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IGA's Second Symphony - possible SOTN sequel
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And secret rooms require a .25 cent entry fee.
Toll booth at the castle entrance. $20 per person.
Children under 5 enter free.
No. He pays 20 dollars.
You ruined it, you bastard. It was meant to be like an amusement park entrance booth.
With swords.
And demons.
That would be the best theme park ever
Drunks Against Mad Mothers
If this is a 3d SotN sequel though...I am going to kick everyone in EGM HQ square in the nuts, which will be followed by a trip to Konami's HQ to do the same thing. 2d. Next gen console. NOOOOWWWWW.
I never used the Shield Rod.
I just scummed for Crissaegrims.
Those were some good blended drinks.
"Eh, it's okay. He saved."
But yeah, all I'm seeing here is another 3D game. Hopefully it won't be the 1999 game, because I want that one to be good.
Drunks Against Mad Mothers
I really, honestly see nothing wrong with another 3D game, assuming they don't have any dellusions about recreating what made Symphony great.
3D is a little better suited to playing with the classic Vania formula. Lament of Innocence probably got the mechanics right, now we just need a team of designers capable of building levels which aren't, you know, torturous.
It was GH and new.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Get rid of the time limit and Dead Rising is basically a 3d Castlevania game.
I'm not sure I follow.
But sigh, it seems both my favorites of the series (other then CV3 which can't be topped) won't happen.
It is basically a Castlevania game in design. Just a different setting. Even the hated save points are just like Castlevania. All in 3d and it doesn't suck. So I guess I am saying that a 3d Castlevania that is awesome is possible, they just haven't pulled it off yet.
tell me about it. I was sure it wasn't worth that much because I found it used a few years back, but it goes for an unfortunate amount on Ebay.
I played Super Castlevania on the VC and enjoyed it way more than PoR.
Not that the Castletroid thing is entirely unwelcome, but they really need to get more creative and stop using the same cookie cutter formula.
I'd definitely like to see the RPG elements toned down a lot and the overall game play brought back to something closer to the classic games. You can still use an open map without the character being a damn god by the end of the game.
The anime shit is terrible and the stories are getting ridicules even for this type of game.
Oh, and what happened to the classic horror movie atmosphere? The Japanese influence has gotten to be too much in these games.
It's called Metroidvania, but other then that, I fully agree with you points. All I want to see is a new castlevania in style of the classic NES/SNES games.
And I don't really see how a sequel of SOTN would play any different then the GBA/DS games.
They also had Suikdon 2 which I hear is rare thought I didn't get that.
weird that CVS would have games.
That is a big fat lie. Even if the gba/ds games plays similar to sotn they are nowhere fucking near in terms of control, cool items and replayability. Playing like Alucard in Dawn Of Sorrow for example felt like ASS compared to the original, got damn slow-motion-retard-Alucard is what i would call him. But then again i am crazy for the the "original".
If they are going to do a sotn with 3d graphics, the should just use super wonderfull 3d graphics but be played like the good old 2d one, not excactly like it but you know, the 2d perspective. Also make the game 4-10 times bigger and throw in one billion more weapons and stuff to collect. And more modes like luck-mode and that.
Also, people that say they want a castlevania that plays like the snesgames... I can't image going back to that, would feel retarded.
Drunks Against Mad Mothers
-The anime look appeared in 1993. I don't prefer it at all, no, but people need to stop acting like it's something new and horrifying.
I love the old games--I beat Castlevania 3 for the first time the other day--but there's only so much depth to them. Even with a Hard Mode, I doubt I'll make any effort to replay CV3 anytime soon.
Oh, and by the way? Lament of Innocence did pretty much everything you asked for--generally horror-inspired atmospheres (no zaniness whatsoever--well, except for one of the hidden characters), no leveling systems, so on. And I did enjoy it, but it's such a different overall experience from the SotN formula that the two design choices are hard to compare. That is, except for the fact that the SotN provides for much, much more replay and completionism.
I only want the battle of 1999. I want to take Julius through Dracula's castle and wrap his face in the Vampire Killer.
Portrait of Ruin is probably my favorite game on the system. Dawn's pretty swell too.
[spoiler:3948ae37e3]They've already explained it. The very same prophecy that led the Belmonts to leave the whip in the care of the Morrises will lead the Morrises to return it when Dracula returns as prophecied. Essentially the prophecy comes soon after SotN, and says something to the effect of "Dracula will return once more for a final battle with the Belmont clan, and the Belmnts are not to touch the Vampire Killer until then."[/spoiler:3948ae37e3]
Drunks Against Mad Mothers
I guess the Morris family is shaping to be less and less of a Bram Stoker homage and more a standard part of the CV mythos.
After decades you come back to life for all of a few weeks or months until you're killed again.
Some paths in it are pretty damn difficult in a good way. Excellent game that Dracula's Curse is.
I liked the cool extra tricks in it too like how Sypha could freeze the entire water flow in the aqueduct level or how there'd be some areas where they let you climb over the "top" of the level as Grant to progress faster. Plus Alucard at that time was more badass. No weapons nessecary because his default attack was hurling fireballs.