Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited October 2011
Hmmm. Interesting thought. Skyrim most likely will have Shrines. How will they be different? Especially with the hero of Oblivion as the Lord of Madness? Or worse if Akitosh is indisposed? Or do you think it will be more like Morrowinds shrines and be tied closer to the plot? (Of the main story, not the side quests.) Oh hell, if you take the outcome of Oblivion to it's logical conclusion, you have an immortal Speaker who is also a Deadra Lord. That's got to be...hilarious.
Didn't they say that there was a "hard" cap of something like 70 or 80 for really crazy people? Or is it really meant that you can keep grinding out perk points like everquest AA's or something indefinitely?
I saw somewhere that the max level is 75 because at that point you will have maxed all skills and thus no longer be able to level. Basically, outside of cheating you end up with 75 perks to put into something like 200 perk choices...I can't recall which preview I read, but they said basically if you really wanted to see every perk at some point, you'd need to play the game 4 times minimum, and I guess you'd have to be hardcore about specializing.
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited October 2011
There has to be some useful synergy going on with the skill/perk combos you can pick up. Because remember there are some event and choice perks tied to the plot and the paths you take.
4 playthroughs...ya, if you plan everything out accordingly. Good, I don't want too. I'm going to goof and experiment.
I'm torn. I love Redguards since Daggerfall, but I'm half tempted to try a Breton Illusionist Ninja as my first run. (And going with the stuff I've run across, there is a racial bonus, mixed with combat perk plot choice, and some hideous Illusion/fear combos. Should be interesting.)
My first run through will be a Nord of the most extreme bad-ass manliness to the max.
Ax + Shield, no magic (except dragon shouts).
Maybe duel wield axes... not sure except that there will be at least one ax at all times.
I can assume that is the default choice for the plot. I'm sure to try my hand at a Nord Bezerker. Pity I can't access Dungeon of Dreadmor style Viking magic...or can I?
My first instinct was to play a straight up viking axe-wielder as well, but the more I think about it the more I think it would be more interesting to roll a character who's something of a "fish out of water" in the setting.
We don't know the setup for the plot yet (even the journalists who've gotten to play the game get dumped into the world right after this game's analog of the sewer assassination), so we don't know just why the PC is starting the game as a convict this time, but maybe they've been sent to Skyrim as an exile? I like the idea of a haughty Breton sorceress getting exiled to the a frozen wasteland populated by brutish vikings (especially given the history between High Rock and Skyrim if my memory of Elder Scrolls lore serves me) and discovering she's the fucking dragon-born and having to deal with what that means.
Disclaimer: When it comes to creating RPG characters, Tycho in this comic is me. Before I commit to spending 20, 30, maybe a hundred hours "with" a character, I want to make them more than just a face and a name and some stats, at least in my head, even if the traits and backstory I come up with aren't reflected in any way by the game itself. Given the chance, I will try to pick dialogue choices and other options which are in keeping with the personality I have created for my character in my head, even if they are not obviously the "right" or most advantageous ones. This was basically how I spent most of my time playing Oblivion, and it greatly enhanced my enjoyment. In my mind, my dunmer nightblade had a whole history with the Morag Tong that caused her to leave her homeland, and my bard was an extremely suave and charismatic rake who would bed at least one barmaid in every town he visited. Since acquiring it during this year's Steam summer sale, I have had time to spend only 8 hours on Neverwinter Nights 2, and fully half of that was in the character creator, and a large chunk of that devising a backstory for my barbarian which both satisfied me and would fit in the irksomely limited space the game afforded me to type it out.
What can I say? It's a mild psychosis. The really ridiculous part is that I have never played a pencil-and-paper RPG that would afford me the chance to actually role-play like D&D in my life...
This game makes me want to play a kung-fu wizard Argonian so badly. Especially with the Dragon Shouts and the hilarious mental image of a magic lizard-man running around screaming at viking berzerkers.
I have heard that hand-to-hand is no longer a skill and that Argonians may have special animations for it? Is there truth to any of this? Is magic still as gimpy as it felt in Oblivion?
Hand-to-hand is no longer a discrete skill, correct. I believe they've stated Khajit may have some special hand-to-hand animations because claws yo but I don't know about Argonians. Hell, maybe I have it backwards, someone will clear this up.
The magic system has supposedly undergone a complete overhaul in order to make it more enjoyable and badass. One of the major magic innovations we've been told about is that you can cast different spells from each hand, or in some cases put the same spell in both hands and then combine them for a more powerful effect.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
I generally go with gross concepts and flesh them from there. Oh my...
Viking Necromancer - Axe Wielding dark magic user who raises the dead and unleashes frost and lightning bolts upon my foes. The whole while singing grim song as a bloody skald using the dragon tongue.
I am going with an Artemis Entreri style Imperial Assassin, Dual Wield Sword / Dagger OH, will go straight for the dodgy Thieves / Assassin guild stuff and get dragged into side-quests / the main quest when I feel it will profit me / benefit me best.
Oh and can you block with an OH weapon at all? I seem to recall you can't.
I was planning on starting with my usual choice, that is a sword & board and bow-wielding Redguard, but magic in Skyrim just looks so damn fun that I might take Destruction instead of Archery for long range attacks.
Also, is same sex marriage really a bullet point for this game? Is that how brazen they are?
It's actually not a bullet-point. I think it's only when the ESRB rating came up that people asked about it, and they were like "oh, yeah, that's in there too. We didn't want to make a thing of it."
Mainly I was talking about the idea that one species cannot, by definition, breed with another species. So you can't have half Khajit, half Argonian children.
Unless of course in Elder Scrolls lore they are the same species, just with divergent histories or some bullshit.
Or you know
A wizard did it.
What about half orc, half vampire?
edit: I go away for the night, and apparently Scarab's the only person I want to reply to. Czech me out.
Imagine how hard that shit is on PC. And then imagine how much harder it is on Xbox. Using the Duke. For like 6 straight hours.
To be fair, of all the time I spent playing Morrowind, which was hundreds of hours, I probably got most satisfaction out of my home base. More RPGs need a home base like that. It had guards and a barracks and a fucking perimeter wall. And a pub. If anything, Oblivion went one better by letting you customize the furniture and stuff. And it had that awsome downtown Skingrad apartment building that was not just cool looking but super fucking useful being right opposite the mage shop.
I used to do this sort of stuff too. On both PC and XBox.
At one point on the XBox version, I actually used the "perma-spell" glitches to create an infinite* length uber-powerful Command Humanoid spell which I then used to charm various NPCs, drag them to my wizard tower, reverse-steal armor onto them so that they would wear it, position them 'just so', hit them with an infinite* length Paralyze spell, and lined the entry hall to my abode with my 'mannequins'.
This was all in addition to perfectly laying out all my other loot such as valuable weapons, artifacts, story items, books, et cetera.
It was after that wizard tower setup that I finally sat back, looked at what I had done, looked around at my messy real life apartment, and asked "what the hell am I doing?"
*The spells weren't technically infinite, they would last for approximately 7 years of real time play. Which was friggin' close enough.
Oh hey, House of Wax. I just watched that the other day!
Planning on a one-handed sword user with offhand magic. Probably Destruction, Illusion or Alteration. Closest setup there is to a fencer/duelist.
Too bad characters forget how to block when they have a spell prepared in their left hand.
That's what I want to do, too. Spellsword! They look fun, although a bit more challenging than a straight up mage or warrior. I just don't know how I'm going to divide up my attribute points. An even amount to health, mana and stamina?
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
This game makes me want to play a kung-fu wizard Argonian so badly. Especially with the Dragon Shouts and the hilarious mental image of a magic lizard-man running around screaming at viking berzerkers.
I have heard that hand-to-hand is no longer a skill and that Argonians may have special animations for it? Is there truth to any of this? Is magic still as gimpy as it felt in Oblivion?
Magic was fucking legit in Oblivion what are you talking about
This game makes me want to play a kung-fu wizard Argonian so badly. Especially with the Dragon Shouts and the hilarious mental image of a magic lizard-man running around screaming at viking berzerkers.
I have heard that hand-to-hand is no longer a skill and that Argonians may have special animations for it? Is there truth to any of this? Is magic still as gimpy as it felt in Oblivion?
Magic was fucking legit in Oblivion what are you talking about
Well
I think we've been over this but magic in Oblivion was fairly underpowered compared to the previous entries in the series.
i think ill be a nord this time, im usually the race of where ever each elder scrolls takes place, i know one thing for sure though, i will have the most manly of beards and a shining chrome dome
i think ill be a nord this time, im usually the race of where ever each elder scrolls takes place, i know one thing for sure though, i will have the most manly of beards and a shining chrome dome
Or you know, it could be that you realize Nords are just awesome (and they are).
So being excited about this game, but also broke, I picked up Oblivion for the 360 last night. The guide included sucked though, so I looked up a game guide and YEESH. So apparently if I don't choose abilities I don't actually need and stay away from those I do, the game will be unbeatable by level 3. It's recommended I keep a notebook and cheese stats I don't need because it's necessary to game the system.
Is all that really necessary? If my little sneaky cat lady actually chooses her sneaky abilities, am I going to be overmatched 10 hours in and have to start over?
So as long as I pick an armor and a weapon and keep up with them, the content shouldn't outlevel me? That sounds reasonable. Like, my sneaky cat lady could take light armor, blades, sneak, speechcraft and other misc. stuff and be more or less fine.
So as long as I pick an armor and a weapon and keep up with them, the content shouldn't outlevel me? That sounds reasonable. Like, my sneaky cat lady could take light armor, blades, sneak, speechcraft and other misc. stuff and be more or less fine.
Pretty much.
The problem is this:
Enemies are scaled based on your level. Thus, a level 10 character will meet a much harder enemy than a level 5 character.
Levels are based on raising your skills. Taking your example character, you could raise Sneak, Speechcraft, Mercantile, and Alchemy a whole lot, and advance from 5th to 10th-level just on those skill-ups, and you would still have the Light Armor and Blade skill of a level 5 character.
The game doesn't compensate for this; it sees you as a level 10 character, and spawns the level 10 enemies, even though they hopelessly outclass your combat abilities (which are 5 levels behind).
So, as long as you keep raising Light Armor and Blades, you should be pretty much okay.
Who was I kidding thinking I wasn't getting this on release. My only concern now is whether to pre order it or not. There's a mom and pop place less than a mile from me that always, always breaks street date, but no pre orders.
Is the cloth map suppose to be awesome or anything?
Supposedly all first-run copies of the game have the map included, so there's a good chance you'd get it anyway.
As for the map, it seems kind of unremarkable; just a normal map that's made of some cloth. I expect it to be gathering dust as soon as I get the game out of the box and start playing.
MackenzierGold Star Police NinjaLurking... less than usual.Registered Userregular
I'll most likely be making an Argonian of some some form, because I love having everyone in the game world hate me. :P Given the changes that they're implementing for Archery perhaps I'll be able to get my Ranger on properly for once.
As for the map, it seems kind of unremarkable; just a normal map that's made of some cloth. I expect it to be gathering dust as soon as I get the game out of the box and start playing.
I'm a map hound. I might frame it and put it with my other maps. So people will examine my wall and be, "Oh hmm, nice map of northwest here, very good... oh, Skyrim... where is Skyrim?"
Ugh, so every version of Skyrim apparently has to be activated and played through Steam..the problem with that is that Skyrim might be region locked, preventing the English version that I preordered from working here.
So as long as I pick an armor and a weapon and keep up with them, the content shouldn't outlevel me? That sounds reasonable. Like, my sneaky cat lady could take light armor, blades, sneak, speechcraft and other misc. stuff and be more or less fine.
Pretty much.
The problem is this:
Enemies are scaled based on your level. Thus, a level 10 character will meet a much harder enemy than a level 5 character.
Levels are based on raising your skills. Taking your example character, you could raise Sneak, Speechcraft, Mercantile, and Alchemy a whole lot, and advance from 5th to 10th-level just on those skill-ups, and you would still have the Light Armor and Blade skill of a level 5 character.
The game doesn't compensate for this; it sees you as a level 10 character, and spawns the level 10 enemies, even though they hopelessly outclass your combat abilities (which are 5 levels behind).
So, as long as you keep raising Light Armor and Blades, you should be pretty much okay.
The only way this would ever be a problem is if you literally only ever used those skills...but without setting the game to a low difficulty in the first place, I'm not sure how you'd survive the early levels without leveling your combat skills as well. It sure seems like you'd have to try really hard to fuck it up this time since they fixed the issue from Oblivion (where you might only pick non-combat skills and level using those)
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I saw somewhere that the max level is 75 because at that point you will have maxed all skills and thus no longer be able to level. Basically, outside of cheating you end up with 75 perks to put into something like 200 perk choices...I can't recall which preview I read, but they said basically if you really wanted to see every perk at some point, you'd need to play the game 4 times minimum, and I guess you'd have to be hardcore about specializing.
4 playthroughs...ya, if you plan everything out accordingly. Good, I don't want too. I'm going to goof and experiment.
I'm torn. I love Redguards since Daggerfall, but I'm half tempted to try a Breton Illusionist Ninja as my first run. (And going with the stuff I've run across, there is a racial bonus, mixed with combat perk plot choice, and some hideous Illusion/fear combos. Should be interesting.)
Ax + Shield, no magic (except dragon shouts).
Maybe duel wield axes... not sure except that there will be at least one ax at all times.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
I can assume that is the default choice for the plot. I'm sure to try my hand at a Nord Bezerker. Pity I can't access Dungeon of Dreadmor style Viking magic...or can I?
We don't know the setup for the plot yet (even the journalists who've gotten to play the game get dumped into the world right after this game's analog of the sewer assassination), so we don't know just why the PC is starting the game as a convict this time, but maybe they've been sent to Skyrim as an exile? I like the idea of a haughty Breton sorceress getting exiled to the a frozen wasteland populated by brutish vikings (especially given the history between High Rock and Skyrim if my memory of Elder Scrolls lore serves me) and discovering she's the fucking dragon-born and having to deal with what that means.
Disclaimer: When it comes to creating RPG characters, Tycho in this comic is me. Before I commit to spending 20, 30, maybe a hundred hours "with" a character, I want to make them more than just a face and a name and some stats, at least in my head, even if the traits and backstory I come up with aren't reflected in any way by the game itself. Given the chance, I will try to pick dialogue choices and other options which are in keeping with the personality I have created for my character in my head, even if they are not obviously the "right" or most advantageous ones. This was basically how I spent most of my time playing Oblivion, and it greatly enhanced my enjoyment. In my mind, my dunmer nightblade had a whole history with the Morag Tong that caused her to leave her homeland, and my bard was an extremely suave and charismatic rake who would bed at least one barmaid in every town he visited. Since acquiring it during this year's Steam summer sale, I have had time to spend only 8 hours on Neverwinter Nights 2, and fully half of that was in the character creator, and a large chunk of that devising a backstory for my barbarian which both satisfied me and would fit in the irksomely limited space the game afforded me to type it out.
What can I say? It's a mild psychosis. The really ridiculous part is that I have never played a pencil-and-paper RPG that would afford me the chance to actually role-play like D&D in my life...
I have heard that hand-to-hand is no longer a skill and that Argonians may have special animations for it? Is there truth to any of this? Is magic still as gimpy as it felt in Oblivion?
The magic system has supposedly undergone a complete overhaul in order to make it more enjoyable and badass. One of the major magic innovations we've been told about is that you can cast different spells from each hand, or in some cases put the same spell in both hands and then combine them for a more powerful effect.
I want a murderous, divine Santa Clause.
I want Volstagg who can scream so hard at dragons that he makes them die.
I want Skyrim.
Vunterslash
The harder the rain, honey, the sweeter the sun.
Viking Necromancer - Axe Wielding dark magic user who raises the dead and unleashes frost and lightning bolts upon my foes. The whole while singing grim song as a bloody skald using the dragon tongue.
Oh and can you block with an OH weapon at all? I seem to recall you can't.
Too bad characters forget how to block when they have a spell prepared in their left hand.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
It's actually not a bullet-point. I think it's only when the ESRB rating came up that people asked about it, and they were like "oh, yeah, that's in there too. We didn't want to make a thing of it."
What about half orc, half vampire?
edit: I go away for the night, and apparently Scarab's the only person I want to reply to. Czech me out.
2 edit 2 furious: I tell a lie
Oh hey, House of Wax. I just watched that the other day!
That's what I want to do, too. Spellsword! They look fun, although a bit more challenging than a straight up mage or warrior. I just don't know how I'm going to divide up my attribute points. An even amount to health, mana and stamina?
Magic was fucking legit in Oblivion what are you talking about
Well
I think we've been over this but magic in Oblivion was fairly underpowered compared to the previous entries in the series.
Not for use in towns...or houses, I used it in a house once and I crashed to desktop.
I'll be recreating my three dudes from Oblivion.
Briton Neck Romancer Necromancer
Bosmer thief/assassin
Imperial Paladin.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Or you know, it could be that you realize Nords are just awesome (and they are).
XBL: GamingFreak5514
PSN: GamingFreak1234
http://www.fallout3nexus.com/downloads/file.php?id=16534
So being excited about this game, but also broke, I picked up Oblivion for the 360 last night. The guide included sucked though, so I looked up a game guide and YEESH. So apparently if I don't choose abilities I don't actually need and stay away from those I do, the game will be unbeatable by level 3. It's recommended I keep a notebook and cheese stats I don't need because it's necessary to game the system.
Is all that really necessary? If my little sneaky cat lady actually chooses her sneaky abilities, am I going to be overmatched 10 hours in and have to start over?
Pretty much.
The problem is this:
Enemies are scaled based on your level. Thus, a level 10 character will meet a much harder enemy than a level 5 character.
Levels are based on raising your skills. Taking your example character, you could raise Sneak, Speechcraft, Mercantile, and Alchemy a whole lot, and advance from 5th to 10th-level just on those skill-ups, and you would still have the Light Armor and Blade skill of a level 5 character.
The game doesn't compensate for this; it sees you as a level 10 character, and spawns the level 10 enemies, even though they hopelessly outclass your combat abilities (which are 5 levels behind).
So, as long as you keep raising Light Armor and Blades, you should be pretty much okay.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: MightyPotatoKing
Is the cloth map suppose to be awesome or anything?
As for the map, it seems kind of unremarkable; just a normal map that's made of some cloth. I expect it to be gathering dust as soon as I get the game out of the box and start playing.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
FFRK: 9rRG
I'm a map hound. I might frame it and put it with my other maps. So people will examine my wall and be, "Oh hmm, nice map of northwest here, very good... oh, Skyrim... where is Skyrim?"
"MY DREAMS!"
Warframe: TheBaconDwarf
I was finally bit by the hype bug this afternoon. Very tempted to boot up Oblivion.
Regardless I know what I'm selecting in Skyrim:
A Breton Battlemage Summoner. Conjuration, Mace, Shield, Awesome.
edit:
OOOOH I wonder if duel wielding a Conjuration spell will have any unique effects.
And how would I do that?
I'm terrible at tech stuff like that.
The only way this would ever be a problem is if you literally only ever used those skills...but without setting the game to a low difficulty in the first place, I'm not sure how you'd survive the early levels without leveling your combat skills as well. It sure seems like you'd have to try really hard to fuck it up this time since they fixed the issue from Oblivion (where you might only pick non-combat skills and level using those)
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Not to mention the Skyward Sword thread starts with the word "Skyrim." It's tripping me up.