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[Arkham Horror] Victory has come!

DaemonisDaemonis Registered User regular
edited May 2013 in Critical Failures
arkhamhorror_02.jpg

The year is 1926, and it is the height of the Roaring
Twenties. Flappers dance till dawn in smoke-filled
speakeasies drinking alcohol supplied by rum runners
and the mob. It’s a celebration to end all celebrations in
the aftermath of the War to end all Wars.
Yet a dark shadow grows in the city of Arkham. Alien
entities known as Ancient Ones lurk in the emptiness
beyond space and time, writhing at the gates between
worlds. These gates have begun to open and must be
closed before the Ancient Ones make our world their
ruined dominion.
Only a handful of investigators stand against the
Arkham Horror. Will they prevail?


The Rules: http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Support/Arkham_Horror_Rules_Lo-Res.pdf


Gameboard:
ahboard18.jpg

Locations proceeding clockwise:

NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station

DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square

EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station

RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store

FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge

SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Society

UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital

MISKATONIC U (YELLOW):
Library
Administration
Science Building

MERCHANT DISTRICT (GREEN)
The Unnameable
River Docks
Unvisited Isle

Other World Locations from Top to Bottom:
R'lyeh

Plateau of Leng

The Dreamlands

Great Hall of Celeano

Yuggoth

City of the Great Race

Abyss

Another Dimension

Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.

BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.

ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.

POLICE STATION:
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.

GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.

SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.

MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.

SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed

YE OLD MAGICK SHOPPE:
Magic Lessions: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.

ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.

ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.

SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.

RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.

Gamestate:
ACTIVITY:

TERROR LEVEL: 8

OPEN GATE LIMIT: 6
# of GATES OPEN: 1

OUTSKIRTS LIMIT: 2
MONSTERS IN THE OUTSKIRTS: 1

MONSTER LIMIT: 9
MONSTERS IN PLAY: 1

2 MONSTERS DRAWN FROM EACH GATE OPENING

Allies available:
None

Gate and Monster Locations:
GATES OPEN:
Independence Square - City of the Great Race (+0)

MONSTERS IN PLAY:
Unvisited Isle: Dark Young

MONSTERS IN THE OUTSKIRTS:
Elder Thing

MONSTERS IN THE SKY:

Investigators:
PsychoLarry1 as Mandy Thompson:
MandyThompson.png

Sanity: 4/5
Stamina: 6/5(6)

SPEED/SNEAK: 3/3
FIGHT/WILL: 2/3
LORE/LUCK: 2(3)/2

CURRENT LOCATION: Science Building

MONEY: $1

CLUE TOKENS: 6

INVENTORY:
Rifle, .45 Automatic, Enchanted Knife, Enchanted Knife, Enchanted Blade

SPELLS:
Dread Curse of Azathoth

SKILL:
Lore, Bravery

SPECIAL:
Silver Twilight Lodge Membership, BLESSED

ALLIES:
Sir William Brinton

MONSTER TROPHIES:
Maniac(1)

GATE TROPHIES:
The Abyss, The Dreamland


Chrysis as Dexter Drake:
DexterDrake.png

Sanity: 1/5
Stamina: 4/5

SPEED/SNEAK: 4/2
FIGHT/WILL: 1(3)/3
LORE/LUCK: 5(6)/0

CURRENT LOCATION: Merchant District

MONEY: $4

CLUE TOKENS: 4

INVENTORY:
.18 Derringer, Healing Stone

SPELLS:
Shrivelling, Find Gate, Voice of Ra, Enchant Weapon, Dread Curse of Azathoth

SKILL:
Fight, Marksman

SPECIAL:

ALLIES:
Thomas F. Malone

MONSTER TROPHIES:
Dimensional Shambler(1), Dhole(3)

GATE TROPHIES:


mi-go hunter as Monterey Jack:
MontereyJack.png

Sanity: 3/3
Stamina: 7/7

SPEED/SNEAK: 1(2)/[color=red3
FIGHT/WILL: 2/3(4)
LORE/LUCK: 1/5

CURRENT LOCATION: Unvisited Isle

MONEY: $9

CLUE TOKENS: 2

INVENTORY:
Bull Whip, Sword of Glory, Silver Key (2 tokens), Blue Watcher of the Pyramid

SPELLS:

SKILL:
Speed, Will, Bravery

SPECIAL:
RETAINER

ALLIES:

MONSTER TROPHIES:
Maniac(1), Byakhee(1), Cultist(1), Elder Thing(2), Ghoul(1)

GATE TROPHIES:
Yuggoth, R'lyeh


Tayrun as Michael McGlen120px-FirstPlayerMarker.png:
MichaelMcGlen.png

Sanity: 3/3
Stamina: 6/7

SPEED/SNEAK: 5/1(2)
FIGHT/WILL: 3/4(6)
LORE/LUCK: 0(1)/3(4)

CURRENT LOCATION: City of the Great Race - area 1

MONEY: $0

CLUE TOKENS: 6

INVENTORY:
Tommy Gun, Enchanted Jewelry (1 token), Enchanted Blade, .38_Revolver

SPELLS:
Mists of Releh

SKILL:
Luck, Will, Lore, Marksman

SPECIAL:
BLESSED

ALLIES:
Ryan Dean

MONSTER TROPHIES:
Ghoul(1), Ghost(1), Chthonian(3), Cultist(1)

GATE TROPHIES:


jdarksun as Harvey Walters:
HarveyWalters.png

Sanity: 4/7
Stamina: 2/3

SPEED/SNEAK: 1/4
FIGHT/WILL: 3/0
LORE/LUCK: 4(6)/3

CURRENT LOCATION: River Docks

MONEY: $11

CLUE TOKENS: 1

INVENTORY:
Shotgun, Bullwhip and Axe

SPELLS:
Mists of Releh, Wither, Shrivelling

SKILL:
Expert Occultist, Expert Occultist

SPECIAL:

ALLIES:
Professor Armitage

MONSTER TROPHIES:
Ghoul(1), Witch(1)

GATE TROPHIES:


Snowdown as Sister Mary:
SisterMary.png

Sanity: 4/7
Stamina: 1/3

SPEED/SNEAK: 2/3
FIGHT/WILL: 2(4)/2
LORE/LUCK: 4/3(4)

CURRENT LOCATION: City of the Great Race - area 2

MONEY: $6

CLUE TOKENS: 4

INVENTORY:
Cross, Holy Water, Elder Sign

SPELLS:
Heal, Enchant Weapon, Wither, Voice of Ra

SKILL:
Luck, Stealth

SPECIAL:

ALLIES:
Tom "Mountain" Murphy

MONSTER TROPHIES:

GATE TROPHIES:


Ancient One:
Yog-Sothoth.png
DOOM TRACK: 7/12
ELDER SIGNS: 5/6
GATE TROPHIES COLLECTED : 4/6

Enviroment, Rumors, and Modifiers:
ENVIROMENT:
Fight checks in Arkham are made at a -1 penalty. Lore checks in Arkham are made at a +1 bonus. Fire Vampires have their toughness increased by 1.

RUMOR:

WORSHIPPERS ABILITY: Yog-Sothoth's worshippers have powerful magical abilities. Cultists have Magical Immunity and a combat rating of -1.

Special Cards: http://www.arkhamhorrorwiki.com/Special

Common Items: http://www.arkhamhorrorwiki.com/Common_item

Unique Items: http://www.arkhamhorrorwiki.com/Unique_item

Spells: http://www.arkhamhorrorwiki.com/Spell

Skills: http://www.arkhamhorrorwiki.com/Skill

Allies: http://www.arkhamhorrorwiki.com/Ally

Monster Encylopedia: http://www.arkhamhorrorwiki.com/Monster

The Worlds Beyond: http://www.arkhamhorrorwiki.com/Gate_marker

Players:

Dice rolls will be done with invisiblecastle; you can use the algorithm "Xd6.hits(Y)" to count successes for this game. (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)
On Orokos, use Xd6tY to count successes (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)

Daemonis on
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