Admiral William Adama (Rend) must choose: A) -1 Food, -1 Morale OR -1 Population, -1 Fuel
The fleet begins to break under the constant Cylon pressure, and riots begin to break out aboard the ships. Supplies are squandered, and morale continues to drop.
After Crisis: Activate Basestars, Advance Jump Preparation
The Basestars launch their missiles!
Attack 1: 8 > 4, Galactica hit, Weapons Control damaged, Tom Zarek (DevoutlyApathetic) sent to Sickbay.
Attack 2: 7 > 4, Galactica hit, -1 Fuel.
Jump Preparation advances to Level 4 - Jump Available at high risk. Turn 34: Gaius Baltar (Maddoc)
Receive Skills Step: Maddoc draws 2 Politics, 1 Leadership, and 1 Engineering card.
Jump Marker: Level 4 - Jump Available; Risk -3 Population on die roll of 6 or less.
Distance Covered: 7
Galactica: Admiral's Quarters and Weapons Control damaged, 2 Boarding Parties: 1 at third step of track (2 steps left), 1 at first step (4 steps left).
Characters: Admiral William Adama (Rend) - Communications, 8 cards in hand. Lee "Apollo" Adama (Darian) - Cylon Fleet, 6 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Viper at port-quarter (5 o'clock), 10 cards in hand.
Gaius Baltar (Maddoc) - President's Office, 14 cards in hand. President Tom Zarek (DevoutlyApathetic) - Sickbay, 5 cards in hand.
Maddoc places the crisis card on the bottom of the deck.
Crisis Step: Water Shortage
President Tom Zarek (DevoutlyApathetic) must choose:
A) -1 Food OR President Tom Zarek (DevoutlyApathetic) discards 2 Skill Cards, then Gaius Baltar (Maddoc) discards 3 Skill Cards.
After Crisis: Activate Basestars, Advance Jump Preparation
President Tom Zarek (DevoutlyApathetic) must choose:
A) -1 Food OR President Tom Zarek (DevoutlyApathetic) discards 2 Skill Cards, then Gaius Baltar (Maddoc) discards 3 Skill Cards.
Rioting has severely damaged storage facilities and supplies - the President continues to try to hold things together and stem the unneccessary loss of resources.
After Crisis: Activate Basestars, Advance Jump Preparation
The Basestars continue their assault!
Jump Marker: Level 5 - Jump Available; Risk -1 Population on die roll of 6 or less.
Distance Covered: 7
Galactica: Admiral's Quarters, Command, and Weapons Control damaged, 2 Boarding Parties: 1 at third step of track (2 steps left), 1 at first step (4 steps left).
Characters: Admiral William Adama (Rend) - Communications, 8 cards in hand. Lee "Apollo" Adama (Darian) - Cylon Fleet, 6 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Viper at port-quarter (5 o'clock), 10 cards in hand.
Gaius Baltar (Maddoc) - President's Office, 10 cards in hand. President Tom Zarek (DevoutlyApathetic) - Sickbay, 3 cards in hand.
Receive Skills Step: DevoutlyApathetic draws 1 Leadership card. Movement Step: Move to Armory. Action Step: Activate Armory to attack Centurions on Boarding Track.
Rend plays Tactics 3 to aid the attack with Strategic Planning.
Attack: 4 + 2 = 6 < 7, Miss.
Even with the support of the Admiral, President Zarek is unable to muster the might to stop the Centurions from making their way through Galactica.
Crisis Step: Tactical Strike
1) Activate Raiders
The six Raiders in port-quarter (5 o'clock) attack.
Jump Marker: Level 5 - Jump Available; Risk -1 Population on die roll of 6 or less.
Distance Covered: 7
Galactica: Admiral's Quarters, Command, and Weapons Control damaged, 2 Boarding Parties: 1 at third step of track (2 steps left), 1 at first step (4 steps left).
Characters: Admiral William Adama (Rend) - Communications, 12 cards in hand. Lee "Apollo" Adama (Darian) - Cylon Fleet, 6 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Sickbay, 8 cards in hand.
Gaius Baltar (Maddoc) - President's Office, 10 cards in hand. President Tom Zarek (DevoutlyApathetic) - Armory, 4 cards in hand.
Rend places the crisis card on the top of the deck.
Crisis Step:Rescue Mission
Admiral William Adama (Rend) must choose: A) -1 Morale, and the current player is sent to “Sickbay.” OR -1 Fuel and destroy 1 Raptor.
Adama gets a bit too close to the Centurion boarding parties but gets injured in the process and is forced to retreat.
After Crisis: Activate Raiders, Advance Jump Preparation
Raiders in Port-Bow (7 o'clock) move to Port-Quarter (5 o'clock)
Raiders in Port-Quarter (5 o'clock) move to Aft (3 o'clock)
Jump Preparation reaches maximum; The fleet finally jumps away from its Cylon pursuers for the time being.
Destination Choice: Icy Moon – Distance +1 (Total: 8 Distance)
Lose 1 Fuel. The Admiral may risk 1 Raptor to roll a die. If 3 or higher, gain 1 Food. Otherwise, destroy 1 Raptor.
The Admiral decides to make the risk to resupply.
Raptor Risk: 1 < 3, Raptor Destroyed.
... but the scouting ends in failure.
The fleet has reached 8 distance. If they can make a final jump without bringing any resources to 0, they will reach Kobol and earn victory.
Rend discards a Leadership 1 to bring his hand size to 10. Turn 37: Lee "Apollo" Adama (Darian)
Galactica: Admiral's Quarters, Command, and Weapons Control damaged, 2 Boarding Parties: 1 at third step of track (2 steps left), 1 at first step (4 steps left).
Characters: Admiral William Adama (Rend) - Sickbay, 10 cards in hand. Lee "Apollo" Adama (Darian) - Cylon Fleet, 6 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Sickbay, 8 cards in hand.
Gaius Baltar (Maddoc) - President's Office, 10 cards in hand. President Tom Zarek (DevoutlyApathetic) - Armory, 4 cards in hand.
Receive Skills Step: Darian draws 1 Politics and 1 Engineering card. Movement Step: Move to Caprica. Action Step: Activate location to play Super Crisis: Inbound Nukes
Skill Check [15] Leadership + Tactics
Pass: No effect.
Fail: -1 Fuel, -1 Food, and -1 Population.
Even after jumping away from the Cylons, Galactica remains in danger - the ship has been trapped with an impressive bomb that figures to cripple Galactica in one final stroke. Through the efforts of all the remaining crew, the bomb is isolated and disposed off before it can go off, saving Galactica from further damage and keeping humanity's hopes alive.
William Adama (Rend) invokes Command Authority to draw the played Skill Cards into his hand - 10 may be kept, 17 must be discarded. Turn 38: Kara "Starbuck" Thrace (abotkin)
Galactica: Admiral's Quarters, Command, and Weapons Control damaged, 2 Boarding Parties: 1 at third step of track (2 steps left), 1 at first step (4 steps left).
Characters: Admiral William Adama (Rend) - Sickbay, 10 cards in hand. Lee "Apollo" Adama (Darian) - Caprica, 7 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Sickbay, 3 cards in hand.
Gaius Baltar (Maddoc) - President's Office, 4 cards in hand. President Tom Zarek (DevoutlyApathetic) - Armory, 1 card in hand.
Space:
All clear.
abotkin, you are currently in Sickbay and can only draw 1 card. What will it be?
[strike]Point of order: Character special abilities cannot be used on Super Crisis cards. Is Adama actually able to activate his ability after that check? I certainly wouldn't allow Chief or Boomer to use their ability following a Super Crisis, so it stands to reason Adama cannot either.[/strike]
Never mind; the rules specify that only abilities that specifically target the card are prohibited (so Boomer, Starbuck, Helo). Bill and Galen can use theirs, since they trigger off the skill check rather than the Crisis itself. You win this round, Admiral Adama. Well done.
Point of order: Character special abilities cannot be used on Super Crisis cards. Is Adama actually able to activate his ability after that check? I certainly wouldn't allow Chief or Boomer to use their ability following a Super Crisis, so it stands to reason Adama cannot either.
It says on pages 19 and 30 of the rulebook (with slightly different wording) that "Super Crisis Cards are immune to character abilities that specifically affect Crisis Cards." (p. 30)
For Boomer, she could not use her one-time ability on a Super Crisis, since it operates on Crisis Cards. For Chief and William Adama, their abilities work on Skill Checks, which can come from board locations, Crisis Cards, or Super Crisis Cards. I was on the fence about it, really, but I decided on the liberal interpretation. I couldn't really find any evidence against my interpretation, though you do make a good point about the intent of the rule.
Point of order: Character special abilities cannot be used on Super Crisis cards. Is Adama actually able to activate his ability after that check? I certainly wouldn't allow Chief or Boomer to use their ability following a Super Crisis, so it stands to reason Adama cannot either.
I'd argue that he can, because his ability says "skill check" instead of crises draw, whereas Boomer's says "Skill check on a crises card" Chief should be allowed to use his ability as well.
I will take a Leadership card please. I will move to the Hangar Deck and play Leadership 1 to let President Zarek take some pot shots at the toasters on board Galactica.
My goal was to hopefully empty out their hands (with the possibility of you being able to sabotage it enough, since your entire hand was negative). Unfortunately, I missed the fact that Adama could just refill his hand with his pick of those. Sorry about that, you lovely skinjob you.
Posts
You know, Mr. Zarek, you never actually made your decision. Would you like to end this now, or shall we continue the slow steps to your doom?
Actually, it was Admiral Adama's choice, but he has been largely MIA for the past day it seems.
A. Don't lose the game.
3DS: 0963-0539-4405
Crisis Step: Riots
Admiral William Adama (Rend) must choose:
A) -1 Food, -1 Morale
OR
-1 Population, -1 Fuel
The fleet begins to break under the constant Cylon pressure, and riots begin to break out aboard the ships. Supplies are squandered, and morale continues to drop.
After Crisis: Activate Basestars, Advance Jump Preparation
The Basestars launch their missiles!
Attack 1: 8 > 4, Galactica hit, Weapons Control damaged, Tom Zarek (DevoutlyApathetic) sent to Sickbay.
Attack 2: 7 > 4, Galactica hit, -1 Fuel.
Jump Preparation advances to Level 4 - Jump Available at high risk.
Turn 34: Gaius Baltar (Maddoc)
Receive Skills Step: Maddoc draws 2 Politics, 1 Leadership, and 1 Engineering card.
Current Situation:
Jump Marker: Level 4 - Jump Available; Risk -3 Population on die roll of 6 or less.
Distance Covered: 7
Galactica: Admiral's Quarters and Weapons Control damaged, 2 Boarding Parties: 1 at third step of track (2 steps left), 1 at first step (4 steps left).
Nuke Tokens: None remain.
Quorum Cards: 1 in hand.
Ship Reserves: 0 Vipers and 2 Raptors available. 4 Vipers damaged.
Characters:
Admiral William Adama (Rend) - Communications, 8 cards in hand.
Lee "Apollo" Adama (Darian) - Cylon Fleet, 6 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Viper at port-quarter (5 o'clock), 10 cards in hand.
Gaius Baltar (Maddoc) - President's Office, 14 cards in hand.
President Tom Zarek (DevoutlyApathetic) - Sickbay, 5 cards in hand.
Space:
Fore (9 o'clock): Nothing.
Starboard-Bow (11 o'clock): 1 Basestar
Starboard-Quarter (1 o'clock): 1 Viper, 1 Civilian Ship
Aft (3 o'clock): 2 Heavy Raiders, 1 Civilian Ship
Port-Quarter (5 o'clock): 1 Basestar, 6 Raiders, Starbuck-Piloted Viper, 1 Unmanned Viper
Port-Bow (7 o'clock): 1 Heavy Raider
Movement Step: Remain in President's Office
Action Step: Play Tactics 1 to scout Crisis Deck.
Raptor Risk: 4 > 3, Success. Maddoc looks at the top card of the Crisis Deck and may return it to the top or place it on the bottom.
Maddoc places the crisis card on the bottom of the deck.
Crisis Step: Water Shortage
President Tom Zarek (DevoutlyApathetic) must choose:
A) -1 Food
OR
President Tom Zarek (DevoutlyApathetic) discards 2 Skill Cards, then Gaius Baltar (Maddoc) discards 3 Skill Cards.
After Crisis: Activate Basestars, Advance Jump Preparation
Drawing Piloting with Delusional Intuition, discarding Politics 1, 1, 2 and Leadership 1
But hey, basestar activation is something I can live with.
Crisis Step: Water Shortage
President Tom Zarek (DevoutlyApathetic) must choose:
A) -1 Food
OR
President Tom Zarek (DevoutlyApathetic) discards 2 Skill Cards, then Gaius Baltar (Maddoc) discards 3 Skill Cards.
Rioting has severely damaged storage facilities and supplies - the President continues to try to hold things together and stem the unneccessary loss of resources.
After Crisis: Activate Basestars, Advance Jump Preparation
The Basestars continue their assault!
Attack 1: 7 > 4, Galactica Hit, Command damaged.
Attack 2: 3 < 4, Galactica undamaged.
Jump Preparation advances to Level 5 - Jump Available at lower (though still critical) risk.
Turn 35: President Tom Zarek (DevoutlyApathetic)
Current Situation:
Jump Marker: Level 5 - Jump Available; Risk -1 Population on die roll of 6 or less.
Distance Covered: 7
Galactica: Admiral's Quarters, Command, and Weapons Control damaged, 2 Boarding Parties: 1 at third step of track (2 steps left), 1 at first step (4 steps left).
Nuke Tokens: None remain.
Quorum Cards: 1 in hand.
Ship Reserves: 0 Vipers and 2 Raptors available. 4 Vipers damaged.
Characters:
Admiral William Adama (Rend) - Communications, 8 cards in hand.
Lee "Apollo" Adama (Darian) - Cylon Fleet, 6 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Viper at port-quarter (5 o'clock), 10 cards in hand.
Gaius Baltar (Maddoc) - President's Office, 10 cards in hand.
President Tom Zarek (DevoutlyApathetic) - Sickbay, 3 cards in hand.
Space:
Fore (9 o'clock): Nothing.
Starboard-Bow (11 o'clock): 1 Basestar
Starboard-Quarter (1 o'clock): 1 Viper, 1 Civilian Ship
Aft (3 o'clock): 2 Heavy Raiders, 1 Civilian Ship
Port-Quarter (5 o'clock): 1 Basestar, 6 Raiders, Starbuck-Piloted Viper, 1 Unmanned Viper
Port-Bow (7 o'clock): 1 Heavy Raider
DevoutlyApathetic, starting your turn in Sickbay, you are limited to a single Skill Card draw. What'll it be?
Receive Skills Step: DevoutlyApathetic draws 1 Leadership card.
Movement Step: Move to Armory.
Action Step: Activate Armory to attack Centurions on Boarding Track.
Rend plays Tactics 3 to aid the attack with Strategic Planning.
Attack: 4 + 2 = 6 < 7, Miss.
Even with the support of the Admiral, President Zarek is unable to muster the might to stop the Centurions from making their way through Galactica.
Crisis Step: Tactical Strike
1) Activate Raiders
The six Raiders in port-quarter (5 o'clock) attack.
Attack 1: 4 < 5, Starbuck missed.
Attack 2: 7 > 5, abotkin plays Piloting 1 to engage Evasive Maneuvers.
Re-Roll: 2 - 2 = 0 < 5, Starbuck missed.
Attack 3: 6 > 5, abotkin plays Piloting 1 to engage Evasive Maneuvers.
Re-Roll: 1 - 2 = -1 < 5, Starbuck missed.
Attack 4: 4 < 5, Starbuck missed.
Attack 5: 7 > 5, Starbuck hit, Viper damaged, Starbuck sent to Sickbay.
Attack 6: 8 > 5, Unmanned Viper destroyed.
2) Combat Setup
Fore (9 o'clock): 1 Heavy Raider
Starboard-Quarter (1 o’clock): 1 Civilian Ship
Aft (3 o'clock): 1 Civilian Ship
Port-Quarter (5 o'clock): 2 Vipers, 1 Civilian Ship
Port-Bow (7 o'clock): 1 Basestar, 5 Raiders
Only one Civilian Ship left to place. Which one, DevoutlyApathetic?
No Vipers available to place.
No Basestars available to place.
3) Special Rule – Hangar Assault
Damage 2 Vipers in the Reserves.
No Vipers in Reserves to damage.
One O'clock
Receive Skills Step: Rend draws 3 Leadership and 2 Tactics cards.
Current Situation:
Jump Marker: Level 5 - Jump Available; Risk -1 Population on die roll of 6 or less.
Distance Covered: 7
Galactica: Admiral's Quarters, Command, and Weapons Control damaged, 2 Boarding Parties: 1 at third step of track (2 steps left), 1 at first step (4 steps left).
Nuke Tokens: None remain.
Quorum Cards: 1 in hand.
Ship Reserves: 0 Vipers and 2 Raptors available. 5 Vipers damaged.
Characters:
Admiral William Adama (Rend) - Communications, 12 cards in hand.
Lee "Apollo" Adama (Darian) - Cylon Fleet, 6 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Sickbay, 8 cards in hand.
Gaius Baltar (Maddoc) - President's Office, 10 cards in hand.
President Tom Zarek (DevoutlyApathetic) - Armory, 4 cards in hand.
Space:
Fore (9 o'clock): 1 Heavy Raider
Starboard-Bow (11 o'clock): 1 Basestar
Starboard-Quarter (1 o'clock): 1 Viper, 2 Civilian Ships
Aft (3 o'clock): 2 Heavy Raiders, 1 Civilian Ship
Port-Quarter (5 o'clock): 1 Basestar, 6 Raiders
Port-Bow (7 o'clock): 5 Raiders, 1 Heavy Raider
Movement Step: Remain in Communications.
Action Step: Play Tactics 1 to scout Crisis Deck.
Raptor Risk: 8 > 3, Success. Rend looks at the top card of the Crisis Deck and may return it to the top or place it on the bottom.
Rend places the crisis card on the top of the deck.
Crisis Step:Rescue Mission
Admiral William Adama (Rend) must choose:
A) -1 Morale, and the current player is sent to “Sickbay.”
OR
-1 Fuel and destroy 1 Raptor.
Adama gets a bit too close to the Centurion boarding parties but gets injured in the process and is forced to retreat.
After Crisis: Activate Raiders, Advance Jump Preparation
Raiders in Port-Bow (7 o'clock) move to Port-Quarter (5 o'clock)
Raiders in Port-Quarter (5 o'clock) move to Aft (3 o'clock)
Jump Preparation reaches maximum; The fleet finally jumps away from its Cylon pursuers for the time being.
Destination Choice: Icy Moon – Distance +1 (Total: 8 Distance)
Lose 1 Fuel. The Admiral may risk 1 Raptor to roll a die. If 3 or higher, gain 1 Food. Otherwise, destroy 1 Raptor.
The Admiral decides to make the risk to resupply.
Raptor Risk: 1 < 3, Raptor Destroyed.
... but the scouting ends in failure.
The fleet has reached 8 distance. If they can make a final jump without bringing any resources to 0, they will reach Kobol and earn victory.
Rend discards a Leadership 1 to bring his hand size to 10.
Turn 37: Lee "Apollo" Adama (Darian)
Current Situation:
Jump Marker: Level 1 - Jump Unavailable.
Distance Covered: 8
Galactica: Admiral's Quarters, Command, and Weapons Control damaged, 2 Boarding Parties: 1 at third step of track (2 steps left), 1 at first step (4 steps left).
Nuke Tokens: None remain.
Quorum Cards: 1 in hand.
Ship Reserves: 1 Viper and 1 Raptor available. 5 Vipers damaged.
Characters:
Admiral William Adama (Rend) - Sickbay, 10 cards in hand.
Lee "Apollo" Adama (Darian) - Cylon Fleet, 6 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Sickbay, 8 cards in hand.
Gaius Baltar (Maddoc) - President's Office, 10 cards in hand.
President Tom Zarek (DevoutlyApathetic) - Armory, 4 cards in hand.
Space:
All clear.
ly.
crap.
3DS: 0963-0539-4405
Move to Caprica and play my Super Crisis:
Let's see how well you all can handle a massive nuclear strike.
Receive Skills Step: Darian draws 1 Politics and 1 Engineering card.
Movement Step: Move to Caprica.
Action Step: Activate location to play Super Crisis: Inbound Nukes
Skill Check [15] Leadership + Tactics
Pass: No effect.
Fail: -1 Fuel, -1 Food, and -1 Population.
Skill Card Contributions:
Destiny Deck: 2
abotkin: 5
Maddoc: 6
DevoutlyApathetic: 3
Rend: ???
Darian: ???
3DS: 0963-0539-4405
Dropping ten cards.
Super Crisis: Inbound Nukes
Skill Check [15] Leadership + Tactics
Pass: No effect.
Fail: -1 Fuel, -1 Food, and -1 Population.
Skill Card Contributions:
Destiny Deck: 2
abotkin: 5
Maddoc: 6
DevoutlyApathetic: 3
Rend: 10
Darian: 1
Skill Cards and Result
Leadership 1
Leadership 1
Leadership 1
Leadership 1
Leadership 2
Leadership 2
Leadership 2
Leadership 3
Leadership 3
Leadership 3
Leadership 4
Leadership 5
Tactics 1
Tactics 1
Tactics 1
Tactics 2
Tactics 2
Tactics 2
Tactics 4
Politics 2
Politics 2
Politics 3
Politics 5
Piloting 1
Engineering 1
Engineering 1
Engineering 4
Total: 41 - 19 = 22, Pass: No effect.
Even after jumping away from the Cylons, Galactica remains in danger - the ship has been trapped with an impressive bomb that figures to cripple Galactica in one final stroke. Through the efforts of all the remaining crew, the bomb is isolated and disposed off before it can go off, saving Galactica from further damage and keeping humanity's hopes alive.
William Adama (Rend) invokes Command Authority to draw the played Skill Cards into his hand - 10 may be kept, 17 must be discarded.
Turn 38: Kara "Starbuck" Thrace (abotkin)
Current Situation:
Jump Marker: Level 1 - Jump Unavailable.
Distance Covered: 8
Galactica: Admiral's Quarters, Command, and Weapons Control damaged, 2 Boarding Parties: 1 at third step of track (2 steps left), 1 at first step (4 steps left).
Nuke Tokens: None remain.
Quorum Cards: 1 in hand.
Ship Reserves: 1 Viper and 1 Raptor available. 5 Vipers damaged.
Characters:
Admiral William Adama (Rend) - Sickbay, 10 cards in hand.
Lee "Apollo" Adama (Darian) - Caprica, 7 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Sickbay, 3 cards in hand.
Gaius Baltar (Maddoc) - President's Office, 4 cards in hand.
President Tom Zarek (DevoutlyApathetic) - Armory, 1 card in hand.
Space:
All clear.
abotkin, you are currently in Sickbay and can only draw 1 card. What will it be?
Never mind; the rules specify that only abilities that specifically target the card are prohibited (so Boomer, Starbuck, Helo). Bill and Galen can use theirs, since they trigger off the skill check rather than the Crisis itself. You win this round, Admiral Adama. Well done.
It says on pages 19 and 30 of the rulebook (with slightly different wording) that "Super Crisis Cards are immune to character abilities that specifically affect Crisis Cards." (p. 30)
For Boomer, she could not use her one-time ability on a Super Crisis, since it operates on Crisis Cards. For Chief and William Adama, their abilities work on Skill Checks, which can come from board locations, Crisis Cards, or Super Crisis Cards. I was on the fence about it, really, but I decided on the liberal interpretation. I couldn't really find any evidence against my interpretation, though you do make a good point about the intent of the rule.
EDIT: Well, problem solved! (?)
I'd argue that he can, because his ability says "skill check" instead of crises draw, whereas Boomer's says "Skill check on a crises card" Chief should be allowed to use his ability as well.
Politics 3
Politics 5
Leadership 3
Leadership 3
Leadership 3
Leadership 4
Leadership 5
Tactics 2
Tactics 4
Engineering 4
will be my hand.
3DS: 0963-0539-4405
Nice timing on the Command Authority there. I've never really been certain when a good time to use it is.
A nice Piloting/Engineering check would come in handy right about now.