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[BSG:BG] Exodus Game 3 - Game Complete.

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Posts

  • DracilDracil Registered User regular
    edited March 2011
    Dumb? Protecting the people of this fleet is not "dumb." Population doesn't really come back when it's lost, morale does.

    The choices were really.

    A) -1 Morale, - action, -a buncha cards
    OR
    B) -1 Population, -2 cards

    The question is if morale vs. pop was worth the lost actions and cards.

    Of course, the lost actions and cards wouldn't be a factor if our president wasn't so adamant on being president again. :P

  • StilesStiles Registered User regular
    edited March 2011
    Well I'm kinda glad you guys are still arguing about that instead of yelling at me for needlessly scouting the destination deck, but allow me to explain my thought process anyway since I'm on a computer now:

    I was going to scout the crisis deck and get us some good old fashioned jump prep so the Cylons jump in and we instantly jump away, but then Darian said we didn't really need to, so I thought "Aha! Destination!" and I scouted it, not remembering that he already had done so, probably because he did it on an XO.

    But yeah, I'm an idiot and I wasted a card and an action. Although on the plus side, I think it's safe to say that Darian is 100% not a cylon. So...I guess some good came out of it? I will pay more attention from now on.

  • PlutoniumPlutonium Registered User regular
    edited March 2011
    Sorry if you think I was getting defensive about the whole losing the presidency thing.

    Really though, I chose a political leader because I wanted to try playing as the president for a game, only to have someone take it away the first chance they got, without even asking. I felt dicked over. You'd be pissed off too if you wanted to play as the admiral, only for someone to take it away before you could make a jump or anything.

  • Professor PhobosProfessor Phobos Registered User regular
    edited March 2011
    My name is Admiral Helena Cain, not Admiral Hugglesworth Lovekitten.

  • MrBlarneyMrBlarney Registered User regular
    edited March 2011
    Turn 8: Anastasia "Dee" Dualla (Stiles)

    Crisis Step: Truth and Reconciliation

    President Tom Zarek (Plutonium) must choose:
    A) -1 morale and President Tom Zarek (Plutonium) must choose a character to send to the "Brig".
    OR
    B) President Tom Zarek (Plutonium) discards 2 Skill Cards, then current player Anastasia "Dee" Dualla (Stiles) discards 3 Skill Cards.

    Plutonium chooses option B, discarding Politics 0 - Red Tape and Leadership 0 - Iron Will. Stiles discards Tactics 0 - Trust Instincts, Tactics 2 - Launch Scout, and Engineering 3 - Scientific Research

    Zarek restrains himself from taking extreme action against other members of the fleet.

    After Crisis: Activate Basestars, Advance Jump Preparation
    Since there are no Basestars on the main board, and both Basestars are on the Cylon Fleet board, the Basestar in the fore (9 o'clock) position jumps in to meet the main fleet. The Pursuit Track advances to Level 5 and the rest of the Cylon fleet jumps in after it.

    Jump preparation advances to level 6, jumping the fleet. All Cylon ships are returned to the Cylon Fleet board and all vipers return to the reserves, Dracil moving to the hangar deck. (Civilian ships stay where they are.) Professor Phobos draws the top two cards of the destination deck and chooses one to resolve...

    chirisigtext.png
  • MrBlarneyMrBlarney Registered User regular
    edited March 2011
    Turn 8: Anastasia "Dee" Dualla (Stiles)

    Jump Destination: Professor Phobos chooses Jump Destination Lion’s Head Nebula - Distance +3
    Lose 4 Fuel. After the Reset Jump Preparation Track step of this jump, advance the Jump Preparation track by 2.

    The fleet jumps to 3 distance, reducing its Fuel by 4. Jump Preparation is reset to Level 3 - Jump unavailable.

    The other Destination card is moved to the bottom of the deck.


    Turn 9: CAG Lee "Apollo" Adama (Dracil)

    Receive Skills Step: Dracil draws 1 Politics, 1 Leadership, 1 Tactics, and 2 Piloting cards.

    Current Situation:

    PA-BSGBG-GameE03-T09-1.gif
    Spoiler:

    chirisigtext.png
  • PlutoniumPlutonium Registered User regular
    edited March 2011
    Interesting destination, though now we're in a fuel deficit.

    Did you guys who scouted expect to go here?

  • Professor PhobosProfessor Phobos Registered User regular
    edited March 2011
    The fuel deficit sucked. The other destination had a better fuel-to-distance ratio, but not as much total distance; the accelerated jump track was a nice bonus, too. We'll have to trawl the Tactics deck for the Scout-for-Fuel card.

  • DracilDracil Registered User regular
    edited March 2011
    Should I risk triggering saul in command? Getting vipers out would be nice since I can effectively clean two civs in one go I think.

  • DarianDarian Registered User regular
    edited March 2011
    If you have an XO, I can pop back in there and launch a couple without risking him; you can jump in one and do your CAG stuff, as well.
    I'd hate to see our only pilot end up in the brig for no good reason; I'd rather see you out there watching over the civilians.

    And no, that's not at all where I was expecting us to end up, but I cannot reveal what the other destination was. Suffice to say, were I choosing between those two, this isn't where we would have ended up.

    edit: Actually, you could launch yourself, bring another out with your CAG action, then XO me, if you have one.

  • PlutoniumPlutonium Registered User regular
    edited March 2011
    I'd wait on Stiles to see if he agrees that the destination was the worse of the two before making any choices.

    He might have some insight as to whether it might be right to activate Tigh and possibly use him to potentially brig the admiral, since he placed the trauma token on it.

  • StilesStiles Registered User regular
    edited March 2011
    But if you did activate command, you could hop in one of the vipers you launch. Then you could activate an extra viper and still give out an XO to Darian or whoever.

    The other destination was pretty good, although I guess I can see why the Admiral chose this one. We should be able to jump again without the Cylons closing in though, so plenty of time for repairing/quoruming.

    As for Tigh, last I heard he was in a good mood. Not sure if this destination choice would be worth brigging though.

  • PlutoniumPlutonium Registered User regular
    edited March 2011
    Ahh, Saul's a "may" choice. I thought it was obligatory for some reason.

    Yeah, hopping over there and activating might be a pretty good choice. You get two mark VII's out, hop into one, use your CAG action to evacuate one ship, and use your bonus action to either evacuate another or send out an XO.

  • DracilDracil Registered User regular
    edited March 2011
    Darian makes a good point. Who could make use of an XO the most?

    I would prefer Dee or Gaeta if either has 2 repair cards since that would be the most efficient use of an XO, otherwise, everyone is pretty much equal if they're gonna have to move somewhere.

  • StilesStiles Registered User regular
    edited March 2011
    An XO would be wasted on me.

  • DarianDarian Registered User regular
    edited March 2011
    Sadly, I can't help get more birds ready to go at the moment.

  • Professor PhobosProfessor Phobos Registered User regular
    edited March 2011
    It was a tough call because of the fuel deficit, but if I were a Cylon, I'd have picked the other destination. The slower the humans go, the better it is for the Cylons. A fuel shortage was worth hitting Distance 3 on the first jump. Not that the other destination was bad, just that faster > slower, all other things being equal.

  • DracilDracil Registered User regular
    edited March 2011
    Well, I'm just gonna go to the Hangar Deck, launch in a Mk7 at 5 o'clock, use my CAG action to launch another viper mk7 at 7 o'clock, then use my bonus action to clear a civilian at 5 o'clock.

  • MrBlarneyMrBlarney Registered User regular
    edited March 2011
    Turn 9: CAG Lee "Apollo" Adama (Dracil)

    Movement Step: Dracil remains in the Hangar Deck.
    Action Step: Dracil launches in a Viper Mk. VII to the port-quarter (5 o'clock) location. He uses his CAG action to launch a Viper Mk. VII to the port-bow (7 o'clock) and his bonus action to escort the civilian ship from his area.

    After the jump, Apollo is back out in space to conduct regular patrols to watch over the civilians. He comes across a lone raider separated from the rest of the cylons. Could this be a good opportunity to try and salvage some useful materials?

    Crisis Step: Analyze Enemy Fighter

    Current Player Lee "Apollo" Adama (Dracil) must choose:
    A) Skill Check [7] Tactics + Engineering
    Pass: Repair 1 destroyed Raptor.
    Fail: -1 population.
    OR
    B) Roll a die. If 4 or lower, -1 population and current player Lee "Apollo" Adama (Dracil) discards 2 Skill Cards.

    After Crisis: Activate Raiders, Advance Jump Preparation

    As the Pursuit Track will be advancing, a civilian ship will need to be placed on the board. Dracil, you'll need to make that decision as well.

    chirisigtext.png
  • DracilDracil Registered User regular
    edited March 2011
    I feel like going for the roll if we have a strat planning since we'll probably succeed and it'll be a little cheaper than trying to pass it.

  • PlutoniumPlutonium Registered User regular
    edited March 2011
    I don't have any strategic planning.

  • Professor PhobosProfessor Phobos Registered User regular
    edited March 2011
    Neither do I.

  • DracilDracil Registered User regular
    edited March 2011
  • StilesStiles Registered User regular
    edited March 2011
    I have one, it'd be good whether you decide to go for the check or the roll.

  • DracilDracil Registered User regular
    edited March 2011
    Alright, let's go for the roll.

  • StilesStiles Registered User regular
    edited March 2011
    Play Tactics 5 - Strategic Planning

  • MrBlarneyMrBlarney Registered User regular
    edited March 2011
    Turn 9: CAG Lee "Apollo" Adama (Dracil)

    Crisis Step: Analyze Enemy Fighter

    Current Player Lee "Apollo" Adama (Dracil) must choose:
    A) Skill Check [7] Tactics + Engineering
    Pass: Repair 1 destroyed Raptor.
    Fail: -1 population.
    OR
    B) Roll a die. If 4 or lower, -1 population and current player Lee "Apollo" Adama (Dracil) discards 2 Skill Cards.

    Dracil opts to go for option B. Stiles plays Tactics 5 - Strategic Planning to aid the roll.

    Risk roll: 4+2 = 6, no effect.

    The wandering craft is disposed of quickly without any issues.

    After Crisis: Activate Raiders, Advance Jump Preparation
    Since there are no Raiders or Basestars on the main board, a Raider is placed on the cylon fleet board.

    Placement Roll: 6, the Raider is placed in the starboard-bow (11 o'clock) area of the board. The pursuit track advances to Level 2 - Dracil must place a civilian ship on the main board.

    chirisigtext.png
  • DracilDracil Registered User regular
    edited March 2011
    Place civ at 5 o'clock

  • MrBlarneyMrBlarney Registered User regular
    edited March 2011
    Turn 9: CAG Lee "Apollo" Adama (Dracil)

    After Crisis: Activate Raiders, Advance Jump Preparation
    Dracil places the civilian ship in the port-quarter (5 o'clock) area of the board.

    Jump preparation advances to Level 4, jump is available but with high risks (-3 population on roll of 6 or lower).


    Turn 10: Admiral Helena Cain (Professor Phobos)

    Current Situation: (counts reflect numbers after Professor Phobos' draw)

    PA-BSGBG-GameE03-T10-1.gif
    Spoiler:

    chirisigtext.png
  • Professor PhobosProfessor Phobos Registered User regular
    edited March 2011
    Three Leadership, Two Tactics please. In fact, make this my permanent selection unless I say otherwise ahead of time, to speed things up.

  • Professor PhobosProfessor Phobos Registered User regular
    edited March 2011
    I'm open to suggestions, but at the moment I'm thinking of scouting the destination deck.

  • PlutoniumPlutonium Registered User regular
    edited March 2011
    I have a critical situation which might be nice to use next turn while we're relatively free of danger, but it's useless right now unless I can shift over to the president's office.

  • Professor PhobosProfessor Phobos Registered User regular
    edited March 2011
    I am going to play Tactics 1 - Launch Scout on the destination deck.

  • MrBlarneyMrBlarney Registered User regular
    edited March 2011
    Turn 10: Admiral Helena Cain (Professor Phobos)

    Movement Step: Professor Phobos remains in Pegasus CIC.
    Action Step: Professor Phobos plays Tactics 1 - Launch Scout.

    Raptor Roll: 8, Pass. Professor Phobos decides to scout the Destination Deck and draws the top card...

    chirisigtext.png
  • MrBlarneyMrBlarney Registered User regular
    edited March 2011
    Turn 10: Admiral Helena Cain (Professor Phobos)

    Action Step: Professor Phobos places the card at the bottom of the Destination Deck.

    Admiral Cain looks over some scouting records from the Raptor pilots and demands that more work be done. Murmurs are quickly spreading among the fleet expressing disdain for some of the Admiral's methods. Some may even be plotting extreme action against the fleet leadership...

    Crisis Step: Defending a Prisoner

    Skill Check [11] Politics + Leadership
    Pass: No effect
    Fail: -1 Morale and roll a die. If 4 or lower, current player Helena Cain (Professor Phobos) is executed.

    After Crisis: Activate Heavy Raiders, Advance Jump Preparation

    Skill Check Contributions
    Destiny Deck: 2 cards
    Tom Zarek (Plutonium):
    Felix Gaeta (Darian):
    Anastasia "Dee" Dualla (Stiles):
    Lee "Apollo" Adama (Dracil):
    Helena Cain (Professor Phobos): 5 cards

    chirisigtext.png
  • PlutoniumPlutonium Registered User regular
    edited March 2011
    I could help a little. Those discards knocked me down to the bare bones, so it would only be one small card.

  • StilesStiles Registered User regular
    edited March 2011
    I can help a lot, but it's a rather good card and I was hoping to use it elsewhere instead of putting it into a check. Do you guys think you can get this without my help?

  • Professor PhobosProfessor Phobos Registered User regular
    edited March 2011
    Five cards.

    That should be most of it, but I'll need some help still. But not a lot, just enough to compensate for Destiny fuckwittery. One big card or a couple of small ones should do the trick.

  • DarianDarian Registered User regular
    edited March 2011
    1 card to help

  • PlutoniumPlutonium Registered User regular
    edited March 2011
    No cards

    You guys got this.

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