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[Overwatch 3.0] Justice Rains From Above!

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    NobodyNobody Registered User regular
    Apparently some of the achievements carried over from Beta?

    Ex I got Bastion's "Triple Threat" achievement in Beta and kept it, but the general "Can't touch this" achievement I had to earn again

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    P10P10 An Idiot With Low IQ Registered User regular
    Bethryn wrote: »
    P10 wrote: »
    this isn't really a balance complaint so much as an issue of expectations, but it is very weird to me that the sniper-y sniper character (Widowmaker) actually does surprising well against Tracer as opposed to getting fairly crushed
    charged bodyshot being an instant kill is w/e, but she has vertical movement that tracer doesn't and can get to places Tracer can't, and if Tracer doesn't kill her before the Widow reacts she can grapple away and tracer can't really pursue. the ulti is kinda good against tracer too because her sneaky flanks become less sneaky

    i just want to sit on snipers' chests and oppress them ok blizzard pls
    May I suggest a particularly handsome young gorilla?
    i did get a winston potg intro but that sounds an awful lot like not instant locking an offense and then never switching regardless of the situation

    Shameful pursuits and utterly stupid opinions
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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited May 2016
    A Tracer in the hands of someone who knows what they're doing is the most annoying thing in the world. Which means they're doing it right I suppose. :razz:

    But seriously, the flanker/skrimisher characters played correctly can be wildly effective at distracting the enemy team. You don't even have to kill the enemy. As long as two or more are focused on you and not the objective then you're doing a beautiful job.

    Edit- thinking about it I'd say in some situations not killing the enemy may be the smarter move.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
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    RisenPhoenixRisenPhoenix SUPER HOTRegistered User regular
    Okay, the Arcade brawl has grown on me. Playing WP:G as the attackers and THREE of the defenders were playing Mei. Which meant endless icewalls and blocks. But, I picked up the mantle as Zarya and we pushed onward and onward. The entire match took 18 minutes, of which at least the last 10 had to be overtime. Frantic, panicky fun. 10/10 would play again.

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    BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    I love flanking and disrupting the other team with D.Va.

    If D.Va had more damage output, I would freaking wreck them.

    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
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    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    I know it's just my own shity perception, but I feel like everyone's guns do more damage than mine.

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    rndmherorndmhero Registered User regular
    I had the most amazing Mercy rez last night playing with @Hermano and @Redcoat-13. We were pushing the objective well and got nearly wiped. Saw the x3 while on the point and thought "perfect"! Potg material right there...

    Or it would have been were it not for the enemy D. Va who triggered her ultimate at the same time, which means I rezzed half my team into an insta-kill explosion.

    You're welcome.

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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I find the current brawl obnoxious because a semi decent Mei can lock down a point alone alternating ice block and well placed walls. I played 2 full games of it yesterday and this happened in both. Especially in tight corridors where she can basically wall herself into a corner. Usually even if you "find" her you have 1 second of damage before she ice blocks again. I mean eventually she dies, but we are talking 2+ minutes of this not letting you cap / move payload and its 1v6. Granted I think my team of pugs wasn't really catching on to how this was going down, I figured out quick the best way to get her was to get on top of her wall.

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    BobbleBobble Registered User regular
    I can tell I only play pub games when I go to my profile and compare the 'time played,' 'games won' and 'win %' lists. I should apparently be playing Lucio and Zarya fulltime.

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    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    I just want to give a shout out to all the doctors out there. You da real mvp.

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    KanaKana Registered User regular
    It's also fun on tracer when every time you take 5 damage you steal the enemy teams closest health kit. There's not many on maps, it can be a real aggrevation.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    CyrenicCyrenic Registered User regular
    I downloaded Obs and looked up how to use it so I wouldn't lose this highlight:

    https://www.youtube.com/watch?v=OkXZyLiSHWw&feature=youtu.be
    The Zarya was a friend I was grouped up with. We didn't even plan it. I don't know if that makes it more or less impressive haha

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    No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    Should I feel bad that I consistently do REALLY well with Bastion?

    Picked up Triple Threat achievement the other night.

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    NobeardNobeard North Carolina: Failed StateRegistered User regular
    Nobody wrote: »
    I've discovered that pubs love fighting anywhere but on the objective in KotH maps. I'll be with the group on say, Lucio, and then right as I enter the objective I notice I'm the only one there, the rest of them decided to go chase down a Widowmaker who was down on the ground on the other side of the map.

    I snuck in a few games before work today. One had me as the only support (Zenyatta) alone on the first capture point in the egypt level. Enemy Genji and someone else, Tracer maybe, show up and kill me, we lose the first point.

    We won anyway, because we all stayed near the second point, and Zenyatta is a magnificent force multiplier. Didn't really feel satisfying, though. I don't think my team deserved to win.

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    ED!ED! Registered User regular
    edited May 2016
    The only character I've been frustrated by so far is Tracer. All the others seem to be easy to Rock-Paper-Scissor their weaknesses. We were on Route 66 and a Tracer was just able to sit outside our spawn door and mow people down. Maybe it was a combo of no one (except me) seeing where she was or something but it got frustrating enough that I switched to Soldat 76 and mowed her and her teammates down (don't care how small you and your hitbox is when I can just pull the trigger and murder you). That moment also was PotG (that I didn't record because of how frustrated I was with that round in general).

    After some seven hours with the game, I can say I'll definitely be playing each class, but support still if my favorite if only because there is a visceral thrill in playing the class well, while everyone is trying to rack of kills. Knowing that you let people get their "Call of Duties" in is pretty satisfying. Even more so, when you get end of match kudos.

    Finally, my only criticism is that there aren't full blown Return to Castle Wolfenstein objective maps. This game seems like it is BUILT for this, that it demands it. RTCW is some of the most fun I've ever had in online co-op. Like all I know back then was CS and MOH:AA (although even that had some objective maps like the beach). RTCW was a revelation, and I hope they bring that magic here.

    Also, for an hour before I was able to go to sleep this morning, everytime I closed my eyes, all I saw where colorful characters dancing across my brain, gibbing each other in bright colors. Had to take a sleeping pill I was so amped up. o_0. This is honestly the most pure fun game I've played all year. It's not my favorite game, it's simply the funnest and that counts for a whole lot.

    ED! on
    "Get the hell out of me" - [ex]girlfriend
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    MechanicalMechanical Registered User regular
    No-Quarter wrote: »
    Should I feel bad that I consistently do REALLY well with Bastion?

    Probably no more so than I do with Reaper. Also, Shadowstep is criminally underused for what it can let you set up.

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I just cannot get the sniping down for Widowmaker and Hanzo. Everyone is moving around so fast. I tried waiting for people to run into my cross hairs and aiming at around head level but I rarely get a hit. This is rough.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    SpawnbrokerSpawnbroker Registered User regular
    There's nothing quite like playing Mercy with a really good DPS player on Soldier: 76, hearing "Tactical Visor Activated!", moving over to give him a damage boost, then 10 seconds later:

    TEAM KILL

    He got play of the game. It's a beautiful thing when you find someone worth damage boosting in pubs.

    Steam: Spawnbroker
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    GONG-00GONG-00 Registered User regular
    edited May 2016
    I have the accuracy of an Imperial Stormtrooper when it comes to all the hitscan weapons (76, Bastion, Widow's AR, McCree, Tracer), but I can hold my own with anything that has projectile travel.

    GONG-00 on
    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
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    azith28azith28 Registered User regular
    Kai_San wrote: »
    I find the current brawl obnoxious because a semi decent Mei can lock down a point alone alternating ice block and well placed walls. I played 2 full games of it yesterday and this happened in both. Especially in tight corridors where she can basically wall herself into a corner. Usually even if you "find" her you have 1 second of damage before she ice blocks again. I mean eventually she dies, but we are talking 2+ minutes of this not letting you cap / move payload and its 1v6. Granted I think my team of pugs wasn't really catching on to how this was going down, I figured out quick the best way to get her was to get on top of her wall.

    Eh, You can say the same about a lot of the characters...especially the squishy ones that now have the health to kill you before you normally could kill them. Or like Roadhog/reinhart being unkillable by mid damage characters.

    Mei is kinda a monster with double health...she can usually last to ice block back up. I held the point against an entire team for like 3 minutes last night with the payload about 2 meters away from the final point, overtime going the entire time..long enough for my wiped team to get back and resecure.

    Stercus, Stercus, Stercus, Morituri Sum
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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    Please don't just stick on one character

    Give Over the Genji

    McCree? McChange.

    Pass the Pharah

    Don't Reap all the Reaper

    86 that Solider Pick

    Trace Your Mouse to a New Character

    Teamwork is the Bastion of us all

    Hand over the Hanzo

    Not every other character is Junk, Junkrat

    Other heroes are Dank, Meimei

    Takes more than one hero to make a meal, Torby

    Widowmake me a New Character

    Don't be a D'Va Diva

    It's not Hardt to change characters

    Don't hog the Roadhog

    Quit monkeying around and change, Winston

    Zaryagotta Change It Up

    Lucioh Please!

    Lord have Mercy, Mercy let's change it up

    Zenyattagotta be changing characters

    Symmetra? I betcha would like another character

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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    It is not the double health, its the fact her ice block is basically a 2.5 second cooldown if you let it last the whole duration. The wall will ALWAYS be available for those 2.5 seconds.

    It is the fact that a single person, yes JUST ONE can hold the defense for long periods of time and if your team doesn't get it, likely indefinitely. If the rest of the enemy team had actually played into this it wouldn't have even come close.

    I am actually shocked they didn't try to get 1 or 2 more Meis doing this as it would be hard enough to just kill one.

    All other aspects of it kind of balance each other out. The TTK actually felt really good with double health. The fact fights went longer between people dying was balanced out by the fact the attack could sit on the point longer. And all the OP shit that came up (Zarya comes to mind) can be countered with other OP shit.

    But a single person being unkillable over 50% of the time that also counts as holding the point and that also has high health anyway, self heals, and has a disruptive wall that makes it extremely hard to find them in corridors has no counter. You can't pick a char that stops the ice block, you can't pick a char that shoots through the wall and only bastion could break it quickly, and then you have to hope when you do you kill her with the 1 second you have left before another ice block.

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    GONG-00GONG-00 Registered User regular
    Junkrat's RIP Tire would get far less PotGs if eliminating Rat also destroyed the tire.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
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    CobellCobell Registered User regular
    edited May 2016
    Kai_San wrote: »
    It is not the double health, its the fact her ice block is basically a 2.5 second cooldown if you let it last the whole duration. The wall will ALWAYS be available for those 2.5 seconds.

    It is the fact that a single person, yes JUST ONE can hold the defense for long periods of time and if your team doesn't get it, likely indefinitely. If the rest of the enemy team had actually played into this it wouldn't have even come close.

    I am actually shocked they didn't try to get 1 or 2 more Meis doing this as it would be hard enough to just kill one.

    All other aspects of it kind of balance each other out. The TTK actually felt really good with double health. The fact fights went longer between people dying was balanced out by the fact the attack could sit on the point longer. And all the OP shit that came up (Zarya comes to mind) can be countered with other OP shit.

    But a single person being unkillable over 50% of the time that also counts as holding the point and that also has high health anyway, self heals, and has a disruptive wall that makes it extremely hard to find them in corridors has no counter. You can't pick a char that stops the ice block, you can't pick a char that shoots through the wall and only bastion could break it quickly, and then you have to hope when you do you kill her with the 1 second you have left before another ice block.

    While I haven't played Mei too much, her cooldown on iceblock is definitely not 2.5 seconds if you let it last the whole time; it's like 8. I imagine that you may be confusing the weekly smash mode where cooldowns are reduced? If that's the case, you probably shouldn't go off about class balance in a game mode where everyone is nutso overbalanced.

    Cobell on
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    PolaritiePolaritie Sleepy Registered User regular
    No, he means the weekly mode, where Mei is near impossible to get off the payload. Zarya is aomost as bad - massive regenning shield, low cooldown self shield, and constantly lobbing.max-energy death at you.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    milskimilski Poyo! Registered User regular
    I think that it's sort of weird that characters are able to contest objectives while in an invincible state. I don't know if it's really a problem besides the weekly brawls, but it certainly is a conscious decision I could easily have seen Blizzard flipping on.

    I ate an engineer
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    milskimilski Poyo! Registered User regular
    Also in the weekly mode you can keep up Overtime indefinitely with Tracer; quadruple dash and rewind have slightly less cooldown than the overtime, so you can charge in from across the map for a tick and back out forever.

    I ate an engineer
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    CobellCobell Registered User regular
    Polaritie wrote: »
    No, he means the weekly mode, where Mei is near impossible to get off the payload. Zarya is aomost as bad - massive regenning shield, low cooldown self shield, and constantly lobbing.max-energy death at you.

    Yes, everyone is overpowered in the weekly mode. I can near constantly revive as Mercy in it. So what? That's the point of the mode: for powers to be ridiculous due to the shorter cooldowns. That mode is about mayhem and ridiculousness as fun not as a balanced game mode.

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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    In regular play, Mei can ice wall, then ice block when it drops, then recast wall. But she has to full duration ice block to do that, which gives you time to set up. A junkrat trap can be thrown at her feet while she's in the ice block and it'll instantly trigger when block drops. The wall segments can be broken by doing enough damage to them.

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    milskimilski Poyo! Registered User regular
    Cobell wrote: »
    Polaritie wrote: »
    No, he means the weekly mode, where Mei is near impossible to get off the payload. Zarya is aomost as bad - massive regenning shield, low cooldown self shield, and constantly lobbing.max-energy death at you.

    Yes, everyone is overpowered in the weekly mode. I can near constantly revive as Mercy in it. So what? That's the point of the mode: for powers to be ridiculous due to the shorter cooldowns. That mode is about mayhem and ridiculousness as fun not as a balanced game mode.

    A lot of characters are wacky fun in the weekly brawl. Mei is less so, since instead of constantly doing dumb shit, she's just near constantly an invincible block of ice. That is a lot more frustrating than infinite mercy revives or permanently flying Pharahs, since at least you can do something about those.

    I ate an engineer
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    Dang, players seem to have learned to watch out for the "Death from Above" lady. This was my last match with her:

    "Justice rains from-" [ Widowmaker headshot]

    "Justice rains-" [Bastion unloads a full magazine]

    "Justice rains from-" [3, count em, 3 Soldier 76's shoot at the same time]

    Well that sucked.

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    GONG-00GONG-00 Registered User regular
    The Weekly Brawls generating complaints about balance just means we cannot have nice things anymore.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
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    milskimilski Poyo! Registered User regular
    Fairchild wrote: »
    Dang, players seem to have learned to watch out for the "Death from Above" lady. This was my last match with her:

    "Justice rains from-" [ Widowmaker headshot]

    "Justice rains-" [Bastion unloads a full magazine]

    "Justice rains from-" [3, count em, 3 Soldier 76's shoot at the same time]

    Well that sucked.

    Tips for her ult:
    • Consider firing it from lower to the ground. It'll do more damage and kill much faster, and it's less expected.
    • Don't fire a ton of rockets before you start it. If you're hovering over the same location firing softball rockets, even if they're missing you know they'll definitely shoot you out when you ult.
    • Fire it in combination with another ult/your team going in. Difficult to do with pubs, but possible.
    • Consider switching off Pharah if the enemy team has several counters to you. Almost anybody with a long range weapon will have a fairly easy time shooting you in midair and will have no trouble killing you during your ult. If you still feel you need to soften the enemy with explosives, Junkrat may be the right choice as a Pharah substitute.
    • More than 2 person ults are just gravy; I pretty much always try to flank somebody who is separate from their team, obliterate them with ult, and then finish the barrage on the nearest enemy (preferably a support).
    • If you can pop your ult to stop an enemy ult (e.g. pop Justice to stop tank Bastion) you're making the right call. Be aware that for most all ults you have to be right next to the enemy for this to be a good idea, because they'll generally kill you before your rockets can spread out and reach them otherwise.

    I ate an engineer
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    CobellCobell Registered User regular
    edited May 2016
    milski wrote: »
    Cobell wrote: »
    Polaritie wrote: »
    No, he means the weekly mode, where Mei is near impossible to get off the payload. Zarya is aomost as bad - massive regenning shield, low cooldown self shield, and constantly lobbing.max-energy death at you.

    Yes, everyone is overpowered in the weekly mode. I can near constantly revive as Mercy in it. So what? That's the point of the mode: for powers to be ridiculous due to the shorter cooldowns. That mode is about mayhem and ridiculousness as fun not as a balanced game mode.

    A lot of characters are wacky fun in the weekly brawl. Mei is less so, since instead of constantly doing dumb shit, she's just near constantly an invincible block of ice. That is a lot more frustrating than infinite mercy revives or permanently flying Pharahs, since at least you can do something about those.

    I guess I just don't understand. When I care about class balance and a fair game mode; then I don't play the clearly unbalanced game mode because there are going to be shenanigans. Sure many powers will be frustrating, but that's kind of the point to revel in the ridiculousness of it all.

    I'll just continue on my merry way.

    Cobell on
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    DonnictonDonnicton Registered User regular
    Don't hog the Roadhog

    Sorry, no.

    You don't hassel the hogg

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I thought the weekly brawl was supposed to be a goofy thing where nothing is taken seriously?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    SeGaTaiSeGaTai Registered User regular
    GONG-00 wrote: »
    Junkrat's RIP Tire would get far less PotGs if eliminating Rat also destroyed the tire.

    Waiting to see if people start to get better at blowing up the tire, doesn't seem like it takes that much to blow it up and you usually know where it will be coming from

    PSN SeGaTai
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    tyrannustyrannus i am not fat Registered User regular
    I'm pretty much gonna play who I want to play in casual mode

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    tyrannustyrannus i am not fat Registered User regular
    Pharah can pick real well and escape. Go in, slam some rockets into the McCree or Mercy or whoever, and get outta dodge with E.

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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    I didnt really find the brawl mode engaging but maybe i just picked people who don't really benefit

This discussion has been closed.