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[Elder Scrolls Online] Game is LIVE!
Posts
Will login tonight, probably round 6 EST. Not sure what I'll roll though.
My one gripe is seeing all of the other people running around as well, doing the same things as me. It's not kosher.
Well be prepared to gripe a lot then.
I figured as much. I guess MMOs just aren't for me.
Anyway, I made a shortened version, if people want a channel for in game. Mail @Joiry for invite (or Jirel as character name).
Will try to be on ASAP tonight.
The combat feels pretty sluggish and the A.I is hilariously bad, even for an MMO so far
I have to say, after getting used to the lag on the combat (I'm assuming/hoping that's stress-test related and won't be as obvious in the final product) I started digging the fuck out of the game. It captured a lot of what I enjoy about ES games and I spent much of the time just running around, collecting ingredients and hunting for treasure chests. Then stumbling blindly into quests and getting caught up in them, before completing them and repeating the cycle.
Elsweyr is pretty, I hope the next SP ES game is set there.
So far, so good - it really feels like an Elder Scrolls game, and I liked what I saw of the character creator, as well as the skill trees.
I really, really like the fact that you can use all crafting skills on each character. No more being forced to create alts in order to be self-sufficient.
Hopefully I'll actually get to see Tamriel tomorrow. :-)
The new crafting system is neat, I like how they've structured it. Tho it really needs a tutorial, at least for initial refinement of materials.
Ya I've been playing it all day
Fun game
Totally feels like I'm adventuring and exploring without worrying about quest hubs and floaty name/quests/etc.
The character skill/passive options are also really cool, lots of options and depth to play with.
¯\_(ツ)_/¯
It's likely they've just opened up that saved document file called "What to say about the next big MMO" and just copy and pasted text from it. I still hear "Ugh WoW Clone" is popular with the kids.
But anyway, glad to hear the experience is getting better. I got invited, but not sure I'll have time to play this weekend. But I'm already 98.328% sure I'll buy it at launch. I'm honestly just a little "beta fatigued" at this point, and would rather save time and just buy the box then go another "beta test".
I'm playing as a sorceror and I can shoot weak iceshards at people, charge up for slightly stronger iceshards or go to my hotbar for my one skill that shoots some sort of purple thing at them and costs mana
I really like how they did that part. You really do have to explore almost the entire starting island if you wanna find them all.
Seriously this game's quests have me hooked. The kill 5 rat asses are still there now and then, but they are just a sub-part of a story each NPC is trying to tell. I hope they have a thieves guild, the few stealing type missions I've already done were pretty fun.
¯\_(ツ)_/¯
Combat is ok, nothing amazing.
Writing is good, too - I'm glad they included scattered books and notes to read.
Regarding crafting - anyone know how to refine ore ? I have a pile of ingots, but can't work out how to make them into ore.
And I also like the fact that crafting has its ows skill trees. I have a feeling my character will be an expert crafter and gatherer, but an average fighter. :-)
Research I think is done by buying those "unidentified" things from the vendor.
¯\_(ツ)_/¯
Nuu, stop fucking up, login, I want to play some more.
Edit: Now the "Ignore Once" button works and it lets me in, but I can't seem to delete the character now.
Edit 2: She seems to now be deleted?
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
¯\_(ツ)_/¯
The MMO part of the game seems to be about 10 years old, no lobby system, porting to a player only ports you to a travle stone, and so on, you will spend a LOT of time not doing fun things that other games got rid of way back.
Well, they are trying for something different, not quite like current MMOs. The problem is there's enough bits and pieces that are still very themeparkish in the game, which sets up the wrong expectations. They really should have gone full sandbox imo.
Edit: After a few beta weekends, my verdict is the same as what it was going in. It's the same MMO I've played many times before, but with a slightly diff skin.
In fact, while running around I couldn't help but feel like I did during the first 20 level in Age of Conan. Damn near same art style as well. If you took lore buzzwords out of ESO and put in unnecessary aiming combo buttons, it may in fact BE AoC.
Plus the combat is good, people seem to just be button mashing and not getting it I guess.
¯\_(ツ)_/¯
Start the game... cast any spell twice... OOM... FML...
Keyword being "trying". The general consensus is, based on the initial announcement long ago, the game was going to be very standard WoW-ish. But the huge negative reaction to that caused the devs to try and add more ES single player games.
So, yeah, in a sense, the "missing" things are supposed to be missing. You are meant to run all over the place and the few wayshrines are there as a bare necessity. The problem is ZOS is trying to appease both "traditonal" MMO players and a more sandboxy crowd from the single player ES games. Well, its a bit more complex than that, but that's the main gist of it.
I was unimpressed the first weekend I played this game, but a lot of tweaks have been made since. The game I'm playing this weekend is genuinely enjoyable. I don't know what endgame tricks will hold players' subscriptions, but this is definitely a game worth playing through once if you enjoy Elder Scrolls games and MMOs.
Whether or not they can meet their development debt and budgetary obligations on a F2P financial model though is another thing entirely.
Also, it was hilarious listening to the few bits of Microsoft Sam voice dialogue still in the game for minor NPCs like the Stros M'Kai merchants.
After the starting island I was able to do the same thing I would do in an elder scrolls game... look off into the distance at what looks cool and go there to explore. Along the way finding lore, materials, enemies, NPCs with problems, etc.
In AoC it had quest hubs and thats about it.
So far I feel like I'm playing a better version of Darkfall without the FFA-pvp. I can basically go do what looks fun and gain exp/points to spend how I want to improve my dude how I want.
Indeed they aren't trying something new, just they aren't doing what the mainstream MMOs are doing.
¯\_(ツ)_/¯
Yeah, this.
I played a beta weekend late last year I think? And it was a mess. Then they released the prices and release date of a few months from then and I'm like "Wut? No...just. No." BUT now I'm playing this beta weekend and kind of having fun. Lots of tweaks were made, it's overall a pretty decent game. Combat is still not the strong point, but if you can stand other TES games this is certainly going to be something you enjoy. Being able to block/counter and it being a bit faster paced are points in its favor though.
I just wish they weren't being so greedy with the price tag. The game is enjoyable now, but any game is going to be hard to sell to me for the price they're asking. Let alone one that I wouldn't call "great".
¯\_(ツ)_/¯
And it might be just the fact that I'm dual wielding, but I find the combat rather satisfying. If the enemies reacted to hits instantly, rather than with a second's delay, I'd have no complaints. The game lets me pop out of invisibility to bludgeon the now-stunned enemies to death with two magic axes, what's not to like?