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Bad Company 2: BC2 night every Thursday

That_GuyThat_Guy Registered User regular
edited February 2011 in Games and Technology
It's official. We have a new PA Bad Company 2 server. Make sure to add it to your favorites list. We are currently running all Vanilla maps in a conquest, rush, conquest lineup.

Thursday night is now officially BC2 nights. I hope to see you there.

Game Server info.
IP: 69.174.244.173
Port: 19577
Search "Penny Arcade Public Server"
Get in vent if you are playing!

VENT INFO
IP: 69.12.36.171
Port: 2377

PA people should use PA as their clan tag. You might get kicked or harassed if you don't.

Fill out the following Google form to be added to the PA reserved slot list. I update the list about once a week. If I don't recognize your Soldier name, you might not be added to the list. If you are a PA person, make sure you use our vent server and have PA as your clan tag.
https://spreadsheets.google.com/viewform?hl=en&formkey=dDhmVkhncU1hS01MSmhrTVpzeWo0LVE6MQ#gid=0
Whitelist last updated: 1-15-10 1:34pm EST

Be sure to join our Steam Group.
http://steamcommunity.com/groups/PABC2

If you like the server, please consider donating.
btn_donate_LG.gif
Currently there are 5 donations

Donations total: $65
Donations needed: $0

If you see someone blatantly hacking on the Penny Arcade Public Server, please report it with the form below.
http://tiny.cc/pareporting


Latest Patch Notes 12-1-10 (1/12/10 for you UK people)
Spoiler:

The Vietnam Expantion will be out of the 18th for people who pre-purchase via Steam users and the 21st for everyone else.
Info
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/11/30/release-dates-set-for-vip-map-pack-7-and-battlefield-bad-company-2-vietn.aspx
Buy it now
http://store.steampowered.com/app/47880/
A 5th map has been announced for Vietnam.
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/12/03/vietnam-hardware-join-the-battle-for-hastings-dec-21.aspx


Preventing you from getting yelled at in 9 Minutes


PC System Requirements!
Spoiler:

Game Modes
Spoiler:

Kits (Loadouts)
Spoiler:

Spoiler:

UAV Controls Un-Invert
Spoiler:

Signatures
http://bfbc2.elxx.net/sigg-o-matic.php

I need some banners to run on the server.





Weapon Stats
http://battlefieldbadass.com/equipment/

More indepth information
http://denkirson.xanga.com/722757523/bad-company-2/
http://rigel.mirror.waffleimages.com/files/90/90f94d16f127c0b75021ad27ceeeadf89dbdafb9.png
http://bfbc2info.blogspot.com/

Changing FOV
FOV (Field of View) determines how much of your surrounding area you can see without turning.
http://rjdown.co.uk/projects/bfbc2/fovcalculator.php

Flying a Helicopter

That_Guy on
We are in quite the gaming drought.
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Posts

  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited December 2010
    Postin' in the new thread

    6Jx6HOg.png
    BF3/PS2/MWO/Hawken: CabbageOfDiscord | Minecraft: BrotherCabbage
  • RoyceSraphimRoyceSraphim Registered User regular
    edited December 2010
  • That_GuyThat_Guy Registered User regular
    edited December 2010
    What perks effect the Mortar Strike? Does it count as personal or vehicle?

    We are in quite the gaming drought.
  • ToastlyToastly Registered User
    edited December 2010
    That_Guy wrote: »
    What perks effect the Mortar Strike? Does it count as personal or vehicle?

    Pretty sure it's personal - the upgraded explosives perk should do the trick

  • ghost_master2000ghost_master2000 Registered User regular
    edited December 2010
    yeah, upgraded explosives will make the mortar strike take out a tank or house real fast.

  • hailthefishhailthefish Registered User regular
    edited December 2010
    $15 more donated.

  • rRootagearRootagea Registered User regular
    edited December 2010
    Aw thats really generous hailthefish, especially given how far Texas is from Seattle.

  • Doctor DeimosDoctor Deimos Registered User regular
    edited December 2010
    $10 more donated

  • SurikoSuriko AustraliaRegistered User regular
    edited December 2010
    Turns out that Harvest Rush makes people completely ignore the UAV for some reason. Helps that, with the map being so big, you can keep the UAV waaaaaay over the other side and still zoom in enough to do everything just fine.

    It's pretty neat to pound the enemy's tanks so hard that they give up on them and leave them unused at spawn.

  • Ninja Snarl PNinja Snarl P ZOOOOOOOM! In spaaaace!Registered User regular
    edited December 2010
    Haha, I saw some douchenozzle ditch an attack chopper on Heavy Metal for no other reason than to get on top of one of the wind turbines to snipe. Too bad I was in a tank, saw him do it, and managed to get juuuust the right angle to get the tank rounds to explode on top of the turbine. Took a few hits to do enough splash damage, but it wasn't like he could go anywhere anyway. Guy probably thought he was pretty clever, too.

    I then proceeded to down three attack choppers and two tanks over the course of the game with the tank. Yes, normally a tank can't get a high enough angle to blast a chopper, but if the tank is way up on a ridge and backs down the other side a bit, the sky's the limit. Which is more than those choppers could say. Having the area around my tank littered with chopper parts was lovely.

    Speaking of UAVs, Cold War seems to make people blind to UAVs as well. I spent something like half a game of Rush spotting and using guided missiles before anybody bothered to try and shoot me down. In the end, I ended up dying because I rushed an MCOM with the UAV to keep defenders off of it. Went with the vehicle reload perk and it was a ball thanks to all the tight quarters fighting. I'd also average 2-3 people per spot and guys just kept pouring out of buildings.

    ninja-snarl_zps9453c54d.png
  • VeitsevVeitsev Registered User regular
    edited December 2010
    The server is in desperate need of manz

    nibblersig-1.jpg
    Steam 3DS: 1160-9885-2554
  • That_GuyThat_Guy Registered User regular
    edited December 2010
    Wow guys. We now have donations totaling $45 (before paypal fees). This will be a great help in keeping this server running. We should be good for another month and a half.


    I do believe it is time to play this game. GET ON SERVER. And vent too....

    We are in quite the gaming drought.
  • Jokers GambleJokers Gamble Registered User
    edited December 2010
    I owned this for 360 but since my Box decided to swallow a gun barrel and end it I decided to pick it up for PC. Should hopefully be laying C4 traps soon enough.

  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited December 2010
    Heavy Metal is huuuuuuuuuuge! Tanks rolling down the valley look awesome.

    steam_sig.png
  • HarshLanguageHarshLanguage Registered User
    edited December 2010
    Hmm, is the SPECACT pack interesting enough to be worth the $5.50? It would give me a few more weapons to get gold stars in now that I'm done with all the rest. And the skins do look pretty neat...

    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • 101101 Registered User regular
    edited December 2010
    I really wish they would fix the being shunted back to dashboard glitch on the xbox.

    e: didn't bother with the SPECACT pack, 5 bucks isn't worth it to me for a few more character models.

  • Ninja Snarl PNinja Snarl P ZOOOOOOOM! In spaaaace!Registered User regular
    edited December 2010
    Hmm, is the SPECACT pack interesting enough to be worth the $5.50? It would give me a few more weapons to get gold stars in now that I'm done with all the rest. And the skins do look pretty neat...

    It's not even new weapons, just different colors for weapons already in the game.

    So can somebody explain to me what the deal is with sniper rifles right now? I enjoy one-shotting people at close ranges with the M95 and magnum ammo, but it seems like any of the bolt-action rifles do that. I remember that all the sniper rifles were given the same damage values a while back, but that should be changed by now, right? Because it would be pointless to haul around the M95 if I can get the same effect with more accurate rifles.

    ninja-snarl_zps9453c54d.png
  • rRootagearRootagea Registered User regular
    edited December 2010
    Hmm, is the SPECACT pack interesting enough to be worth the $5.50? It would give me a few more weapons to get gold stars in now that I'm done with all the rest. And the skins do look pretty neat...

    It's not even new weapons, just different colors for weapons already in the game.

    So can somebody explain to me what the deal is with sniper rifles right now? I enjoy one-shotting people at close ranges with the M95 and magnum ammo, but it seems like any of the bolt-action rifles do that. I remember that all the sniper rifles were given the same damage values a while back, but that should be changed by now, right? Because it would be pointless to haul around the M95 if I can get the same effect with more accurate rifles.

    yes

  • tofutofu Registered User regular
    edited December 2010
    So I went and played on another server and had a lot of fun

    Great job you team stacking assholes

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited December 2010
    Man I wish I could fix this bullshit. 99% of the time, when I join a server, any server, EA's stat server kicks me which boots me from whatever game server I just joined.

  • AyulinAyulin Registered User regular
    edited December 2010
    I love the new maps, but my computer doesn't - keeps on locking up or crashing on some of them, and just plain crashes when trying to load another D:

    steam_sig.png
  • That_GuyThat_Guy Registered User regular
    edited December 2010
    Great news. There is now going to be a total of 5 new maps with Vietnam. I am super excited now. Just 2 weeks away.
    http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/12/03/vietnam-hardware-join-the-battle-for-hastings-dec-21.aspx

    We are in quite the gaming drought.
  • WarcryWarcry Registered User regular
    edited December 2010
    Tanks on Oasis is some fun stuff. Also I slept in till 1pm so I didn't get to play with you guys :c

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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited December 2010
    I remembered Oasis when they announced it for BC 2, but I had no clue what Harvest Day was. Turns out is was my other favorite map from BC 1. So I'm pretty happy with this map release. The other map in conquest is nearly open world Battlefield. The map is ginormous and so, so open.

  • RookRook Registered User regular
    edited December 2010
    Hmm, is the SPECACT pack interesting enough to be worth the $5.50? It would give me a few more weapons to get gold stars in now that I'm done with all the rest. And the skins do look pretty neat...

    It's not even new weapons, just different colors for weapons already in the game.

    So can somebody explain to me what the deal is with sniper rifles right now? I enjoy one-shotting people at close ranges with the M95 and magnum ammo, but it seems like any of the bolt-action rifles do that. I remember that all the sniper rifles were given the same damage values a while back, but that should be changed by now, right? Because it would be pointless to haul around the M95 if I can get the same effect with more accurate rifles.

    I thought the M95 could damage vehicles/choppers? Or is that something they removed.

    With Vietnam being £10, I don't think I can justify the SPECAT pack at £5. Though the new maps are pretty awesome so the developers certainly deserve some love, maybe if it goes on sale over Christmas.

  • TurkeyTurkey Registered User regular
    edited December 2010
    Heavy Metal is a lot of fun. They should have more vehicle-heavy levels in future titles.

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  • WarcryWarcry Registered User regular
    edited December 2010
    For future reference, smoke users:

    Do not smoke an armed MCOM if you are on Attackers. You can't see fucking anyone disarming. You dumbshit.

    Do not smoke areas directly in front of your team. This results in them not being able to see shit and running blindly through the smoke wall into enemy bullets. You dumbshit.

    Warcry616.png
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited December 2010
    Haha I know, the whole smoking an MCOM as attackers is insanely stupid. As a defender I always smoke it to protect disarming.

    They key to using smoke is to block your enemy's view, so smoke around the MCOM, most preferably smoke vantage points the enemy can use.

    When advancing towards the frontline, smoke any point where the enemy might shoot you from, you're blocking their view, not yourself. They can't see you and have to move somewhere else.

    Here, I made a diagram which should help people understand smoke:

    smokey.png

    Green dot is you, and you're using smoke. Red dot is your opponent.

    steam_sig.png
  • Jimmy MarkuJimmy Marku Registered User regular
    edited December 2010
    As we're in top-tips mode: Tanks are mobile artillery in this game, they are on the whole fucking useless if you're moving around; you won't hit shit and the poor bastard blatting away with the machine gun sure as hell won't.

    Stay in a good, covered postition, usually between buildings/by ridges/walls and only move to avoid mortars. Being too exposed will in most cases lead to instantaneous death on the new maps.Then shoot those little bastards scurrying around in the distance and spot constantly. Having little triangles above enemy heads helps hugely with shooting when there are huge clouds of dust from the shelling.

    MWO: Fennec Fox
  • CarbonFireCarbonFire Infamously Neon-Powered Registered User regular
    edited December 2010
    Satsumomo wrote: »
    Haha I know, the whole smoking an MCOM as attackers is insanely stupid. As a defender I always smoke it to protect disarming.

    They key to using smoke is to block your enemy's view, so smoke around the MCOM, most preferably smoke vantage points the enemy can use.

    When advancing towards the frontline, smoke any point where the enemy might shoot you from, you're blocking their view, not yourself. They can't see you and have to move somewhere else.

    Here, I made a diagram which should help people understand smoke:

    smokey.png

    Green dot is you, and you're using smoke. Red dot is your opponent.

    Counterpoint:

    smoke1.jpg smoke2y.jpg

    When you've got multiple threats from different directions (ESPECIALLY when you don't know exactly where those threats might be), it can be better to keep the smoke closer to you. This is useful on maps like Harvest Day that have large open spaces, where enemies can spot you from all over the map.

    Is it less ideal than the original example? Yes, it's always better to smoke the enemy when possible. But keeping the smoke close has saved my bacon more than a few times.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited December 2010
    Warcry wrote: »
    For future reference, smoke users:

    Do not smoke an armed MCOM if you are on Attackers. You can't see fucking anyone disarming. You dumbshit.

    Do not smoke areas directly in front of your team. This results in them not being able to see shit and running blindly through the smoke wall into enemy bullets. You dumbshit.

    Nah.

    Smoke up everything! Just never ending clouds on all the mcoms.

    steam_sig.png
  • That_GuyThat_Guy Registered User regular
    edited December 2010
    What I like to do is to arm the point and toss a couple of c4s on it. If someone smoked the point I can toss a motion mine and know exactly when to hit the button. Smoke all over the AO creates confusion. This is far better for the attackers than the defenders.

    We are in quite the gaming drought.
  • OlivawOlivaw good name, isn't it? peach treesRegistered User regular
    edited December 2010
    Smoke everything

    Everything

    Everything smoking all the time

    7u0YG.gif
    PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
  • ghost_master2000ghost_master2000 Registered User regular
    edited December 2010
    Indeed, defenders can't see the rain of grenades being thrown at the mcom through the smoke and will inevitably run in to their death in an attempt to disarm it.

  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited December 2010
    Thanks Carbonfire for the extra info, smoke is very versatile and I just wanted to point out that shooting smoke at the enemy isn't always bad :)

    Armor usage, the new maps have a good layout in order to allow "Hull down" positions:

    armorhulldown.jpg

    steam_sig.png
  • OlivawOlivaw good name, isn't it? peach treesRegistered User regular
    edited December 2010
    Just unlocked the G3

    Christ on a cracker

    We should play this game so I can kill you all with my new gun

    7u0YG.gif
    PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
  • hailthefishhailthefish Registered User regular
    edited December 2010
  • 101101 Registered User regular
    edited December 2010
    Satsumomo wrote: »
    Thanks Carbonfire for the extra info, smoke is very versatile and I just wanted to point out that shooting smoke at the enemy isn't always bad :)

    Armor usage, the new maps have a good layout in order to allow "Hull down" positions:

    armorhulldown.jpg

    I love being hull down, in a tank duel with someone sat on top of a ridge.

    Watching their shells impact my cover as they're destroyed is delicious.

    Though when I'm attacking on Harvest Day and I see all three of our tanks sat on the ridge - that's pretty depressing.

  • trevelliantrevellian Registered User regular
    edited December 2010
    I've only been on the new maps a couple of times this weekend, but I haven't had any problem with snipers - probably because I am on Pubbie servers so the vast majority would struggle to hit a stationary tank.

    What I have had a problem with is on 'cold war' (I think, didn't see the map name - the one in a town in snow). That map is a full on CoD MW nade/CG/40mm fest every. damn. time.

    On the other maps I have noticed a resurgence of 4 man (or 3-man plus assault) medic teams. Was there a change to their mechanics or something?

    McGough_EA.png
  • VeitsevVeitsev Registered User regular
    edited December 2010
    Server needs manz.

    nibblersig-1.jpg
    Steam 3DS: 1160-9885-2554
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