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[Super Monday Night Combat] Blitz mode is out.

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    KorKor Known to detonate from time to time Registered User regular
    I really haven't been having matchmaking problems

    maybe I'm just lucky?

    I haven't either, but I see so many people say that it happens; so I know I have to be the exception and not the rule.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
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    beta_angelbeta_angel ColoradoRegistered User regular
    I stopped having matchmaking issues when I switched over to US-East. It sucks because my ping is not grand (usually in the low 100's) but for the most part it's ok. No real lag complaints, few to no deaths because of lag.

    UEAKCrash wrote:
    BETA IS FUCKING CREDIT TO TEAM.
    EvilBadman wrote:
    Beta_Angel is awesome. Never doubt this.
    TF2 Hatpack
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    SaraLunaSaraLuna Registered User regular
    patch notes are up
    Steam trading is upon us! You can now trade Super MNC items through Steam. Trading comes with a brand new Team Fortress 2 crossover! Achieve Agent level 5 and earn the Gunslinger's hat for the Sniper in Team Fortress 2. Achieve Agent level 10 and earn the Engineer's uniform for Combat Girl in Super MNC. Achieve Agent level 15 and earn the Solder's uniform for Megabeth in Super MNC. Achieve Agent level 20 and earn the Assassin's helmet for the Pyro in Team Fortress 2! In combination with trading we've introduced an entire line of Chickey Cantor heads that are only found via Post-Game Prizes.
    New Rules

    Added Steam Trading.
    Added the ability to change chat rooms.
    Added trading specific chat rooms.
    Greatly reworked main menu, store and locker room UI.
    Improved the UberNet login page with password recovery tools.
    Added new Annihilator console art.
    Added a time out for Training Bots so that they don't get stuck and lag the server and clients.
    Added headshot icons to replays.
    GG Stack and Chip Valvano: Reduced the amount of Kill Streak and Multikill announcements.
    Reduced the amount of Kill Streak and Multikill messages.
    Added new icons for all weapons.
    Added indicator for all 'placed' skill items, seen by allies.
    Added language filter to chat.


    Bug Fixes

    Fixed typo "+$" at the beginning of a Kill Streak message.
    Fixed tracers from sometimes being the wrong color.
    Fixed incorrect spawn time increases after the 25 minute mark.
    Fixed friends list invite window spilling off the side of the screen.


    Bundles

    New bundle: Hippies


    Products

    All Magnet: Improved how it pulls pickups. Will not pull juice or oranges if you have full juice. Will not pull armor if you have full armor. Will not pull churros if you are at full health and full skills. Will not pull bacon if you already have it. You can still walk on these pickups to pick them up normally.


    Downtown Spunky Arena

    Continued art revisions.
    Fixed a small ledge on the side buildings where players could unintentionally stand.


    Training Camp

    Fixed not allowing uniforms, taunts, weapons, endorsements, and products.
    Added more instructional VO.


    Assassin

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    Leap: Slows that shorten the distance now only use 25% of the slow rather than the previous 50%
    Smoke Bomb: Now interrupts enemy lock on skills.


    Assault

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    Fly: No longer protects you from grapples if you are 'close to the ground'.
    Grenade Launcher: Full Damage Radius: 64 -> 128
    Grenade Launcher: Damage Radius Falloff: 128 -> 256
    Grenade Launcher: Maximum Explosive Damage: 99 -> 90
    Grenade Launcher: Minimum Explosive Damage: 50 -> 45
    Charge: Removed slow from upgrade level 4.


    Captain Spark

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    New Uniform: Hot Rod
    Arc Flash: Slows that shorten the distance now only use 25% of the slow rather than the previous 50%
    Megahurtz: Range: 2048/2048/2048/2048 -> 1792/1792/1792/1792
    Megahurtz: Now interrupts enemy lock on skills.


    Combat Girl

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    New Uniform: Engineer - Received through achievement, Team Fortress 2 crossover item
    Combat Healer: Heal Money: 0.025 -> 0.0375


    Gunner

    New Uniform Head: Chickey Hat - Post-Game Prize only.


    Gunslinger

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    Knee Cap: Range: 1792/2048/2304/2560 -> 2304/2304/2304/2304


    Karl

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    Bouncing Buddies: Added explosive falloff: Full Damage Radius: 128, Fall Off Damage Radius: 256, Minimum Damage: 35
    Bouncing Buddies: Now properly team colored.


    Leo

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    Mona Laser: Damage: 70 -> 55
    Mona Laser: Explosive Damage: 60 -> 45
    Mona Laser: Full Damage Range/Fall Off Range: 2560/3072 -> 2048/3072
    Balestra: Damage: 40 -> 45
    Adoration of the AI: Cooldown: 20/14/10/7.5 -> 40/27/20/15


    Megabeth

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    New Uniform: Soldier - Received through achievement, Team Fortress 2 crossover item
    Derby Disku: Now has a very short weapon firing lockout, like all 'throw' skills. This keeps Megabeth from accidentally shooting the ground while she throws the Disku.


    Sniper

    New Uniform Head: Chickey Hat - Post-Game Prize only.


    Support

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    Air Strike: Fixed Airstrike sometimes, rarely, doing double damage.
    Heal/Hurt Gun: Heal Money: 0.05 -> 0.075


    Tank

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    Jet Gun: Damage: 23 -> 25
    Rail Gun: Damage: 80 -> 85
    Rail Gun: Reload: 2 -> 1.5
    Rail Gun: Fire Interval: 1 -> 0.9
    Rail Gun: Full Range: 2560 -> 2048
    Tank Charge: Removed slow effect from upgrade level 4.
    Product Grenade: Now interrupts enemy lock on skills.


    Veteran

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    Freight Train: Non-Grapple Push Impulse: 75000/75000/75000/100000 -> 50000/50000/50000/50000
    Freight Train: Removed slow effect from upgrade level 4
    Freight Train: Fixed Non-Grapple Freight Train doing more damage than intended: Damage: 100/200/250/300 -> 50/100/125/150


    Wascot

    New Uniform Head: Chickey Hat - Post-Game Prize only.
    Party Pooper: Now interrupts enemy lock on skills.
    Shifty Shuffle: Lifesteal Amount: 0.025/0.05/0.1/0.125 -> 0.05/0.1/0.125/0.15
    Coin Launcher: Fixed them from timing out randomly. Will now live 5 seconds after they land on the ground.
    Coin Launcher: New effect for same-team coins.

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    KorKor Known to detonate from time to time Registered User regular
    What percent clip size is needed to give Vet a 4th falcon? I would think 25%

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
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    SaraLunaSaraLuna Registered User regular
    based on the way 4->5 is rounded, I would guess ~17%

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    KorKor Known to detonate from time to time Registered User regular
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Seems like those Leo nerfs could be overly harsh. We'll see.

    Homogeneous distribution of your varieties of amuse-gueule
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    KorKor Known to detonate from time to time Registered User regular
    Mojo_Jojo wrote: »
    Seems like those Leo nerfs could be overly harsh. We'll see.

    The nerfed his Laser damage but increased still kept most of his distance intact. The fall off happens sooner but the max distance is further.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
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    SaraLunaSaraLuna Registered User regular
    since trading is in, it's time to dump duplicate prizes:
    have: Spunky Energy, Money Magnet, Critical Kill, Investing x2, Assault, Support, Twilight GL for Assault
    looking for: Massive Air, Inspire, Lime/Juicy Spunky, Can't Slow/Stun This

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Kor wrote: »
    Mojo_Jojo wrote: »
    Seems like those Leo nerfs could be overly harsh. We'll see.

    The nerfed his Laser damage but increased still kept most of his distance intact. The fall off happens sooner but the max distance is further.

    It's the Adoration of the AI nerf that concerns me.

    Then again, realistically it just means you won't be able to grab every Fuji from both lanes. You'll just have to pick one lane.

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    KorKor Known to detonate from time to time Registered User regular
    Maddoc wrote: »
    Kor wrote: »
    Mojo_Jojo wrote: »
    Seems like those Leo nerfs could be overly harsh. We'll see.

    The nerfed his Laser damage but increased still kept most of his distance intact. The fall off happens sooner but the max distance is further.

    It's the Adoration of the AI nerf that concerns me.

    Then again, realistically it just means you won't be able to grab every Fuji from both lanes. You'll just have to pick one lane.

    Yeah, I think they overshot with that one like they normally do. I suspect it'll receive about a 30% buff again in the next patch or two. As it stands the level 4 new version is the same cooldown as the level 1 old version. And of course they didn't address the issue of having no use for it at all for levels 2 and 3.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
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    Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    Who can Trade?
    Trading is not enabled until an item (any item) is purchased in the in game Store using real money. There are security reasons, and smurf account reasons for us to require a purchase to validate an account to Trade.

    If you get an item through trade you are allowed to trade that item without spending money in the store.

    If you've already bought something from the Store, Trading will be automatically enabled.

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    TheySlashThemTheySlashThem Registered User regular
    so all three commandos had skills upgraded to interrupt lock-on skills

    I'm assuming that's directly meant to address the issue of gunslinger's kneecap being too potent against them after the slowing nerf last week

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    KorKor Known to detonate from time to time Registered User regular
    so all three commandos had skills upgraded to interrupt lock-on skills

    I'm assuming that's directly meant to address the issue of gunslinger's kneecap being too potent against them after the slowing nerf last week

    Who else has a Lock on skill? Just Gunner right?

    Or does Sparks have one, too?

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
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    KarozKaroz Registered User regular
    GS, Sparks, Wascot, and Gunner. I'm guessing it doesn't count friendly lock ons like Cheston's Roar or CG's fortify.

    duplicates: assault, massive air, hot hands, death wave, critical kill, awesome spunky
    looking for: inspire, generous kill, can't slow this, bot buster, critically late

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    SaraLunaSaraLuna Registered User regular
    edited May 2012
    Ekanaut wrote:
    [why aren't pros tradeable yet?]
    Pros are a special case and can break certain functionality with Custom Classes, uniforms, weapons, etc, if your only Pro was traded away. When we enable it it will only for duplicate Pros, not for any single Pros that you own.
    well there's a big fuck you to anyone who bought a pro they didn't like or just wanted to get out of the game.
    now I'm really glad I didn't buy that bundle a couple weeks ago.

    SaraLuna on
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    KorKor Known to detonate from time to time Registered User regular
    Ekanaut wrote:
    [why aren't pros tradeable yet?]
    Pros are a special case and can break certain functionality with Custom Classes, uniforms, weapons, etc, if your only Pro was traded away. When we enable it it will only for duplicate Pros, not for any single Pros that you own.
    well there's a big fuck you to anyone who bought a pro they didn't like or just wanted to get out of the game.
    now I'm really glad I didn't buy that bundle a couple weeks ago.

    Is it a common thing that people buy something they don't like? Does that happen?

    Do they also go to the supermarket and find some onions, only to take them home and give them dirty looks on the counter until they throw them away 2 weeks later?

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
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    SaraLunaSaraLuna Registered User regular
    there's a difference between a consumable item, and an infinitely reusable item that is expected to hold its value and be trade/salable later.

    it's like if someone was getting out of playing magic, and some suit from wotc showed up at the hobby shop saying "hey, I see you're trying to sell some birds of paradise there. you can sell the extra 2, but you have to keep a playset of 4 forever because" *groin kick*

    pros were presented as something that would have value once trading went in, they actually don't.

  • Options
    KorKor Known to detonate from time to time Registered User regular
    there's a difference between a consumable item, and an infinitely reusable item that is expected to hold its value and be trade/salable later.

    it's like if someone was getting out of playing magic, and some suit from wotc showed up at the hobby shop saying "hey, I see you're trying to sell some birds of paradise there. you can sell the extra 2, but you have to keep a playset of 4 forever because" *groin kick*

    pros were presented as something that would have value once trading went in, they actually don't.

    Where was that presented? Because I've only ever seen people mention how Pros probably wont be trade-able at all compared to everything else.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
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    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited May 2012
    Evil Badman's Trading Emporium:

    Weapons
    Veteran - Sunburst (SOLID GOLD) Hot Seat [Dunno what I want for this. It's a duplicate.]

    Skins
    Veteran - Luchadeer + Giant Bomb taunt CODES x2 [Wanting PAX Skins Vet or Support, but will entertain other offers].

    Products
    I'm offering these freely to the community, particularly new players.
    At 'Em Bomb
    Can't Slow This
    Crackshot x2
    Critical Armor
    Critical Kill x2
    Deathwave
    Death Dodger x3
    Generous Kill
    Hot Hands x3
    Inspire x2
    Money Magnet
    Massive Air

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
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    Ratsult2Ratsult2 Registered User regular
    PAX/Destructoid/GiantBomb/old TF2 pack stuff isn't trade-able... neither is the weapon skin I won last week, but that might be because it was a prize.... also, you can't trade endorsements.

    So.... you can only trade products right now?

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    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    Well, that's slightly silly then.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
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    TheGerbilTheGerbil Registered User regular
    I gonna have to go through my list when I get home, but I have so many extra products for trade.

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    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    @palbo_price Spunky Energy for 2 of the following: Massive Air, Inspire, Can't Slow This?

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
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    TheGerbilTheGerbil Registered User regular
    edited May 2012
    TF2 Hats added
    250px-FlamingoKid.png Is given for reaching agent level 5 in SMNC
    250px-Triclops.png Is given for reaching agent level 20.
    You will have to play at least 1 match after this patch (if you are over those agent levels) to recieve these hats.

    TheGerbil on
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    TheySlashThemTheySlashThem Registered User regular
    http://www.youtube.com/watch?v=cOumEnvdpnU

    @Ratsult2 have you ever bought anything in smnc?

    I'm pretty sure they have the same security restriction that tf2 has where you can't access trading unless you've bought something with money at least once

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    StericaSterica Yes Registered User, Moderator mod
    Play a game to unlock the shit.

    They have a Tank that goes 24-0

    We have a Spark that goes 0-16.

    And this patch did nothing for matchmaking.

    Bye, Uber.

    YL9WnCY.png
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    KorKor Known to detonate from time to time Registered User regular
    Rorus Raz wrote: »
    Play a game to unlock the shit.

    They have a Tank that goes 24-0

    We have a Spark that goes 0-16.

    And this patch did nothing for matchmaking.

    Bye, Uber.

    They've said before that the matchmaking system has nothing to do with the patch process. Matchmaking is tweaked all the time behind the scenes server side. Though somehow I doubt this matters as you've already made up your mind.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
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    ShabootyShabooty Registered User regular
    well then the server tweaks did nothing for matchmaking

    it's so awful

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    Ratsult2Ratsult2 Registered User regular
    Yea, I've spent real $ on SMNC stuff. I'm sure they are just testing the trade system right now and have it limited to products.

    Also, I really don't know what people expect out of the matchmaking system. You can only do so much with personal skill, most of the game is how you work with your team. Even if you get 10 people that are at the exact same skill level, the side that loses is going to have horrible stats.

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    StericaSterica Yes Registered User, Moderator mod
    edited May 2012
    That's wholly untrue. You do not win or lose based on K : D ratio. I won a game and top-scored with a score of 3-3. Yes, the other team will have worse scores by the nature of the things, but it doesn't mean that the losing team will have two 0-10+ players with shitty botscore (my last game!)

    When they fix matchmaking is irrelevant. Be it patches or constant tweaking, I can see the results for myself. And it's absolute shit.

    Sterica on
    YL9WnCY.png
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    SaraLunaSaraLuna Registered User regular
    edited May 2012
    for those who didn't watch the livestream earlier:
    the only interesting bit of info was that the chickey helmets only drop as frequently as any other uniform piece. so they should actually be kinda rare.

    at one point they did show some cool uniform concept arts. spacesuits for megs and karl and a couple others.
    edit: 30 seconds in - http://www.twitch.tv/uberchannel/b/317786070

    SaraLuna on
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    I needed anime to post.I needed anime to post. boom Registered User regular
    i started playing this

    what is the purpose of juice and when should i use it

    liEt3nH.png
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    SaraLunaSaraLuna Registered User regular
    juice greatly increases your health regen and gives you guaranteed crits for 10 seconds. (equipping certain products add other effects as well)
    if you use it while being grappled, it breaks the grapple, but you only get a couple seconds of the boost.
    generally you want to use it to burn down something big quickly. 'something big' can be a turret, a jackbot or a large clump of enemy bots/pros. keep in mind that the crits greatly increase the effective range of most weapons.

    if you're about to die, use it. you don't keep it after death and the regen and/or dps boost might save you.

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    TheySlashThemTheySlashThem Registered User regular
    I played the single match to unlock the achievements

    and found the chickey hat for the support

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    TheGerbilTheGerbil Registered User regular
    I played the single match to unlock the achievements

    and found the chickey hat for the support

    Oh you, that is some ridiculous luck.

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    Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    TDOT you are a whore.
    A whore made of multiple whores.
    The Voltron of whores.

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    Alex WilderAlex Wilder Registered User regular
    I again hate all the balance changes. Why would you give kneecap a buff at lower levels. That is just silly.

    Also Leo's Mona Laser damage didn't need a nerf, nor did AoA. They just need to remove that stolen bots are given full health they gave leo a couple of patches ago or just nerf the damage of stolen Fugi's. If you nerf the Mona Laser they should increase how quick his heal charges. The problem is all matches still need either a Combat Girl or Support.

    Time is a flat circle
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    StericaSterica Yes Registered User, Moderator mod
    His heal charge is based on falloff, not damage. At least, this is what the devs claim.

    YL9WnCY.png
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    beta_angelbeta_angel ColoradoRegistered User regular
    I prefer to play Gunslinger as often as possible and I *love* that kneecap has been expanded. It's really great to throw that bitch out there and watch assassins suddenly slow to a crawl and die a horrible, horrible death.

    UEAKCrash wrote:
    BETA IS FUCKING CREDIT TO TEAM.
    EvilBadman wrote:
    Beta_Angel is awesome. Never doubt this.
    TF2 Hatpack
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