Oh god, that modular D&D idea that was being thrown around earlier sounds so perfect to me. Choose a power source, all characters of the same power source have the same special ability (i.e. ritual caster for arcane, channel divinity for divine, some kinda weapon specialization for martial?, etc), choose role to gain access to basically streamlined powers shared by all members of that role (maybe you can use feats to add some more variety and flavor to the powers?), choose secondary role, and on your way. Simple, but with the potential for a lot of permutations and leaving the flavor/background of each "class" up to the character.
Now I will probably be disappointed with 5e just because it will not be this.
Oh god, that modular D&D idea that was being thrown around earlier sounds so perfect to me. Choose a power source, all characters of the same power source have the same special ability (i.e. ritual caster for arcane, channel divinity for divine, some kinda weapon specialization for martial?, etc), choose role to gain access to basically streamlined powers shared by all members of that role (maybe you can use feats to add some more variety and flavor to the powers?), choose secondary role, and on your way. Simple, but with the potential for a lot of permutations and leaving the flavor/background of each "class" up to the character.
Now I will probably be disappointed with 5e just because it will not be this.
I don't think they'll go that route because a lot of people complained about how 4e was completely bland and flavorless in its mechanics.
Yes, that statement is true, please put your skull back together.
Oh god, that modular D&D idea that was being thrown around earlier sounds so perfect to me. Choose a power source, all characters of the same power source have the same special ability (i.e. ritual caster for arcane, channel divinity for divine, some kinda weapon specialization for martial?, etc), choose role to gain access to basically streamlined powers shared by all members of that role (maybe you can use feats to add some more variety and flavor to the powers?), choose secondary role, and on your way. Simple, but with the potential for a lot of permutations and leaving the flavor/background of each "class" up to the character.
Now I will probably be disappointed with 5e just because it will not be this.
I don't think they'll go that route because a lot of people complained about how 4e was completely bland and flavorless in its mechanics.
Yes, that statement is true, please put your skull back together.
I almost want to homebrew this system. I wish I knew fuckall about balance.
Oh god, that modular D&D idea that was being thrown around earlier sounds so perfect to me. Choose a power source, all characters of the same power source have the same special ability (i.e. ritual caster for arcane, channel divinity for divine, some kinda weapon specialization for martial?, etc), choose role to gain access to basically streamlined powers shared by all members of that role (maybe you can use feats to add some more variety and flavor to the powers?), choose secondary role, and on your way. Simple, but with the potential for a lot of permutations and leaving the flavor/background of each "class" up to the character.
Now I will probably be disappointed with 5e just because it will not be this.
I don't think they'll go that route because a lot of people complained about how 4e was completely bland and flavorless in its mechanics.
Yes, that statement is true, please put your skull back together.
I almost want to homebrew this system. I wish I knew fuckall about balance.
I can probably help. I am good at quantifying stuff generally.
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PiptheFairFrequently not in boats.Registered Userregular
The trick to balance is to look wide (all classes across one level), not deep (all levels across one class).
For instance, a 3.X wizard looks balanced if you look at the depth of the class. They start out weak, and end up strong. The idea is that you have to earn the power you get late in the game, and this is considered balanced.
If, however, you look wide, and compare the wizard to other classes at the same level, you see a glaringly huge disparity.
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This is probably a good rundown of some of Harn's stuff, though you'll have to read past the PR slant: http://www.kelestia.com/node/73
Now I will probably be disappointed with 5e just because it will not be this.
GoFund The Portland Trans Pride March, or Show It To People, or Else!
Like, down to the cover.
there will just be a 5 super imposed over the 2.
I don't think they'll go that route because a lot of people complained about how 4e was completely bland and flavorless in its mechanics.
Yes, that statement is true, please put your skull back together.
I want some...
Too bad I'm trying to quit soda.
and?
not really seeing a problem here either
And if the paint gets too thick and funky after many layers you can strip it off
Paint minis
thanks knob
i knew about painting over but stripping paint wasn't something i was aware you could do for minis
http://www.youtube.com/watch?v=NBgRVF-ww2k&
Heavy Gear is a game that I quite like, but have nobody to play with.
Battletech is one of my favorite game.
Infinity, I think, might be one of the best attempts at re-creating Necromunda I've ever seen.
Yeah, it's all but Redwall to begin with, so I don't see why players should be against that.
It gets confusing when you have to reference things too.
Warmachine is super fun.
One time I had my Thunderhead throw the Avatar of Menoth at Epic Kreoss, which won me the game.
Heavy Gear as I understand it is Votoms the game, which seems rad.
Common sense fixes those problems
I guess there are PDFs you can get that are laid out better.
But eh.
I almost want to homebrew this system. I wish I knew fuckall about balance.
GoFund The Portland Trans Pride March, or Show It To People, or Else!
Which is why most people buy the book for the fluff, and just use one of the abridged PDF versions.
I can probably help. I am good at quantifying stuff generally.
For instance, a 3.X wizard looks balanced if you look at the depth of the class. They start out weak, and end up strong. The idea is that you have to earn the power you get late in the game, and this is considered balanced.
If, however, you look wide, and compare the wizard to other classes at the same level, you see a glaringly huge disparity.
I am drooling into both buckets.