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[Mechwarrior Online] Summer's got us down, so we Drop Ship'd [Thread Over]

NipsNips He/HimLuxuriating in existential crisis.Registered User regular
edited June 2015 in Games and Technology
NEXT THREAD HERE!

Reactor...online. Sensors...online. Weapons...online. All systems nominal.

MWOlogo_zpsab709a23.png

Greetings potential pilot, and welcome to the Mark 4.1 Mechwarrior Online OP, now with 200% more WubWub and 5000% more hyphens and commas!
It has been reorganized, and in some spots rewritten, to provide more relevant and concise information for our growing roster of pilots.
If you have anything you would like to see added to the OP, or notice any errors, please contact @Nips and I'll do my best to update the post.

Remember pilots, this is Battletech. Around these parts, common sense is Lostech.

http://youtu.be/ea3spOtjLmI

UPCOMING EVENTS
Details and scheduling of the next Oosik Bash are pending. Expect something Q2 2015.
Want to help form a practice squad for future official tournaments? Fill out your availability on this sheet, and @Nips will try to coordinate some scrimmages!
Interested in coordinating you drop lance with the other Oosiks for when Community Warfare is launched? Fill out your prospective drop decks on this sheet!

UP TO THE MOMENT NEWS
Last Patch: June 16th, 2015
The "We Can Be Heroes" Leaderboard event is giving you a chance to win! Get grinding! Jun-19
The June 16th Patch released the Ebon Jaguar, the Executioner, and a ton of other stuff!
The Summer Event is on! Score well in matches, and get random pulls from the Grab Bag! Jun-12
The June 2nd Patch Notes, with a bunch of stuff, but most importantly NEW MECHLAB UI!!!!
Russ posted the June and July roadmaps!
The May 19th patch brings a host of small tweaks, and introduces a number of variant chassis.


NEWS ARCHIVE


What is Mechwarrior Online?
Mechwarrior Online is a free-to-play, PC-based, online shooter produced by Piranha Games Interactive. MWO places you in the command seat of a heavily armed and armored walking battle machine that you pilot in team-based matches against other Mechwarriors. Your mech is very customizable and able to field a huge assortment of energy, ballistic, and missile weapons along with an array of modules and other utility items. At the end of each match you earn C-Bills, the in-game currency used to buy more items and mechs, and experience that is used to enhance the piloting abilities of your war machines. Between matches, you can customize your mech with a variety of engines, weapons, subsystem modules, and chassis enhancements until you have your chosen chassis tailored to your liking.

There are currently three game modes: Skirmish, Assault, and Conquest.
  • In Skirmish, your team is pitted directly against the enemy team in a battle to the death! The team with the last mech standing wins.
  • In Assault, you and your team attempt to capture the enemy team's base without losing your own, or eliminate the enemy team. But watch out for turrets that guard the bases on some maps!
  • Conquest is a traditional domination mode where you and your team are attempting to control resource nodes that generate victory points. The first team to reach 750 victory points, or that eliminates the opposing force, wins.
Also, Community Warfare pits player-based Mercenary Corps and PGI operated Houses against each other for control of entire planets and territory throughout the Inner Sphere.

Sounds good, where do I start?
1.) Download the client at http://www.mwomercs.com and install it.
2.) Before launching the game, Visit the Training Grounds online. Watch those videos to get at least an initial grasp of what to expect. This game has a bit of a learning curve to it and while it's not super-steep, it's definitely not just a jump-in-and-click-things-until-you-win sort of game. Be sure to watch the Weapon Grouping video as it'll do the most to help keep you alive. Chain fire is your friend, learn to use it.
2a.) Penny Arcade also did some Pilot Safety Posters and while they're humorous, they do have some good information in them.
3.) When you start the game you will have access to a number of trial mechs that rotate out for new mechs every month or so. These are non-customizable mechs, designed by PGI and the community for ease-of-entry into learning the game (except for the Stalker; that thing's a newbie death trap). Select a mech, and use the in-game Tutorial and Training Grounds to get a feel for how the game controls. Move around. Shoot your guns. Try overheating, then remember that overheating is bad.
4.) Jump into real matches! After each match you will earn some C-Bills, Mech XP, and General XP. C-Bills are the in-game currency used to buy everything except cosmetic items. At the end of each of your first twenty-five matches, you'll earn a Cadet C-bill bonus that you can save up to purchase your first mech. You'll also earn Mech XP, which is specific to the mech you earned it on and is used to buy piloting enhancements like faster torso rotation or better heat mitigation. You'll also also earn General XP that can be used on any mech, and can also be used to unlock modules and module improvements.
5.) Mech Credits (MC) are the in-game currency that you purchase with real money in order to shortcut your way to a new mechs and equipment. MC is also used to purchase premium account status and cosmetic items for your mech like new paint jobs, and items to put in your cockpit like bobblehead dolls.


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Twitter: https://twitter.com/TheOosiks
Our anthem.

We play on the Penny Arcade Ventrilo server; it's dangerous to go alone, so be sure to take this!
http://www.ventrilo.com/download.php
Host: vent15.gameservers.com
Port: 4384
Password: Ask one of the thread regulars!
Interested in other Voice Comms/Team-Up Opportunities? Check the next post about Community Warfare!

The Origins of the Oosik Irregulars
The Oosik Irregulars formed when the 2nd Oosik Regulars, while deploying to protect a critical steelworks on Twycross, "mis-calculated" a set of jump coordinates and arrived instead in orbit of Talisker IV. Apparently not realizing the mistake, the Oosiks took up defensive positions--which would later prove fortunate, as the planet was subject to a surprise attack by a combined-arms force of 'mechs and infantry in an attempt to take control of its HPG uplink. In the ensuing battle, the HPG uplink was swiftly destroyed (allegedly due to friendly fire), but the Oosiks--now out of contact with their command structure--elected to remain on Talisker IV. They dug in around the capital city--incidentally home of the sector's only Class 3 brewery--and prepared to fight an extended siege. In the following weeks, the Oosiks earned a reputation as one of the most obdurate and immovable companies in the Inner Sphere. According to contemporary accounts, they could be dislodged neither by any quantity of enemy fire nor by the direct, angrily-shouted orders of their superiors.
In the aftermath of the conflict, the Oosik Irregulars became a mercenary unit, claiming Talisker IV as their base of operations henceforth.

Who are the Oosik Irregulars?
We are a very loosely organized (and by loosely I mean not at all) mercenary corp that is open to anyone who wants to join. The Penny Arcade community frequently makes loose groups for new games just to make it easier to find people to play with, and while this started out as just another one of those it has grown into so much more. We formed under the banner of The Oosik Irregulars as a way to honor the great forumer @A Flock Of Walrus who brought us closed beta footage at the expense of his access to the game, and have since become a tightly-knit group of very active players.

We don't care about player skill levels or general MWO experience. Our primary goal is to have fun and help each other out, including brand new players. If this is your first time launching the game we'll happily drop alongside you. We have a lot of experienced community members more than willing to help you out and I can't think of a single person that would refuse to let you roll in a lance with them. If you're an experienced pilot already then you'll also find players looking to push themselves as hard as possible in this game, and who are constantly working to improve their game. There is something for everyone in the Oosiks Irregulars!

How do I join the Oosik Irregulars?
The good news is you already have! There is no application, no interview, no skill level check, or anything else involved. Just show up, start playing, and don't be shy in the thread. We mostly don't bite.

Do you guys stream matches at all?
We do at http://www.twitch.tv/theoosiks and while there is no set schedule for streaming, we will announce when we're going live via Twitter or in the thread.

Where can I get a sig from!?
PM @TOGSolid, @Kashaar, or @Nips

What's this I hear about Oosik swag? I'm an Oosik now, and I'm woefully swag-free.
Check out @Nips sig! He likes giving away freebies to underserved, swag-less Oosiks. Be sure to send him a PM, or he might not see your request!



Outreach Broadcast News is an offshoot of the Oosik Irregulars. Run by a dedicated group of Oosiks, it is pushing to become one of the premier fansites for Mechwarrior Online. Complete with its own Mechlab with features no other website has, articles about the game, and much more! We also have some very big things in store for when Community Warfare goes live that will be sure to excite everyone. One of the best parts about OBN is that it's open to the community to work on! If you have an idea for an article or wish to contribute you are absolutely welcome to! Just contact @Mvrck or @Kusmeroglu

The OBN Mechlab has several unique, powerful tools available to evaluate your potential mech builds. If you'd like to know how the heat scaling works, we have graphs for that! Want to see how your build will perform heat-wise with constant firing? We have a simulator for that! Want to know the cooldown rate for a Large Pulse Laser? We have charts and stats for that! Want to know the airspeed velocity of an unladen swallow? Then you're a smartass! (though we're sure Petra will end up graphing that as well)

The OBN staff is very open to new ideas for the site and constructive criticism. This is a site for the fans, by the fans, and we want it to be the best it can be so don't be shy to speak up.


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1.) Flanking is god.
If there is a primary battle line and you're not in a mech that needs to be holding that line then circle around and pounce the stragglers/high value targets like LRM boats. Jumping the LRM boats is an especially game-changing thing to do because once those LRMs stop flying PUG players get really emboldened and ballsy. Even if you die you will still be the big god-damn hero. Learning the maps is a huge part of this; use the terrain to your advantage to successfully jump and annihilate packs of targets.

2.) Learn your range bands and proper positioning.
If you are a brawler then that doesn't necessarily mean you need to get in ASAP. Allow the fight to evolve a bit and wait for targets of opportunity. Go off to the sides and see if you have open lines to approach on to catch your enemies unaware. Conversely, if you are sniper and can still freely shoot things then why move in if you don't have to? Obviously, if you need to reposition to take advantage of the changing battle lines then do so but moving in just to move in? Nah, don't do this. This also kinda applies to brawlers since this is how you end up with a giant clusterfuck of people all at 10 meters trying to get hits in.

3.) Learn your mech.
Trying to get into a hill humping contest with a Stalker while you're in an Atlas? Bad idea. Your guns are low slung and you have to expose yourself a lot to use them. Doing it in a Jager? Brilliant. That mech's hardpoints are tailor-made for this sort of thing. This also means using these hardpoints to your advantage and putting appropriate weaponry in them. For instance, don't put your big guns in the lowest slung points on your mech. Keep em high and you'll be able to take advantage of any hills. Of course, this depends on your mech but this goes back to playing your chosen variant correctly. Don't use the Cataphract CTF-4X as a hill-humper because all the big guns are super low slung. DO use it to keep people suppressed when you can and as a heavy fire support mech. Similarly, don't try to use a Victor as a frontline mech. You hit hard but don't have Atlas grade armor to absorb hits with. DO use an Atlas for that because it's a purpose-built party crasher.

4.) Play medium mechs a lot, even though the meta would make you think they're bad.
Yes, really. The better armor and firepower of a heavy or assault Mech is no replacement for good situational awareness and positioning. Pick a mech with a specific role to flesh out your skills in that area, i.e. if you want to be a better brawler then run a HBK-4G. You will die a lot, you will get your ass kicked, and it will make you a better pilot.

5.) Patience can help a lot.
There are just as many times when hanging back and waiting for the right moment is just as advantageous as crashing the gates and going nuts. This is especially true in the current meta where a lot of stuff out there that can vaporize you if you get too ballsy.
That said, there is a time and a place for coordinated, balls-out gate crashing. Going in with your buddies all at once can do amazing things to break the enemy's lines but it has to be done carefully and at the right time, which goes back to that whole fickle patience thing.

6.) Let the pubbies go first.
They tend to follow anyone that looks even remotely competent. Seeing as how we tend to love flanking maneuvers and speed we end up with a tendency to have the pubbies follow us when we're counting on them to blob to their usual locations. Wait a little bit at the start of the match before you strike out to do horrible things to the enemy's butts.

7.) Want some great fundamentals training? Don't be shy about taking your mech onto the training grounds and just cruising around checking out the maps to learn it.
While you're doing that keep moving at high speeds as you shoot up the dummy mechs to learn to move and shoot fluidly. Circle around them while keeping your crosshair on the target via torso twisting until you don't have to think about it. Practice popping up behind a hill, acquiring your target, firing, and hiding as fast as possible until it becomes second nature. The more skills you commit to muscle memory, the better a pilot you'll be. Remember, you fight like you train so train like you fight.

8.) Want some great aim training?
Pick up a copy of Unreal Tournament 2004 and setup a bot deathmatch with lightning guns only and the game speed mutator set to 150% speed. From here, practice getting headshots on the move in the training grounds. It's a hard target to hit in most mechs and it will help you fine tune your aim with MWO's weapons.

9.) Call your targets to aid in focus firing and for Kerensky's sake, press R to lock on to your targets!
With 12 vs 12 and the recent UI upgrades, we have more phonetic alphabet letters to learn to aid in target calling! For your reference here's the full list:
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1.) A lot of times when emailing support they will have you run the official MWO repair tool. The repair tool is built into the launcher, select the gear icon in the upper right corner of the window, then select "Start the MWO repair tool". Try this before going any more in depth with trying to fix things!
2.) A reinstall can do wonders if you're having problems with the bootstrap launcher (the patcher thing that pops up before you get the login window). Sometimes the uninstall goes wrong (because of course), so go here if it won't reinstall.
3.) Try manually deleting the shader cache (MWO should do this automatically, but sometimes fails and it gets corrupted). The post in the link also gives steps to set up a batch script to force the deletion each time MWO loads.
4.) This is a weird fix, but some people found that moving the install directory to another physical drive solves crashes. Literally cut/paste the directory and update shortcuts manually. Not sure if moving to another partition on the same drive helps.
5.) Force your video card to stop power-save throttling and disable ambient occlusion.
6.) Force multi-threading, in case the game isn't using all available cores.
Tips from @Cabezone!
7.) I recommend people run the repair tool even with a new installation. I've had crashing after a fresh install fixed by the tool.
8.) Setting my PC to high performance also fixed an issue I was having where Mechwarrior was set to some low powered mode and the video card wasn't able to run full out.

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GOOD HUNTING, MECHWARRIORS.
A big thanks to @TOGSolid‌ for the last OP, upon which this one is heavily based. Thanks Tog!

JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited April 2015
    Community Warfare and You, the aspiring MechWarrior

    With the close of 2014, the Community Warfare game mode launched in MWO. CW has a unique set of rules from the pub games you are accustomed to, and you should be aware of the following things before getting in.

    1. Community Warfare is a faction-on-faction battle for control of planetary territories.
    Once logged into the game, click on the Faction tab. You will see the ongoing struggle of the player-supported factions in MWO, represented by a map of the Inner Sphere.
    CW1.png
    (Image taken prior to the Inner Sphere getting its dangly bits pushed in by the Clans)

    If you are associated with a unit (see below), you will be able to participate in Community Warfare matches.

    2. You must be associated with a Unit to participate in Community Warfare matches.
    Play a lot of MWO, but don't have a unit? Reading this post? Congratulations, you're an Oosik! This entitles you to admittance to our entirely-undiscriminating Units in MWO! We have two Units for your Stompy Robot convenience:

    OosikBash3Map.png
    The Oosik Irregulars (Inner Sphere side - Free Rasalhague Republic aligned)

    The original bastion of stompy bot goodness, you'll want to join this Unit if you enjoy carousing, alcoholism, Space Vikings, and old-school Inner Sphere Mechs. Simply ask any current member for a Unit invite, and you'll be in on the ground floor of our one-story operation.
    Note that you will need to have a proper complement of Inner Sphere Mechs to participate in CW with the Irregulars; see more below!

    IronOosiksLogov21p75inwithxpcy.png
    The Iron Oosiks (Clan side - Clan Ghost Bear aligned)

    The newest hotness in the Inner Sphere, you'll want to join this unit if you enjoy whales, alcoholism, tribal ceremonies, and the newest and sleekest Clan Mech rides.
    Note that you will need to have a proper complement of Clan Mechs to participate in CW with the Iron Oosiks; see more below!

    3. You must have a proper drop deck of Mechs ready to participate in Community Warfare matches.
    A drop deck is a set of four valid mechs (no more, no less), weighing between 160 and 240 total tons. Each mech in your drop deck must be faction appropriate; at this time, this means IS mechs for an IS faction, and Clan mechs for a Clan faction.

    To reiterate: There is NO cross-faction availability of chassis for the initial launch of CW. If you are in an IS unit, you may only use IS mechs. If you are in a Clan unit, you may only use Clan mechs. This is why the Oosiks are offering two different units to join, to fit your desired playstyle.

    To assist in coordinating drop decks for groups of Oosiks, you are encouraged to enter your deck(s) into this drop deck tool. The tool allows group commanders to see who’s bringing which mechs to the party, and whether there are any glaring oversights in drop order.

    4. The Queueing system for CW matches is, bluntly put, hard to grok.
    To help players understand how the matchmaker works in CW, and to detail recent (Jan-2015) changes to the system, PGI has posted an infographic-studded explanation on their forums. Read through it, and group up for great justice!



    Scheduled CW Events and Times

    Coming Soon(TM)!



    Want to play some CW, but can't find enough Oosiks to properly group? The Free Rasalhague Republic faction maintains a public Teamspeak server through which to coordinate team-ups! You can find more info at http://www.frrhub.tk/

    Teamspeak Server Address: 162.243.239.158:9725
    Teamspeak Server Password: Dragon

    Several Oosik Irregulars have vetted this team-up and voice option, and found it to be valuable!



    Want to see a super-cool time-lapse image of the state of CW holdings in the Inner Sphere? Click Here! (OP is old, but check later in the thread for more fun images.



    Helpful Tips from your Oosik Buddies
    • Except in unusual circumstances, you will want to maximize the weight of your drop deck. This means using the full 240(Clan) or 250(IS) tons available to you, which across four mechs averages to approximately 60 tons per mech. If you choose not to drop with any Assault class mechs, this means your deck will consist of heavier Medium and lighter Heavy mechs. Plan accordingly!
    • The speed of the mechs in your deck can be important. Particularly slow Assault mechs may have difficulty repositioning when a firing line changes shape. Stay aware of your positioning, and be ready to shift locations as the battle moves around.
    • Energy weapon-based builds are your lifeblood. Ammo issues are far more pronounced in Invasion matches than in random Assault/Skirmish/Conquest (ASC) drops. There are some exceptions, but overall you'll want to gravitate toward more energy-heavy setups in order to stay relevant in the long game.
    • Counterpoint: Ammunition-based weapons have an advantage over energy weapons in that they run cooler, and mechs with ballistics and missiles can sustain short-term fire longer than energy boats can. This is great against the tanky Clan mechs you will face. Running out of ammo is a solvable problem: if you are on Offense, you're probably not going to live long enough to spend all your ammo except in attrition-based standoffs, and on Defense running out of ammo means your team is probably up on kills. In the latter case, you can then afford to send your dry mech outside the gates to scout and disrupt.
    • On Sulfurous Rift, defending as the IS, you want to fight outside of the gates; Clan mech speed and durability means you want to fight with as much depth to your defensive line/area as possible.
    • XL Engines are a gamble as an IS player, but this is no different than in ASC drops. If you are comfortable with rolling your torsos to spread damage, and proficient at using cover while taking shots, the weight freed up by an XL engine will help put your loadout on a closer footing to those used by the Clans.
    • Stay in cover and group up with friendly mechs as much as possible. The Clans like to use their superior range, and leverage the speed of their Medium and Heavy mechs. As an IS mech pilot, you want to find good corners and cover to force them into your optimal range. Going Leeroy Jenkins is rarely productive, nor is sitting 800 meters away from the fight trying to utilize the maximum range of all of your weapons.
    • Want to see some suggestions for good builds for your Drop Deck? MetaMechs has a tiered listing of all the current mechs, with suggested builds. Not all of the builds are considered "Oosik Approved", but are worth looking over and considering.

    Thanks to @Kaboodles_The_Assassin‌, @Gnome-Interruptus‌, and @Konphujun‌ for some of these helpful tips!

    Nips on
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    TiglissTigliss Registered User regular
    Mmm... new thread smell. Much better than the last.

    So, the Nova. Why is it so criminally overlooked? If you play it as a rouge: backstab, hit and fade, etc. It is down right brutal. Try to play "wrong" in it and you'll be punished, it is a terrible brawler (yuck hitboxes) and awful sniper (low slung arms).

    I run a 6ERSL and 6ERML and heat is manageable, can get off a ML, SL, ML and run off to cool down (SL, SL, ML, SL works too).

    l7n41RV.png
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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    I think because for only five more tons, you get the Storm Crow, better known as the UberMech of MWO Clan Mediums.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    I finally understand the insanity of the Timberwolf. During this weekend's insanity, I was running solo with my 5ERML build chain firing like a crazy person. Cored out two heavy IS mechs before going down myself. I feel dirty piloting it, but the points tempted me too much to stop. Till I ran with fellow Oosiks and realized that I was far from being useful in it.

    oosik_betsuni.png
    Steam: betsuni7
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    KonphujunKonphujun Illinois, USARegistered User regular
    Betsuni wrote: »
    I finally understand the insanity of the Timberwolf. During this weekend's insanity, I was running solo with my 5ERML build chain firing like a crazy person. Cored out two heavy IS mechs before going down myself. I feel dirty piloting it, but the points tempted me too much to stop. Till I ran with fellow Oosiks and realized that I was far from being useful in it.

    Hydro does well in his Timberwolf. One of the best I've seen, actually. I can't seem to make it work in group queue either, though.

    Everything: Konphujun(#1458)
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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Yeah @HydroSqueegee makes me try harder. Then he steals my kills. :P

    oosik_betsuni.png
    Steam: betsuni7
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    General_ArmchairGeneral_Armchair Registered User regular
    edited March 2015
    A question about double heatsinks. I know the first 10 heatsinks in the engine are legitimately double. I know heatsinks outside the engine are really 1.4 heatsinks. What about extra heatsinks that are stored in the larger engines? Are engine heatsinks 11+ true double heatsinks or are they 1.4 heatsinks?

    I'm looking at my jester again and I think I can boost its speed with a minor trade off in heat efficiency by removing an external heatsinks, upgrading the engine, and shifting another heatsink into the new larger engine. Hell, I might strip away some armor and fully max out that engine. That should put her at ~97 kph. Not bad for a heavy mech. Gotta go fast.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    ButtcleftButtcleft Registered User regular
    @HydroSqueegee is also a man who can tolerate temperatures that would liquefy normal human flesh.

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    GaslightGaslight Registered User regular
    Nips wrote: »
    I think because for only five more tons, you get the Storm Crow, better known as the UberMech of MWO Clan Mediums.

    This and the fact that the Nova is fairly slow to support a hit and fade playstyle.

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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited March 2015
    The Laser Vomit T-Wolf is just stupid cheesy good. Its the perfect blend of firepower, speed and durability. The fact that the invasion Prime gets a cbill boost is just icing on the cake for me. Ive racked up ~40 million cbills with it in 228 matches.

    Cha ching!

    Im really quite average. But i do ok in the group queue when i have Oosiks to use as meat shields and to steal kills from.

    :P

    HydroSqueegee on
    kx3klFE.png
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    ButtcleftButtcleft Registered User regular
    wtb a terrible jumpship accident that sends an 008b King Crab 30 years into the past into my mechbay.

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    italianranmaitalianranma Registered User regular
    A question about double heatsinks. I know the first 10 heatsinks in the engine are legitimately double. I know heatsinks outside the engine are really 1.4 heatsinks. What about extra heatsinks that are stored in the larger engines? Are engine heatsinks 11+ true double heatsinks or are they 1.4 heatsinks?

    I'm looking at my jester again and I think I can boost its speed with a minor trade off in heat efficiency by removing an external heatsinks, upgrading the engine, and shifting another heatsink into the new larger engine. Hell, I might strip away some armor and fully max out that engine. That should put her at ~97 kph. Not bad for a heavy mech. Gotta go fast.

    Additional heat sinks that you slot in engine sizes of 275 or greater are still 1.4 heatsinks. You will hear people talk about mounting a bigger engine size to get more efficiency from heatsinks, but what they're referring to is saving crit space.

    飛べねぇ豚はただの豚だ。
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    SyngyneSyngyne Registered User regular
    Buttcleft wrote: »
    wtb a terrible jumpship accident that sends an 008b King Crab 30 years into the past into my mechbay.

    The HUD language would be in Tetatae

    5gsowHm.png
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    italianranmaitalianranma Registered User regular
    I want a time machine and a squadron of F-15E Strike Eagles to completely dominate the entire Mechwarrior universe. I could safely overfly the max range of every weapon, destroy 4 mechs per sortie, and terrorize the clans with weapons that conform to the laws of physics!

    飛べねぇ豚はただの豚だ。
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    ButtcleftButtcleft Registered User regular
    I am finding it increasingly hard to resist the siren song allure of the Huggin.

    The only thing staying my credit card is the fact that it would be the cost of a game I want and am not buying because responsibility.

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    nonoffensivenonoffensive Registered User regular
    I saw lots of people in CW yesterday dropping underweight decks. Sorry but no, 3 lights and a token medium are not going to help your team. Unless you are making room for assaults, just no.

    We still managed to take 3 planets back from the Clans only suffering a pretty crushing defeat at the hands of a Jade Falcon group. I think we could have put up a decent fight if half our team wasn't filled with pugs. I spent more time looking at the back of a Stalker that kept walking in front of me than shooting targets.

    I realized with the new quirks, my Cicada 3M can fire an AC5 every .8 seconds. I went ahead and switched out my jam-prone UAC5 and got more ammo to boot. Holding down my dakka button I faced off against a Warhawk and then a Mad Dog. Both ran away with a red CT before I could finish them off :(

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    ButtcleftButtcleft Registered User regular
    but @nonoffensive !!! Clans are OP! Clans are an unstoppable force! How did you do so much damage above you weight class? Hax!

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    nonoffensivenonoffensive Registered User regular
    They blew their load while I hid behind a rock, then they couldn't shoot me without overheating. And I guess the rest of their team didn't help because I didn't have the red, shoot-me box around me.

    I still got pretty lucky, we were about to lose and I was trying to die and I got 0 kills from it.

    Imagine if I could put ECM on one of my Thunderbolts?

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    ButtcleftButtcleft Registered User regular
    They blew their load while I hid behind a rock, then they couldn't shoot me without overheating. And I guess the rest of their team didn't help because I didn't have the red, shoot-me box around me.

    I still got pretty lucky, we were about to lose and I was trying to die and I got 0 kills from it.

    Imagine if I could put ECM on one of my Thunderbolts?

    Theres a thunderbolt variant that has ECM, but not in the current time frame.

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    General_ArmchairGeneral_Armchair Registered User regular
    edited March 2015
    Ecm would go good on anything. It is just a overpoweringly influential God box. If it wasn't locked to specific mechs, then I estimate 98% of mechs would find room for it (the few that don't being ultra specialists taking advantage of the omnipresence of allied ecm) .

    I expect an arms race of ecm mechs in the coming months as the clans get the shadowcat and presumably the IS get something like the Black Knight. I expect overlapping ecm to become the norm as mechs like that trickle down to c-bill purchasable status.

    I'm personally hoping that the state of ecm becomes oppressive enough to force pgi's hand and bring them to the table to honestly discuss the balance of their little aoe null-signature field generators.

    General_Armchair on
    3DS Friend Code:
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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited March 2015
    the group queue has been fairly kind lately. we get work done.

    XO is a beast in the Enforcer

    ABFtjHl.jpg

    HydroSqueegee on
    kx3klFE.png
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    ButtcleftButtcleft Registered User regular
    judging by the damage I wouldn't say @XOCentric isn't so much a beast as The Beast

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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Buttcleft wrote: »
    judging by the damage I wouldn't say @XOCentric isn't so much a beast as The Beast

    very true. he did have a match with 5 kills last night too.

    kx3klFE.png
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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    He even saved my big TW butt once or twice last night as well.

    Just noticed that they extended the early adopters rewards till March 17 for those who want to see the art before purchase and for convince.

    oosik_betsuni.png
    Steam: betsuni7
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    jjae2123jjae2123 Registered User regular
    got my adder yesterday and sold it immediately. next time a gargoyle!

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    ButtcleftButtcleft Registered User regular
    jjae2123 wrote: »
    got my adder yesterday and sold it immediately. next time a gargoyle!

    people who do this fill me with an irrational anger.

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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Buttcleft wrote: »
    jjae2123 wrote: »
    got my adder yesterday and sold it immediately. next time a gargoyle!

    people who do this fill me with an irrational anger.

    It used to fill me with irrational anger that people keep their action figures in their mint-condition boxes, and never play with them.

    I've learned to not care what other people do with their toys, so long as I can play with mine.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    ButtcleftButtcleft Registered User regular
    Nips wrote: »
    Buttcleft wrote: »
    jjae2123 wrote: »
    got my adder yesterday and sold it immediately. next time a gargoyle!

    people who do this fill me with an irrational anger.

    It used to fill me with irrational anger that people keep their action figures in their mint-condition boxes, and never play with them.

    I've learned to not care what other people do with their toys, so long as I can play with mine.

    IT RUINS THE VALUE IF YOU REMOVE THEM FROM THE BOX

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    ErlkönigErlkönig Seattle, WARegistered User regular
    Buttcleft wrote: »
    jjae2123 wrote: »
    got my adder yesterday and sold it immediately. next time a gargoyle!

    people who do this fill me with an irrational anger.

    You know, this would anger me too...

    ...but then I remember that it's an Adder.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    I like that the 'hero' prime wave 1 and 2 clan mechs have a custom camo... But damn i wish i could change it up. I have 0 reason not to run the prime for the cbill gains.

    kx3klFE.png
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    XOCentricXOCentric Registered User regular
    Buttcleft wrote: »
    judging by the damage I wouldn't say @XOCentric isn't so much a beast as The Beast

    very true. he did have a match with 5 kills last night too.

    I don't know why I took so long to get into a medium mech. Until resistance dropped I was strictly an Atlas/Raven pilot.

    I attribute the Enforcer success with having to have maximum situational awareness in terms of where the rest of my team was while in the Atlas. I also believe that the ENF hasn't been out long enough for people to register it as a threat when they do a quick target analysis. Often there are times where I will be standing next to another mech and they will take fire over me, even other mediums.

    The 4R (I think) has a nasty 5x medium punch. Can't say enough good things about the chassis, although the dual UAC dakka model suffers from a weak face time DPS (sorry Butt).

    steam: xo_centric uplay: xocentric
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    ButtcleftButtcleft Registered User regular
    i was running the 4R with a 3xLL 2xML.

    It was devastating.

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    BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    Funny how I managed to complete the last 2 challenges and this time around they make it easier and I miss two thirds of it.

    :sadface:

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    General_ArmchairGeneral_Armchair Registered User regular
    edited March 2015
    Just had a great match in my Centurion-AH(L). 3x SRM6/3x MG centurion is great. I brawled with a Storm Crow, helped some lights overwhelm a King Crab, and ripped the heart out of a Cataphract.

    This is what victory looks like.
    12l7rx7bcdx9.jpg


    also, the score was pretty great. Pretty sure it is the highest I've gotten in a Centurion so far.
    1v3dltp963vu.jpg

    General_Armchair on
    3DS Friend Code:
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    BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    You can double it! DON'T BELIEVE IN YOURSELF, BELIEVE IN THE ME WHO BELIEVES IN YOU

    wPry1Id.png?1

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    ButtcleftButtcleft Registered User regular
    I'm curious how much centurion was left in a match where it scored over 1.1k in damage.

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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    March roadmap is up, BTW. Some pretty tasty stuff in there, mmm hmmm.

    http://mwomercs.com/forums/topic/191717-march-road-map/

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    General_ArmchairGeneral_Armchair Registered User regular
    edited March 2015
    @BRIAN BLESSED
    Nice!

    My current centurion build only has 350 SRMs and 1000 MG rounds though. I don't see how I can inflict 1000+ damage without triggering some ammo explosions or landing some nice artillery strikes. I think I've got a max potential of ~700 damage + whatever the MG's can dish out.

    I know it is a bit light on the ammo, but I like having the AMS on my centurion. It makes me feel more productive and useful as I escort the big mechs and wait for the right moment to charge into the fray and start whomping things.

    Besides, I feel that I just find myself in four situations anyway.

    1: Mission complete with ammo to spare (no problem).
    2: Dead before I can exhaust all of the ammo (no problem)
    3: Ammo runs dry, but my team is has a huge lead. (Mission accomplished. The enemy doesn't know I'm out of ammo. Time to draw some fire)
    4: Ammo runs dry, but my team is being horribly overwhelmed (an extra ton or two of ammo probably wouldn't have changed the outcome).

    General_Armchair on
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