You've been learnin', baby, I bean learnin',
All them good times, baby, baby, I've been yearnin',
Way, way down inside honey, you need it,
I'm gonna give you my love... I'm gonna give you my love.
My problem really is that Blizzard seems to have a knee-jerk response with nerfs. Some people complain, they go WHOOOOOPSSS and then things are messed up. It's not just in WoW; I remember they did it in Wc3 (I don't recall the specifics though).
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Tossrocktoo weird to livetoo rare to dieRegistered Userregular
You've been learnin', baby, I bean learnin',
All them good times, baby, baby, I've been yearnin',
Way, way down inside honey, you need it,
I'm gonna give you my love... I'm gonna give you my love.
You know if he could just avoid having his super-loud mangasm for 1/3 of the song, it would be pretty good.
blizz needs to do like valve and integrate the best and brightest of the player mod base into their team
This is an idea I can get behind
Play Pudge Wars
So what are you gonna do about it, man?
I actually brought a CD full of my work, industry references (remember when I PMed you that time?), a personal letter, and a resume from San Diego to Irvine to attend a job fair at UC Irvine where Blizzard University Relations was at, had a personal conversation with the recruiter lady (Chou Her, who has the funny address of cher@), and thought I made a pretty good impression.
JedocIn the scupperswith the staggers and jagsRegistered Userregular
edited November 2008
The only MMO that could really tempt me at this point is one based on Interstate '76. Just an obscenely massive persistent map of the American Southwest filled with groups of people riveting machine guns to their hoods and blowing the shit out of one another. All to the smooth tunes of the seventies.
The one thing I really regret is that the rise of low-profile voice chat clients would make it impossible to chain people to the limitations of CB radio for communication in-game.
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NogsCrap, crap, mega crap.Crap, crap, mega crap.Registered Userregular
edited November 2008
yeah the guy who did DotA is making his own game very similar to DotA right now.
One nice thing about designing for consoles is that it's easier to bind people to your own restrictions regarding chat. For example, Splinter Cell made use of the idea that when a spy puts a merc in a choke hold, the merc can't use his radio, and also it allows players to overhear their enemies. It works better in larger games, though, especially games where you play with strangers. In two-person games where you team up with people you actually know, you can just call them on the phone or something and bypass the game's system.
In designing for team-based systems, you have to give players an incentive to use the game's voice chat, or just design the voice chat to be unrestricted so that players who do use a vent channel aren't getting any advantage.
I don't know why blizzard hasn't straight up hired the guy who did Defence of the Ancients
1) Because the map was originally made by a team.
2) Because the idea isn't terribly original. It isn't even very well-executed. It just seems that way because Icefrog has had four years to work on bugs and balance. And guess what, he's still re-balancing heroes who've existed since before Frozen Throne.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
The only MMO that could really tempt me at this point is one based on Interstate '76. Just an obscenely massive persistent map of the American Southwest filled with groups of people riveting machine guns to their hoods and blowing the shit out of one another. All to the smooth tunes of the seventies.
The one thing I really regret is that the rise of low-profile voice chat clients would make it impossible to chain people to the limitations of CB radio for communication in-game.
I don't know why blizzard hasn't straight up hired the guy who did Defence of the Ancients
1) Because the map was originally made by a team.
2) Because the idea isn't terribly original. It isn't even very well-executed. It just seems that way because Icefrog has had four years to work on bugs and balance. And guess what, he's still re-balancing heroes who've existed since before Frozen Throne.
I would like to add two things here.
First, Aeon Of Heroes predates Defense Of The Ancients significantly. I don't know if it was the same creator, but if it wasn't, then DotA is just a renamed AoH.
Second, about balancing, look at Starcraft. Blizzard Patched that for more than four years. Warcraft 3 has also undergone balance patches for more than four years. In addition, Blizzard has far more manpower than DotA, plus they have access to a huge database full of stats about ladder play (which they balance), whereas the DotA guy does not have a huge database of stats about DotA play.
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Tossrocktoo weird to livetoo rare to dieRegistered Userregular
I don't know why blizzard hasn't straight up hired the guy who did Defence of the Ancients
1) Because the map was originally made by a team.
2) Because the idea isn't terribly original. It isn't even very well-executed. It just seems that way because Icefrog has had four years to work on bugs and balance. And guess what, he's still re-balancing heroes who've existed since before Frozen Throne.
It wasn't originally a team development so much as it's been worked on by a string of people. First Eul, then Guinsoo, and now Icefrog (and co).
Also, it's very well executed. It's one of the most highly polished custom games available. It doesn't really have a clarity of vision or uniqueness of gameplay like say, AotZ, DoE, or ToB, but for what it is, it succeeds pretty darn well.
gettin' my WC3 custom game boner going itt
edit to Defender: Aeon of Strife was the original "you control one powerful unit in a fight between two computer controlled armies" style custom game, and it was for Starcraft. They weren't by the same person. Still, suggesting that it's just a renamed AoS is like saying Halo is just a renamed Wolfenstein. They're both instances of the same genre, but there are still significant differences between them.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
edited November 2008
Don't get me wrong, though. I love the shit out of DotA. However, I have a problem with it. The problem is that when I get into it, I play it far too much. I'm pretty sure that my lack of self-control with the game is what caused one of my ex-girlfriends to break up with me. So, I don't play it anymore.
I don't know why blizzard hasn't straight up hired the guy who did Defence of the Ancients
1) Because the map was originally made by a team.
2) Because the idea isn't terribly original. It isn't even very well-executed. It just seems that way because Icefrog has had four years to work on bugs and balance. And guess what, he's still re-balancing heroes who've existed since before Frozen Throne.
It wasn't originally a team development so much as it's been worked on by a string of people. First Eul, then Guinsoo, and now Icefrog (and co).
Also, it's very well executed. It's one of the most highly polished custom games available. It doesn't really have a clarity of vision or uniqueness of gameplay like say, AotZ, DoE, or ToB, but for what it is, it succeeds pretty darn well.
gettin' my WC3 custom game boner going itt
edit to Defender: Aeon of Strife was the original "you control one powerful unit in a fight between two computer controlled armies" style custom game, and it was for Starcraft. They weren't by the same person. Still, suggesting that it's just a renamed AoS is like saying Halo is just a renamed Wolfenstein. They're both instances of the same genre, but there are still significant differences between them.
I'm just saying that the core concept between the WC3 AoH or AoS or whatever the first version was called was extremely similar to DotA. I mean, you have one powerful hero, you have custom items and powers, you have swarms of troops spawning on either side, your objective is to destroy the enemy 's main building, etc etc etc. The specifics are different, but the core play is nearly identical, as I recall it.
What part of the grind did they make easier in WoW
I'm going to reactivate for a month just for shits and giggles. Not like I have anything else to do till the 360 comes back in a few weeks
What part of the grind did they make easier in WoW
I'm going to reactivate for a month just for shits and giggles. Not like I have anything else to do till the 360 comes back in a few weeks
if I remember correctly, starting at level 20 you need less xp to level (up until level 60 and then 61-70 are unchanged) and quests in the level ranges from 30-60 give more xp
it results in being able to level quite a bit faster than before
also I may have that backwards
it may be quests from 20-60 that give more xp and that you need less xp to level from 30-60
also there may have been other changes since I stopped playing a few months back
they also introduced a promotion (don't know if it's still available but I think it is) where an existing account can buddy up with a new account and when they play together they both gain xp faster, and the new player can basically give levels to the existing player's character within certain guidelines
I figure I'll hop on my shaman anyway
Give me something to do, shoot for 40 and maybe see if I can actually get myself a mount
And who knows! Maybe I'll actually stick with it this time (I won't)
Posts
That is an awesome name.
I can get you a deal.
This is an idea I can get behind
Play Pudge Wars
You know if he could just avoid having his super-loud mangasm for 1/3 of the song, it would be pretty good.
So what are you gonna do about it, man?
I actually brought a CD full of my work, industry references (remember when I PMed you that time?), a personal letter, and a resume from San Diego to Irvine to attend a job fair at UC Irvine where Blizzard University Relations was at, had a personal conversation with the recruiter lady (Chou Her, who has the funny address of cher@), and thought I made a pretty good impression.
They never called me back.
there are like eight dudes who did it
and the guy made his own game
Anyone remember what the date on that was?
it's been a while since the last one
dude
beat me to it by like 4 seconds
ass
The one thing I really regret is that the rise of low-profile voice chat clients would make it impossible to chain people to the limitations of CB radio for communication in-game.
http://www.leagueoflegends.com/
PARKER, YOU'RE FIRED! <-- My comic book podcast! Satan look here!
In designing for team-based systems, you have to give players an incentive to use the game's voice chat, or just design the voice chat to be unrestricted so that players who do use a vent channel aren't getting any advantage.
AND IT'S ALL THANKS TO MY PC NOT BEING ABLE TO RUN WARHAMMER. FUCK YOU PC, YOU'RE MAKING ME REACTIVATE IT!
Nope.
1) Because the map was originally made by a team.
2) Because the idea isn't terribly original. It isn't even very well-executed. It just seems that way because Icefrog has had four years to work on bugs and balance. And guess what, he's still re-balancing heroes who've existed since before Frozen Throne.
That game had fantastic multiplay.
I would like to add two things here.
First, Aeon Of Heroes predates Defense Of The Ancients significantly. I don't know if it was the same creator, but if it wasn't, then DotA is just a renamed AoH.
Second, about balancing, look at Starcraft. Blizzard Patched that for more than four years. Warcraft 3 has also undergone balance patches for more than four years. In addition, Blizzard has far more manpower than DotA, plus they have access to a huge database full of stats about ladder play (which they balance), whereas the DotA guy does not have a huge database of stats about DotA play.
It wasn't originally a team development so much as it's been worked on by a string of people. First Eul, then Guinsoo, and now Icefrog (and co).
Also, it's very well executed. It's one of the most highly polished custom games available. It doesn't really have a clarity of vision or uniqueness of gameplay like say, AotZ, DoE, or ToB, but for what it is, it succeeds pretty darn well.
gettin' my WC3 custom game boner going itt
edit to Defender: Aeon of Strife was the original "you control one powerful unit in a fight between two computer controlled armies" style custom game, and it was for Starcraft. They weren't by the same person. Still, suggesting that it's just a renamed AoS is like saying Halo is just a renamed Wolfenstein. They're both instances of the same genre, but there are still significant differences between them.
I'm just saying that the core concept between the WC3 AoH or AoS or whatever the first version was called was extremely similar to DotA. I mean, you have one powerful hero, you have custom items and powers, you have swarms of troops spawning on either side, your objective is to destroy the enemy 's main building, etc etc etc. The specifics are different, but the core play is nearly identical, as I recall it.
I remember playing that game, and it really was extremely similar to DotA, but actually fun
I'm going to reactivate for a month just for shits and giggles. Not like I have anything else to do till the 360 comes back in a few weeks
I really do think it's one of the best games I've seen since it came out.
it results in being able to level quite a bit faster than before
also I may have that backwards
it may be quests from 20-60 that give more xp and that you need less xp to level from 30-60
also there may have been other changes since I stopped playing a few months back
they also introduced a promotion (don't know if it's still available but I think it is) where an existing account can buddy up with a new account and when they play together they both gain xp faster, and the new player can basically give levels to the existing player's character within certain guidelines
Give me something to do, shoot for 40 and maybe see if I can actually get myself a mount
And who knows! Maybe I'll actually stick with it this time (I won't)