El SkidThe frozen white northRegistered Userregular
edited October 2009
Just thinking things through...
Clarification: Will we be told if a kill fails due to a bodyguard being present versus being thwarted by the number of bodyguards in the game if there are none present?
And I could have sworn you wrote about the victory conditions somewhere, but I can't seem to locate it in the OP... so... If someone kills Dr. Lucky, does everybody who wanted to kill him win, or just that player?
When Doctor Lucky is killed, everybody who shares the killer's victory conditions also get to celebrate in the victory.
Clarification: Will we be told if a kill fails due to a bodyguard being present versus being thwarted by the number of bodyguards in the game if there are none present?
You will only be told that an attack has failed, but not why.
MrBlarney on
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adventfallsWhy would you wish to know?Registered Userregular
As the party proceeds and more guests get evicted or eliminated, rooms will begin to be closed off from movement. Players left in those rooms when they close or who wander into them after they close will be eliminated; Dr. Lucky will skip over them when he moves.
Will we get advance warning of a room about to be closed off?
Timeline was great. No player elimination; death just sent you back to day one. So he had to keep track of everyone's votes, recording them for the proper day, then retally each day's vote with the new votes added in. Plus, it never quieted down; specials kept doing their thing and sending their PMs day after day after day. It was lots of fun, but took a lot of effort to host.
(And twothreads; one for the current day, the other for all the past days.)
Timeline was great. No player elimination; death just sent you back to day one. So he had to keep track of everyone's votes, recording them for the proper day, then retally each day's vote with the new votes added in. Plus, it never quieted down; specials kept doing their thing and sending their PMs day after day after day. It was lots of fun, but took a lot of effort to host.
(And twothreads; one for the current day, the other for all the past days.)
Man I sure am glad no one grudged me for anything I did in that game to win.
That game was really hard on the mafia, I gotta say. Not being able to shut people up with death was really annoying.
If they had used the death seer'ing a little better we would have been screwed.
The village got pretty lucky at times itself. All things considered, it was a remarkably well balanced game considering how unique and impossible to predict the mechanics were.
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Clarification: Will we be told if a kill fails due to a bodyguard being present versus being thwarted by the number of bodyguards in the game if there are none present?
Yes, players can choose to not use weapon cards in their hands to instead make a default attack.
When Doctor Lucky is killed, everybody who shares the killer's victory conditions also get to celebrate in the victory.
Doctor Lucky does not have a hand of cards to play.
You will only be told that an attack has failed, but not why.
Its cool because...
twitch.tv/tehsloth
Will we get advance warning of a room about to be closed off?
Dr. Lucky is an NPC, whose behaviors are specified in the appropriate section of the rules post.
Yes, there will be a one-day advance warning of which rooms will close.
// Switch: SW-5306-0651-6424 //
3DS FCode: 1993-7512-8991
Both. Dr. Lucky has a doctorate in economics and numerous honorary degrees he has earned over the years.
.....
He's still going 'On Notice'.
Democrats Abroad! || Vote From Abroad
Hopefully not.
That was my favorite phalla ever.
No signup limit. You're the 50th, by my count, so it's still within reason. Another day to go though, we'll see how high the numbers climb
Well this has got me curious.
(And two threads; one for the current day, the other for all the past days.)
That game was really hard on the mafia, I gotta say. Not being able to shut people up with death was really annoying.
If they had used the death seer'ing a little better we would have been screwed.
Man I can't believe I missed that.
The village got pretty lucky at times itself. All things considered, it was a remarkably well balanced game considering how unique and impossible to predict the mechanics were.