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ITT: We play Wizardry 8

Der Waffle MousDer Waffle Mous WALK 3X FASTERNew Yark, New Yark.Registered User regular
edited March 2007 in Games and Technology
Because I am incredibly bored, and I've been wanting to do something like this since I've first read things like this, I shall shamelessly rip off the various denizens of the SomethingAwful forums.

Now, Wizardry 8 is one of the very last games to be released by Sirtech, it's probably one of the last of it's kind released stateside; a party-based first person RPG. And indeed, it's a damned good one, easily equalling Bioware's offerings at the time.

Now, as for the series. Wizardry 6: Bane of the Cosmic Forge, and Wizardry 7: Crusaders of the Dark Savant, as well as this, are all continuations of the same storyline. Indeed, it's entirely possible to import a party from 6 into Wizardry 7, and then a party from Wizardry 7 into Wizardry 8. Doing so, often gives a completely different starting-point depending on what one's allegiances were in the previous game. Granted, about a dozen in the world were able to experience that as Wiz8 was released nearly a decade after Crusaders of the Dark Savant. The universe involved is a strange one, a mixture of sword and sorcery and PSHEW PSHEW SPACE LAZORS!


Now, for the purposes of this thread, I shall be gathering taking public suggestions on what characters to create. With guidelines, mind you. I want some semi-serious characters, I don't need to necessarily min-max the characters, but I'd prefer if I didn't end up with a hopelessly mismatched race/class combo.
Names, as well. Funny is fine, but names purely for a cheap laugh is off-limits. I shan't be creating a Faerie Valkyrie with the name "Fuckstick." Joke names for any Felpurr or Rawulf characters, however, are welcome.

Now, as I said, I shall be taking suggestions on characters. There are six slots for a beginning party, as well, there are two further slots that are used for recruitable NPC's. This of course means that, while party balance is very much suggested, it's not necessarily needed if we can fill a spot with an NPC.

Now, I shall need the following suggestions in this form.

FULL NAME:
NICKNAME (8 chars max, I think)
GENDER:
RACE:
CLASS:
As well, if you have a small suggestion, go a head. IE: What weapon to use, what magic to concentrate on, etc.



Now, granted, I haven't told you any of this. First the classes, let me show you them.

Wiz800002.jpg

Fighter: Gee? I wonder what this is? Basically, your basic guy who hits stuff with other stuff, he gets a %25 bonus to his close combat skill.


Lord: Now, this guy is basically a priest/fighter hybrid. Apparently, due to the fact that he does the same thing as a Valkyrie without the neat abilities that go with it. He can, however, dispell undead pretty nicely. Apparently he gets a %25 bonus to dual-wielding.

Valkyrie: A priest/figher hybrid, but for the ladies only. They are quite good. They get the "cheat death" ability, which, basically, insta-heals them when they die (though they still go unconcious). They also get a bonus to Polearms.

Ranger: They use bows, quite obviously. They use bows really nicely, in that they have a small chance to insta-kill an enemy with a bow. They also get a bonus to... you guessed it. Bows. They also have a nice bonus in having the "Search" skill always on, as well as being able to use Alchemy later on. All in all, very useful.

Samurai: Now fodder for the otaku crowd, they are, actually, quite awesome in this game. On the lower end of the defensive scale unless you can find their class-specific armors, they, however, invest quite heavily in the ability to have a chance to insta-kill with their swords, on TOP of that, they also have a small chance to go into "lightning strike" mode, which, basically, turns one attack, into many. They also get access to wizardry later on and are unaffected by Fear spells.

Ninja: Basically, they specialize in critical hits. They don't do much as far as raw damage goes, but near everything they do has a small chance to instakill. They also eventually get alchemist spells, can use the thief skills, martial arts, and have a bonus to their critical strike skill.

Monk: Another one who likes the critical strikes. They specialize in martial arts, and have a good amount of resistances to both magic and damage. They also get psionic magic later on.

Rogue: Your basic thief, they specialize in lockpicking and whatnot. They also get to backstab bitches like it's no tomorrow. As well, they have a ridiculous ability to not get hit, doubly so when they unlock their special skills.

Gadgeteer: The new class for the game, basically, they are quite similar to the bard in that they use class-specific gadgets. They also get a bonus to the modern weapons skill. As a bonus, they can also take spare parts and merge them to create new gadgets.

Bard: Sorta like a rogue, but instead of being all stealthy, they play music. Sound interesting yet? No? The music comes from several class-specific items that produce different effects. Piercing Bagpipes? Creates a massive, damaging shockwave on a group of enemies. Poetic Lute? Puts everything to sleep. They kick ass.

Priest: Well, pretty self-explanatory. They cast healing spells, they pray, they dispell undead. they are suprisingly badass.

Alchemist: A Sort of mage who specializes in potions. Useful in that they cannot be silenced as other casters can, and make potions when your party rests. They can also mix potions for a more potent effect, or to sell for tons of money.

Bishop: Basically, a hybrid of all the magic classes (Psion, Mage, Priest, Alchemist). They gain power really, really slow. However, if one has the patience for it, it pays off in the end.

Psionic: Pretty much a mage who specializes in mind-magic. They are incredibly useful in that they are immune to mind-affecting spells. Which can be useful if an enemy casts a spell that makes your entire party start dancing.

Mage: Your basic magic class. They have lots, and lots, and lots of nice damage spells.


Now, for races.

Wiz800003.jpg

human-male_small.jpg
Humans: Your baseline, they have the most statpoints total, but they are all spread around so that they really don't excell in any one class.

elf-female.jpg
Elves: They have a high intelligence and dexterity, but a low strength and vitality. Meaning that they have less hitpoints, and hit for less than other races. However, while they do their best as casters, they don't do half bad as melee or hybrid classes.

dwarf-male.jpg
Dwarves: Dumb, and slow. But to make up for that, they are strong and really freaking hardy, being able to absorb extra damage. They make damned good fighters, and priests.

gnome-male.jpg
Gnomes: they are similar to Elves, in that they are slow, but have a higher vitality, meaning more hit-points.

hobbit-female_small.jpg
Hobbitses: Weak and not particularly tough, they are, however, really freaking fast. Indeed, they make good uses of the rogue classes, and, of all things, Samurai.

faerie-female.jpg
Faeries: Now, before you laugh, know these things. They're small, weak, and frail, they can't wear normal armor. They, however, are damn near impossible to hit, they're ridiculously smart, and of all things, they make some of the most legendary ninjas ever.

lizardman-female_small.jpg
Lizardmen: Really, stupid, really tough, really strong. That's all we know.

dracon-male_small.jpg
Dracon: Much like the Lizardmen, though not quite to the same extent. They can also breathe acid. Acid is nice.

felpurr-male.jpg
Felpurr: Cat furry race, They're fast, they make damned good samurai.

rawulf-male_small.jpg
Rawulf: The dog furry race. They're rather strong. They make suprisingly good priests.

mook-female_small.jpg
Mook: Kinda like wookies, or maybe the denizens of the Planet of the Apes. They're big, they do well in a lot of classes. They are, however, slow.


Now, as for a minor disclaimer, I can't promise I'll update that often, but I'll try.

Der Waffle Mous on
zaku.png
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
«1345

Posts

  • JJJJ Registered User regular
    edited February 2007
    Hobbit? I thought that was Tolkien's thing I didn't know it fell under generic fantasy races.

    Mr. Banballow was so badly maimed, he turned into a hideous monster, oozing and bleeding, snarling and growling like a beast---enraged and bent on revenge. He tracked down the kids responsible for the fire and killed them one by one----with a blowtorch. That wasn't enough for Banballow. He won't leave his inn or his memories, so there he waits....in ambush....
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited February 2007
    Like all of SirTech's games, this reaches an old-school level of sadism. Beat the player up until they cant stand anymore, then kick them in the guts when they're down until they shit themselves.

    Death to PA.
  • cemetery mancemetery man Registered User
    edited February 2007
    I played the demo of this a while back. It was really fun, it felt a lot like an old school dungeon crawler.

  • EchoEcho staring is caring Moderator mod
    edited February 2007
    I love this game and wish I could find it for sale somewhere.

    When I played it way back when I got way confused by all the races and classes and nerfed my entire party in hilarious ways.

  • LiquidatorLiquidator Registered User regular
    edited February 2007
    I still have not ever completed Wizardy 8. I've played through it fresh twice and each time I've gotten to the very end but for some reason I just stopped playing. Still, this is one of the best RPGs I have ever played. Love it to death.

  • DuskTwilightDuskTwilight Registered User
    edited February 2007
    I played the Wizardry for PS2 and liked it a lot. Is this anything like it?

  • JasconiusJasconius sword criminal Flo-ridaRegistered User regular
    edited February 2007
    Oh man, I loved Wizardry 8. Discs long lost. :(

  • tofutofu Registered User regular
    edited February 2007
    I bought Wizardry 8 when it first came out. I think I must have played through the beginning dungeon 3 or 4 times but always lost interest after that. I think the disks are still around here somewhere...

  • Steel AngelSteel Angel Registered User regular
    edited February 2007
    Like all of SirTech's games, this reaches an old-school level of sadism. Beat the player up until they cant stand anymore, then kick them in the guts when they're down until they shit themselves.

    The number of debilitating status ailments in the game you can be hit with is like an inner city hooker's list of STD's.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • JJJJ Registered User regular
    edited February 2007
    A hobbit samurai is the most absurd thing. And why does he look like Willow?

    Mr. Banballow was so badly maimed, he turned into a hideous monster, oozing and bleeding, snarling and growling like a beast---enraged and bent on revenge. He tracked down the kids responsible for the fire and killed them one by one----with a blowtorch. That wasn't enough for Banballow. He won't leave his inn or his memories, so there he waits....in ambush....
  • XanathusXanathus Registered User
    edited February 2007
    I support this thread and wish that more people here would do Let's Play threads.

  • Steel AngelSteel Angel Registered User regular
    edited February 2007
    JJ wrote: »
    A hobbit samurai is the most absurd thing. And why does he look like Willow?

    I'd say faerie ninja rank higher on absurdity due to the fact that faerie ninja and ONLY faerie ninja get access to one of the most powerful weapons in the game . . . and it's a cane. So you wind up with a tiny faerie dressed in black pajamas walking around beating stuff to death with a pimp stick of death.

    Outside of that one little bit of powergaming though, you can get as absurd or non-absurd with race/class combos as you want.

    Oh, and thread needs some mention of joinable NPCs, or at least the robot monk.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • DratatooDratatoo Registered User regular
    edited February 2007
    The nice thing is, if you have a Wizardry 7 save, you could continue with the last party an d the story would change accordingly.

  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    edited February 2007
    Goddamn I love this game. Seriously, I install it every once in awhile and play through it, though I've never beaten it.

    Also, I usually have a party consisting of:
    Rawulf lord (I really like lords, I guess because I found them so hard to get in Wizardry 2), human or lizardman fighter, human or felpurr samurai, felpurr ninja named DIMWIT (for some reason), then usually an elf priest and two misc characters that changes from game to game. Bards, gadgeteers, psions, monks, mages, etc. Whatever happens to sound cool at the time. I think my gnome gadgeteer was one of my favorites though, he had the crazy voice set and the shit he'd say kept me laughing.

    PIZTDhW.jpg
  • CherrnCherrn Registered User regular
    edited February 2007
    JJ wrote: »
    Hobbit? I thought that was Tolkien's thing I didn't know it fell under generic fantasy races.

    Hobbits = halflings. They weren't allowed to use "hobbit" for the first D&D stuff 'cause of some copyright issue, if I recall correctly.

    All creature will die and all the things will be broken. That's the law of samurai.
  • GoumindongGoumindong Registered User regular
    edited February 2007
    Jasconius wrote: »
    Oh man, I loved Wizardry 8. Discs long lost. :(

    Same. I have like half the disks and it makes me a sad sad panda.

    I never beat it either.

    wbBv3fj.png
  • GoumindongGoumindong Registered User regular
    edited February 2007
    This game is/was a powergamers wet dream

    For instance, you could start out everyone as a ninja, and then run a single encounter with all your guys dodging until they had maxed dodge. And then you could switch them all to thieves and do the same with block.

    And then you go about your ways with 6 dudes with 99 dodge and block.

    edit: Also if anyone has a copy or knows where I can get a copy aside from amazon, let me know please.

    wbBv3fj.png
  • GoumindongGoumindong Registered User regular
    edited February 2007
    Also, this site is awesome for helpful info.

    wbBv3fj.png
  • etoychestetoychest Registered User
    edited February 2007
    WHY, in making this thread, you are begging me to have sex with you, right?

    Wizardry 7 is possibly one of the greatest RPGs ever made, and 6-8 together make such a great collection that it's almost too difficult to put to words.

    Down with the T'rang.

  • VeritasVRVeritasVR Registered User regular
    edited February 2007
    Lots of people have made a Bishop and claim they can "solo the <insert crazy dungeon here>" at level 20, but in my opinion a Bishop is not worth it.

    Go Priest + Mage, because then you can cast two strong spells per round to get an edge, plus the Priest can melee with a stun weapon (which is always nice) and have the Mage cast debilitation or AoE damage spells.

    I've been playing the game for a while, and my party is:

    -male Dracon Fighter, the breath weapon is not to be underestimated, plus an increase in the cranial department over the Lizardman helps combat abilities.

    -male Felpurr Samurai, because they're quick to begin with.

    -female Human Bard, female to wear the endurance necklace, and human to balance stats because a Bard can do anything well like sword/shield, dual wield, or ranged combat.

    -male Mook Ranger, because Chewbacca can kick ass with a crossbow, apparently.

    -female Rawulf Priest, insanely high piety, and a better chance to max out both INT and PIE than a dwarf.

    -and a male Faerie Mage, mainly for the increased mana regen, which is very important with a mage especially, and armor is not a factor since he can't wear it anyways and probably won't be hit.

    Also, I'm playing with Vi (female Human Valkyrie) and the RFS-81 or whatever (android Monk). Two more melee characters are always useful in most places, but later on melee becomes less of an issue, so them being NPCs is not bad.

    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • zhen_roguezhen_rogue Registered User regular
    edited February 2007
    I always stopped playing this game due to the frustration of 10,000 enemies in one group waylaying my party out in the open.

    There was no way to defeat the gigantic groups of enemies that eventually stalked my party - and it took an hour just to try and fight through it.

    It was my only gripe, but it was enough to make me stop playing this seemingly wonderful game.

  • BigDesBigDes Registered User regular
    edited February 2007
    Is Wizardy 8 the one that
    Spoiler:

    steam_sig.png
  • JelloblimpJelloblimp Registered User regular
    edited February 2007
    BigDes wrote: »
    Is Wizardy 8 the one that
    Spoiler:
    Yes , cant remember exact sub-genre name for it.

    steam_sig.png
  • VeritasVRVeritasVR Registered User regular
    edited February 2007
    zhen_rogue wrote: »
    I always stopped playing this game due to the frustration of 10,000 enemies in one group waylaying my party out in the open.

    There was no way to defeat the gigantic groups of enemies that eventually stalked my party - and it took an hour just to try and fight through it.

    It was my only gripe, but it was enough to make me stop playing this seemingly wonderful game.

    The first part out of the monestary is the most difficult part of the game. Don't be above level 6 when you zone into the Arnika-Trynton road, or the enemy level will jump. Other than that, just hide behind rocks and stuff and sneak your way to Arnika. If you do get into combat, position yourself so that your rear (and if possible, flanks) are covered by walls. Once you get debilitating spells, you should be fine.

    Oh, and if you do make a Bishop, don't pick any spells when you level up. Save them until level 20+ or else you can't get them all.

    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • Steel AngelSteel Angel Registered User regular
    edited February 2007
    VeritasVR wrote: »
    Lots of people have made a Bishop and claim they can "solo the <insert crazy dungeon here>" at level 20, but in my opinion a Bishop is not worth it.

    Go Priest + Mage, because then you can cast two strong spells per round to get an edge, plus the Priest can melee with a stun weapon (which is always nice) and have the Mage cast debilitation or AoE damage spells.

    My problem with mages was that eventually the enemies had such high magic resistance that damage spells weren't worth it and it was basically just buffs or taking a chance on an instakill spell.

    If it weren't for the resistances, I would have loved to play around with a psionicist . . . I mean, they get a spell called cerebral hemorrhage . . .

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • GoumindongGoumindong Registered User regular
    edited February 2007
    VeritasVR wrote: »
    Lots of people have made a Bishop and claim they can "solo the <insert crazy dungeon here>" at level 20, but in my opinion a Bishop is not worth it.

    Go Priest + Mage, because then you can cast two strong spells per round to get an edge, plus the Priest can melee with a stun weapon (which is always nice) and have the Mage cast debilitation or AoE damage spells.

    My problem with mages was that eventually the enemies had such high magic resistance that damage spells weren't worth it and it was basically just buffs or taking a chance on an instakill spell.

    If it weren't for the resistances, I would have loved to play around with a psionicist . . . I mean, they get a spell called cerebral hemorrhage . . .

    You gotta be a power caster man!

    wbBv3fj.png
  • etoychestetoychest Registered User
    edited February 2007
    BigDes wrote: »
    Is Wizardy 8 the one that
    Spoiler:

    That began at the end of Wizardry 6.

  • VeritasVRVeritasVR Registered User regular
    edited February 2007
    Goumindong wrote: »
    VeritasVR wrote: »
    Lots of people have made a Bishop and claim they can "solo the <insert crazy dungeon here>" at level 20, but in my opinion a Bishop is not worth it.

    Go Priest + Mage, because then you can cast two strong spells per round to get an edge, plus the Priest can melee with a stun weapon (which is always nice) and have the Mage cast debilitation or AoE damage spells.

    My problem with mages was that eventually the enemies had such high magic resistance that damage spells weren't worth it and it was basically just buffs or taking a chance on an instakill spell.

    If it weren't for the resistances, I would have loved to play around with a psionicist . . . I mean, they get a spell called cerebral hemorrhage . . .

    You gotta be a power caster man!
    Yeah, race to max out PIE/INT regardless of caster type for the special skills. My melee/hybrids max out STR/SPD and my ranged-users max out SPD/SEN.

    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    edited February 2007
    etoychest wrote: »
    BigDes wrote: »
    Is Wizardy 8 the one that
    Spoiler:

    That began at the end of Wizardry 6.

    Pretty much. Wiz 7 starts out with you on a Spaceship, and you meet a busty blonde woman on a jetbike, and Savant guards have pshew pshew lazor spears! Granted, a lot of the sci-fi elements are described rather than seen.

    In Wiz8, you pretty much have beeping computers everywhere.



    And dammit, people, give me characters!

    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
  • VeritasVRVeritasVR Registered User regular
    edited February 2007
    Use what I use. They are rocking. Might want to use a monk instead of a samurai if you're not using RPCs (to get into the psionic realm, because a samurai and a mage share the same magic). Also, monks simply own.

    Or are you looking for names? If so, you're on your own.

    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • GoumindongGoumindong Registered User regular
    edited February 2007
    You want me to give you a set of characters?

    O.K. i can do that. Give me a minute

    wbBv3fj.png
  • MumblyfishMumblyfish Registered User
    edited February 2007
    So you're just ideas for characters? Alright, I'll toss my current D&D character on the table. I'm having fun with him, and would love to see him struggle through another game.

    Hamfast Arsebuckle: Halfling male, Fighter. Not simple by any stretch of the imagination, he appears to be of above-average intelligence for a halfling, well-read and charismatic. He is, however, dreadfully clumsy and suffers from legendary bad luck, leaving him struggling with most tasks more complicated than tying his shoelaces. Always quite chipper, despite this. Somewhat delusional regarding his ability as a fighter and his contributions to a party. Piss-poor Dexterity and Luck.

  • GoumindongGoumindong Registered User regular
    edited February 2007
    O.K. I havent played in a long time, but these should work

    Psion1/Fighter -Lizardman[start as psion. Pump VIT]

    Monk - Dwarf [Dex/Str/Spd, pump spd]

    Ranger - Moon [Sen/Dex/Str, Pum sen]

    Bard - Faerie[Spd/str/vit, pump spd] - Must be female

    Priest - Gnome[int/pie/vit, pump int]

    Mage - Elf[Int/spd/vit, pump int]

    Only one real front line fighter until the monk gets decent, but with the Bard, Priest and Mage tossing buffs and ripping with massive status effect. The ranger will really be able to make a dent from the second line.

    You get all the main casting professions as well.

    im going to load up the demo and see what i can do with it. Full game is in the mail atm.

    wbBv3fj.png
  • Steel AngelSteel Angel Registered User regular
    edited February 2007
    I've always wondered how a game where you had a ridiculous number of ninja for party members would play. They can be deadly in both melee and ranged and have some healing abilities. I imagine armor would be a problem though seeing as how they can't really use much and what they can use is kinda rare. Weapon-wise, you at least always have the option of using martial arts if you run out of swords, staves, and cane of corpus for the bunch.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • hambonehambone Registered User
    edited February 2007
    To the OP: play this on ironman mode (no saves unless you quit)

    Just a bunch of intoxicated pigeons.
  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    edited February 2007
    Errr.. I may have not put this in the OP, but the intention was for people to suggest different characters. I choose the most amusing/doable characters and post logs of their adventures much like Nocren's JA2 thread.



    Granted, it's like everyone's already played the game...

    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
  • GoumindongGoumindong Registered User regular
    edited February 2007
    why wrote: »
    Errr.. I may have not put this in the OP, but the intention was for people to suggest different characters. I choose the most amusing/doable characters and post logs of their adventures much like Nocren's JA2 thread.



    Granted, it's like everyone's already played the game...

    Psion1/Fighter -Lizardman[start as psion. Pump VIT]

    Monk - Dwarf [Dex/Str/Spd, pump spd]

    Ranger - Moon [Sen/Dex/Str, Pum sen]

    Bard - Faerie[Spd/str/vit, pump spd] - Must be female

    Priest - Gnome[int/pie/vit, pump int]

    Mage - Elf[Int/spd/vit, pump int]

    wbBv3fj.png
  • hambonehambone Registered User
    edited February 2007
    Needs a gadgeteer! And give him one of the maniacal sound sets.

    Ooh and a Valkyrie, with the "Swiss-miss" sound set.

    Just a bunch of intoxicated pigeons.
  • JJJJ Registered User regular
    edited February 2007
    So... classic fantasy characters surrounded by computers and sci-fi.

    Is there some story to how they came up with this?

    Mr. Banballow was so badly maimed, he turned into a hideous monster, oozing and bleeding, snarling and growling like a beast---enraged and bent on revenge. He tracked down the kids responsible for the fire and killed them one by one----with a blowtorch. That wasn't enough for Banballow. He won't leave his inn or his memories, so there he waits....in ambush....
  • ZombiemamboZombiemambo Registered User regular
    edited February 2007
    JJ wrote: »
    So... classic fantasy characters surrounded by computers and sci-fi.

    Is there some story to how they came up with this?

    Drugs?

    Surprisingly, sci-fi elements have existed in fantasy RPGs since the genre was very young. Ultima, Might & Magic...

    JKKaAGp.png
«1345
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