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[Chaos] CitOW Game 70 - In doldari's 2ed Old World, who will be able to destroy it?

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    peskypesky Registered User regular
    Leper into Kislev.

    2/6PP

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    stever777stever777 AFK most Saturdays Registered User regular
    Yeah, wha'd you guys do to my Horror in The Empire?

    Acolyte in The Empire

    5/6 PP

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    doldaridoldari Registered User regular
    Round 3-3. Summon Phases

    game70state49.png

    - Old World Card Effects
    The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia.
    Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
    Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power

    - Chaos Card Effects
    Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    The Empire : Glean (This region is considered adjacent to all other regions)
    Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
    The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
    The Badlands : Strength in Numbers (The defense value of your figures is increased by one)

    @jdarksun active.

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    doldaridoldari Registered User regular
    edited April 2012
    Round 3-3. Summon Phases

    game70state51.png

    - Old World Card Effects
    The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia.
    Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
    Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power

    - Chaos Card Effects
    Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    The Empire : Glean (This region is considered adjacent to all other regions)
    Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
    The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
    The Badlands : Strength in Numbers (The defense value of your figures is increased by one)

    Slaanesh rest.
    @BobCesca active.

    doldari on
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    BobCescaBobCesca Is a girl Birmingham, UKRegistered User regular
    2 Clan Rats to Bretonnia

    1/6 PP

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    SeGaTaiSeGaTai Registered User regular
    bloodthirster to bretonnia and rest

    PSN SeGaTai
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    peskypesky Registered User regular
    Leper to Kislev.

    1/6PP

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    doldaridoldari Registered User regular
    @stever777 active.

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    stever777stever777 AFK most Saturdays Registered User regular
    Acolyte in The Empire

    4/6 PP

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    doldaridoldari Registered User regular
    Round 3-3. Summon Phases

    game70state52.png

    - Old World Card Effects
    The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia.
    Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
    Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power

    - Chaos Card Effects
    Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    The Empire : Glean (This region is considered adjacent to all other regions)
    Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
    The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
    The Badlands : Strength in Numbers (The defense value of your figures is increased by one)

    Khorne and Slaanesh rest.
    @BobCesca active.

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    BobCescaBobCesca Is a girl Birmingham, UKRegistered User regular
    Summon Clan Rat to The Empire

    0/6 PP

    and rest.

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    peskypesky Registered User regular
    edited April 2012
    Leper to Norsca and rest.

    0/6 PP


    Finish it up TZ @stever777.

    pesky on
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    stever777stever777 AFK most Saturdays Registered User regular
    2 Acolytes from Bretonnia to The Empire.
    Horror in The Empire.
    (Sounds like a good movie!)

    Done

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    doldaridoldari Registered User regular
    Round 3-4. Battle Phases

    game70state53.png

    - Old World Card Effects
    The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia.
    Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
    Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power

    - Chaos Card Effects
    Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    The Empire : Glean (This region is considered adjacent to all other regions)
    Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
    The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
    The Badlands : Strength in Numbers (The defense value of your figures is increased by one)

    Battle Dice
    Troll Country : 1 Dice
    Kislev : 2 Dice
    The Empire : 2 Dice, 1 Dice, 1 Dice
    Bretonnia : 6 Dice, 2 Dice
    Tilea : 2 Dice
    The Border Princes : 2 Dice, 1 Dice
    The Badlands : 2 Dice

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    peskypesky Registered User regular
    edited April 2012
    1 hit for a dead peasant cum hero in TC.

    pesky on
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    SeGaTaiSeGaTai Registered User regular
    Ouch-3 hits in Kislev-kill 3 lepers, sorry had to do it :twisted:

    PSN SeGaTai
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    doldaridoldari Registered User regular
    edited April 2012
    Round 3-4. Battle Phases

    game70state54.png

    - Old World Card Effects
    The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia.
    Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
    Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power

    - Chaos Card Effects
    Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    The Empire : Glean (This region is considered adjacent to all other regions)
    Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
    The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
    The Badlands : Strength in Numbers (The defense value of your figures is increased by one)

    Battle Dice
    Troll Country : 1 Dice
    Kislev : 2 Dice, +6VP DAC
    The Empire : 2 Dice, 1 Dice, 1 Dice
    Bretonnia : 6 Dice, 2 Dice
    Tilea : 2 Dice
    The Border Princes : 2 Dice, 1 Dice
    The Badlands : 2 Dice

    doldari on
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    stever777stever777 AFK most Saturdays Registered User regular
    The Empire - 2 hits
    Kill the Daemonette

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    BobCescaBobCesca Is a girl Birmingham, UKRegistered User regular
    The Empire - 2 hits

    Kill a Bloodthingy and an Acolyte

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    SeGaTaiSeGaTai Registered User regular
    edited April 2012
    He still ticks in Estalia, and there's still the chance I only take 2 DAC.

    4 hits in Bretonnia: Kill two rats, a plaguebearer, and a peasant

    SeGaTai on
    PSN SeGaTai
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    peskypesky Registered User regular
    edited April 2012
    1 hit killing a bloodsworn.

    ugh. Thats dice for u.

    pesky on
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    SeGaTaiSeGaTai Registered User regular
    1 hit in Tilea-forced to kill the peasant

    3 hits in the Border Princes(this upgrade breaks the game wide open, I'm so sorry). Kill 2 rats and a peasant

    PSN SeGaTai
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    SeGaTaiSeGaTai Registered User regular
    6+6+4 so 16 pts that could have been 18 if I didn't hope you miss against my bloodletter in Border Princes

    PSN SeGaTai
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    SeGaTaiSeGaTai Registered User regular
    For awhile all the games were nerfing the bloodletter upgrade and then the last couple just left it alone. This is was first time I've actually played with it and it just seems ridiculous.

    PSN SeGaTai
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    doldaridoldari Registered User regular
    edited April 2012
    jdarksun wrote: »

    The Badlands, you don't kill a rat, because of Strength in Number.
    So you decide whether or not to kill a peasant.

    doldari on
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    SeGaTaiSeGaTai Registered User regular
    No choice. Hits have to be assigned if possible so peasant gets it

    PSN SeGaTai
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    doldaridoldari Registered User regular
    edited April 2012
    Round 3-5. Corruption Phases

    game70state56.png

    - Old World Card Effects
    The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia.
    Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
    Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power

    - Chaos Card Effects
    Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
    The Empire : Glean (This region is considered adjacent to all other regions)
    Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
    The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
    The Badlands : Strength in Numbers (The defense value of your figures is increased by one)

    Domination Step
    Troll Country : +1VP
    Bretonnia : +3VP
    Tilea : +3VP
    The Border Princes : +1VP
    The Badlands : +5VP DAC

    Corruption Step
    Norsca : +1, +1, +2 DAC, +1
    Kislev : +1
    The Empire : +2 DAC
    Estalia : +2 DAC
    Tilea : +3 DAC
    The Badlands : +2 DAC

    Check for Ruination
    Norsca 1st : +3VP, +3VP, +3VP, +3VP

    Updated VP
    27 + 3 + 3 = 33VP
    10 + 1 + 3 = 14VP
    9 + 3 = 12VP
    15 + 3 + 3 = 21VP
    5 + 6 = 11VP

    doldari on
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    doldaridoldari Registered User regular
    edited April 2012
    Round 3-6. End Phases

    game70state57.png

    1. Remove Chaos Cards from the Board.
    Warp Token Cache stored.

    2. Hero Tokens are resolved.
    Norsca : Bloodsworn, Seductresse
    Kislev : Bloodletter
    The Empire : Tzeentch choose one figure.
    Estalia : Acolyte, Acolyte
    The Badlands : Slaanesh choose one figure.

    3. Resolve Old World cards. - None

    4. Score Ruined Regions.
    Norsca : +6VP, +3VP

    5. Advance Threat Dials - Each god ticks once except Nurgle.
    17 - Score 4 VP
    15 - Score 3 VP
    16 - Place 2 Nobles
    12 - Score 3 VP

    Updated VP
    33 + 4 = 37VP
    14 + 3 = 17VP
    12 + 6 + 3 = 21VP
    21VP
    11 + 3 = 14VP

    6. Check for Game end. - The game does not end.

    Things that need to happen:
    1. stever777 to kill one your figure in The Empire.
    2. jdarksun to kill one your figure in The Badlands.
    3. jdarksun to place two noble tokens.

    doldari on
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    stever777stever777 AFK most Saturdays Registered User regular
    Horror dies in The Empire

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    doldaridoldari Registered User regular
    edited April 2012
    Round 4-1. Old World Phases

    Morrslieb Eclipsed
    In each region, remove one corruption belonging to each player, if able. - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)

    game70state61.png

    doldari on
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    doldaridoldari Registered User regular
    edited April 2012
    Round 4-2. Draw Phases

    Tzeentch may choose to discard one card before drawing to 5.

    Draw 2, 6 in hand, 11 left in deck, 7 discard
    Draw 2, 4 in hand, 13 left in deck, 7 discard
    Draw 3 or 4, 5 in hand, 7 or 8 left in deck, 11 or 12 discard
    Draw 2, 7 in hand, 13 left in deck, 4 discard
    Draw 2, 8 in hand, 13 left in deck, 3 discard

    Things that need to happen:
    1. Tzeentch has decided whether or not to discard
    2. Khorne decide on sacrifice before begining the first summoning phase.
    3. Nurgle decide on sacrifice before begining the first summoning phase.
    4. Tzeentch decide on sacrifice before begining the first summoning phase.
    5. slaanesh decide on sacrifice before begining the first summoning phase.
    6. Horned Rat decide on sacrifice before begining the first summoning phase.

    doldari on
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    peskypesky Registered User regular
    Hmmm some pieces are still alive when they should be dead :P

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    doldaridoldari Registered User regular
    pesky wrote: »
    Hmmm some pieces are still alive when they should be dead :P

    Oh~ fixed. :winky:

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    stever777stever777 AFK most Saturdays Registered User regular
    edited April 2012
    E - Man is that Bloodletter upgrade unreasonable.

    No discard

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    SeGaTaiSeGaTai Registered User regular
    No sacrifice-who needs cards when you got upgrade

    PSN SeGaTai
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    SeGaTaiSeGaTai Registered User regular
    Yea some of those would have been nice

    PSN SeGaTai
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    peskypesky Registered User regular
    leper from norsca and plaguebearer in bret.

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    stever777stever777 AFK most Saturdays Registered User regular
    Sacrifice 2 Acolytes in Norsca

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    BobCescaBobCesca Is a girl Birmingham, UKRegistered User regular
    sacrifice 2 clan rats from The Badlands

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    SeGaTaiSeGaTai Registered User regular
    Bloodletter to the Empire-going to be an exciting round for me

    PSN SeGaTai
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