I hated the gunblade thing in FF8. I wouldn't have hated it if there was something similar for all characters. But as it is it reinforces the "Main character is godly by some completely arbritrary designation" that I just really fucking hate.
Seifer had a gunblade.
...Yeah, and he was a playable character for all of twenty minutes. And when he was controlled by the computer he could barely use the damn thing. He was a complete pushover.
Gooey and Dyna are making me want to get their crappy game.
Is there a demo out?
Nope.
That game is wicked hard for me to wrap my brain around (though to be fair i've only played it for like 2 hours).
Gooey, Dyna: Any suggestions for helping me to get a grip on the game? Scenarios or some such?
Basic mechanics are covered in the tutorial, but to learn the game play versus an easy computer on one of the small maps.
Yeah, i was trying that on a small scenario called Quick Strike, but after 2 hours of getting attacked within like 15 minutes i realized that perhaps a map called QUICK STRIKE was a poor choice for learning environment. Then my friend arrived in town for the weekend and he just left this morning so I haven't had a chance to try again much.
I always thought washington was a coke state, as in you wanted something and we all called it coke. Whatever.
Yeah I hate my inlaws, and it was a call my wife to be was on, so I didn't get to scream at her mother for wanting to place her name over ours, and have it be all about them.
Its ok we'll say we'll do it without them now, but her mother will bitch and we'll be right back to square one. That's how evil her mother is. When I moved my fiancee out to be with me, her mother staged a dinner with their local pastor to convice us how wrong we were.
I always thought washington was a coke state, as in you wanted something and we all called it coke. Whatever.
Yeah I hate my inlaws, and it was a call my wife to be was on, so I didn't get to scream at her mother for wanting to place her name over ours, and have it be all about them.
Its ok we'll say we'll do it without them now, but her mother will bitch and we'll be right back to square one. That's how evil her mother is. When I moved my fiancee out to be with me, her mother staged a dinner with their local pastor to convice us how wrong we were.
Haha awesome
Sounds like something my girlfriend's mother would do.
Gooey and Dyna are making me want to get their crappy game.
Is there a demo out?
Nope.
That game is wicked hard for me to wrap my brain around (though to be fair i've only played it for like 2 hours).
Gooey, Dyna: Any suggestions for helping me to get a grip on the game? Scenarios or some such?
Basic mechanics are covered in the tutorial, but to learn the game play versus an easy computer on one of the small maps.
Yeah, i was trying that on a small scenario called Quick Strike, but after 2 hours of getting attacked within like 15 minutes i realized that perhaps a map called QUICK STRIKE was a poor choice for learning environment. Then my friend arrived in town for the weekend and he just left this morning so I haven't had a chance to try again much.
If you need time to figure out what to do with just moving around and colonizing, I'd say get on a small map, no pirates, with an easy AI set to "fortifier". After that, try doing some of the small maps. I actually found 1v1v1 fixed teams easier to handle, myself.
You actually improve fairly quickly once you figure out the mechanics.
durandal4532 on
Do what you can to elect Harris/Walz and downticket Dem candidates in your area by doorknocking, phonebanking, or postcarding: https://www.mobilize.us/
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Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratorMod Emeritus
The Eurogamer review said that the way they relieved tedium was by having something happen after almost any given fight. Since leveling a skill takes only a few fights, at least one character is going to have some sort of "+" to something every time you finish beating up a monster.
I don't think that'd be quite enough to stop the generic fights from being boring, but it sounds like a reasonable way of making them less onerous.
Then either the pluses are superfluous and do nothing but make me feel like a whore, the pluses are meaningful and the fights get very easy and thus boringer, or the pluses are meaningful and the enemies level up with you accordingly thus making them, in fact, superfluous, OR the enemies level up with you but in a badly scripted way so the fights get harder.
I'm still on disc 1, but I've not noticed anything like that, really. You seem to gain a level every twenty fights or so and you can skill-up maybe every 7. I guess once you get a larger party, maybe things happen more often. In any case, it's so far not a tweaky logistical nightmare.
Irond Will on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Gooey and Dyna are making me want to get their crappy game.
Is there a demo out?
Nope.
That game is wicked hard for me to wrap my brain around (though to be fair i've only played it for like 2 hours).
Gooey, Dyna: Any suggestions for helping me to get a grip on the game? Scenarios or some such?
Basic mechanics are covered in the tutorial, but to learn the game play versus an easy computer on one of the small maps.
Are you talking about Sins? It's a pretty great game. I've been trying not to play it too much because it's too easy to lose track of time, plus Frankie likes to watch me play games and that's not really possible on the PC.
Gooey and Dyna are making me want to get their crappy game.
Is there a demo out?
Nope.
That game is wicked hard for me to wrap my brain around (though to be fair i've only played it for like 2 hours).
Gooey, Dyna: Any suggestions for helping me to get a grip on the game? Scenarios or some such?
Basic mechanics are covered in the tutorial, but to learn the game play versus an easy computer on one of the small maps.
Yeah, i was trying that on a small scenario called Quick Strike, but after 2 hours of getting attacked within like 15 minutes i realized that perhaps a map called QUICK STRIKE was a poor choice for learning environment. Then my friend arrived in town for the weekend and he just left this morning so I haven't had a chance to try again much.
If you need time to figure out what to do with just moving around and colonizing, I'd say get on a small map, no pirates, with an easy AI set to "fortifier". After that, try doing some of the small maps. I actually found 1v1v1 fixed teams easier to handle, myself.
You actually improve fairly quickly once you figure out the mechanics.
Yeah, I finally had the "Spread your multiple labs out over multiple star systems to save logistical space" thing click into place.
Gooey and Dyna are making me want to get their crappy game.
Is there a demo out?
Nope.
That game is wicked hard for me to wrap my brain around (though to be fair i've only played it for like 2 hours).
Gooey, Dyna: Any suggestions for helping me to get a grip on the game? Scenarios or some such?
Basic mechanics are covered in the tutorial, but to learn the game play versus an easy computer on one of the small maps.
Yeah, i was trying that on a small scenario called Quick Strike, but after 2 hours of getting attacked within like 15 minutes i realized that perhaps a map called QUICK STRIKE was a poor choice for learning environment. Then my friend arrived in town for the weekend and he just left this morning so I haven't had a chance to try again much.
If you need time to figure out what to do with just moving around and colonizing, I'd say get on a small map, no pirates, with an easy AI set to "fortifier". After that, try doing some of the small maps. I actually found 1v1v1 fixed teams easier to handle, myself.
You actually improve fairly quickly once you figure out the mechanics.
Man I have lost all regard for that franchise since Harmonix left it. Still, it's selling like fucking hotcakes, so I guess I can continue to be disappointed in what capitalism does to art.
I always thought washington was a coke state, as in you wanted something and we all called it coke. Whatever.
Yeah I hate my inlaws, and it was a call my wife to be was on, so I didn't get to scream at her mother for wanting to place her name over ours, and have it be all about them.
Its ok we'll say we'll do it without them now, but her mother will bitch and we'll be right back to square one. That's how evil her mother is. When I moved my fiancee out to be with me, her mother staged a dinner with their local pastor to convice us how wrong we were.
What the fucking hell?
Yeah they invited us to a dinner to discuss our relationship and how it hurt them we moved her out without their permission. They said they would bring a "neutral" person so anger wouldn't flow, the neutral person was their pastor who presided to chastise me and say I was acting like a child, at the age of 24...
I took such pleasure in hearing that that pastors husband just got kicked out of his church for infidelity.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Pirates aren't too much trouble later on. If you've got your planets armed to the gills the pirates don't stand much of a chance. In the later parts of our game last night dyna and I quit paying off the pirates all together and I just used the money to make more cruisers to kill pirates with.
So Lost Odyssey is pretty good. It's a fairly standard JRPG as far as the mechanics go - turn-based combat, weapon upgrades, a fancy skill-up and ring-making system (kind of like the materia system). It has the same sort of Final Fantasy-like setting with the kind of interesting twist that their swords-and-magic world is undergoing a "magic-industrial revolution" so there are some I guess steampunk motifs. The graphics are fine, though the graphical splendor of the cutscenes aren't quite up to the high-bar set by Square. There don't seem to be three-minute summon graphics. The big thing for me is that they've managed to develop some emotional impact and decent storytelling into it, which I guess was the central goal of the chief designer (some famous dude from the Final Fantasy team).
I mean the central theme to the game is almost cliched, which is that your main character has lived a thousand years and can't remember anything from it outside of his name. His memories start coming back as you go along in the game, mostly in the form of either cut-scenes or sad little vignettes. I'm pretty impressed with the depth with which they explored what it means to have lived over many lifetimes.
So really I don't know if this sort of game is anyone else's thing, but I'm finding myself uncharacteristically impressed with it.
So... worth a gamefly?
I'd say so. It's probably an incredibly long game, though. It comes with four (4!) discs. I'm still on the first one.
What system again? (yes i could look it up but chat is already open)
360
I dunno, Irond. Playing this game on the heels of Eternal Sonata have left me jaded with this generation's JRPG offerings.
The fact that you aren't scoffing leads me to think you haven't gotten into the tear jerkfest that's around 3/4s in of disc one.
The skill system is endlessly fun to obsess over though. I spend forty minutes last night debating what the best system would be. I guess the game gets kudos for forcing me to think strategically.
Pirates aren't too much trouble later on. If you've got your planets armed to the gills the pirates don't stand much of a chance. In the later parts of our game last night dyna and I quit paying off the pirates all together and I just used the money to make more cruisers to kill pirates with.
The pirates are great experience providers for your capital ships!
Pirates aren't too much trouble later on. If you've got your planets armed to the gills the pirates don't stand much of a chance. In the later parts of our game last night dyna and I quit paying off the pirates all together and I just used the money to make more cruisers to kill pirates with.
Hmmmm, i'm looking forward to playing the game more and getting into it.
JPants on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Pirates aren't too much trouble later on. If you've got your planets armed to the gills the pirates don't stand much of a chance. In the later parts of our game last night dyna and I quit paying off the pirates all together and I just used the money to make more cruisers to kill pirates with.
The pirates are great experience providers for your capital ships!
True. Once you have an upgraded level 4 or 5 cap ship it can pretty much handle pirates on its own.
Posts
...Yeah, and he was a playable character for all of twenty minutes. And when he was controlled by the computer he could barely use the damn thing. He was a complete pushover.
Yeah, i was trying that on a small scenario called Quick Strike, but after 2 hours of getting attacked within like 15 minutes i realized that perhaps a map called QUICK STRIKE was a poor choice for learning environment. Then my friend arrived in town for the weekend and he just left this morning so I haven't had a chance to try again much.
What the fucking hell?
Haha awesome
Sounds like something my girlfriend's mother would do.
If you need time to figure out what to do with just moving around and colonizing, I'd say get on a small map, no pirates, with an easy AI set to "fortifier". After that, try doing some of the small maps. I actually found 1v1v1 fixed teams easier to handle, myself.
You actually improve fairly quickly once you figure out the mechanics.
I'm still on disc 1, but I've not noticed anything like that, really. You seem to gain a level every twenty fights or so and you can skill-up maybe every 7. I guess once you get a larger party, maybe things happen more often. In any case, it's so far not a tweaky logistical nightmare.
Does it count if you weren't born in the South but live there and not by choice?
wut Iz u sayign tHanatos. U IZ de reetardd oen?
are you fucking kidding me
Are you talking about Sins? It's a pretty great game. I've been trying not to play it too much because it's too easy to lose track of time, plus Frankie likes to watch me play games and that's not really possible on the PC.
How sad.
Yeah, I finally had the "Spread your multiple labs out over multiple star systems to save logistical space" thing click into place.
Also, yes, Pirates. They're money hungry bastards.
Also, don't underestimate planet defenses.
Man I have lost all regard for that franchise since Harmonix left it. Still, it's selling like fucking hotcakes, so I guess I can continue to be disappointed in what capitalism does to art.
Yeah they invited us to a dinner to discuss our relationship and how it hurt them we moved her out without their permission. They said they would bring a "neutral" person so anger wouldn't flow, the neutral person was their pastor who presided to chastise me and say I was acting like a child, at the age of 24...
I took such pleasure in hearing that that pastors husband just got kicked out of his church for infidelity.
pleasepaypreacher.net
The more you know!
I dunno, Irond. Playing this game on the heels of Eternal Sonata have left me jaded with this generation's JRPG offerings.
The fact that you aren't scoffing leads me to think you haven't gotten into the tear jerkfest that's around 3/4s in of disc one.
The skill system is endlessly fun to obsess over though. I spend forty minutes last night debating what the best system would be. I guess the game gets kudos for forcing me to think strategically.
On the black screen
The pirates are great experience providers for your capital ships!
this is the worst idea anyone has ever offered to sell me for $60
the cover should be Activision on a motorbike jumping over a shark with Steven Tyler's lips
Hmmmm, i'm looking forward to playing the game more and getting into it.
And you later went on to call yourself Preacher. Hmm...
True. Once you have an upgraded level 4 or 5 cap ship it can pretty much handle pirates on its own.