A source tells Siliconera the coliseum is about to get busy. Square Enix will add cameos from other Final Fantasy games like Gilgamesh from Final Fantasy V to fight. If you win the battle and are lucky enough to get a crystal, Gilgamesh will join Serah and Noel in the monster slot. There will also be a guest villain from Final Fantasy VI, although our source wouldn’t reveal who or what this is. Kefka? Ultros? Kaiser Dragon? Your guess is as good as mine.
Ultros or Chupon are safe bets.
I won't say it's impossible that it's Kefka, though I highly doubt it. Having an overgrown octopus would be far more fitting and probably require less work then rendering a full-fledged character.
I said Gilgamesh was the obvious choice, so I'm glad they're sticking with that. But again, there is hardly any point to nabbing all these extra party monsters when there aren't new areas or bosses to use them on.
Got the lucky coin fragment. Cleaned house at serendipity. I am immensely enjoying post-story-side questing. I still have almost a hundred fragments left and haven't even touched that quiz thing. It's like lost odyssey, but more everything.
For silver chocobo, get a bunch of portents. The potent essences and crystals are all farmed on the western side of the hunting world. If you get all potents your stats will be perfect and you just need to infuse with a lvl 1 pulse gladiator and a 24(I think) microchu. Whenever that recovery passive unlocks. I'm stupid at this game but that build makes farming coins in falcie class mega easy.
Man, with all this DLC they're doing with extra characters and whatnot, I'm kind of glad I'm not going to play 13-2 for a while. I feel like I'll get more out of it if I just wait until it's all released before playing.
I started FF9 last night and got a couple hours in (just about to go into the evil forest with Steiner and Vivi to save Garnet). Having just finished FF13, it's astonishing how the first big scene in FF9 (the play) ends up being so much more memorable than anything FF13 had. Going in I knew FF13 had flaws but I still had a lot of fun with it...but this game is making it seem so much more lacking in comparison.
It's a little funny that the writing can be pretty silly at times but it still tends to work and be kind of funny because it's text-only. I tried to imagine some scenes having voice acting and it would be so bad.
Also, a nerdy/amusing sidenote, the little "blip" sound the old FFs make when you move the white-pointy-hand cursor through a menu makes my inner child giddy. Having not played a FF in years, it makes me so nostalgic.
And now you know why most people claim 9 was good. :P
Heh, well, I already knew it was good...I put about 30 hours into it about 10 years ago and someone stole my PS2 with the memory cards. I never thought I would play through it again but apparently I've forgotten enough by this point
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
edited February 2012
Start of episode 5, shit just got real.
I mean, story wise, this game has been plodding along for hours and then BAM things are suddenly happening.
Am I nearing the end?
E; Boss at the start of Episode 5
HAH fuck you guy! All that trouble you gave me in Oerba 200AF, yeah fuck you.
I might be overlevelled or maybe that fight's meant to be easy, but either way I just spanked Caius. Feels good.
Dark Raven X on
Oh brilliant
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silence1186Character shields down!As a wingmanRegistered Userregular
edited February 2012
Sazh get. Now how to build him, I suppose?
Blah, that was a short DLC. Nothing left to do in this game at all. I wonder what that last shaded out section of the historia crux will end up being?
Is it kosher to discuss FFT romhacks in this thread? 'Cause I want to talk about 'em since I've been trying out a couple of the more popular ones recently and I know of next to nobody who's interested in them.
- The Four Horsemen of the Apocalypse (2017, colorized)
Man, with all this DLC they're doing with extra characters and whatnot, I'm kind of glad I'm not going to play 13-2 for a while. I feel like I'll get more out of it if I just wait until it's all released before playing.
I started FF9 last night and got a couple hours in (just about to go into the evil forest with Steiner and Vivi to save Garnet). Having just finished FF13, it's astonishing how the first big scene in FF9 (the play) ends up being so much more memorable than anything FF13 had. Going in I knew FF13 had flaws but I still had a lot of fun with it...but this game is making it seem so much more lacking in comparison.
It's a little funny that the writing can be pretty silly at times but it still tends to work and be kind of funny because it's text-only. I tried to imagine some scenes having voice acting and it would be so bad.
Also, a nerdy/amusing sidenote, the little "blip" sound the old FFs make when you move the white-pointy-hand cursor through a menu makes my inner child giddy. Having not played a FF in years, it makes me so nostalgic.
IX also has, by far, the best writing in the series. There's a billion great lines, even from NPCs.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Ultros and Chupon would be amazing. I'm sold, Squeenix.
(I'm a lot more receptive to XIII-2 DLC since I got the game for free, mind.)
I'm thinking that they should have one DLC battle that just shows up as "???". You go into the pre-battle cutscene wondering who you're going to face...
...and then One Winged Angel starts playing and you think back to the exact same situation in the first Kingdom Hearts game.
Yep, you're screwed.
Only trouble with that is how overpowered Heartless Angel would be, since in all likelyhood it wouldn't be blockable by SEN/SEN/SEN. I guess with some warning they could make it so you're able to switch to any paradigm with enough MED to survive the aftermath.
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
I'm thinking that they should have one DLC battle that just shows up as "???". You go into the pre-battle cutscene wondering who you're going to face...
...and then One Winged Angel starts playing and you think back to the exact same situation in the first Kingdom Hearts game.
Yep, you're screwed.
Only trouble with that is how overpowered Heartless Angel would be, since in all likelyhood it wouldn't be blockable by SEN/SEN/SEN. I guess with some warning they could make it so you're able to switch to any paradigm with enough MED to survive the aftermath.
God, all my money for that.
And yeah, the way to survive Fallen One or whatever it's called these days would be just to switch to MED/MED/MED and let yourself get nailed to single digits and heal immediately. Possibly with potions.
Well, the giant metal cactuars do 10,000 needles, which will do 10,000 and kill you flat, but if you're in SEN it only does half or so. A Fallen One attack could possibly do the same thing, unless they specifically program it not to.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
FF13: Ok, powershifting is pretty great. Not sold on the Crystarium thing yet; I keep hording my points and refusing to spend them in jobs that I don't foresee that character using as often.
A source tells Siliconera the coliseum is about to get busy. Square Enix will add cameos from other Final Fantasy games like Gilgamesh from Final Fantasy V to fight. If you win the battle and are lucky enough to get a crystal, Gilgamesh will join Serah and Noel in the monster slot. There will also be a guest villain from Final Fantasy VI, although our source wouldn’t reveal who or what this is. Kefka? Ultros? Kaiser Dragon? Your guess is as good as mine.
Ultros or Chupon are safe bets.
Throwing my hat on Ultros.
Hoping for the Phantom Train. For its Feral Link, it can suplex enemies. Just because.
I'd be fine paying for DLC for all these various characters and games and whatnot if there was some kind of actual final colosseum bracket that had just insane boss battles that are so stupidly hard we need to be maxed with everything and have 3 perfectly groomed dlc characters (or monsters) to even have a chance of beating (and which in turn rewarded new areas, loots, something, anything of value to a player). I mean, I still love the game, but why am I spending 30 bucks over 6 months to beat Raspatil in 26 seconds as opposed to 57?
FF13: Ok, powershifting is pretty great. Not sold on the Crystarium thing yet; I keep hording my points and refusing to spend them in jobs that I don't foresee that character using as often.
Each chapter limits you on how far you can go through the crystarium. If you don't skip any battles, you will pretty much max out your crystarium to as far as you can go at each chapter.
On top of that, each new level of the crystarium requires a a SIGNIFICANTLY larger amount of CP to proceed, so you might as well pump up those low CP bonuses in each character's 3 starting classes.
Also remember that stat bonuses (+strength, +magic, etc.) are permanent bonuses that are not specific to each role, so even if you're leveling a role you don't use often, you're still strengthening the character quite a bit.
I don't know why I come in this thread anymore... Always for hope of news regarding vs 13, instead it's just talk of 13-2, a game that I can't seem to generate any personal interest in.
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FF13: Ok, powershifting is pretty great. Not sold on the Crystarium thing yet; I keep hording my points and refusing to spend them in jobs that I don't foresee that character using as often.
Each chapter limits you on how far you can go through the crystarium. If you don't skip any battles, you will pretty much max out your crystarium to as far as you can go at each chapter.
On top of that, each new level of the crystarium requires a a SIGNIFICANTLY larger amount of CP to proceed, so you might as well pump up those low CP bonuses in each character's 3 starting classes.
Also remember that stat bonuses (+strength, +magic, etc.) are permanent bonuses that are not specific to each role, so even if you're leveling a role you don't use often, you're still strengthening the character quite a bit.
I should say though, there's no real reason to put CP into a characters non-main trees until post-game. Their costs are exponentially higher per level than their base 3 classes and you won't be getting enough CP frequently to level them (without gimping your main classes anyway) till post game with the golden egg.
When someone says "you get enough CP if you're fighting every battle to max your classes each chapter" they're referring to just the main ones.
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
edited March 2012
I hate Academia 500AF. No amount of guiding or explanation will make the Chaos Block thing not entirely fucking stupid.
EDIT; also Houn, some characters have a generally accepted prime role they are uniquely best at; Sazh is by far the best Synergist, Snow the best Sentinel. Beyond that it's less clear cut, but personally;
Fang - COM
Light - RAV
Snow - SEN
Hope - MED
Sazh - SYN
Vanille - SAB
Vanille is arguably a better MED, and Light is arguably a better COM, but this is a pretty good general idea of their main talents, I think.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited March 2012
Basically...main jobs are the jobs people are really good at...you can tell by the abilities they get in them.
For the most part FFXIII starts people off with their "best" jobs and locks them out of the rest or gives them really high CP caps.
That being said there are some characters who are actually better at jobs they don't unlock until late game(like Hope is a really good SYN), but really that only matters pretty much after you've beat the game and it takes a lot of grinding because the CP cost of their off classes is pretty high.
13-2 is still very new (and apparently good), so of course people are going to be talking about it.
You mention Versus 13 as if we know more than you do and are just withholding information
Conspiracy!
Oh I'm not complaining about the thread or the posters at all... Just sad that vs 13 is the one final fantasy project on the horizon that I'm excited for. I'll get around to 13-2 as I really liked 13 but I have so many games in my backlog right now that it just isn't jumping out at me.
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PS2
FF X replay
PS3
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Rachet and Clank Future
MGS 4
Prince of Persia
You know the best part of Versus? Some of that old in-game footage (the one with the lead lady) isn't even in the game anymore, and is instead a CG scene. I'll give Nomura the benefit of the doubt since I like most of the projects he's been involved in, but it's still pretty funny.
For most of the game, characters only have access to a few classes each. Those are their "main" classes.
Later on, they get access to all classes, which are the "not main" ones, and which are much more expensive at lower levels and such.
This is what I was referring to as "main". The three you start out with for each character.
Post-game wise though, some characters secondary classes get abilities that are the best in class. For instance, Fang gets brave/faith-ja which no one else gets and are a lot more powerful than normal brave/faith.
But they're not worth investing in before post-game.
You don't actually start out with three for each character. When they are first introduced, I believe Lightning has 2, Snow has 3, Vanille has 2, Sahz has 1, and Hope has 1. Not long after, they throw on some SYN/SAB roles to a few characters, though, so you can see my confusion about what defines a "main". Is it only the ones they started with, or does it include the ones I just got?
I'm thinking that they should have one DLC battle that just shows up as "???". You go into the pre-battle cutscene wondering who you're going to face...
...and then One Winged Angel starts playing and you think back to the exact same situation in the first Kingdom Hearts game.
Yep, you're screwed.
Only trouble with that is how overpowered Heartless Angel would be, since in all likelyhood it wouldn't be blockable by SEN/SEN/SEN. I guess with some warning they could make it so you're able to switch to any paradigm with enough MED to survive the aftermath.
Except every gaming site and forum poster would ruin the surprise in big, bolded letters that is stickied to the top. With a neon glow border.
It's very hard to keep secrets in videogames a secret in this day and age.
Anyway, there's a rumor that the next FF crossover is going to be a SRPG for the Vita. Grains of salt here, but I have been expressing how much I would like the next Dissidia-style game to be an RPG, so this would fit perfectly.
I just hope they don't stick with that Thetrhythm style. Having several tiles of those ._. faces would be nightmare inducing.
I don't recall when the last 3 of each class is unlocked. I thought there was a period of the game where everyone had 3 for a very long time. EDIT: I know that's not terribly helpful. If nothing else the sheer difference in CP cost for the nodes should let you know.
Anything you get for most of the game you can max out. Most chapters, you should end with spare points after you've already bought everything you can for each character, really.
It's only later, when it really opens up everyone to everything, that you need to pick and choose, and even then it's only really post-game stuff you have to worry about.
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I won't say it's impossible that it's Kefka, though I highly doubt it. Having an overgrown octopus would be far more fitting and probably require less work then rendering a full-fledged character.
I said Gilgamesh was the obvious choice, so I'm glad they're sticking with that. But again, there is hardly any point to nabbing all these extra party monsters when there aren't new areas or bosses to use them on.
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For silver chocobo, get a bunch of portents. The potent essences and crystals are all farmed on the western side of the hunting world. If you get all potents your stats will be perfect and you just need to infuse with a lvl 1 pulse gladiator and a 24(I think) microchu. Whenever that recovery passive unlocks. I'm stupid at this game but that build makes farming coins in falcie class mega easy.
Boobees!
Tried with on fire but seemed to lose more then.
3DS: 1607-3034-6970
I started FF9 last night and got a couple hours in (just about to go into the evil forest with Steiner and Vivi to save Garnet). Having just finished FF13, it's astonishing how the first big scene in FF9 (the play) ends up being so much more memorable than anything FF13 had. Going in I knew FF13 had flaws but I still had a lot of fun with it...but this game is making it seem so much more lacking in comparison.
It's a little funny that the writing can be pretty silly at times but it still tends to work and be kind of funny because it's text-only. I tried to imagine some scenes having voice acting and it would be so bad.
Also, a nerdy/amusing sidenote, the little "blip" sound the old FFs make when you move the white-pointy-hand cursor through a menu makes my inner child giddy. Having not played a FF in years, it makes me so nostalgic.
3DS: 1607-3034-6970
Heh, well, I already knew it was good...I put about 30 hours into it about 10 years ago and someone stole my PS2 with the memory cards. I never thought I would play through it again but apparently I've forgotten enough by this point
I mean, story wise, this game has been plodding along for hours and then BAM things are suddenly happening.
Am I nearing the end?
E; Boss at the start of Episode 5
I might be overlevelled or maybe that fight's meant to be easy, but either way I just spanked Caius. Feels good.
Blah, that was a short DLC. Nothing left to do in this game at all. I wonder what that last shaded out section of the historia crux will end up being?
- The Four Horsemen of the Apocalypse (2017, colorized)
Oh, don't worry, I'm sure we haven't even seen the tip of the iceberg as far as DLC goes.
However most of that will be Colosseum battles.
Though...I won't lie. The thought of some classic FF characters/enemies/bosses/villains that I can catch is pretty appealing to me.
I never enjoyed the Pokemon games, but I think now, now I get it.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
IX also has, by far, the best writing in the series. There's a billion great lines, even from NPCs.
(I'm a lot more receptive to XIII-2 DLC since I got the game for free, mind.)
...and then One Winged Angel starts playing and you think back to the exact same situation in the first Kingdom Hearts game.
Yep, you're screwed.
Only trouble with that is how overpowered Heartless Angel would be, since in all likelyhood it wouldn't be blockable by SEN/SEN/SEN. I guess with some warning they could make it so you're able to switch to any paradigm with enough MED to survive the aftermath.
God, all my money for that.
And yeah, the way to survive Fallen One or whatever it's called these days would be just to switch to MED/MED/MED and let yourself get nailed to single digits and heal immediately. Possibly with potions.
Hoping for the Phantom Train. For its Feral Link, it can suplex enemies. Just because.
I think if you plug it in with the charging cable it will stay on, or you could change the auto-turn off in the (PS3) system menu.
Each chapter limits you on how far you can go through the crystarium. If you don't skip any battles, you will pretty much max out your crystarium to as far as you can go at each chapter.
On top of that, each new level of the crystarium requires a a SIGNIFICANTLY larger amount of CP to proceed, so you might as well pump up those low CP bonuses in each character's 3 starting classes.
Also remember that stat bonuses (+strength, +magic, etc.) are permanent bonuses that are not specific to each role, so even if you're leveling a role you don't use often, you're still strengthening the character quite a bit.
PS2
FF X replay
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God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
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Bayonetta
Fable 3
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You mention Versus 13 as if we know more than you do and are just withholding information
I should say though, there's no real reason to put CP into a characters non-main trees until post-game. Their costs are exponentially higher per level than their base 3 classes and you won't be getting enough CP frequently to level them (without gimping your main classes anyway) till post game with the golden egg.
When someone says "you get enough CP if you're fighting every battle to max your classes each chapter" they're referring to just the main ones.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
EDIT; also Houn, some characters have a generally accepted prime role they are uniquely best at; Sazh is by far the best Synergist, Snow the best Sentinel. Beyond that it's less clear cut, but personally;
Fang - COM
Light - RAV
Snow - SEN
Hope - MED
Sazh - SYN
Vanille - SAB
Vanille is arguably a better MED, and Light is arguably a better COM, but this is a pretty good general idea of their main talents, I think.
For most of the game, characters only have access to a few classes each. Those are their "main" classes.
Later on, they get access to all classes, which are the "not main" ones, and which are much more expensive at lower levels and such.
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For the most part FFXIII starts people off with their "best" jobs and locks them out of the rest or gives them really high CP caps.
That being said there are some characters who are actually better at jobs they don't unlock until late game(like Hope is a really good SYN), but really that only matters pretty much after you've beat the game and it takes a lot of grinding because the CP cost of their off classes is pretty high.
Oh I'm not complaining about the thread or the posters at all... Just sad that vs 13 is the one final fantasy project on the horizon that I'm excited for. I'll get around to 13-2 as I really liked 13 but I have so many games in my backlog right now that it just isn't jumping out at me.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
This makes the most immediate and easy sense. Thank you!
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This is what I was referring to as "main". The three you start out with for each character.
Post-game wise though, some characters secondary classes get abilities that are the best in class. For instance, Fang gets brave/faith-ja which no one else gets and are a lot more powerful than normal brave/faith.
But they're not worth investing in before post-game.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Except every gaming site and forum poster would ruin the surprise in big, bolded letters that is stickied to the top. With a neon glow border.
It's very hard to keep secrets in videogames a secret in this day and age.
Anyway, there's a rumor that the next FF crossover is going to be a SRPG for the Vita. Grains of salt here, but I have been expressing how much I would like the next Dissidia-style game to be an RPG, so this would fit perfectly.
I just hope they don't stick with that Thetrhythm style. Having several tiles of those ._. faces would be nightmare inducing.
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Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It's only later, when it really opens up everyone to everything, that you need to pick and choose, and even then it's only really post-game stuff you have to worry about.
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