I liked after years. It's not without its flaws (kinda samey in a lot of plot points, and the moon phase system is annoying), but it also had a lot I did like (bands, the party building mechanic in the final dungeon, some other plot points). I'd play FFV, FFVI, FFD, BD/BS, or Chrono Trigger before I played After Years again, but I don't regret my time playing After Years
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
II was memorable for starting with a fight you literally couldn't win
So the new Witch skills JP just announced sound interesting. 2-hit elemental magics that give Quickcast 1 for next spell cast, with 6-hit elemental magics that have a long cast time, but pre-casting the 2-hit version should take care of that.
The FFXI banner as a whole looks freaking great starting with Shantotto's LCSB, and finally, someone else with a MAG/DEF breakdown BSB.
It's really sad that we're not getting the FFXI banner with Ayame and Curilla now, but hopefully like the FFMobius banner, it'll just come later.
PSN: TheArcadeBear
Steam: TheArcadeBear
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Granted, I never played the after years, but coming from loving IV, After Years always looked very poorly done to me.
I imagine that a team that has a Swiftcast- granting SB would do well with the 6-hit Witch skills. And a Onion Knight's BSB finally has a clear candidate for his magic Powerchain.
Who all gets Witch? I'm assuming the list includes Matoya, Edea, Rinoa, and Shantotto.
I imagine that a team that has a Swiftcast- granting SB would do well with the 6-hit Witch skills. And a Onion Knight's BSB finally has a clear candidate for his magic Powerchain.
Who all gets Witch? I'm assuming the list includes Matoya, Edea, Rinoa, and Shantotto.
5★ Witch access:
Matoya
Cloud of Darkness
Rinoa
Edea
Lulu
Shantotto
Tyro
4★ Witch access:
Maria
Rydia
Krile
Terra
Ashe
Serah
Reynn
Witch abilities
Fast Blizzard - 2xST Ice magic dmg + self Quickcast Magic 1
Fast Thunder - 2xST Lightning magic dmg + self Quickcast Magic 1
Flux Blizzard - 6xST Ice magic dmg with long cast time
Hell Thunder - 6xST Lightning magic dmg with long cast time
Unless you're a whale, you're probably not going to hone multiple copies of Hell Thunder/Flux Blizzard anyway, so odds are you'll have two 5* Witches on an all mage party. That gives you 3 more spots to play with, and several non-witches come with party Quickcast 3 in their SSBs such as Braska or Papalymo. Krile's BSB gives Quickcast 3 also, but she's only a 4* Witch, but still fits into that kind of party just fine. Edward's SSB on the FFIV-Cid event also gives party Quickcast, and he can sustain it when we get Allegro Con Moto if you decide to record dive him for it/hone the skill.
El Fantastico on
PSN: TheArcadeBear
Steam: TheArcadeBear
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
That mechanic actually looks pretty damn cool. It definitely encourages different team builds instead of the standard Support/Healer/3 DPS setup that most people have, though I hope the chains aren't all based on just elements (or you'd just switch to a standard imperil team instead).
Why not both? An imperil team which contains an elemental chain SB of that same element.
Well, what I mean is that an elemental chain team is practically indistinguishable from an imperil team. If the chain was based on ability types or status effects instead that might make team composition more varied.
True. My hope is that it'll just be part of the 10 day log in rewards during the Gold Casino event closer to Christmas, which is basically our present from DeNa for the holidays.
Those Witch skills sound really neat, like a new Darkness combo. Lulu and Edea both have en-Ice SBs, too. Makes having my Krile party short cast SSB a bigger deal.
I up-converted a bunch of orbs. Lightning and Dark are my main limits at the moment with ~15 each. There's not a lot of skills coming up that look particularly tantalizing, and even fewer that aren't limited by Lightning/Dark (eg all three of the dual spellblades), especially Dark since good god, that's almost half of them right there. I could push Saint Cross, Power Chain, or Full Charge to R4. Leaning towards Saint Cross because I have knights for days and both holy-boosting sword and armor. There's Gaia Cross coming, I guess, but it's hard to imagine too many situations where I'd prefer it over Saint Cross with my boosts.
For people doing the new story dungeons, specifically "Between Dimensions Part 2" in FFV:
Dr Mog warns that using Ifrit on Apanda will make him cleanse his status ailments with Panacea. This is true, but there's more to it than that. When you hit him with the Ifrit spell, he freaks out and turns away from your team in fear. This interrupts his actions, and makes him use Panacea on himself on his next turn, in order to get over his fear and return to the fight. Ifrit, used with the right timing, can make Apanda waste a bunch of turns, and almost never allow him to hit you.
I up-converted a bunch of orbs. Lightning and Dark are my main limits at the moment with ~15 each. There's not a lot of skills coming up that look particularly tantalizing, and even fewer that aren't limited by Lightning/Dark (eg all three of the dual spellblades), especially Dark since good god, that's almost half of them right there. I could push Saint Cross, Power Chain, or Full Charge to R4. Leaning towards Saint Cross because I have knights for days and both holy-boosting sword and armor. There's Gaia Cross coming, I guess, but it's hard to imagine too many situations where I'd prefer it over Saint Cross with my boosts.
Hmmmmmm
Depending on your party composition, maybe take a gander at a second R3 Saint's Cross instead of a single R4 version. That'd give you a total of 12 uses of the power, instead of just 8.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Was it Ayame or Curilla who had the completely nutso BSB
Sad that we're skipping that since they've shown that they are willing to do collabs (Dissidia, Mobius)
If I don't have any FFX SBs outside of mediocre rikku ones, is a shout rushdown attempt at CM with stuff like chaincharge and saint cross and whatever effective? Or should I just try and grind it to dust with wall.
I up-converted a bunch of orbs. Lightning and Dark are my main limits at the moment with ~15 each. There's not a lot of skills coming up that look particularly tantalizing, and even fewer that aren't limited by Lightning/Dark (eg all three of the dual spellblades), especially Dark since good god, that's almost half of them right there. I could push Saint Cross, Power Chain, or Full Charge to R4. Leaning towards Saint Cross because I have knights for days and both holy-boosting sword and armor. There's Gaia Cross coming, I guess, but it's hard to imagine too many situations where I'd prefer it over Saint Cross with my boosts.
Hmmmmmm
Depending on your party composition, maybe take a gander at a second R3 Saint's Cross instead of a single R4 version. That'd give you a total of 12 uses of the power, instead of just 8.
I also have Vaan's BSB, and an SSB or OSB for every Chain Charger sans Gau, and similar coverage in spellblades. The only possible time I could see myself bringing multiple knights is something holy-weak that also spams ST magic, which would mean Celes (Indom) and PCecil.
A Team DPS rotation/pick and match
OSB: Tidus
BSB: PCecil, Bartz, Vaan
SSB: Celes, Zack, Lightning
If I don't have any FFX SBs outside of mediocre rikku ones, is a shout rushdown attempt at CM with stuff like chaincharge and saint cross and whatever effective? Or should I just try and grind it to dust with wall.
You have options, and Geosgaeno's damage isn't that terrible. I suggest you take a look at my setup for beating Geosgaeno. I did it with RW Sheepsong and two R2 Chain -gas (Fire and Ice, because Lightning will get you countered). The shared medica stick (or two, if you didn't combine them) makes a good magic stat stick (and I used level 65 mages!), and if you have a sword for him, Paine doesn't need Shout to do good damage with Saint Cross. The key to Geosgaeno is mitigation. Make sure to bring all of the standard mitigation: Full Break, Magic Breakdown, Power Break (or Breakdown/Steal), and ProShell. And you'll be fine. You do need a medica for this fight, but HotF was enough, and the shared medica isn't much worse than that. A Shout strategy should work (especially with R3 ChainCharge), but a magic-heavy mixed team probably does the job faster.
On another note, I'm pondering Ultima [ed. meant Omega] this evening. I'm thinking RW Ashe's BSB, with Edea (RW bot), Ashe (with BSB and MM RM), Edward (Hastemarch, FB, Mental Breakdown), Y'shtola and Vanille (stop spammers). If things go right, Ultima drops in five (six?) turns after Edea and Ashe spam 40k lightning commands while wearing cool sunglasses. And if they don't, Ultima tears through my party like a scimitar through wet tissue paper.
If I don't have any FFX SBs outside of mediocre rikku ones, is a shout rushdown attempt at CM with stuff like chaincharge and saint cross and whatever effective? Or should I just try and grind it to dust with wall.
You have options, and Geosgaeno's damage isn't that terrible. I suggest you take a look at my setup for beating Geosgaeno. I did it with RW Sheepsong and two R2 Chain -gas (Fire and Ice, because Lightning will get you countered). The shared medica stick (or two, if you didn't combine them) makes a good magic stat stick (and I used level 65 mages!), and if you have a sword for him, Paine doesn't need Shout to do good damage with Saint Cross. The key to Geosgaeno is mitigation. Make sure to bring all of the standard mitigation: Full Break, Magic Breakdown, Power Break (or Breakdown/Steal), and ProShell. And you'll be fine. You do need a medica for this fight, but HotF was enough, and the shared medica isn't much worse than that. A Shout strategy should work (especially with R3 ChainCharge), but a magic-heavy mixed team probably does the job faster.
On another note, I'm pondering Ultima this evening. I'm thinking RW Ashe's BSB, with Edea (RW bot), Ashe (with BSB and MM RM), Edward (Hastemarch, FB, Mental Breakdown), Y'shtola and Vanille (stop spammers). If things go right, Ultima drops in five (six?) turns after Edea and Ashe spam 40k lightning commands while wearing cool sunglasses. And if they don't, Ultima tears through my party like a scimitar through wet tissue paper.
Omega. I thought you were talking about the U++ and getting very confused.
If I don't have any FFX SBs outside of mediocre rikku ones, is a shout rushdown attempt at CM with stuff like chaincharge and saint cross and whatever effective? Or should I just try and grind it to dust with wall.
You have options, and Geosgaeno's damage isn't that terrible. I suggest you take a look at my setup for beating Geosgaeno. I did it with RW Sheepsong and two R2 Chain -gas (Fire and Ice, because Lightning will get you countered). The shared medica stick (or two, if you didn't combine them) makes a good magic stat stick (and I used level 65 mages!), and if you have a sword for him, Paine doesn't need Shout to do good damage with Saint Cross. The key to Geosgaeno is mitigation. Make sure to bring all of the standard mitigation: Full Break, Magic Breakdown, Power Break (or Breakdown/Steal), and ProShell. And you'll be fine. You do need a medica for this fight, but HotF was enough, and the shared medica isn't much worse than that. A Shout strategy should work (especially with R3 ChainCharge), but a magic-heavy mixed team probably does the job faster.
On another note, I'm pondering Ultima this evening. I'm thinking RW Ashe's BSB, with Edea (RW bot), Ashe (with BSB and MM RM), Edward (Hastemarch, FB, Mental Breakdown), Y'shtola and Vanille (stop spammers). If things go right, Ultima drops in five (six?) turns after Edea and Ashe spam 40k lightning commands while wearing cool sunglasses. And if they don't, Ultima tears through my party like a scimitar through wet tissue paper.
Omega. I thought you were talking about the U++ and getting very confused.
Ummm... yeah, him. Oops. The names that are synonymous with "final" start blending together, y'know? Omega, Ultima, Ultima Weapon, Ultima Buster, etc... Anywho, FYI, Ultima has 700 mnd for the last 138k of its HP. Casting Stop with 600 mnd will result in a 4 second duration during phase 3. Careful how you stagger timing - you won't have much leeway to recast if a Stop misses!
I think this shout strategy will work. I have gotten it to about 10% a few times in a row but keep getting double tapped with big AoEs and with only poopy shared medica to heal with, that's too much.
But I think it's possible if I get a bit lucky. Probably won't master since someone's gonna die, but that's fine.
How many events until Raines's BSB, the OK event, or the Alphinaud event?
OK is 3 events from now (FFXIII-2 -> FFIV -> FFIII). Alphinaud will come in the new year with the next maintenance drop, and Raine's BSB is right after it. About 8-9 events away for those two, depending on what random surprise events we get in the way, separate from the Gold Casino/Orbfest at the end of the year.
Raines is right after Alphinaud? Dang. I'm going to either have to get quite lucky on Alphinaud, or abandon my hope of ultimate Raines.
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silence1186Character shields down!As a wingmanRegistered Userregular
I was looking through my abilities for Omega tonight, and remembered I shattered my second Stop from the original Omega fight when I needed a second Sleep for the Mote Red Soul Cid's Mission. I couldn't have held on a few more weeks. Ugh. Failure to future proof myself, and after holding on to that Stop for over a year.
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Steam: TheArcadeBear
i think a paper mario game copied it?
Edit:
Oh wait, you were talking about FFII.
The FFXI banner as a whole looks freaking great starting with Shantotto's LCSB, and finally, someone else with a MAG/DEF breakdown BSB.
It's really sad that we're not getting the FFXI banner with Ayame and Curilla now, but hopefully like the FFMobius banner, it'll just come later.
Steam: TheArcadeBear
Who all gets Witch? I'm assuming the list includes Matoya, Edea, Rinoa, and Shantotto.
Matoya
Cloud of Darkness
Rinoa
Edea
Lulu
Shantotto
Tyro
4★ Witch access:
Maria
Rydia
Krile
Terra
Ashe
Serah
Reynn
Witch abilities
Fast Blizzard - 2xST Ice magic dmg + self Quickcast Magic 1
Fast Thunder - 2xST Lightning magic dmg + self Quickcast Magic 1
Flux Blizzard - 6xST Ice magic dmg with long cast time
Hell Thunder - 6xST Lightning magic dmg with long cast time
And OK doesn't get Witch? That's a shame. At least it makes for a decent RW on a Witch, though.
Steam: TheArcadeBear
Well, what I mean is that an elemental chain team is practically indistinguishable from an imperil team. If the chain was based on ability types or status effects instead that might make team composition more varied.
True. My hope is that it'll just be part of the 10 day log in rewards during the Gold Casino event closer to Christmas, which is basically our present from DeNa for the holidays.
Steam: TheArcadeBear
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Hmmmmmm
Dr Mog warns that using Ifrit on Apanda will make him cleanse his status ailments with Panacea. This is true, but there's more to it than that. When you hit him with the Ifrit spell, he freaks out and turns away from your team in fear. This interrupts his actions, and makes him use Panacea on himself on his next turn, in order to get over his fear and return to the fight. Ifrit, used with the right timing, can make Apanda waste a bunch of turns, and almost never allow him to hit you.
Depending on your party composition, maybe take a gander at a second R3 Saint's Cross instead of a single R4 version. That'd give you a total of 12 uses of the power, instead of just 8.
Sad that we're skipping that since they've shown that they are willing to do collabs (Dissidia, Mobius)
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
eta: here's a different set of cores with off-realm 5* gear taking it down with Tidus OSB.
Sometimes. Other times you just get crushed on them because the damage is too high.
I also have Vaan's BSB, and an SSB or OSB for every Chain Charger sans Gau, and similar coverage in spellblades. The only possible time I could see myself bringing multiple knights is something holy-weak that also spams ST magic, which would mean Celes (Indom) and PCecil.
A Team DPS rotation/pick and match
OSB: Tidus
BSB: PCecil, Bartz, Vaan
SSB: Celes, Zack, Lightning
You have options, and Geosgaeno's damage isn't that terrible. I suggest you take a look at my setup for beating Geosgaeno. I did it with RW Sheepsong and two R2 Chain -gas (Fire and Ice, because Lightning will get you countered). The shared medica stick (or two, if you didn't combine them) makes a good magic stat stick (and I used level 65 mages!), and if you have a sword for him, Paine doesn't need Shout to do good damage with Saint Cross. The key to Geosgaeno is mitigation. Make sure to bring all of the standard mitigation: Full Break, Magic Breakdown, Power Break (or Breakdown/Steal), and ProShell. And you'll be fine. You do need a medica for this fight, but HotF was enough, and the shared medica isn't much worse than that. A Shout strategy should work (especially with R3 ChainCharge), but a magic-heavy mixed team probably does the job faster.
On another note, I'm pondering Ultima [ed. meant Omega] this evening. I'm thinking RW Ashe's BSB, with Edea (RW bot), Ashe (with BSB and MM RM), Edward (Hastemarch, FB, Mental Breakdown), Y'shtola and Vanille (stop spammers). If things go right, Ultima drops in five (six?) turns after Edea and Ashe spam 40k lightning commands while wearing cool sunglasses. And if they don't, Ultima tears through my party like a scimitar through wet tissue paper.
Omega. I thought you were talking about the U++ and getting very confused.
Ummm... yeah, him. Oops. The names that are synonymous with "final" start blending together, y'know? Omega, Ultima, Ultima Weapon, Ultima Buster, etc... Anywho, FYI, Ultima has 700 mnd for the last 138k of its HP. Casting Stop with 600 mnd will result in a 4 second duration during phase 3. Careful how you stagger timing - you won't have much leeway to recast if a Stop misses!
But I think it's possible if I get a bit lucky. Probably won't master since someone's gonna die, but that's fine.
OK is 3 events from now (FFXIII-2 -> FFIV -> FFIII). Alphinaud will come in the new year with the next maintenance drop, and Raine's BSB is right after it. About 8-9 events away for those two, depending on what random surprise events we get in the way, separate from the Gold Casino/Orbfest at the end of the year.
Steam: TheArcadeBear
It's only R2. Maybe I can make it work.
And both need to be on high MND characters
Penelo/Lenna/Aerith/Eiko etc
1130 Black orbs
1194 Non elemental orbs
763 Dark orbs
I think I can whip up another Stop if I have to.
It's possible, I'm more annoyed since I already shattered one. Oh well.
attack came through that put everyone at 15% hp but it died before it could go again, and saint cross murderized it.
this u++ fight looks painful though, strong against everything but water basically means it's strong against everything but this water strike i have.