Some pretty nifty graphics, I like the art style. The melee combat doesn't look all the inspired. Not sure what I expected, but it looks fairly similar to the Age of Chivalry mod.
Animations are something you can always go back and improve later, so companies save them for last. Unless for some reason the attacks are tied to the animations (and not visa versa), then you'll end up with the AoC slow females garbage.
Being an archer in this game would be swell. Being an archer in this game with "realistic" damage would be even better.
Anyone else think it would be fun to play a 1st person fantasy style game with realistic damage? No? I didn't think so. Imagine the "Rez pls" spamming!
Being an archer in this game would be swell. Being an archer in this game with "realistic" damage would be even better.
Anyone else think it would be fun to play a 1st person fantasy style game with realistic damage? No? I didn't think so. Imagine the "Rez pls" spamming!
*Feels so alone!*
It'd get old fast to have one wizard launch a tornado that destroys the complete game world. :P
(New Orleans Online?)
Aldo on
0
Options
drunkenpandarenSlapping all the goblin hamIn the top laneRegistered Userregular
edited March 2009
The mounted combat in the alpha video reminds me of Mount and Blade. And I fucking love Mount and Blade.
Okay so I just saw a clip of an interview with the lead developer. In the clip, they showed some gameplay.
It was combat against minotaurs, and it looked pretty great. The minotaur used its horns to toss the guy into the air and then cut him up with a huge axe. It didn't really look like anything I've seen in my other MMO's.
Alright i was a staunch darkfall supporter but fucking hell that game looks amazing- i hope it comes out and it rocks because darkfall needs to fail so everyone knows the shit they pulled is not acceptable. The animations are fucking amazing- the hands pushing you up when you fall off the horse and the torch DEAR GOD!
I can't believe I hadn't heard of this sooner. This is exactly the sort of MMO I've been dreaming of. A huge world where the Players make the choices and effect it, free form traveling, exploring, and engaging in huge battles for territory.
Ok so I was browsing their forum earlier and came across a devpost where they said that their world is entirely seamless.
How will a game with graphics on par with AoC handle huge fights if it is seamless? AoC is one of the most instanced MMO's I've played, so I'm not sure how MO will get away it?
Seamless just means you stream content as you move, it doesn't much have to do with how servers distribute load. You could run across the continent in WoW and a crash on one end didn't bring the whole continent down.
Seamless just means you stream content as you move, it doesn't much have to do with how servers distribute load. You could run across the continent in WoW and a crash on one end didn't bring the whole continent down.
I'm just saying, the developers who created Age of Conan said they chose to instance the shit out of their gameworld because of the intense graphics, and how everything would fall apart with too many players in one area and so on.
Now Starvault, a smaller and less experienced company, comes out and say they can make it work, somehow. It sounds strange
Seamless just means you stream content as you move, it doesn't much have to do with how servers distribute load. You could run across the continent in WoW and a crash on one end didn't bring the whole continent down.
I'm just saying, the developers who created Age of Conan said they chose to instance the shit out of their gameworld because of the intense graphics, and how everything would fall apart with too many players in one area and so on.
Now Starvault, a smaller and less experienced company, comes out and say they can make it work, somehow. It sounds strange
They were making excuses for poor code, it's Funcom. The servers have jack all to do with graphics anyhow, textures / animations etc are all stored locally.
Posts
wangor the dick-bandit
fuck yes
Thirded.
(The Merch must live!)
chair to Creation and then suplex the Void.
Buy Merch now! The Torsocalypse is nigh!
Pluto was a planet and I'll never forget
Nobody's worshiping the Fleshreaper aspect?
That's just the countdown to open beta (aka Darkfall)
To celebrate the revelation, the developers released some alpha footage;
http://www.youtube.com/watch?v=P2e40oOZTJY
(I recommend the High res version: http://files.filefront.com/720Pmovmov/;13488086;/fileinfo.html/1/1)
I think it looks pretty god damn good for an alpha
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Anyone else think it would be fun to play a 1st person fantasy style game with realistic damage? No? I didn't think so. Imagine the "Rez pls" spamming!
*Feels so alone!*
(New Orleans Online?)
Steam: pandas_gota_gun
It was combat against minotaurs, and it looked pretty great. The minotaur used its horns to toss the guy into the air and then cut him up with a huge axe. It didn't really look like anything I've seen in my other MMO's.
At least I had to, running the Opera 10 alpha.
This looks freaking awesome. Very much looking forward to this.
Thank you, thank you, thank you.
How will a game with graphics on par with AoC handle huge fights if it is seamless? AoC is one of the most instanced MMO's I've played, so I'm not sure how MO will get away it?
I'm just saying, the developers who created Age of Conan said they chose to instance the shit out of their gameworld because of the intense graphics, and how everything would fall apart with too many players in one area and so on.
Now Starvault, a smaller and less experienced company, comes out and say they can make it work, somehow. It sounds strange
They were making excuses for poor code, it's Funcom. The servers have jack all to do with graphics anyhow, textures / animations etc are all stored locally.
Also somewhere (I don't remember where) the MO people had said they would have instances.