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Twilight Imperium Game 9 - Round 8: Game Over.

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Posts

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    KirindalKirindal Registered User regular
    Sorry about the silence, had an a bit of a stacked few days against my favor, fun times.

    Exhausting Mordai II, Zohbat, Garbozia and using Sarween Tools to create a Dreadnaught, 2 Cruisers, and a Destroyer at Mordai II.


    @discrider‌

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    discriderdiscrider Registered User regular
    Activate Muaat.
    Move Carrier (without any cargo) into Muaat.
    Exhaust Lisis, Velnor, Sarween Tools and spend 3 TG for 8R total.
    Build a Cruiser, 2 PDS units and 4 Fighters.

    SA/FS/CP
    1/3/2

    TG/AC/PC
    2/5/0

    @faintpremonition‌

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    faintpremonitionfaintpremonition Registered User regular
    The Naalu have completed their aims this round. PASS

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    faintpremonitionfaintpremonition Registered User regular
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    MrBlarneyMrBlarney Registered User regular
    The Xxcha PASS their turn.

    The Yssaril have conditional orders to use their racial ability to skip their turn.

    Update will be up later tonight, and it will be @Kirindal's turn.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Round 5: Action Phase Update 4

    The Yssaril Tribes: Play Action Card "Advanced Reinforcements" (AC 11 --> 10), placing 2 Ground Forces on Sakulag.
    The Mentak Coalition: Pass turn.
    The Nekro Virus: Activate the Nekro Home System. (CP 3 --> 2)
    Exhaust Mordai II (4R), Garbozia (2R), Zohbat (3R), +1R from Sarween Tools to build 1 Dreadnought (5R), 2 Cruisers (4R), and 1 Destroyer (1R) at Mordai II.
    The Embers of Muaat: Activate the Muaat Home System. (CP 3 --> 2)
    Move in 1 Carrier from Velnor.
    Exhaust Lisis (2R), Velnor (2R), 3 Trade Goods (TG 5 --> 2), +1R from Sarween Tools to build 1 Cruiser (2R), 2 PDS (4R), and 4 Fighters (1R) at Muaat.
    The Naalu Collective: Pass turn.
    The Xxcha Kingdom: Pass turn.
    The Yssaril Tribes: Use racial ability to skip turn.

    Current Map: Round 5, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The Embers of Muaat: 3 VP
    The Yssaril Tribes: 2 VP
    The Xxcha Kingdom: 1 VP
    The Naalu Collective: 1 VP
    The Nekro Virus: 1 VP
    The Mentak Coalition: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha
    [1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro
    Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Nekro [2] (Naalu [1])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Archon Ren (2R, 3I)
    X - Archon Tau (1R, 1I)
    X - Industrex (2R, 0I, R (x2))
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    X - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 6
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators, Sarween Tools

    Worlds:
    X - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    X - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    R - Xxehan (1R, 1I, G)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 2
    Action Cards: 5
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon, Neural Motivator, Neural Computing

    Worlds:
    X - Muaat (4R, 1I)
    X - Mecatol Rex (1R, 6I)
    X - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    X - Lisis (2R, 2I)
    X - Sumerian (2R, 2I, TG (x2))
    X - Tsion (2R, 2I, TG (x2))
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 10
    Political Cards: 4

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Mentak [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporter, Type IV Drive, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Arinam (1R, 2I, B)
    X - Hercalor (1R, 0I, Y)
    X - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    X - Sakulag (2R, 1I)
    X - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 8
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Yssaril [2], (Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Perimiter (2R, 2I)
    X - Quann (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    R - Thibah (1R, 1I)
    R - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Muaat [2] (Xxcha [2])
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.

    Order of Play
    The Naalu Collective: (0) Production PASSED
    The Xxcha Kingdom: (2) Diplomacy II PASSED
    The Yssaril Tribes: (3) Assembly
    The Mentak Coalition: (5) Trade II PASSED
    The Nekro Virus: (6) Warfare II Current Turn
    The Embers of Muaat: (7) Technology II

    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    The Nekro Virus Pass.

    @discrider‌

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    discriderdiscrider Registered User regular
    I think it's worth activating Lisis-Velnor and dropping my 2 TG for 4 fighters and a Destroyer.
    And then we PASS after @El Skid

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    El SkidEl Skid The frozen white northRegistered User regular
    Sooooo Muaat- our friends and allies.

    What are the odds you'd let us hang around Mecantol Rex for a bit at this point?

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    El SkidEl Skid The frozen white northRegistered User regular
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    discriderdiscrider Registered User regular
    Depends how much you're willing to promise in terms of votes/TG/AC use.

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    discriderdiscrider Registered User regular
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    El SkidEl Skid The frozen white northRegistered User regular
    I'm not really seeing how this should cost me anything, really. We ARE already allies and not shooting at me literally costs you nothing. I really cant afford to not get a VP this turn, and my only alternatives require much less friendly sorts of measures.

    Seeing as this is in fact....expediting a VP for me, I am willing to give you future considerations in terms of action card play or voting. What do you say?

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    discriderdiscrider Registered User regular
    edited September 2014
    Well the way I see it, you're currently the closest behind me in VP, and you're a neighbour with me when I sort of need to start looking at the space battle winning/space dock blockading VPs.
    So it does cost me something to not try and hinder your VPs, and it may well be beneficial for me to provoke you into attacking me.

    But okay, so long as you also extend the same courtesy to me when I end next turn with fleets in one of your systems (unless you move off Metacol Rex I guess?).

    discrider on
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    discriderdiscrider Registered User regular
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    El SkidEl Skid The frozen white northRegistered User regular
    If you're talking about wandering past ( but not onto) Sakulag system's planets you can be my guest, I guess.

    Though having Mecantol it really shoudn't be hard for you to go there and get in a space battle, if that's your aim...I was thinking more in terms of other considerations like voting/ACs

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    discriderdiscrider Registered User regular
    The issue with Metacol is that you're going to be parked on it at the end of this turn, so moving onto that next turn may be a bit difficult and/or just impolite, so I'd have to go around.
    But I'm happy with extra consideration in AC/Voting play, and that verbal assurance of non-violence on wandering fleets, for not firing upon your fleet moving over Metacol.

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    discriderdiscrider Registered User regular
    edited September 2014
    @El Skid
    (I should really remember to put these in the post)

    discrider on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited September 2014
    Yeah, Ikept forgetting too heh. I can easily pull my dudes back out of mecantol, so no worries there. Moving to Mecantol would be the fleet's turn next turn anyway, so timing shouldnt be a big issue..

    Yssaril activate Mecantol Rex and move a cruiser and a destroyer in from Arinam/Meer. Pause here for declarations for PDS fire...

    El Skid on
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    El SkidEl Skid The frozen white northRegistered User regular
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    discriderdiscrider Registered User regular
    No PDS fire.

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    discriderdiscrider Registered User regular
    Also PASS. @El Skid

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    El SkidEl Skid The frozen white northRegistered User regular
    Yssaril take their next move:

    Take a transfer action, activating Arinam/Meer with a CC from CP and Home System using a CC from reserves.
    Move carrier with 4 fighters and 2 GF from Retillion and dreadnaught from HS to Arinam/Meer.
    Drop a GF on each planet
    Build 4 fighters in HS for free using Sarween Tools.

    Next turn: PASS round

    T/A/P
    0/10/4

    S/A/C
    0/5/0


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    faintpremonitionfaintpremonition Registered User regular
    Naalu claim the win a space battle public objective. We add two CCs to our Command Pool.

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    discriderdiscrider Registered User regular
    @MrBlarney for ACs.

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    discriderdiscrider Registered User regular
    Also we claim the 2 techs in 3 colours objective

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    MrBlarneyMrBlarney Registered User regular
    Hold on a minute here, folks. You'll get your ACs once everyone has declared on objectives. Also, it has been noted that @discrider's action in the Muaat Home System was illegal, since both moving in the Carrier and building the Cruiser brought the number of ships there to four, which exceeds his Fleet Supply of three. He'll need to revise that order (and his next move) before we move on; I don't think this should change the board state significantly.

    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    edited September 2014
    @MrBlarney can you point us to where we built the first Cruiser? Because I think you'll find the move was legal.
    As far as I know there are only 3 ships counting towards FS in that system.

    discrider on
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    MrBlarneyMrBlarney Registered User regular
    Oh whoops, I guess I added two Cruisers in the build instead of just one. Corrected; state update coming shortly.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Yssaril will claim [1VP]I am blockading an opponent's Space Dock

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    MrBlarneyMrBlarney Registered User regular
    edited September 2014
    Round 5: Start of Status Phase

    The Nekro Virus: Pass turn.
    The Embers of Muaat: Activate the Lisis-Velnor system. (CP 2 --> 1)
    Exhaust 2 Trade Goods (TG 2 --> 0) +1R from Sarween Tools to build 1 Destroyer (1R) and 4 Fighters (2R) at Velnor.
    The Yssaril Tribes: Activate the Mecatol Rex system. (CP 2 --> 1)
    Move in 1 Cruiser and 1 Destroyer from Arinam-Meer.
    The Embers of Muaat: Pass turn.
    The Yssaril Tribes: Activate the Arinam-Meer and Yssaril Home Systems. (CP 1 --> 0)
    Move 2 Dreadnoughts, 1 Carrier, 4 Fighters, and 2 Ground Forces from Retillion.
    Land 1 Ground Force on each of Arinam and Meer.
    Use +2R from Sarween Tools to build 2 Fighters (1R) at Retillion and 2 Fighters (1R) at Sakulag.
    The Yssaril Tribes: Pass turn.

    Current Map: Round 5, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Embers of Muaat: 3 VP
    The Yssaril Tribes: 2 VP
    The Xxcha Kingdom: 1 VP
    The Naalu Collective: 1 VP
    The Nekro Virus: 1 VP
    The Mentak Coalition: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha
    [1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro
    Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Nekro [2] (Naalu [1])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Archon Ren (2R, 3I)
    X - Archon Tau (1R, 1I)
    X - Industrex (2R, 0I, R (x2))
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    X - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 6
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators, Sarween Tools

    Worlds:
    X - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    X - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    R - Xxehan (1R, 1I, G)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon, Neural Motivator, Neural Computing

    Worlds:
    X - Muaat (4R, 1I)
    X - Mecatol Rex (1R, 6I)
    X - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    X - Lisis (2R, 2I)
    X - Sumerian (2R, 2I, TG (x2))
    X - Tsion (2R, 2I, TG (x2))
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 10
    Political Cards: 4

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: Mentak [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporter, Type IV Drive, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Arinam (1R, 2I, B)
    X - Hercalor (1R, 0I, Y)
    X - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    X - Sakulag (2R, 1I)
    X - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 8
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Yssaril [2], (Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Perimiter (2R, 2I)
    X - Quann (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    R - Thibah (1R, 1I)
    R - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Muaat [2] (Xxcha [2])
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.

    Order of Play
    The Naalu Collective:
    The Xxcha Kingdom:
    The Yssaril Tribes:
    The Mentak Coalition:
    The Nekro Virus:
    The Embers of Muaat:

    All players may now claim up to one Public Objective and one Secret Objective.

    MrBlarney on
    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    edited September 2014
    Yssaril claim [1VP] I am blockading an opponent's Space Dock

    El Skid on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Oh right, VP. I hear those are cool.

    Mentak claim [1 VP] I now spend 10 resources or 10 influence by exhausting Torkan for 3 influence and spending 4 TG for 8 influence

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    MrBlarneyMrBlarney Registered User regular
    Xxcha may not claim any objectives.

    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    edited September 2014
    The Embers claim [1 VP] I have more than one Technology advance in 3 colours.
    We also claim 2 TG from the refresh ability of Sumerian (to take us to 2).

    discrider on
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    MrBlarneyMrBlarney Registered User regular
    Just waiting on @Kirindal for objective claims.

    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    The Nekro Virus claim [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.

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    MrBlarneyMrBlarney Registered User regular
    Each player draws 1 Action Card (exceptions: Yssaril, who draw 3 and Muaat, who draws 2) and 2 Command Counters for allocation. Post your allocations in the thread.

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    edited September 2014
    +2 CC into Command Pool - Naalu

    Sorry made this post from my phone while we were traveling.

    faintpremonition on
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    discriderdiscrider Registered User regular
    +1 SA and +1 CC to 2/3/2 SA/FS/CC

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