This is a thread about Frozen Synapse, a turn-based-but-also-real-time tactical combat game. I just got this and I can't believe I hadn't already--it's so fucking cool. In the first couple of Rainbow Six games, I used to really love the mission planning phase, where you gave tactical plans to each of your units in advance of actually playing the game from a first person perspective. I got so hooked on the mission planning aspect that I generally just didn't even bother playing the maps myself.
Well, that's basically what you do in this game, except you make one five-second plan at a time, then watch five seconds play out before you make another plan.
I'm going to do an almost-blind Let's Play of the campaign in this game, and you can sign up to have your virtual SWAT team kinda dude take part!
These green dudes are you, or us, or my team, or whatever. We're going to try to kill the other dudes. Those red dudes.
I'll be giving the commands to each of the units on my team. The game plays out in five-second chunks, so between each turn some shit will happen.
Some of you will die.
Probably a lot of you will die, because I just got the game a couple of hours ago and I barely have a grasp on how to play.
Sometimes, shit blows up in this game.
There are five roles for units in this game. Read the description of each unit and decide which role you'd like to sign up for.
The first three types are normal firearms units--they'll automatically acquire and fire on enemy targets that move into their line of fire. (Planning which direction these units aim during each turn will be crucial.)
- These guys are close-quarters battle specialists. Their range is fairly limited, but if an enemy target is in range, the shotgunner will aim and fire extremely quickly. From what I can tell, you use these dudes to get the jump on other, longer-ranged units by sneaking around and flanking. In a quick-draw situation, if the shotgunner's in range, he tends to win the fight against any other units.
- These are your medium-ranged fighters. They take a brief moment to aim, and at extreme ranges they're not very accurate, but they outrange shotgunners and seem to be extremely useful for keeping a stationary watch over an area.
- These dudes have the longest range and are very accurate, but they take a good while to acquire a target and fire. Using them up close seems like a bad idea, but their range advantage means the other two firearms units need to flank them to stand a chance.
The other two unit types pack explosive weapons, but they won't fire unless you give them an order to do so during a planning phase. This makes them vulnerable to the above three units, as they have absolutely no way to defend themselves during a given turn.
- These dudes launch rockets which fly in a straight line and detonate if they hit a wall that's part of the map. The explosive radius seems to be pretty serious and I assume friendly fire is a possibility.
- These dudes launch grenades, which explode after a short time, but which can rebound off walls during flight. I'm not sure if grenades destroy walls, but they will definitely kill dudes trying to hide in a room.
I've seriously only finished two of the missions in the campaign and I plan to restart from the beginning now that I've decided to LP this game. So far, I've used only shotgunners and machine gunners, so I have no idea how frequently each of the types of units shows up in the game. I assume snipers, rocket launchers, grenade launchers show up somewhat less frequently as usable units than shotgunners and machine gunners, but I'm not sure. That being said, if you want to join up, post !UnitType
somewhere in your message.
So, if you wanted to be a shotgunner in my LP, you'd post this:
somewhere in your message and you'd get added to the depth chart. Please do put your signup in green, like I did here, so I'm sure to see it.
The game numbers units so you can keep track of which is which during a mission. I'll just consult my depth chart when I load up each mission and add people in one at a time from each role, starting with whoever signs up first. If somebody dies but I complete a mission, they get crossed off the depth chart and everyone behind them moves up a slot. Sound fun? And deadly? You bet! I'm gonna fly fast and loose through the campaign to see how quickly I can finish it, and if people die, so what? There's always more of you waiting for the meat grinder!
So, who's interested? If you want to show up in the first episode, sign up for one of the first four shotgunner slots! I know that's what you get to use in the first mission!
(also, there's a story to the campaign, but I'm just going to ignore it. I've decided to make up my own ridiculous spergy fanfiction story to go along with this LP)
Current Depth Chart
GeoMitch (8 Kills)
Smart Hero (4 Kills)
VALVEjunkie (2 Kills)
Butler for Life #1
TrippyJing (5 Kills)
Antimatter (5 Kills)
Episode 1: What The Fuck Is Going On
Episode 2: Sucks To Be These Red Guys
Episode 3: Escort This!
Episode 4: Yellow Dude, We Hardly Knew Ya