Activate Muaat.
Move Carrier (without any cargo) into Muaat.
Exhaust Lisis, Velnor, Sarween Tools and spend 3 TG for 8R total.
Build a Cruiser, 2 PDS units and 4 Fighters.
The Yssaril Tribes: Play Action Card "Advanced Reinforcements" (AC 11 --> 10), placing 2 Ground Forces on Sakulag. The Mentak Coalition: Pass turn. The Nekro Virus: Activate the Nekro Home System. (CP 3 --> 2)
Exhaust Mordai II (4R), Garbozia (2R), Zohbat (3R), +1R from Sarween Tools to build 1 Dreadnought (5R), 2 Cruisers (4R), and 1 Destroyer (1R) at Mordai II. The Embers of Muaat: Activate the Muaat Home System. (CP 3 --> 2)
Move in 1 Carrier from Velnor.
Exhaust Lisis (2R), Velnor (2R), 3 Trade Goods (TG 5 --> 2), +1R from Sarween Tools to build 1 Cruiser (2R), 2 PDS (4R), and 4 Fighters (1R) at Muaat. The Naalu Collective: Pass turn. The Xxcha Kingdom: Pass turn. The Yssaril Tribes: Use racial ability to skip turn.
The Embers of Muaat: 3 VP The Yssaril Tribes: 2 VP The Xxcha Kingdom: 1 VP The Naalu Collective: 1 VP The Nekro Virus: 1 VP The Mentak Coalition: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha
[1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro
Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives
Secret Objectives The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. The Naalu Collective: 1 Secret Objective The Nekro Virus: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Xxcha Kingdom: 1 Secret Objective
Worlds: R - Maaluuk (0R, 2I) X - Druaa (3R, 1I) X - Archon Ren (2R, 3I) X - Archon Tau (1R, 1I) X - Industrex (2R, 0I, R (x2)) X - Lodor (3R, 1I, G) R - Mallice (0R, 3I) X - Primor (2R, 1I, GF (x2))
Worlds: X - Retillion (2R, 3I) X - Shalloq (1R, 2I) X - Arinam (1R, 2I, B) X - Hercalor (1R, 0I, Y) X - Lazar (1R, 0I) R - Meer (0R, 4I) X - Sakulag (2R, 1I) X - Tiamat (1R, 2I, Y)
Worlds: X - Saudor (2R, 2I) X - Vega Major (2R, 1I) X - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
Order of Play The Naalu Collective: (0) ProductionPASSED The Xxcha Kingdom: (2) Diplomacy IIPASSED The Yssaril Tribes: (3) Assembly The Mentak Coalition: (5) Trade IIPASSED The Nekro Virus: (6) Warfare IICurrent Turn The Embers of Muaat: (7) Technology II
El SkidThe frozen white northRegistered Userregular
I'm not really seeing how this should cost me anything, really. We ARE already allies and not shooting at me literally costs you nothing. I really cant afford to not get a VP this turn, and my only alternatives require much less friendly sorts of measures.
Seeing as this is in fact....expediting a VP for me, I am willing to give you future considerations in terms of action card play or voting. What do you say?
Well the way I see it, you're currently the closest behind me in VP, and you're a neighbour with me when I sort of need to start looking at the space battle winning/space dock blockading VPs.
So it does cost me something to not try and hinder your VPs, and it may well be beneficial for me to provoke you into attacking me.
But okay, so long as you also extend the same courtesy to me when I end next turn with fleets in one of your systems (unless you move off Metacol Rex I guess?).
El SkidThe frozen white northRegistered Userregular
If you're talking about wandering past ( but not onto) Sakulag system's planets you can be my guest, I guess.
Though having Mecantol it really shoudn't be hard for you to go there and get in a space battle, if that's your aim...I was thinking more in terms of other considerations like voting/ACs
The issue with Metacol is that you're going to be parked on it at the end of this turn, so moving onto that next turn may be a bit difficult and/or just impolite, so I'd have to go around.
But I'm happy with extra consideration in AC/Voting play, and that verbal assurance of non-violence on wandering fleets, for not firing upon your fleet moving over Metacol.
El SkidThe frozen white northRegistered Userregular
edited September 2014
Yeah, Ikept forgetting too heh. I can easily pull my dudes back out of mecantol, so no worries there. Moving to Mecantol would be the fleet's turn next turn anyway, so timing shouldnt be a big issue..
Yssaril activate Mecantol Rex and move a cruiser and a destroyer in from Arinam/Meer. Pause here for declarations for PDS fire...
El Skid on
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El SkidThe frozen white northRegistered Userregular
El SkidThe frozen white northRegistered Userregular
Yssaril take their next move:
Take a transfer action, activating Arinam/Meer with a CC from CP and Home System using a CC from reserves.
Move carrier with 4 fighters and 2 GF from Retillion and dreadnaught from HS to Arinam/Meer.
Drop a GF on each planet
Build 4 fighters in HS for free using Sarween Tools.
Hold on a minute here, folks. You'll get your ACs once everyone has declared on objectives. Also, it has been noted that @discrider's action in the Muaat Home System was illegal, since both moving in the Carrier and building the Cruiser brought the number of ships there to four, which exceeds his Fleet Supply of three. He'll need to revise that order (and his next move) before we move on; I don't think this should change the board state significantly.
@MrBlarney can you point us to where we built the first Cruiser? Because I think you'll find the move was legal.
As far as I know there are only 3 ships counting towards FS in that system.
The Nekro Virus: Pass turn. The Embers of Muaat: Activate the Lisis-Velnor system. (CP 2 --> 1)
Exhaust 2 Trade Goods (TG 2 --> 0) +1R from Sarween Tools to build 1 Destroyer (1R) and 4 Fighters (2R) at Velnor. The Yssaril Tribes: Activate the Mecatol Rex system. (CP 2 --> 1)
Move in 1 Cruiser and 1 Destroyer from Arinam-Meer. The Embers of Muaat: Pass turn. The Yssaril Tribes: Activate the Arinam-Meer and Yssaril Home Systems. (CP 1 --> 0)
Move 2 Dreadnoughts, 1 Carrier, 4 Fighters, and 2 Ground Forces from Retillion.
Land 1 Ground Force on each of Arinam and Meer.
Use +2R from Sarween Tools to build 2 Fighters (1R) at Retillion and 2 Fighters (1R) at Sakulag. The Yssaril Tribes: Pass turn.
The Embers of Muaat: 3 VP The Yssaril Tribes: 2 VP The Xxcha Kingdom: 1 VP The Naalu Collective: 1 VP The Nekro Virus: 1 VP The Mentak Coalition: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha
[1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro
Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives
Secret Objectives The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. The Naalu Collective: 1 Secret Objective The Nekro Virus: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Xxcha Kingdom: 1 Secret Objective
Worlds: R - Maaluuk (0R, 2I) X - Druaa (3R, 1I) X - Archon Ren (2R, 3I) X - Archon Tau (1R, 1I) X - Industrex (2R, 0I, R (x2)) X - Lodor (3R, 1I, G) R - Mallice (0R, 3I) X - Primor (2R, 1I, GF (x2))
Worlds: X - Retillion (2R, 3I) X - Shalloq (1R, 2I) X - Arinam (1R, 2I, B) X - Hercalor (1R, 0I, Y) X - Lazar (1R, 0I) R - Meer (0R, 4I) X - Sakulag (2R, 1I) X - Tiamat (1R, 2I, Y)
The Embers claim [1 VP] I have more than one Technology advance in 3 colours.
We also claim 2 TG from the refresh ability of Sumerian (to take us to 2).
Each player draws 1 Action Card (exceptions: Yssaril, who draw 3 and Muaat, who draws 2) and 2 Command Counters for allocation. Post your allocations in the thread.
Posts
Exhausting Mordai II, Zohbat, Garbozia and using Sarween Tools to create a Dreadnaught, 2 Cruisers, and a Destroyer at Mordai II.
@discrider
Move Carrier (without any cargo) into Muaat.
Exhaust Lisis, Velnor, Sarween Tools and spend 3 TG for 8R total.
Build a Cruiser, 2 PDS units and 4 Fighters.
SA/FS/CP
1/3/2
TG/AC/PC
2/5/0
@faintpremonition
The Yssaril have conditional orders to use their racial ability to skip their turn.
Update will be up later tonight, and it will be @Kirindal's turn.
The Yssaril Tribes: Play Action Card "Advanced Reinforcements" (AC 11 --> 10), placing 2 Ground Forces on Sakulag.
The Mentak Coalition: Pass turn.
The Nekro Virus: Activate the Nekro Home System. (CP 3 --> 2)
Exhaust Mordai II (4R), Garbozia (2R), Zohbat (3R), +1R from Sarween Tools to build 1 Dreadnought (5R), 2 Cruisers (4R), and 1 Destroyer (1R) at Mordai II.
The Embers of Muaat: Activate the Muaat Home System. (CP 3 --> 2)
Move in 1 Carrier from Velnor.
Exhaust Lisis (2R), Velnor (2R), 3 Trade Goods (TG 5 --> 2), +1R from Sarween Tools to build 1 Cruiser (2R), 2 PDS (4R), and 4 Fighters (1R) at Muaat.
The Naalu Collective: Pass turn.
The Xxcha Kingdom: Pass turn.
The Yssaril Tribes: Use racial ability to skip turn.
Current Map: Round 5, Action Phase Update 4
Current Technologies
Victory Points and Objectives
The Yssaril Tribes: 2 VP
The Xxcha Kingdom: 1 VP
The Naalu Collective: 1 VP
The Nekro Virus: 1 VP
The Mentak Coalition: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha
[1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro
Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives
Secret Objectives
The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 3
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Nekro [2] (Naalu [1])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Archon Ren (2R, 3I)
X - Archon Tau (1R, 1I)
X - Industrex (2R, 0I, R (x2))
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 6
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators, Sarween Tools
Worlds:
X - Mordai II (4R, 0I)
R - Dal Bootha (0R, 2I, R)
X - Garbozia (2R, 1I, G)
R - Mellon (0R, 2I)
R - Xxehan (1R, 1I, G)
X - Zohbat (3R, 1I, B)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon, Neural Motivator, Neural Computing
Worlds:
X - Muaat (4R, 1I)
X - Mecatol Rex (1R, 6I)
X - Arcturus (1R, 1I)
R - Bellatrix (0R, 1I, R)
X - Lisis (2R, 2I)
X - Sumerian (2R, 2I, TG (x2))
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 10
Political Cards: 4
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Mentak [1], (Yssaril [1])
Technology: Antimass Deflectors, XRD Transporter, Type IV Drive, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Arinam (1R, 2I, B)
X - Hercalor (1R, 0I, Y)
X - Lazar (1R, 0I)
R - Meer (0R, 4I)
X - Sakulag (2R, 1I)
X - Tiamat (1R, 2I, Y)
Action Cards: 6
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Yssaril [2], (Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing
Worlds:
X - Moll Primus (4R, 1I)
X - Perimiter (2R, 2I)
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
R - Thibah (1R, 1I)
R - Torkan (0R, 3I, B)
Action Cards: 5
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Muaat [2] (Xxcha [2])
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser
Worlds:
X - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
Order of Play
The Naalu Collective: (0) Production PASSED
The Xxcha Kingdom: (2) Diplomacy II PASSED
The Yssaril Tribes: (3) Assembly
The Mentak Coalition: (5) Trade II PASSED
The Nekro Virus: (6) Warfare II Current Turn
The Embers of Muaat: (7) Technology II
@discrider
And then we PASS after @El Skid
What are the odds you'd let us hang around Mecantol Rex for a bit at this point?
Seeing as this is in fact....expediting a VP for me, I am willing to give you future considerations in terms of action card play or voting. What do you say?
So it does cost me something to not try and hinder your VPs, and it may well be beneficial for me to provoke you into attacking me.
But okay, so long as you also extend the same courtesy to me when I end next turn with fleets in one of your systems (unless you move off Metacol Rex I guess?).
Though having Mecantol it really shoudn't be hard for you to go there and get in a space battle, if that's your aim...I was thinking more in terms of other considerations like voting/ACs
But I'm happy with extra consideration in AC/Voting play, and that verbal assurance of non-violence on wandering fleets, for not firing upon your fleet moving over Metacol.
(I should really remember to put these in the post)
Yssaril activate Mecantol Rex and move a cruiser and a destroyer in from Arinam/Meer. Pause here for declarations for PDS fire...
Take a transfer action, activating Arinam/Meer with a CC from CP and Home System using a CC from reserves.
Move carrier with 4 fighters and 2 GF from Retillion and dreadnaught from HS to Arinam/Meer.
Drop a GF on each planet
Build 4 fighters in HS for free using Sarween Tools.
Next turn: PASS round
T/A/P
0/10/4
S/A/C
0/5/0
As far as I know there are only 3 ships counting towards FS in that system.
The Nekro Virus: Pass turn.
The Embers of Muaat: Activate the Lisis-Velnor system. (CP 2 --> 1)
Exhaust 2 Trade Goods (TG 2 --> 0) +1R from Sarween Tools to build 1 Destroyer (1R) and 4 Fighters (2R) at Velnor.
The Yssaril Tribes: Activate the Mecatol Rex system. (CP 2 --> 1)
Move in 1 Cruiser and 1 Destroyer from Arinam-Meer.
The Embers of Muaat: Pass turn.
The Yssaril Tribes: Activate the Arinam-Meer and Yssaril Home Systems. (CP 1 --> 0)
Move 2 Dreadnoughts, 1 Carrier, 4 Fighters, and 2 Ground Forces from Retillion.
Land 1 Ground Force on each of Arinam and Meer.
Use +2R from Sarween Tools to build 2 Fighters (1R) at Retillion and 2 Fighters (1R) at Sakulag.
The Yssaril Tribes: Pass turn.
Current Map: Round 5, Start of Status Phase
Current Technologies
Victory Points and Objectives
The Yssaril Tribes: 2 VP
The Xxcha Kingdom: 1 VP
The Naalu Collective: 1 VP
The Nekro Virus: 1 VP
The Mentak Coalition: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha
[1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro
Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives
Secret Objectives
The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 3
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Nekro [2] (Naalu [1])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Archon Ren (2R, 3I)
X - Archon Tau (1R, 1I)
X - Industrex (2R, 0I, R (x2))
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 6
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators, Sarween Tools
Worlds:
X - Mordai II (4R, 0I)
R - Dal Bootha (0R, 2I, R)
X - Garbozia (2R, 1I, G)
R - Mellon (0R, 2I)
R - Xxehan (1R, 1I, G)
X - Zohbat (3R, 1I, B)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon, Neural Motivator, Neural Computing
Worlds:
X - Muaat (4R, 1I)
X - Mecatol Rex (1R, 6I)
X - Arcturus (1R, 1I)
R - Bellatrix (0R, 1I, R)
X - Lisis (2R, 2I)
X - Sumerian (2R, 2I, TG (x2))
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 10
Political Cards: 4
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 0
Trade Contracts: Mentak [1], (Yssaril [1])
Technology: Antimass Deflectors, XRD Transporter, Type IV Drive, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Arinam (1R, 2I, B)
X - Hercalor (1R, 0I, Y)
X - Lazar (1R, 0I)
R - Meer (0R, 4I)
X - Sakulag (2R, 1I)
X - Tiamat (1R, 2I, Y)
Action Cards: 6
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Yssaril [2], (Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing
Worlds:
X - Moll Primus (4R, 1I)
X - Perimiter (2R, 2I)
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
R - Thibah (1R, 1I)
R - Torkan (0R, 3I, B)
Action Cards: 5
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Muaat [2] (Xxcha [2])
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser
Worlds:
X - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
Order of Play
The Naalu Collective:
The Xxcha Kingdom:
The Yssaril Tribes:
The Mentak Coalition:
The Nekro Virus:
The Embers of Muaat:
All players may now claim up to one Public Objective and one Secret Objective.
Mentak claim [1 VP] I now spend 10 resources or 10 influence by exhausting Torkan for 3 influence and spending 4 TG for 8 influence
We also claim 2 TG from the refresh ability of Sumerian (to take us to 2).
Sorry made this post from my phone while we were traveling.