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Twilight Imperium Game 9 - Round 8: Game Over.

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    discriderdiscrider Registered User regular
    We believe that was @faintpremonition

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Oh I suppose I have to post it more formally?

    Give my one trade good to the Xxcha

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    El SkidEl Skid The frozen white northRegistered User regular
    Well, I dont want to hold the game up with this, so since the Naalu only have 1 PC, I call on them to submit an agenda.

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    faintpremonitionfaintpremonition Registered User regular
    Necessary Bureaucracy (LAW)
    For: After voting on an agenda during each future game round, players vote on the next card of the Political deck. Once per agenda.
    Against: Draw the top card of the Political deck. If it has a "For" effect, immediately resolve it. Otherwise, discard the card without effect.

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    MrBlarneyMrBlarney Registered User regular
    The Xxcha take no interest in using their ability for this agenda.

    Votes Available
    The Mentak Coalition: 8 votes
    The Xxcha Kingdom: 9 votes
    The Naalu Collective: 7 votes
    The Nekro Virus: 7 votes
    The Embers of Muaat: 15 votes
    The Yssaril Tribes: 13 votes

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    The Naalu are moving to California. I will have pretty consistent internet access over the next month or so but I myself will be traveling, at a reunion, vacation and etc. I will continue to play but my responses will sometimes be delayed, by a day or two at most.

    Pre-order FOR vote.

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    El SkidEl Skid The frozen white northRegistered User regular
    I should not feel this giddy about an agenda that is basically sure to come back and bite me in the bum at least once... but I just do! :rotate:

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Why not, more rules is definitely what this game needs.

    FOR

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    KirindalKirindal Registered User regular
    The Nekro Virus is uncertain what exactly voting For this Law entails. Does it mean we have to vote what is the new top card in the Political deck?

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    El SkidEl Skid The frozen white northRegistered User regular
    A vote FOR means every time we do this we have a second vote after the first, which comes from the top card of the political deck.

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    KirindalKirindal Registered User regular
    So we're getting two political cards for the price of one, every time one is played?

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    MrBlarneyMrBlarney Registered User regular
    Pretty much.

    In the interest of being able to exert their racial ability more often, the Xxcha vote FOR the agenda.

    Votes Available
    The Mentak Coalition: 8 votes - FOR
    The Xxcha Kingdom: 9 votes - FOR
    The Naalu Collective: 7 votes - FOR
    The Nekro Virus: 7 votes
    The Embers of Muaat: 15 votes
    The Yssaril Tribes: 13 votes

    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    FOR

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    El SkidEl Skid The frozen white northRegistered User regular
    edited August 2014
    Nekro doesnt get any votes though, right?

    Regardless, we also vote FOR

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    Ah, right, their racial disadvantage. In any case, voting is complete; all players may play or pass on the secondary. Xxcha will pass on the secondary.

    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    The Nekro Virus choose not to exercise the Assembly Secondary.

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    discriderdiscrider Registered User regular
    The Muuat can't exercise the Secondary, and would Pass anyway.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    PASS on Assembly secondary.

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    faintpremonitionfaintpremonition Registered User regular
    No Secondary from the Naalu

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    MrBlarneyMrBlarney Registered User regular
    It is currently @jakobagger‌'s turn to act.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    PLAY action card (but not the one I most wanted to play since I messed up the strategy and action phases, again):

    Local Unrest
    Choose a planet in a non-Home system. Exhaust that planet and destroy one Ground Force on it, if able. If there are no Ground Forces left on the planet, it reverts to neutral status.
    Play: As an action.

    Targeting Saudor. Sabotages?

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    discriderdiscrider Registered User regular
    Nah, don't feel like it.

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    faintpremonitionfaintpremonition Registered User regular
    No sabo

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    MrBlarneyMrBlarney Registered User regular
    How's about not. Xxcha protect their own holdings. Xxcha play Sabotage on Mentak's Action Card.

    @jakobagger to select a different action for his turn.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Destroyers' anti-fighter barrages happen before the rest of combat, but do they happen before or after the Mentak special cruiser/destroyer attacks?

    And if I choose to use my early attack on destroyers, is that instead of or in addition to their anti-fighter barrage?

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    El SkidEl Skid The frozen white northRegistered User regular
    From the FAQ:
    Q: What is the precise order of pre-combat activities?
    A: The following is a list of possible pre-combat effects:
    Action Cards that state “Immediately before a space battle”
    Anti-Fighter Barrage
    Assault Cannons
    Mentak ability
    Minister of War
    Sabotage Run

    When a combat begins, first determine which (if any) of these
    pre-combat effects and abilities may apply. Then, the
    defender
    chooses the order in which they are resolved. However, the
    defender should remember that, as stated in the rules, Anti-
    Fighter Barrages must be resolved before Sabotage Runs.

    TheMoreYouKnow.jpg

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    discriderdiscrider Registered User regular
    Can you Sabotage a Sabotage?

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    El SkidEl Skid The frozen white northRegistered User regular
    discrider wrote: »
    Can you Sabotage a Sabotage?

    Sabotage explicitly states that you cannot sabotage another Sabotage card.

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    discriderdiscrider Registered User regular
    Yeah, we may have forgotten about that bit.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited August 2014
    Transfer action: spend one counter from CP (4>3) to activate the Moll Primus and Perimeter systems. Move the two dreadnaughts from Moll Primus to Perimeter.

    Exhaust Moll Primus, Perimeter, Quann and Tequ'Ran for 10 resources plus 1 from Sarween tools. Build at Moll Primus: 2 cruisers (4R), 2 destroyers (2R), 1 dreadnaught (5R).


    SA/FS/CP
    0/5/3

    jakobagger on
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    MrBlarneyMrBlarney Registered User regular
    You've already got a command counter in the Vega system due to the play of the Diplomacy primary.

    @jakobagger to select a different action.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Durr. Edited.

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    El SkidEl Skid The frozen white northRegistered User regular
    Haha sorry to say this, but I think you're building too many ships.

    You have 4+1 resource capacity at Moll Primus, so with enviro compensators you'd have a max of 6 ships to be built, by my computation :(

    @jakobagger

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    discriderdiscrider Registered User regular
    Influence counts towards ship capacity?
    I thought it was production + 2 + Enviro for 7 ships.

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    El SkidEl Skid The frozen white northRegistered User regular
    discrider wrote: »
    Influence counts towards ship capacity?
    I thought it was production + 2 + Enviro for 7 ships.

    That's right- it's +2 not +1. So currently the order is for 10 units, with a 7 capacity.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    For some reason I thought fighters didn't count one to one as ships. They do in this case?

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    El SkidEl Skid The frozen white northRegistered User regular
    jakobagger wrote: »
    For some reason I thought fighters didn't count one to one as ships. They do in this case?

    From the FAQ I linked earlier:

    Q: For production limits, do two Fighters count as one unit, since I buy them in twos?
    A: No, each Fighter and Ground Force counts as one unit for the purposes of production limits

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I guess I should learn to read, someday. I've edited my post. Again.

    Sorry for holding the game up with my dumb. Speaking of holding up, I've just realized I don't think I've mentioned I'm going away on holiday tomorrow until the end of the month - where I'll be almost entirely internet-less. I'm definitely still on for playing when I get back, but it's of course up to you guys if you want to wait that long, find a temporary replacement or something else. I don't think I can really cover it with conditional orders.

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    El SkidEl Skid The frozen white northRegistered User regular
    @Kirindal‌ 's turn to act.

    @jakobagger‌ do you by chance have someone that can take your place?

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I'm afraid not. I've never played this in real life (can you tell?) and neither has my group of friends.

    I feel like I've occasionally gone a week or so between turns, and I just took one. So it might not be more than a week's extra time, effectively! No problem at all, right?

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