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[Kerbal Space Program] OLD THREAD! Periapsis too low! Abandon ship!

VedicIntentVedicIntent Registered User regular
edited May 2014 in Games and Technology
header.png

We have a multiplayer server!
Keep in mind this is passive multiplayer, which means you play alongside other people. Text chat, screenshot sharing, and the ability to trade .craft files to build each others' ships! Pretty cool.

1. Get it here
2. Unpack the contents into your Kerbal Space Program root directory. klfClient.exe should be in the same folder as KSP.exe, and "overwrite" the GameData folder to add the multiplayer mod. Nothing is actually overwritten!
3. Launch KSP like normal, and let it fully load to the main menu
4. ALT-Tab out of the main menu and start klfClient.exe
5. Connect to: taytay.myftp.org (make sure UDP port 2075 is open if you have connection issues)
6. Go back to KSP and load your save. An interface window will appear, and the multiplayer mod should be working.

Do you like outer space? Do you like rockets? How about fire? Exploring other planets? Explosions? The answers to those questions are "YES OF COURSE," and Kerbal Space Program is the game that brings all of them to you (often at the same time!).

The Game

KSP is a rocketry/orbital physics and space exploration simulator built on the Unity game engine, and is developed by Squad. The game is essentially Lego spaceships wrapped in a model train set, and you, the aspiring space explorer, are let loose to reach for the stars as you see fit. The game is currently in development, and buying now will gain you free access to future updates and expansions.

Your astronauts are Kerbals, from the planet Kerbin. Your trusty dream team is made up of the boys at the op of the page, Jebediah Kerman, Bill Kerman, and Bob Kerman (no relation), along with a willing mass of Kerbal cadets. Starting with a pile of parts, the Kerbal Space Center, and a whole crapload of flags, it's your job to get the Kerbal Space Program off the ground! With your help, they can conquer the stars.

Build!
KSPimage03.png
KSPimage04.png

Launch!

Plan your maneuvers using prograde/retrograde/radial/anti-normal maneuvers and other fancypants jargon! Chicks love a guy who can quote the Tsiolkovsky rocket equation!
KSPimage12.png

Travel to strange, new worlds!
KSPimage06.png

Land on those worlds, and maybe even survive the landing to plant your flag! It could happen.
KSPimage09.png

Until now, it's been a sandbox that spans a solar system of 8 planets and 9 moons. As of version 0.22, there's a Campaign Mode! Launch rockets, conduct experiments, and climb to the stars with SCIENCE! As you unlock newer and better parts with SCIENCE(!), you and your Kerbals will build, fly, and slam into planets with wondrous, advanced technology.

I've heard this game is hard as hell...

Okay, yeah, there's a bit of a learning curve. It's recommended you play through some of the tutorials, since having specific goals is a big help. People here in the thread are super smart, good-looking, and helpful, so ask questions and don't be afraid of looking stupid - I can't stress that enough. Everyone builds a pointy bomb/lawn dart instead of an actual rocket on their first launch, so it's not just you. Real orbital mechanics and physics (mostly) apply in KSP, so expect to learn frequently via Rapid Unplanned Disassembly(tm) of your Kerbal spacecraft.

Is the game moddable?

Holy crap, is it moddable. There's a huge community of people making customized parts, textures, and ships, not to mention entire gameplay mechanics like information displays, resource collection, topographic mapping systems, you name it. The modders for KSP are pretty unbelievable, and you can check out a lot of it on the official forums or the (http://kerbalspaceport.com/) Kerbal SpacePort.

Some examples of what modders have created:
Where do I get it?

Try the demo! Direct from KSP, or get it from Steam. You can go as far as the Mun (one of the moons around Kerbin), and it gives a great feel for the game.

KSP can be purchased through Steam, and is fully integrated with automatic updates, community stuff, and all the Steam crap/goodness.

You can also buy the game directly from the developers, which has its own standalone launcher/patcher. There's zero difference between the two, except that the Steam Version has, well, Steam. The "KSP Store" version can be converted to Steam, but the process only works one way (The Newell does not allow takesies-backsies on his devoured souls).

Show me videos that make me want to play this!

Okay!

They come out with some pretty great intro movies for each big version release:
The Jeb/Bill/Bob series were made with some extensive mods, and a heaping helping of movie magic, but they were all shot in game. When your wife/girlfriend/mother/boss asks what the hell you're doing with your free time, show them these:
(thanks to @randombattle for starting the first OP!)

VT09mOz.png
VedicIntent on
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Posts

  • Options
    VeeveeVeevee WisconsinRegistered User regular
    So uh, does anyone have a list of what can be done for scienceSCIENCE and how much it gives?

  • Options
    ElvenshaeElvenshae Registered User regular
    Fantastic OP!

  • Options
    SorensonSorenson Registered User regular
    edited October 2013
    Veevee wrote: »
    So uh, does anyone have a list of what can be done for scienceSCIENCE and how much it gives?
    If you don't mind a bit of meta-gaming, there's a .cfg file in \Squad\Resources with all the experiment variables for each type, though don't read anything past the 24th letter column as thar be spoilery text.

    EDIT: I went and did a quick and dirty despoilering of the experiments config file, it's got all the experiments and their conditions with none of the text you get for doing it. God help this board if this edit hoses up:
    Crew Report

    KerbinSrfLandedLaunchpad KerbinSrfLandedRunway KerbinSrfLandedKSC KerbinFlyingLowGrasslands KerbinFlyingLowHighlands KerbinFlyingLowMountains KerbinFlyingLowDeserts KerbinFlyingLowBadlands KerbinFlyingLowTundra KerbinFlyingLowIceCaps KerbinFlyingLowShores KeringFlyingLowWater KerbinInSpaceLow KerbinInSpace

    MunInSpace MinmusInSpace GillyInSpace MohoInSpace EveInSpace DunaInSpace IkeInSpace DresInSpace JoolInSpace LaytheInSpace VallInSpace TyloInSpace BopInSpace PolInSpace EelooInSpace

    EVA Report

    KerbinFlyingLow KerbinFlyingHigh

    MohoSrfLanded EveSrfLanded GillySrfLanded KerbinSrf SunInSpaceHigh MunSrfLanded MunFlyingLow MunFlyingHigh MinmusSrfLanded DunaSrfLanded IkeSrfLanded DresSrfLanded JoolSrfLanded LaytheSrfLanded VallSrfLanded TyloSrfLanded BopSrfLanded PolSrfLanded EeelooSrfLanded

    Mystery Goo™ Observation

    KerbinSrfLandedLaunchPad KerbinSrfLandedRunway KerbinSrfLandedDeserts KerbinSrfSplashedWater KerbinSrfSplashedShores KerbinSrfLandedShores KerbinSrfLandedKSC KerbinFlyingLow KerbinFlyingHigh KerbinInSpaceLow

    MohoInSpace EveInSpace DunaInSpace Mun InSpace BopInSpace PolInSpace EeLooInSpace EeLooInSpace

    Surface Sample

    KerbinSrfLandedGrasslands KerbinSrfLandedHighlands KerbinSrfLandedMountains KerbinSrfLandedDeserts KerbinSrfLandedTundra KerbinSrfLandedIceCaps KerbinSrfLandedShores KerbinSrfLandedBadlands KerbinSrfLandedWater KerbinSrfSplashedWater KerbinSrfSplashedShores KerbinSrfLandedLaunchPad KerbinSrfLandedRunway KerbinSrfLandedKSC

    MunSrfLanded MunSrfLandedMidlands MunSrfLandedNorthernBasin MunSrfLandedEastCrater MunSrfLandedNorthWestCrater MunSrfLandedSouthWestCrater MunSrfLandedFarsideCrater MunSrfLandedCanyons MunSrfLandedPolarCrater MunSrfLandedPoles MunSrfLandedPolarLowlands MunSrfLandedHighlands MunSrfLandedHighlandCraters MunSrfLandedMidlandCraters MunSrfLandedEastFarsideCrater MunSrfLandedTwinCraters

    MinmusSrfLanded EveSrfLanded DunaSrfLanded MohoSrfLanded GillySrfLanded IkeSrfLanded DresSrfLanded LaytheSrfLanded VallSrfLanded TyloSrfLanded BopSrfLanded PolSrfLanded EelooSrfLanded

    Materials Study

    KerbinSrfLanded KerbinSrfLandedDeserts KerbinSrfLandedIceCaps KerbinSrfLandedShores KerbinSrfLandedWater KerbinSrfLandedBadlands KerbinFlyingLow KerbinFlyingHigh KerbinInSpaceLow

    SunFlyingLow MohoSrfLanded MunSrfLanded MinmusSrfLanded InSpace EveSrfLanded EveFlyingHigh EveFlyingLow GillySrfLanded DunaSrfLanded IkeSrfLanded DresSrfLanded JoolInSpace JoolFlyingHigh JoolFlyingLow JoolSrfLanded LaytheFlyingHigh LaytheFlyingLow LaytheSrfLanded LaytheSrfSplashed VallSrfLanded TyloSrfLanded BopSrfLanded PolSrfLanded EelooSrfLanded

    Temperature Scan

    KerbinSrfLanded KerbinSrfLandedDeserts KerbinSrfLandedIceCaps KerbinSrfLandedShores KerbinSrfLandedWater KerbinSrfLandedTundra KerbinSrfLandedGrasslands KerbinSrfBadlands

    MohoSrfLanded EveSrfLanded

    Atmospheric Pressure Scan

    MohoFlyingLow MohoSrfLanded EveFlyingLow EveSrfLanded GillyFlyingLow GillySrfLanded MunFlyingLow MunSrfLanded DunaFlyingLow DunaSrfLanded IkeFlyingLow IkeSrfLanded JoolFlyingLow JoolFlyingHigh JoolSrfLanded LaytheFlyingLow LaytheSrfLanded VallFlyingLow VallSrfLanded TyloFlyingLow TyloSrfLanded BopFlyingLow BopSrfLanded PolFlyingLow PolSrfLanded EelooSrfLanded EelooFlyingLow Seismic Scan MohoSrfLanded EveSrfLanded GillySrfLanded MunSrfLanded MinmusSrfLanded DunaSrfLanded DresSrfLanded JoolSrfLanded LaytheSrfLanded VallSrfLanded TyloSrfLanded BopSrfLanded PolSrfLanded EelooSrfLanded

    Gravity Scan

    KerbinInSpace KerbinSrfLanded KerbinInSpaceGrassLands KerbinInSpaceHighlands KerbinInSpaceMountains KerbinInSpaceDeserts KerbinInSpaceBadlands KerbinInSpaceIceCaps KerbinInSpaceShores KerbinInSpaceWater KerbinSrfSplashedWater

    MohoInSpace MohoSrfLanded EveInSpace EveSrfLanded GillyInSpace GillySrfLanded MunInSpace MunSrfLanded MinmusInSpace MinmusSrfLanded DunaInSpace DunaSrfLanded DresInSpace DresSrfLanded JoolInSpace JoolSrfLanded LaytheInSpace LaytheSrfLanded LaytheSrfSplashed VallInSpace VallSrfLanded TyloInSpace TyloSrfLanded BopInSpace BopSrfLanded PolInSpace PolSrfLanded EelooInSpace EelooSrfLanded

    Atmosphere Analysis

    KerbinFlyingHigh KerbinSrfLanded KerbinSrfLandedDeserts KerbinSrfLandedIceCaps

    MohoSrf EveSrf GillySrf MunSrf MinmusSrf DunaSrf IkeSrf DresSrf JoolFlyingHigh JoolFlyingLow JoolSrfLanded LaytheSrfLanded VallSrfLanded TyloSrfLanded BopSrfLanded PolSrfLanded EelooSrfLanded

    Sorenson on
  • Options
    TheKoolEagleTheKoolEagle Registered User regular
    i landed on the mun! i've only ever done that once before so i'm pretty proud of myself, and I did it in a way that the lander survived in tact! but I am out of fuel, so jeb better set up space camp.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • Options
    Nova_CNova_C I have the need The need for speedRegistered User regular
    Everyone has the corpses of brave Kerbals left on the Mun.

    It's pretty much the first boss.

  • Options
    HyphyKezzyHyphyKezzy The Best On MarsRegistered User regular
    Fooled around with the campaign mode a bit this afternoon. Got as far as a stable orbit around and return to Kerbin but my experiments with the radial decouplers I unlocked afterwards were super unstable and, although nobody's died yet, ultimately failures that never left the atmosphere and had zero science return.

    steam_sig.png
  • Options
    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Nova_C wrote: »
    Everyone has the corpses of brave Kerbals left on the Mun.

    It's pretty much the first boss.

    Science cannot advance without heaps!

  • Options
    VedicIntentVedicIntent Registered User regular
    Sorenson wrote: »
    Veevee wrote: »
    So uh, does anyone have a list of what can be done for scienceSCIENCE and how much it gives?
    If you don't mind a bit of meta-gaming, there's a .cfg file in \Squad\Resources with all the experiment variables for each type, though don't read anything past the 24th letter column as thar be spoilery text.

    EDIT: I went and did a quick and dirty despoilering of the experiments config file, it's got all the experiments and their conditions with none of the text you get for doing it. God help this board if this edit hoses up:
    EXPERIMENT_DEFINITION
    {
    id = crewReport
    title = Crew Report
    baseValue = 5
    scienceCap = 8
    dataScale = 1

    requireAtmosphere = False
    situationMask = 63
    biomeMask = 7

    RESULTS
    {
    default

    KerbinSrfLandedLaunchpad
    KerbinSrfLandedRunway
    KerbinSrfLandedKSC
    KerbinFlyingLowGrasslands
    KerbinFlyingLowGrasslands
    KerbinFlyingLowHighlands
    KerbinFlyingLowMountains
    KerbinFlyingLowDeserts
    KerbinFlyingLowBadlands
    KerbinFlyingLowTundra
    KerbinFlyingLowIceCaps
    KerbinFlyingLowShores
    KeringFlyingLowWater
    KerbinInSpaceLow
    KerbinInSpaceLow
    KerbinInSpace
    KerbinInSpace

    MunInSpace
    MunInSpace

    MinmusInSpace
    MinmusInSpace

    GillyInSpace

    MohoInSpace

    EveInSpace

    DunaInSpace

    IkeInSpace
    IkeInSpace

    DresInSpace
    DresInSpace

    JoolInSpace
    JoolInSpace

    LaytheInSpace
    LaytheInSpace

    VallInSpace
    VallInSpace

    TyloInSpace
    TyloInSpace

    BopInSpace
    BopInSpace

    PolInSpace
    PolInSpace

    EelooInSpace
    EelooInSpace
    }
    }


    EXPERIMENT_DEFINITION
    {
    id = evaReport
    title = EVA Report
    baseValue = 8
    scienceCap = 10
    dataScale = 1

    requireAtmosphere = False
    situationMask = 63
    biomeMask = 23

    RESULTS
    {
    default

    MohoSrfLanded

    EveSrfLanded
    EveSrfLanded

    GillySrfLanded

    KerbinSrf

    SunInSpaceHigh

    KerbinFlyingLow
    KerbinFlyingHigh

    MunSrfLanded
    MunSrfLanded
    MunSrfLanded
    MunFlyingLow
    MunFlyingHigh

    MinmusSrfLanded

    DunaSrfLanded
    DunaSrfLanded

    IkeSrfLanded
    IkeSrfLanded

    DresSrfLanded

    JoolSrfLanded

    LaytheSrfLanded
    LaytheSrfLanded

    VallSrfLanded

    TyloSrfLanded

    BopSrfLanded

    PolSrfLanded

    EeelooSrfLanded
    }
    }

    EXPERIMENT_DEFINITION
    {
    id = mysteryGoo
    title = Mystery Goo™ Observation
    baseValue = 10
    scienceCap = 18
    dataScale = 1

    requireAtmosphere = False
    situationMask = 63
    biomeMask = 3

    RESULTS
    {
    default

    KerbinSrfLandedLaunchPad
    KerbinSrfLandedRunway
    KerbinSrfLandedDeserts
    KerbinSrfSplashedWater
    KerbinSrfSplashedShores
    KerbinSrfLandedShores
    KerbinSrfLandedKSC
    KerbinFlyingLow
    KerbinFlyingHigh
    KerbinInSpaceLow

    MohoInSpace

    EveInSpace
    EveInSpace

    DunaInSpace

    Mun

    InSpace

    BopInSpace

    PolInSpace

    EeLooInSpace

    EeLooInSpace

    }
    }



    EXPERIMENT_DEFINITION
    {
    id = surfaceSample
    title = Surface Sample
    baseValue = 30
    scienceCap = 40
    dataScale = 1

    requireAtmosphere = False
    situationMask = 3
    biomeMask = 3

    RESULTS
    {
    default
    default
    default

    KerbinSrfLandedGrasslands
    KerbinSrfLandedHighlands
    KerbinSrfLandedMountains
    KerbinSrfLandedDeserts
    KerbinSrfLandedTundra
    KerbinSrfLandedIceCaps
    KerbinSrfLandedShores
    KerbinSrfLandedBadlands
    KerbinSrfLandedWater
    KerbinSrfSplashedWater
    KerbinSrfSplashedShores
    KerbinSrfLandedLaunchPad
    KerbinSrfLandedRunway
    KerbinSrfLandedKSC

    MunSrfLanded
    MunSrfLandedMidlands
    MunSrfLandedMidlands
    MunSrfLandedNorthernBasin
    MunSrfLandedNorthernBasin
    MunSrfLandedEastCrater
    MunSrfLandedEastCrater
    MunSrfLandedNorthwestCrater
    MunSrfLandedNorthWestCrater
    MunSrfLandedSouthwestCrater
    MunSrfLandedSouthWestCrater
    MunSrfLandedFarsideCrater
    MunSrfLandedFarsideCrater
    MunSrfLandedCanyons
    MunSrfLandedPolarCrater
    MunSrfLandedPolarCrater
    MunSrfLandedPoles
    MunSrfLandedPolarLowlands
    MunSrfLandedHighlands
    MunSrfLandedHighlands
    MunSrfLandedHighlandCraters
    MunSrfLandedHighlandCraters
    MunSrfLandedHighlandCraters
    MunSrfLandedHighlandCraters
    MunSrfLandedMidlandCraters
    MunSrfLandedMidlandCraters
    MunSrfLandedMidlandCraters
    MunSrfLandedMidlandCraters
    MunSrfLandedMidlandCraters
    MunSrfLandedEastFarsideCrater
    MunSrfLandedEastFarsideCrater
    MunSrfLandedTwinCraters
    MunSrfLandedTwinCraters
    MunSrfLandedTwinCraters

    MinmusSrfLanded
    MinmusSrfLanded

    EveSrfLanded

    DunaSrfLanded
    DunaSrfLanded
    DunaSrfLanded

    MohoSrfLanded

    GillySrfLanded
    GillySrfLanded

    IkeSrfLanded
    IkeSrfLanded

    DresSrfLanded
    DresSrfLanded

    LaytheSrfLanded

    VallSrfLanded
    VallSrfLanded

    TyloSrfLanded
    TyloSrfLanded

    BopSrfLanded
    BopSrfLanded

    PolSrfLanded
    PolSrfLanded
    PolSrfLanded

    EelooSrfLanded
    EelooSrfLanded
    EelooSrfLanded
    }
    }

    EXPERIMENT_DEFINITION
    {
    id = mobileMaterialsLab
    title = Materials Study
    baseValue = 25
    scienceCap = 35
    dataScale = 1

    requireAtmosphere = False
    situationMask = 63
    biomeMask = 3

    RESULTS
    {
    default

    SunFlyingLow

    MohoSrfLanded
    MohoSrfLanded

    KerbinSrfLanded
    KerbinSrfLandedDeserts
    KerbinSrfLandedIceCaps
    KerbinSrfLandedShores
    KerbinSrfLandedWater
    KerbinSrfLandedWater
    KerbinSrfLandedBadlands
    KerbinFlyingLow
    KerbinFlyingHigh
    KerbinInSpaceLow

    MunSrfLanded
    MunSrfLanded

    MinmusSrfLanded

    InSpace

    EveSrfLanded
    EveSrfLanded
    EveFlyingHigh
    EveFlyingLow

    GillySrfLanded
    GillySrfLanded

    DunaSrfLanded
    DunaSrfLanded

    IkeSrfLanded
    IkeSrfLanded

    DresSrfLanded
    DresSrfLanded

    JoolInSpace
    JoolFlyingHigh
    JoolFlyingLow
    JoolSrfLanded

    LaytheFlyingHigh
    LaytheFlyingLow
    LaytheSrfLanded
    LaytheSrfSplashed

    VallSrfLanded
    VallSrfLanded

    TyloSrfLanded

    BopSrfLanded
    BopSrfLanded

    PolSrfLanded

    EelooSrfLanded

    }
    }

    EXPERIMENT_DEFINITION
    {
    id = temperatureScan
    title = Temperature Scan
    baseValue = 8
    scienceCap = 10
    dataScale = 1

    requireAtmosphere = False
    situationMask = 31
    biomeMask = 7

    RESULTS
    {
    default

    KerbinSrfLanded
    KerbinSrfLandedDeserts
    KerbinSrfLandedIceCaps
    KerbinSrfLandedShores
    KerbinSrfLandedWater
    KerbinSrfLandedTundra
    KerbinSrfLandedGrasslands
    KerbinSrfBadlands

    MohoSrfLanded

    EveSrfLanded

    }
    }

    EXPERIMENT_DEFINITION
    {
    id = barometerScan
    title = Atmospheric Pressure Scan
    baseValue = 12
    scienceCap = 14
    dataScale = 1

    requireAtmosphere = True
    situationMask = 15
    biomeMask = 3

    RESULTS
    {
    default

    MohoFlyingLow
    MohoSrfLanded

    EveFlyingLow
    EveSrfLanded

    GillyFlyingLow
    GillySrfLanded

    MunFlyingLow
    MunSrfLanded
    MunSrfLanded

    DunaFlyingLow
    DunaSrfLanded

    IkeFlyingLow
    IkeSrfLanded

    JoolFlyingLow
    JoolFlyingHigh
    JoolSrfLanded

    LaytheFlyingLow
    LaytheSrfLanded

    VallFlyingLow
    VallSrfLanded
    VallSrfLanded

    TyloFlyingLow
    TyloSrfLanded

    BopFlyingLow
    BopSrfLanded

    PolFlyingLow
    PolSrfLanded

    EelooSrfLanded
    EelooFlyingLow
    }
    }

    EXPERIMENT_DEFINITION
    {
    id = seismicScan
    title = Seismic Scan
    baseValue = 20
    scienceCap = 23
    dataScale = 2.5

    requireAtmosphere = False
    situationMask = 1
    biomeMask = 1

    RESULTS
    {
    default

    MohoSrfLanded
    MohoSrfLanded

    EveSrfLanded
    EveSrfLanded

    GillySrfLanded
    GillySrfLanded

    MunSrfLanded
    MunSrfLanded

    MinmusSrfLanded
    MinmusSrfLanded

    DunaSrfLanded
    DunaSrfLanded

    DresSrfLanded
    DresSrfLanded
    DresSrfLanded

    JoolSrfLanded
    JoolSrfLanded

    LaytheSrfLanded
    LaytheSrfLanded

    VallSrfLanded
    VallSrfLanded

    TyloSrfLanded
    TyloSrfLanded

    BopSrfLanded
    BopSrfLanded

    PolSrfLanded
    PolSrfLanded

    EelooSrfLanded
    EelooSrfLanded
    }
    }

    EXPERIMENT_DEFINITION
    {
    id = gravityScan
    title = Gravity Scan
    baseValue = 20
    scienceCap = 22
    dataScale = 3

    requireAtmosphere = False
    situationMask = 51
    biomeMask = 51

    RESULTS
    {
    default

    MohoInSpace
    MohoSrfLanded

    EveInSpace
    EveSrfLanded

    GillyInSpace
    GillySrfLanded

    KerbinInSpace
    KerbinSrfLanded
    KerbinSrfLanded
    KerbinInSpaceGrassLands
    KerbinInSpaceHighlands
    KerbinInSpaceMountains
    KerbinInSpaceDeserts
    KerbinInSpaceBadlands
    KerbinInSpaceIceCaps
    KerbinInSpaceShores
    KerbinInSpaceWater
    KerbinSrfSplashedWater

    MunInSpace
    MunSrfLanded
    MunSrfLanded

    MinmusInSpace
    MinmusSrfLanded
    MinmusSrfLanded

    DunaInSpace
    DunaSrfLanded
    DunaSrfLanded

    DresInSpace
    DresSrfLanded

    JoolInSpace
    JoolInSpace
    JoolSrfLanded

    LaytheInSpace
    LaytheSrfLanded
    LaytheSrfSplashed

    VallInSpace
    VallSrfLanded

    TyloInSpace
    TyloSrfLanded

    BopInSpace
    BopSrfLanded

    PolInSpace
    PolSrfLanded

    EelooInSpace
    EelooSrfLanded
    }
    }

    EXPERIMENT_DEFINITION
    {
    id = atmosphereAnalysis
    title = Atmosphere Analysis
    baseValue = 20
    scienceCap = 24
    dataScale = 10

    requireAtmosphere = True
    situationMask = 13
    biomeMask = 13

    RESULTS
    {
    default

    MohoSrf

    EveSrf

    GillySrf

    KerbinFlyingHigh
    KerbinSrfLanded
    KerbinSrfLandedDeserts
    KerbinSrfLandedIceCaps

    MunSrf

    MinmusSrf

    DunaSrf
    DunaSrf

    IkeSrf

    DresSrf

    JoolFlyingHigh
    JoolFlyingLow
    JoolSrfLanded

    LaytheSrfLanded
    LaytheSrfLanded

    VallSrfLanded

    TyloSrfLanded

    BopSrfLanded
    BopSrfLanded

    PolSrfLanded

    EelooSrfLanded
    }
    }

    Scholar and a gentleman right here, people.

    The only thing on my wishlist at this point is a full view of the tech tree. Science is at a premium, so I'd rather not just bumble around. Some nodes are just not worth the points.

    VT09mOz.png
  • Options
    DacDac Registered User regular
    I'm wondering how far you can get with the initial gear. A command pod, small fuel tanks, the LV thruster, and boosters, without any kind of staging equipment. I've gotten to orbit, but that's about it. I bet someone like Scott Manley could get to Minmus and back.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • Options
    VedicIntentVedicIntent Registered User regular
    I noticed I forgot to include a "Launch!" pic in the OP, but I think it'd be cool to have our own stuff in there anyway.

    Send me screenshots of you building/launching/traveling/landing/crashing and I'll choose some to put in the OP - as stock as possible, since it's supposed to be representative of the base KSP experience.

    Also, a while back someone posted that insane pic of Jeb smashed against a Rockomax 64 tank as it launched into the upper atmosphere. That thing was so goddamn Kerbal I just have to post it. Anyone have a copy/link?

    VT09mOz.png
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    AbbalahAbbalah Registered User regular
    So...why are my parachutes failing?

    I've encountered a situation where a ship the previously functioned fine suddenly can't land because when my parachutes deploy, the work until full deployment altitude and then abruptly explode, launching my ship a few thousand meters into the air again before it crashes to the ground. I thought it might be a velocity issue, but it's happened at speeds as low as 60 m/s, which is substantially slow than a number of successful landings I've had.

    Is this a known problem of some kind? Am I somehow terrible at rocket science?

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I thought things exploding inexplicably was the hallmark of proper rocket science?

    Like, that is the thing for rocket science.

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    AiouaAioua Ora Occidens Ora OptimaRegistered User regular
    Abbalah wrote: »
    So...why are my parachutes failing?

    I've encountered a situation where a ship the previously functioned fine suddenly can't land because when my parachutes deploy, the work until full deployment altitude and then abruptly explode, launching my ship a few thousand meters into the air again before it crashes to the ground. I thought it might be a velocity issue, but it's happened at speeds as low as 60 m/s, which is substantially slow than a number of successful landings I've had.

    Is this a known problem of some kind? Am I somehow terrible at rocket science?

    That sounds more like a bug than anything... what happens if you pop the chutes on the landing pad before you take off?

    Also managed to get 550+ science on my first minmus mission.

    life's a game that you're bound to lose / like using a hammer to pound in screws
    fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
    that's right we're on a fucked up cruise / God is dead but at least we have booze
    bad things happen, no one knows why / the sun burns out and everyone dies
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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    So far, the key to KING SCIENCE seems to be solar panels, batteries, and transmitting a lot of information repeatedly. Landing on the light side of Minmus and transmitting every piece of data type I could multiple times, then getting back to Kerbin netted me 600+ science in one go. Just sending an unmanned probe into solar orbit got me over 300 without even recovering the probe, just by re-transmitting a bunch of stuff.

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    firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited October 2013
    GT9vIxD.jpg

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2013
    Just got over 1000 SCIENCE with a one-way nuclear probe sent to Eve with the science package, goo package, thermometer, and barometer. Took readings from high orbit (and low orbit, but low orbit is no different) from the goo and science package, then took readings on everything on as many parts of the atmosphere as I could, then landed and took a bunch of readings for transmitting.

    On the way down through the atmosphere, I extended a solar panel thinking 60-something m/s would be okay, but imagine my heart attack when the thing flew away in a bunch of square panels.

    Not nearly as much of a heart attack as when the parachute caught and all those panels landed back on top of the probe, though. Fortunately, I had another extendable solar panel for backup and a number of stationary panels, so aside from some panel pieces stuck on top of the probe and some busted stationary panels, nothing tragic happened.

    The best part is that I used most of my 1200-something SCIENCE to buy a couple more tiers of science instruments, so we'll be going back another time!

    Ninja Snarl P on
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    electricitylikesmeelectricitylikesme Registered User regular
    edited October 2013
    Oh man, just started playing career mode. It is an awesome challenge having very limited numbers of parts.

    Naturally Jeb is now agitating that clearly it must be possible to somehow separate rocket parts from the rocket while in flight.

    EDIT: Many Kerbal engineers argued that our first rocketry attempts should use a simpler design. That the thrust capacity of the new engines wasn't yet proven...
    YEEXJqk.png

    electricitylikesme on
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    FiskebentFiskebent DenmarkRegistered User regular
    Dac wrote: »
    I'm wondering how far you can get with the initial gear. A command pod, small fuel tanks, the LV thruster, and boosters, without any kind of staging equipment. I've gotten to orbit, but that's about it. I bet someone like Scott Manley could get to Minmus and back.
    He did exactly that

    http://www.youtube.com/watch?v=ZNXTFj3ozNY

    steam_sig.png
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    SorensonSorenson Registered User regular
    edited October 2013
    Just got over 1000 SCIENCE with a one-way nuclear probe sent to Eve with the science package, goo package, thermometer, and barometer.
    'sup, science buddy: JUST got finished punting a goo+materials probe out into solar orbit with a surprise sidetrip to the mun as well and used it to unlock a buncha' good stuff, +700 science in all. Debating whether to build a new probe with all the new fixin's and plow the old one into the sun or see if I can wing another planet with him and score a few more points.

    EDIT: And now I'm bummed it's too late to suggest "Rocket Surgery" for the new thread title. Goddamn, Manley.

    EDIT: Oh wow, such cosmic irony. Turns out I was able to nudge the old one back into Kerbin orbit and from there return him to the earth from which he came. Good night, sweet probe, and flames of atmosphere sing thee to thy rest.

    Sorenson on
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    0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited October 2013
    Spent a shitload of time in KSP today. Wiped all of my parts and plugin mods, so no Mechjeb or even a delta-V calculator. Booted up career mode and the mission order was as follows:
    1) Optimistic mission to reach LKO with default parts: rocket was capable of reaching a stable ~75k orbit, but then lacked the necessary fuel to deorbit. Successfully deorbited using the RCS packs to push the rocket retrograde. Jebediah's face useful for more than plowing craters into planets.

    2) First mission to the Mun: Jebediah lands the rocket on the Munar surface, but the craft lacks the necessary delta-V to return to Kerbin. Jeb temporarily stranded in the Eastern crater of the Mun.

    3) Second mission to the Mun: Bill pilots a slightly larger rocket, but with the lack of any science return from the other rocket (out of electricity, no panels yet) the mission cannot rescue Jebediah. Rocket lands in a different crater than Jeb's. Rocket then successfully returns with roughly 450 science on board. Tricouplers researched, along with batteries, the Science Jr. and small solar panels.

    4) Third mission to the Mun: Bill pilots another updated, larger rocket. The rocket also has a secondary command module so as to bring Jebediah back. Rocket lands within 800m of Jebediah's stranded craft, picks up Jeb, conducts the same experiments as Jeb's initial landing, then returns safely to Kerbin with another 450 science and Jebediah on board.

    5) First mission to Minmus: Jebediah piloting the same rocket that Bill brought to the moon on the second mission, but with the science module on board as well. Rocket lands uneventfully on the mountains, conducts experiments, and returns to Kerbin. Roughly 500 science is retrieved. The first 2.5m parts are researched, along with a few aerodynamic pieces for stability.

    6) First probe launch: A large probe is sent out past Duna to observe Kerbol and deep space. This mission returns approximately 400 science in total.

    7) Fourth mission to the Mun: Jebediah returns to another yet unexplored crater using the same craft from the previous Minmus mission. Returns with another 500 science. Nuclear engines are researched.

    It is at this point that I began to build a rocket for travel to Duna. However, the lack of a Mainsail engine at this point hampered progress. A few attempts were made with Skippers and quad-coupled LT-30s, but it wasn't enough to move the nuclear stage into orbit with enough fuel. Therefore;
    8) Fifth mission to the Mun: Same as the fourth mission, but on yet another unexplored crater. The game remarks that this impact left radioactive material about, so Jebediah played around a bit longer than he had in previous missions. Rocket returns with another 450 or so science, and Mainsail engines are researched.

    Alterations to the previous Duna-capable designs are made, specifically with a sub-assembly'd lifter stage utilizing a central Mainsail with asparagused LT-30s hexagonally attached. This then led to the ninth (and final, for tonight) mission:
    9) First mission to Duna: Jebediah pilots a large craft equipped with nuclear engines out to Duna. Ike does its usual thing and attempts to interfere in any way possible. Causes eccentricity in the Duna aerobraking maneuver. Rocket successfully sets down in a ravine approximately 30 degrees north of the equator. Science is done, and the lander ascends from the surface. Due to a lack in presence of mind to time warp while on the surface, the lander must ascend to an orbit of 42,000,000m to allow for 100,000x time warp.

    The corrections to the plane of orbit from the Ike encounter and the extension of the parking orbit from 60k to 42,000k waste nearly 500m/s of delta-V. Unsure of whether enough remained to return to Kerbin, Jebediah nonetheless burns towards home. Fortunately, the lander had nearly 1,500m/s of delta-V left over when a deep aerobrake of 15,000m in Kerbin's atmosphere was achieved. The lander successfully enters Kerbin's atmosphere and brakes violently, coming to a rest safely and softly in Kerbin's largest ocean. The mission yields 990 science for all its tribulations.

    Very fun, to say the least. Very fulfilling. Having the R&D there to spur you along to travel to other planets is a great addition to the game. It inspired me to travel to Duna for the second time ever in my KSP career, and successfully land and ascend home from it for the first time ever.

    0Replace4Displace on
    u4OkoEI.png
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    electricitylikesmeelectricitylikesme Registered User regular
    My space program advances. The advent of the axial decoupler has led our newest breakthrough: the Multiple Independent Kerbal Re-Entry Vehicle -
    qQDvBZs.png

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    TakelTakel Registered User regular
    edited October 2013
    Well, unlocked the basics so now I have landing struts, basic staging equipment, a bigger engine for launch... Time to send a mission to Minmus and figure out how much science I can carry along with me. Those goo canisters are heavy

    Edit:
    Wait a second, there's no ladders!!! Not going to be able to plant a flag on Minmus...

    Takel on
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    electricitylikesmeelectricitylikesme Registered User regular
    edited October 2013
    Slapping together rockets with random parts is incredibly fun. My current goal is that I've decided there's a group of Kerbals who just want to go on EVERY space mission they can.

    EDIT: 5 Kerbals flew by the Mun...
    pBzTBz9.png

    electricitylikesme on
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    Commander ZoomCommander Zoom Registered User regular
    edited October 2013
    Takel wrote: »
    Well, unlocked the basics so now I have landing struts, basic staging equipment, a bigger engine for launch... Time to send a mission to Minmus and figure out how much science I can carry along with me. Those goo canisters are heavy

    Edit:
    Wait a second, there's no ladders!!! Not going to be able to plant a flag on Minmus...

    Minmus' gravity + jet packs = who needs ladders?

    Commander Zoom on
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    EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    585FE461CD87959FBBAC9796B92AC93EC61F43AA

    First craft I managed to get to the Mun. Unfortunately I had very little fuel left but it turns out that didn't matter; the damn thing tipped over and landed on its side, so Jeb's going to be roasting lots of space marshmallows until SCIENCE makes a rescue vehicle possible. (And I finally figure out how to target a specific part of the Mun to land on)

    6YAcQE8.png
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    KashaarKashaar Low OrbitRegistered User regular
    Abbalah wrote: »
    So...why are my parachutes failing?

    I've encountered a situation where a ship the previously functioned fine suddenly can't land because when my parachutes deploy, the work until full deployment altitude and then abruptly explode, launching my ship a few thousand meters into the air again before it crashes to the ground. I thought it might be a velocity issue, but it's happened at speeds as low as 60 m/s, which is substantially slow than a number of successful landings I've had.

    Is this a known problem of some kind? Am I somehow terrible at rocket science?

    It sounds to me like you're still too fast when the chutes fully deploy. When parachutes go from partly to fully deployed, they suddenly cause a LOT more drag. If your descent isn't slowed enough by the half-deployed chutes, the sudden simultaneous increase in drag will rip them right off. The solution might be more chutes, or maybe fewer.

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    CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    I had a parachute deploy without me doing anything! It happened during decent right when my reentry vehicle was on fire! Luckily it didn't burn up and I landed safely.

    capsaicin_zps254b275f.png
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    KashaarKashaar Low OrbitRegistered User regular
    Capsaicin wrote: »
    I had a parachute deploy without me doing anything! It happened during decent right when my reentry vehicle was on fire! Luckily it didn't burn up and I landed safely.

    It may have been triggered in an earlier stage, while you were still in space? 'Chutes only deploy when there's atmosphere to drag them out. Maybe you triggered it with your final decoupler, and as soon as the air was dense enough they got pulled out.

    Indie Dev Blog | Twitter | Steam
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    I'm working on a cute little video game! Here's a link for you.
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    EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    First successful landing on the Mun in career mode (I don't count the other one 'cos it toppled onto its side)
    E6005BFB20D4F42A1A135074A7F734757EE8CCB1

    Mun samples yield 120 science, om nom nom.

    6YAcQE8.png
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    CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    Kashaar wrote: »
    Capsaicin wrote: »
    I had a parachute deploy without me doing anything! It happened during decent right when my reentry vehicle was on fire! Luckily it didn't burn up and I landed safely.

    It may have been triggered in an earlier stage, while you were still in space? 'Chutes only deploy when there's atmosphere to drag them out. Maybe you triggered it with your final decoupler, and as soon as the air was dense enough they got pulled out.

    Good point! That was probably it!

    Also, I was slightly disappointed that there wasn't any science to get while in a nice orbit around Kerbin.

    capsaicin_zps254b275f.png
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    TheKoolEagleTheKoolEagle Registered User regular
    edited October 2013
    well I've learned that apparently I am not as good at rocket science as some of you, especially scott manley. I have also learned that it does not require 24 large thrusters to get into orbit and is actually probably hampering my initial setup

    the good news is I unlocked fuel lines last night so now I can get a proper asparagus staging rocket up and running

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
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    Nova_CNova_C I have the need The need for speedRegistered User regular
    edited October 2013
    I have unlocked external fuel lines!

    Time to asparagus this shit for maximum Delta V.

    EDIT: When I opened the thread, Kool's post was not there. Coincidence! I THINK SO

    Nova_C on
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    DacDac Registered User regular
    Fiskebent wrote: »
    Dac wrote: »
    I'm wondering how far you can get with the initial gear. A command pod, small fuel tanks, the LV thruster, and boosters, without any kind of staging equipment. I've gotten to orbit, but that's about it. I bet someone like Scott Manley could get to Minmus and back.
    He did exactly that

    http://www.youtube.com/watch?v=ZNXTFj3ozNY

    Ahhh! I never would've even thought of using the engine-overheat-blowing mechanic as staging!

    Steam: catseye543
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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Getting fuel lines unlocked for asparagus staging is the kerbal equivalent of inventing the stirrup in terms of revolutionizing the rocket program. Such a simple thing, yet it opens vast new realms of killing in swift and horrible ways.

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    CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    edited October 2013
    So it asparagus staging seems to be for fuel efficiency??? Say you you have 6 outer engines/tanks and 1 central. The point is that all fire at once, but since S1 feeds S2, S2 feeds S3, and S3 feeds S4, you get maximum thrust at the beginning. As alt increases and S1 runs out, you just dump the empty tanks/engines and continue with 5/7ths the thrust.

    As opposed to dropping all outer tanks/engines and going to 1/7th the thrust.

    Capsaicin on
    capsaicin_zps254b275f.png
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    Nova_CNova_C I have the need The need for speedRegistered User regular
    Essentially. You need to make sure that thrust is balanced, though.

    Anyway, it basically maximizes your delta V by dropping fewer engines at a time while making it so that whenever you go to a new stage, all engines have maximum fuel.

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    crimsoncoyotecrimsoncoyote Registered User regular
    Also it looks cool and science-y

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    TheKoolEagleTheKoolEagle Registered User regular
    all the cool kids do onion staging, because more rockets is always better.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
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    CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    all the cool kids do onion staging, because more rockets is always better.

    So it's like an ogre?

    capsaicin_zps254b275f.png
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    Al_watAl_wat Registered User regular
    Sometimes I'll do onion staging but instead of dropping a whole "layer" at once, I will drop the rockets off in pairs.

    Works better with larger rockets than smaller ones. If you did it this way with smaller ones each stage would only be a couple of seconds.

This discussion has been closed.