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[DnD 4E Discussion] Click to affirm Infidel is amazing.

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Posts

  • smeejsmeej Registered User
    edited August 2010
    Talonrazor wrote: »
    I really like some of these mechanics that Dark Sun is introducing. I think I am going to shoehorn most of the mechanics into Birth, my tabletop game and Legends of Novus, my PbP game. Themes are awesome and the defiler can be expanded on to give someone a great necromancers sort of feel.
    The defiler feat is kinda wonky. You only get the expanded crit range if you do the reroll? I guess it reflects the nature of the magic, I just think the damage far outweighs the benefit but I imagine some party will make it work.

    I'm more excited about metal weapons being base +3 weapons!

    IT'S A SAD THING THAT YOUR ADVENTURES HAVE ENDED HERE!!
  • ChanusChanus Registered User regular
    edited August 2010
    smeej wrote: »
    Talonrazor wrote: »
    I really like some of these mechanics that Dark Sun is introducing. I think I am going to shoehorn most of the mechanics into Birth, my tabletop game and Legends of Novus, my PbP game. Themes are awesome and the defiler can be expanded on to give someone a great necromancers sort of feel.
    The defiler feat is kinda wonky. You only get the expanded crit range if you do the reroll? I guess it reflects the nature of the magic, I just think the damage far outweighs the benefit but I imagine some party will make it work.

    I'm more excited about metal weapons being base +3 weapons!

    It's an at-will free action, and it says "You can reroll", so I'm guessing you make the roll for your daily and if it would end up as a crit in the expanded range, you can choose to apply Arcane Defiling since the trigger is the initial attack roll.


    (Just my interpretation because otherwise it doesn't make any sense to me)

  • TalonrazorTalonrazor Registered User regular
    edited August 2010
    Chanus wrote: »
    smeej wrote: »
    Talonrazor wrote: »
    I really like some of these mechanics that Dark Sun is introducing. I think I am going to shoehorn most of the mechanics into Birth, my tabletop game and Legends of Novus, my PbP game. Themes are awesome and the defiler can be expanded on to give someone a great necromancers sort of feel.
    The defiler feat is kinda wonky. You only get the expanded crit range if you do the reroll? I guess it reflects the nature of the magic, I just think the damage far outweighs the benefit but I imagine some party will make it work.

    I'm more excited about metal weapons being base +3 weapons!

    It's an at-will free action, and it says "You can reroll", so I'm guessing you make the roll for your daily and if it would end up as a crit in the expanded range, you can choose to apply Arcane Defiling since the trigger is the initial attack roll.


    (Just my interpretation because otherwise it doesn't make any sense to me)

    This is what I assumed as well. If you get an 19, slap the defiler on it to make it a crit.

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  • smeejsmeej Registered User
    edited August 2010
    I guess that's technically true but that's some ridiculous-ass wording. So would you still do damage to your allies if you triggered Arcane Defiling to get the expanded crit from the feat, but didn't use the reroll?

    (Ugh.)

    Edit: I guess for anyone who isn't reading the article:

    Arcane Defiling
    At-Will Arcane, Necrotic
    Free Action Personal
    Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power. Effect: You can reroll the triggering roll but must use the second result. In addition, each ally (willing or unwilling) within 20 squares of you takes necrotic damage equal to half his or her healing surge value. This damage ignores immunities and cannot be reduced in any way. Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power.


    Defiling Adept
    Prerequisite: 11th level, arcane defiling power
    Benefit: When you use an arcane daily attack power with arcane defiling, that attack can score a critical hit on a roll of 19–20. The critical range increases to 18–20 at 21st level.

    IT'S A SAD THING THAT YOUR ADVENTURES HAVE ENDED HERE!!
  • ironzergironzerg Registered User regular
    edited August 2010
    Validity wrote: »
    also, I mean, that sort of punishes certain players in a round about way.

    example- in the game I was playing that recently ended in divorce, I was the leader, and smeej was the tank. tank's skills were athletics, endurance and I think intimidate.

    my skills were athletics, history, and character interaction skills- diplomacy, bluff, intimidate.

    we basically got to sit on our butts during most skill challenges within a dungeon, because it'd end up being religion or thievery or stealth or something else we didn't have. Which is fine, everyone needs time to let their character shine, so to speak.

    but the simple fact is that we were rarely going to be involved in the skill challenges, so it would have been a recurring source of xp for other characters, not us.

    This kinda hits at the heart of the matter. In D&D, everyone's character is built around a particular role. Some characters have more skills, some do more damage, some take more damage, some act to hinder the enemy, etc.

    If you start breaking down exactly who did what and to what magnitude, then you start breaking apart the point of a group based game.

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  • ChanusChanus Registered User regular
    edited August 2010
    smeej wrote: »
    I guess that's technically true but that's some ridiculous-ass wording. So would you still do damage to your allies if you triggered Arcane Defiling to get the expanded crit from the feat, but didn't use the reroll?

    (Ugh.)

    Edit: I guess for anyone who isn't reading the article:

    Arcane Defiling
    At-Will Arcane, Necrotic
    Free Action Personal
    Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power.
    Effect: You can reroll the triggering roll but must use the second result. In addition, each ally (willing or unwilling) within 20 squares of you takes necrotic damage equal to half his or her healing surge value. This damage ignores immunities and cannot be reduced in any way.
    Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power.


    Defiling Adept
    Prerequisite: 11th level, arcane defiling power
    Benefit: When you use an arcane daily attack power with arcane defiling, that attack can score a critical hit on a roll of 19–20. The critical range increases to 18–20 at 21st level.


    I would say you still do the damage if you use Arcane Defliing regardless of whether you do or do not reroll the attack, since in this case the reroll isn't the entire benefit of the ability.

  • streeverstreever Registered User regular
    edited August 2010
    you can render the whole question moot by using other elements of the power--

    "Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power. Effect: You can reroll the triggering roll but must use the second result. In addition, each ally (willing or unwilling) within 20 squares of you takes necrotic damage equal to half his or her healing surge value. This damage ignores immunities and cannot be reduced in any way."

    A. can--not must.
    B. Allies take damage regardless of the re-roll
    C. Well, if you rolled a 19 on your attack, you can just apply the re-roll to your dmg if you have a jerk DM who won't let you not take the re-roll. Won't matter because you're going to do max damage anyway.

  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited August 2010
    god i hate the character builder so much

    Every other week it craps out, forces me to reinstall, and then it won't update

    What a shitheap

  • ChanusChanus Registered User regular
    edited August 2010
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited August 2010
    Same here. Maybe you should try reinstalling your .NET or something?

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  • TorgoTorgo Registered User
    edited August 2010
    god i hate the character builder so much

    Every other week it craps out, forces me to reinstall, and then it won't update

    What a shitheap

    Are you installing it as administrator? The only time I had problems with it was when I had it running in an emulated OS (Virtualbox). Now that I run it in Win7, As long as you install/update as an administrator it has worked fine for me.

    History is a spoiler for the future. (Me on Twitter)
  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited August 2010
    And now I've somehow managed to use up all my allotted updates for this month, when I actually haven't updated a single goddamn thing.

    Time to email customer service again. Ugh.

  • ChanusChanus Registered User regular
    edited August 2010
    And now I've somehow managed to use up all my allotted updates for this month, when I actually haven't updated a single goddamn thing.

    Time to email customer service again. Ugh.

    Yeah, I've heard of that happening.

    Though, bright side I guess, I've also heard they will let you download if you talk to them without a lot of arm wringing.

  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited August 2010
    Chanus wrote: »
    And now I've somehow managed to use up all my allotted updates for this month, when I actually haven't updated a single goddamn thing.

    Time to email customer service again. Ugh.

    Yeah, I've heard of that happening.

    Though, bright side I guess, I've also heard they will let you download if you talk to them without a lot of arm wringing.

    It's happened to me before and yeah, they're pretty lenient about it. They just ask for your security question and stuff before they reset the limit.

    I guess they're used to it happening by now

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited August 2010
    Dark Sun Adventure!

    The Free RPG day Dark Sun adventure is up on wizards site for download. Has a good couple of pages just explaining stuff about the Dark Sun setting. Good stuff. Hadn't seen it mentioned yet.

  • abotkinabotkin Registered User regular
    edited August 2010
    Dark Sun Adventure!

    The Free RPG day Dark Sun adventure is up on wizards site for download. Has a good couple of pages just explaining stuff about the Dark Sun setting. Good stuff. Hadn't seen it mentioned yet.

    Nifty, thanks for linking. I was disappointed that they only had the pregen characters up for the longest time after Free RPG day was over.

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  • AegofAegof Registered User regular
    edited August 2010
    As I recall, a desire for -benders comes up in this thread every so often.

    No seriously, check that out. I like some of the water- and earthbender mechanics a lot.

    I'm providing ambience.
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited August 2010
    Eh, it's okay I guess. The Waterbending heal seems overpowered, granting additional healing and a saving throw. Firebending's Striker damage isn't very thematic; it seems to me like it ought to do more damage at the beginning of the encounter and weaken slowly every turn as the character gets tired.

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  • AegofAegof Registered User regular
    edited August 2010
    The saving throw's probably to try and make up for the fact that the power is always five squares smaller than the healing powers of other leaders. I was concentrating on the concept of the class' Flowing attacks, though.

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  • BruhahaBruhaha Registered User
    edited August 2010
    So I've just discovered all the Essentials hapablap. Is this going to change the game for the better? For the worse? Opinion seems to be so divided and I don't really know what to think. o_O

  • streeverstreever Registered User regular
    edited August 2010
    Bruhaha wrote: »
    So I've just discovered all the Essentials hapablap. Is this going to change the game for the better? For the worse? Opinion seems to be so divided and I don't really know what to think. o_O

    hopefully it will just be a change that one can ignore ;-)

  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    what the shit

    n342253.jpg

    if elminster does not actually die at the end of this book

    i am going to make ed greenwood wish he was never born

    where the hell is Arivia anyway

    she probably has his address and dossier on him

    dmsigsmallek3.jpg
  • BruhahaBruhaha Registered User
    edited August 2010
    streever wrote: »
    Bruhaha wrote: »
    So I've just discovered all the Essentials hapablap. Is this going to change the game for the better? For the worse? Opinion seems to be so divided and I don't really know what to think. o_O

    hopefully it will just be a change that one can ignore ;-)

    True, true. :)

    I have a clutch of new players and I was looking forward to the Essentials line as a good way to introduce them to the game. I'll play wait and see, of course.

  • tastydonutstastydonuts Registered User regular
    edited August 2010
    Horseshoe wrote: »
    what the shit

    [Image Here]

    if elminster does not actually die at the end of this book

    i am going to make ed greenwood wish he was never born

    where the hell is Arivia anyway

    she probably has his address and dossier on him

    you answered your own question! ;p

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  • ChanusChanus Registered User regular
    edited August 2010
    Bruhaha wrote: »
    streever wrote: »
    Bruhaha wrote: »
    So I've just discovered all the Essentials hapablap. Is this going to change the game for the better? For the worse? Opinion seems to be so divided and I don't really know what to think. o_O

    hopefully it will just be a change that one can ignore ;-)

    True, true. :)

    I have a clutch of new players and I was looking forward to the Essentials line as a good way to introduce them to the game. I'll play wait and see, of course.

    From what I can tell, it's just sort of a "Basics" set with some pre-determined class builds included to get players started... I don't think there are any actual rule changes or anything like that (though they do seem to incorporate all the errata).

    Then again, this is the third or fourth interpretation I've come up with because they've been pretty shit about releasing actual coherent details.

  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    Horseshoe wrote: »
    what the shit

    n342253.jpg

    if elminster does not actually die at the end of this book

    i am going to make ed greenwood wish he was never born

    where the hell is Arivia anyway

    she probably has his address and dossier on him

    you answered your own question! ;p

    oh damnit
    Arivia wrote: »
    Yep, I'm totally mafia.

    Sorry, had my hands full of dick all weekend so phalla was a secondary priority.

    it all makes sense now

    ARIVIA THIS IS YOUR FAULT ISN'T IT

    (special thanks to forumer Ringo for sigging that)

    dmsigsmallek3.jpg
  • streeverstreever Registered User regular
    edited August 2010
    Bruhaha wrote: »
    streever wrote: »
    Bruhaha wrote: »
    So I've just discovered all the Essentials hapablap. Is this going to change the game for the better? For the worse? Opinion seems to be so divided and I don't really know what to think. o_O

    hopefully it will just be a change that one can ignore ;-)

    True, true. :)

    I have a clutch of new players and I was looking forward to the Essentials line as a good way to introduce them to the game. I'll play wait and see, of course.

    It looks like they have new class builds which are "easier", but only because the martial characters become weird/boring.

    Do what they didn't do: build a fighter, rogue, bow ranger, wizard, and cleric. (if you feel really ambitious, build a warlord that they can pick instead of the cleric). Basically, 2 strikers and one of each other role.

    Choose their powers/feats to have synergy with each other--i.e. really bring home the team aspect. Make them level 1. Stat them out up to level 3 or 5, depending on how new the players are.

    Then run them through an adventure. Make sure to give them power cards, and just in general make it as easy as possible. Let them play with their back stories but not their powers. Don't even show them the powers lists and feats lists. Just give them the combat rules & do a game with a good mix of combat and roleplay.

  • ravensmuseravensmuse Registered User
    edited August 2010
    Horseshoe - Apparently there's some twitter contest going on now, where you write 140 characters on Elminster dies. Or something. Haven't been able to find it yet.

    Yeah, I'm sorta back.

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  • ValidityValidity Registered User
    edited August 2010
    regarding the bending book.

    the earthbending one didn't seem to have an actual mark to it, you just buff an ally and mark against something that hits them.

    I don't mean to get all Melvin Mechanics on yah, but that's a pretty steep dropoff from the fighter mark and the like.

    I'd like something like "mark an enemy, and if they attack anyone but the earthbender, they get "reprisal of the earth" and get an attack role against them. if it hits, they take Con mod. damage and and take a total of -5 to the attack."

  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    ravensmuse wrote: »
    Horseshoe - Apparently there's some twitter contest going on now, where you write 140 characters on Elminster dies. Or something. Haven't been able to find it yet.

    Yeah, I'm sorta back.

    can i just write "Elminster Dies" until I'm up to 140 characters?

    dmsigsmallek3.jpg
  • ChanusChanus Registered User regular
    edited August 2010
    Horseshoe wrote: »
    ravensmuse wrote: »
    Horseshoe - Apparently there's some twitter contest going on now, where you write 140 characters on Elminster dies. Or something. Haven't been able to find it yet.

    Yeah, I'm sorta back.

    can i just write "Elminster Dies" until I'm up to 140 characters?

    EEEEEEEEEllllllllllmmmmmmmmmmiiiiiiiiiinnnnnnnnnnsssssssssstttttttttteeeeeeeeeerrrrrrrrrr DDDDDDDDDDiiiiiiiiiieeeeeeeeeessssssssss

  • smeejsmeej Registered User
    edited August 2010
    Chanus wrote: »
    Horseshoe wrote: »
    ravensmuse wrote: »
    Horseshoe - Apparently there's some twitter contest going on now, where you write 140 characters on Elminster dies. Or something. Haven't been able to find it yet.

    Yeah, I'm sorta back.

    can i just write "Elminster Dies" until I'm up to 140 characters?

    EEEEEEEEEllllllllllmmmmmmmmmmiiiiiiiiiinnnnnnnnnnsssssssssstttttttttteeeeeeeeeerrrrrrrrrr DDDDDDDDDDiiiiiiiiiieeeeeeeeeessssssssss
    You'll never win...

    ... that's only 130 characters.

    http://www.youtube.com/watch?v=_xwoucDNCT4

    IT'S A SAD THING THAT YOUR ADVENTURES HAVE ENDED HERE!!
  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    Vyv rules.

    dmsigsmallek3.jpg
  • RiusRius Registered User regular
    edited August 2010
    My next D&D4e character idea...
    Spoiler:

  • RiusRius Registered User regular
    edited August 2010
    Done properly, that chicken would be a thrown weapon as well.

  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    that chicken was forged in the fires of battle

    pity those whom he hits

    (especially the dudes with bare butts. they don't stand a chance against his peckin' of doom. or the big burly man.)

    dmsigsmallek3.jpg
  • RiusRius Registered User regular
    edited August 2010
    I can't look at that without cracking up. I mean, the chicken is so straight-edged, braced for impact

  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    the chicken is screaming battle-cries as well

    fear his buck-buckawk that heralds your doom

    dmsigsmallek3.jpg
This discussion has been closed.