T3 topdeck Death
Swashburgled Mindgames pulls Ragnaros
Netherspite Historians into a Deathwing to clear
Respond with Swashburgled Entomb
Topdeck lethal at the end
T3 topdeck Death
Swashburgled Mindgames pulls Ragnaros
Netherspite Historians into a Deathwing to clear
Respond with Swashburgled Entomb
Topdeck lethal at the end
Ha! I just love seeing a priest get some of his own medicine. Who's stealing who's cards now, HUH PUNK!?
djFindus on
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
I hated the change to Standard and I hate this announcement, too. I don't care what attention they pay to Wild, it will always be Hearthstone's ghetto. Every card from Classic that gets moved to the Hall of Fame is more erosion of the time, effort, and money I've put into the game. I understand that it may very well be impossible to balance a game without limiting card selection, but that probably just means collectible card games aren't for me. I wish I had understood this coming out of beta, but c'est la vie.
they're giving you the full dust value of the cards for free. nothing is eroding at all.
Yes, in fact, it is. Nothing in Classic compares to Rag or Syl. Or Azure Drake for that matter. So any craft to replace those cards will be from a new expansion. Any new expansion has a limited shelf life. The power level of my evergreen cards has been decreased. That's erosion.
And again, this might be necessary for the health of the game. I don't know. I just wish I'd known from the start.
but you'll be getting dust to craft those cards? for free.
That "free dust" has an expiration date. I don't understand where the disconnect is here. I can have Sylv until the game closes, or the next Dr 7 for a year or so. It's like somebody taking away a gold coin and giving me the equivalent value in guacamole. Yeah, I like guacamole, but that shit goes south in days. I had the gold coin for a reason.
Unless my "free dust" is evergreen, meaning whatever I craft with it disenchants for full value, I'm losing 800 dust at rotation.
By that logic you'd also be bothered by classic cards being nerfed into unplayability too I suppose. Sorry for the disconnect it's just not how I think about the game. I don't value the cards differently based on whether they're good forever or not because I have the classic cards. I'm sure I sound like a turd and I'm sorry but I want to explain myself since I stressed the point, I was actually being dumb.
I hated the change to Standard and I hate this announcement, too. I don't care what attention they pay to Wild, it will always be Hearthstone's ghetto. Every card from Classic that gets moved to the Hall of Fame is more erosion of the time, effort, and money I've put into the game. I understand that it may very well be impossible to balance a game without limiting card selection, but that probably just means collectible card games aren't for me. I wish I had understood this coming out of beta, but c'est la vie.
they're giving you the full dust value of the cards for free. nothing is eroding at all.
Yes, in fact, it is. Nothing in Classic compares to Rag or Syl. Or Azure Drake for that matter. So any craft to replace those cards will be from a new expansion. Any new expansion has a limited shelf life. The power level of my evergreen cards has been decreased. That's erosion.
And again, this might be necessary for the health of the game. I don't know. I just wish I'd known from the start.
but you'll be getting dust to craft those cards? for free.
That "free dust" has an expiration date. I don't understand where the disconnect is here. I can have Sylv until the game closes, or the next Dr 7 for a year or so. It's like somebody taking away a gold coin and giving me the equivalent value in guacamole. Yeah, I like guacamole, but that shit goes south in days. I had the gold coin for a reason.
Unless my "free dust" is evergreen, meaning whatever I craft with it disenchants for full value, I'm losing 800 dust at rotation.
By that logic you'd also be bothered by classic cards being nerfed into unplayability too I suppose. Sorry for the disconnect it's just not how I think about the game. I don't value the cards differently based on whether they're good forever or not because I have the classic cards. I'm sure I sound like a turd and I'm sorry but I want to explain myself since I stressed the point, I was actually being dumb.
It's cool, I know I have an odd take this. I have different goals than most people and this change basically makes it impossible without spending tons of money. I'm a little pissed that the rules keep changing on me, but overall I can't fault Blizzard for doing what's best for the game as a whole.
What we don't need is for a new meta to come in, for it to be abhorrent to play (like this pirate garbage) and sit around waiting for blizzard to do something.
First of all: I'm a crap-ranked player who's topped out at 14, I'll freely acknowledge that, and it's quite possible I have no idea WTF I'm talking about. But IMO, the problem with the current meta isn't pirates, it's Reno and to some extent Shamans. Pirate Warrior could probably be beaten the majority of the time by a deck built with nothing but basic cards. It's a one-trick pony. You definitely can't do that with Reno decks. The power of the deck is too strong.
The presence of Reno means that for any kind of aggressive deck, you basically need to have a Reno player dead by turn five. At that point, the presence of one six-cost card can effectively win the game for them. There was discussion in here over the last few days about the power level of Sylvanas and how important it is to play around her. Reno blows Sylvanas out of the water in terms of his ability to swing a game.
If Shaman and Pirates weren't so overpowered, Reno decks would be the only thing worth playing.
Ideally, in my mind, we'd see a relatively stable meta where arrgo generally loses to midrange, midrange generally loses to control, and control generate loses to aggro. Instead, we have control with Reno beating the aggro decks half of the time while beating midrange almost all of the time. Yes, Pirates and Shamans need to be toned back. But IMO, Reno leaving is going to be the best change about the new meta. And next month, with Pirates and Shamans suffering from nerfs but Reno still chugging along untouched? That's going to be absolute hell.
Especially for newer players. When you can see that your opponents deck costs about 10k more dust to make than yours does, and that one time you manage to get the other guy down low enough that you think that maybe you have a chance he or she pops right back up to 30? That's frustrating as hell. Reno is the worst bullshit card in Hearthstone, and the sooner he's gone the better it will be for the meta.
Shadowhope on
Civics is not a consumer product that you can ignore because you don’t like the options presented.
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
What we don't need is for a new meta to come in, for it to be abhorrent to play (like this pirate garbage) and sit around waiting for blizzard to do something.
First of all: I'm a crap-ranked player who's topped out at 14, I'll freely acknowledge that, and it's quite possible I have no idea WTF I'm talking about. But IMO, the problem with the current meta isn't pirates, it's Reno and to some extent Shamans. Pirate Warrior could probably be beaten the majority of the time by a deck built with nothing but basic cards. It's a one-trick pony. You definitely can't do that with Reno decks. The power of the deck is too strong.
The presence of Reno means that for any kind of aggressive deck, you basically need to have a Reno player dead by turn five. At that point, the presence of one six-cost card can effectively win the game for them. There was discussion in here over the last few days about the power level of Sylvanas and how important it is to play around her. Reno blows Sylvanas out of the water in terms of his ability to swing a game.
If Shaman and Pirates weren't so overpowered, Reno decks would be the only thing worth playing.
Ideally, in my mind, we'd see a relatively stable meta where arrgo generally loses to midrange, midrange generally loses to control, and control generate loses to aggro. Instead, we have control with Reno beating the aggro decks half of the time while beating midrange almost all of the time. Yes, Pirates and Shamans need to be toned back. But IMO, Reno leaving is going to be the best change about the new meta. And next month, with Pirates and Shamans suffering from nerfs but Reno still chugging along untouched? That's going to be absolute hell.
Especially for newer players. When you can see that your opponents deck costs about 10k more dust to make than yours does, and that one time you manage to get the other guy down low enough that you think that maybe you have a chance he or she pops right back up to 30? That's frustrating as hell. Reno is the worst bullshit card in Hearthstone, and the sooner he's gone the better it will be for the meta.
At rank 14 you still have deck diversity. At the higher ranks you're up to your asshole in Shamans and Pirates.
I can't say that I agree with your analysis on Reno though. In a meta where aggro is king (and it is), Reno is ony of the only effective counters, but it's not guaranteed. First, you have to draw him, which often means getting lucky or having to strategically use your resources to fend off your opponent until you do. To your point about having to kill your opponent by turn 5, the opposite is just as true. Against aggro decks, you have 6 turns to pull Reno. If turn 6 comes and you don't have him, you're likely dead as most aggro decks don't have an issue closing out games by then.
If you're asking what I think the problem with the meta is right now is that there is no middle ground at all. If you want control, you either play Mage or Warlock and you want Aggro it's Shaman or (if you lack the cards) Pirate. Other classes and archetypes have been completely shut out at the moment.
What we don't need is for a new meta to come in, for it to be abhorrent to play (like this pirate garbage) and sit around waiting for blizzard to do something.
The presence of Reno means that for any kind of aggressive deck, you basically need to have a Reno player dead by turn five. At that point, the presence of one six-cost card can effectively win the game for them.
Don't mean to cherry pick but the fact that pirate decks CAN kill by turn 5 to me is a bigger problem then the fact that they generally lose if Reno gets played.
What we don't need is for a new meta to come in, for it to be abhorrent to play (like this pirate garbage) and sit around waiting for blizzard to do something.
The presence of Reno means that for any kind of aggressive deck, you basically need to have a Reno player dead by turn five. At that point, the presence of one six-cost card can effectively win the game for them.
Don't mean to cherry pick but the fact that pirate decks CAN kill by turn 5 to me is a bigger problem then the fact that they generally lose if Reno gets played.
The point is that they need to make fucking stupid cards because of Reno. It's a fair point except that they've been making broken cards since long before Reno.
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
What we don't need is for a new meta to come in, for it to be abhorrent to play (like this pirate garbage) and sit around waiting for blizzard to do something.
The presence of Reno means that for any kind of aggressive deck, you basically need to have a Reno player dead by turn five. At that point, the presence of one six-cost card can effectively win the game for them.
Don't mean to cherry pick but the fact that pirate decks CAN kill by turn 5 to me is a bigger problem then the fact that they generally lose if Reno gets played.
Pirates are getting nerfed, but even unnerfed, you could build decks that could deal well with Pirates. A card that comes out on turn 6 (or five, with coin!) that says "Nope, sorry, you no longer have any way of winning" is worse. If Pirates were the bane of the metagame, people would be playing more midrange decks and Pirate Warrior would just be another strong deck.
Next month, is there a point to playing anything other than Reno or Shaman? With the nerf to pirates, Reno should more consistently beat all aggro deck. It already destroys midrange decks other than Shamans. It's a cancer on the metagame, because you either need to play Reno or something fast enough to beat Reno. And they're nerfing the decks that are fast enough to beat Reno. And while Pirates need to be nerfed, the result is going to just be more of the absolute least fun card in Hearthstone.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
What we don't need is for a new meta to come in, for it to be abhorrent to play (like this pirate garbage) and sit around waiting for blizzard to do something.
The presence of Reno means that for any kind of aggressive deck, you basically need to have a Reno player dead by turn five. At that point, the presence of one six-cost card can effectively win the game for them.
Don't mean to cherry pick but the fact that pirate decks CAN kill by turn 5 to me is a bigger problem then the fact that they generally lose if Reno gets played.
Pirates are getting nerfed, but even unnerfed, you could build decks that could deal well with Pirates. A card that comes out on turn 6 (or five, with coin!) that says "Nope, sorry, you no longer have any way of winning" is worse. If Pirates were the bane of the metagame, people would be playing more midrange decks and Pirate Warrior would just be another strong deck.
Next month, is there a point to playing anything other than Reno or Shaman? With the nerf to pirates, Reno should more consistently beat all aggro deck. It already destroys midrange decks other than Shamans. It's a cancer on the metagame, because you either need to play Reno or something fast enough to beat Reno. And they're nerfing the decks that are fast enough to beat Reno. And while Pirates need to be nerfed, the result is going to just be more of the absolute least fun card in Hearthstone.
Jade druids and shamans dont give a shit about reno. He will buy you 1 maybe 2 turns.
Hes also rotating out so fretting about his so called cancerous influence is moot
Interesting tech card choice there. Killer vs Reno Mage to navigate around Ice Block, and only average against everything else. 2 damage for 2 mana is pretty bad and a huge tempo hit. At least it's not 100% useless, but yeah, strange include regardless.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
Interesting tech card choice there. Killer vs Reno Mage to navigate around Ice Block, and only average against everything else. 2 damage for 2 mana is pretty bad and a huge tempo hit. At least it's not 100% useless, but yeah, strange include regardless.
I sometimes run it in my demon deck. It's actually not a bad include against aggro either since players will either try to barrel through and take 6-8 damage over the course of the game or they have to lose momentum getting rid of it.
Yogg was nerfed because players (particularly tournament players and viewers) complained.
Team 5 <3s original Yogg.
I maintain that he was not oppressive, just that he's not fun to play against.
Watch the 20 yoggs from the summer championships (Toast has a video on them) so many games came down to Yogg and it wasn't a good time for the people watching esports. Frankly they shouldn't give a fuck about that but they do so now we have a pretty worthless Yogg. I will always be a fan of Brode taking the wheel and showing us his divine will. I am a very small minority of the hearthstone community however.
To make sure I understand... The devs shouldn't care that twenty games in one of their most watched tournaments were not enjoyable for anyone involved?
I hated the change to Standard and I hate this announcement, too. I don't care what attention they pay to Wild, it will always be Hearthstone's ghetto. Every card from Classic that gets moved to the Hall of Fame is more erosion of the time, effort, and money I've put into the game. I understand that it may very well be impossible to balance a game without limiting card selection, but that probably just means collectible card games aren't for me. I wish I had understood this coming out of beta, but c'est la vie.
they're giving you the full dust value of the cards for free. nothing is eroding at all.
Yes, in fact, it is. Nothing in Classic compares to Rag or Syl. Or Azure Drake for that matter. So any craft to replace those cards will be from a new expansion. Any new expansion has a limited shelf life. The power level of my evergreen cards has been decreased. That's erosion.
And again, this might be necessary for the health of the game. I don't know. I just wish I'd known from the start.
but you'll be getting dust to craft those cards? for free.
That "free dust" has an expiration date. I don't understand where the disconnect is here. I can have Sylv until the game closes, or the next Dr 7 for a year or so. It's like somebody taking away a gold coin and giving me the equivalent value in guacamole. Yeah, I like guacamole, but that shit goes south in days. I had the gold coin for a reason.
Unless my "free dust" is evergreen, meaning whatever I craft with it disenchants for full value, I'm losing 800 dust at rotation.
By that logic you'd also be bothered by classic cards being nerfed into unplayability too I suppose. Sorry for the disconnect it's just not how I think about the game. I don't value the cards differently based on whether they're good forever or not because I have the classic cards. I'm sure I sound like a turd and I'm sorry but I want to explain myself since I stressed the point, I was actually being dumb.
It's cool, I know I have an odd take this. I have different goals than most people and this change basically makes it impossible without spending tons of money. I'm a little pissed that the rules keep changing on me, but overall I can't fault Blizzard for doing what's best for the game as a whole.
This is a free game that gives a pack a week in brawls and .6 packs a day in quest gold. If you want to stay free only, you will have to work for it if you want top ranked deck materials, but that's always been the case. In fact, the current aggro meta is probably the cheapest dust wise.
Blizzard still needs to make money to support future work, and I honestly feel they're pretty generous with what they give.
Activision Blizzard make money hand over fist to an honestly absurd degree, it borders obscene. Record $6.6 billion revenue in 2016. There is room for a great deal more generosity.
I imagine there's some kind of balancing act between releasing new content at a pace that doesn't deter newcomers, while also not being so slow (or so low quality) that people get functionally complete sets at launch just off F2P, but they're nowhere near striking that balance.
I think we should see new content every 3 months to keep the game fresh. Even if that means x3 expansions + 1 adventure or a 2/2 mix.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
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Sir FabulousMalevolent Squid GodRegistered Userregular
edited February 2017
Just like last year, I've compiled a list of the lines that minions say when they're summoned that will rotate out of standard sometime early this year.
I've put them in spoilers, I think it's interesting to see which ones you know by heart (does "We're gonna be rich!" sound familiar?) vs. the ones that are completely unfamiliar (put your hand up if you know what Orgrimmar Aspirant says upon being played).
Altogether, 113 cards with discernible battlecries are rotating out, along with a variety of screeches, roars, thumps, and moans from non-speaking creatures.
How many can you remember without looking?
Hall of Fame
Ragnaros the Firelord
By fire be purged!
Sylvanas Windrunner
I have no time for games!
Blackrock Mountain:
Axe Flinger
Ready to fling!
Blackwing Corruptor
I wield the power of Blackwing.
Blackwing Technician
My work is paramount. Leave me alone!
Dark Iron Skulker
What lurks in the depths?
Dragonkin Sorcerer
Power flows through me.
Drakonid Crusher
For Blackwing!
Druid of the Flame
Bathe in flames!
Emperor Thaurissan
By the power of Ragnaros, I have the power!
Fireguard Destroyer
The Firelord calls.
Flamewaker
I serve the Firelord.
Grim Patron
A fight! Count me in!
Imp Gang Boss
Gah! Stop yelling!
Majordomo Executus
None may challenge the living flame!
Nefarian
vs. Druid: "Druid, the wild is mine to control!"
vs. Mage: "Mage, you should be more careful when you play with magic!"
vs. Paladin: "Paladin, does the Light forsake you?"
vs. Priest: "Priest, the Light serves me now!"
vs. Rogue: "Rogue, stop hiding and face me!"
vs. Shaman: "Shaman, the Elements obey me now!"
vs. Hunter: "The Hunter becomes the hunted!"
vs. Warlock: "Warlock, you play with magic beyond your understanding!"
vs. Warrior: "Warrior, your strength becomes your weakness."
vs. Other: "Your magic is mine!"
Rend Blackhand
We are the true Horde!
The Grand Tournament
Alexstrasza's Champion
For the Lifebinder!
Anub'arak
From the depths I come!
Argent Horserider
Don't worry loves, the cavalry's here!
Argent Watchman
I'm watching you!
Aviana
My winged children fill the skies.
Bolf Ramshield
I'll take on the lot o' ye.
Brave Archer
Today, I don't have to be a princess.
Boneguard Lieutenant
Greetings from beyond the grave.
Buccaneer
Feed the fish, landlubber
Clockwork Knight
Right on time!
Coliseum Manager
Seperate lines, please!
Confessor Paletress
Take this time to consider your past deeds.
Crowd Favorite
Ah, so many viewers.
Cutpurse
Whatcha got there?
Dalaran Aspirant
Knowledge is power and I know a lot.
Darnassus Aspirant
Elune, guide my lance.
Draeni Totemcarver
Elements I like. Totems I love.
Dragonhawk Rider
Hey, I can see my house from here! Hahahahaha!
Druid of the Saber
Another night on the prowl.
Eadric the Pure
Prepare yourselves for the ultimate test!
Evil Heckler
"Your mother was a murloc!"
or
"You smell like a leper gnome!"
Eydis Darkbane
Let the dark consume you!
Fallen Hero
Finally, a second chance.
Fearsome Doomguard
Doom for everyone!!!
Fencing Coach
I am the dancing master!
Fjola Lightbane
You have been measured and found wanting.
Flame Juggler
It's getting hot in here!
Frigid Snobold
You n-n-no t-t-take snowball!
Gadgetzan Jouster
My mount very rarely explodes.
Garrison Commander
Form ranks!
Grand Crusader
Answer the call of the Light!
Holy Champion
How many fingers do you see?
Injured Kvaldir
I'll take you down with me!
Justicar Trueheart
Welcome to the Grand Tournament, champion.
Knight of the Wild
The Kahns shall claim victory!
Kodorider
Let's get MOOving!
Kvaldir Raider
I enjoy raiding!
Lance Carrier
Ugh, what you want?
Light's Champion
Depart, foul creature!
Lowly Squire
One day, I'll be a real knight!
Maiden of the Lake
I am freed from the curse.
Master Jouster
I am undefeated.
Master of Ceremonies
Two heroes enter, one hero leaves!
Mogor's Champion
Mogor want trophy. I get trophy!
Mysterious Challenger
Who am I? None of your business.
Nexus-Champion Saraad
Let's negotiate: You concede, and I'll let you live.
Orgrimmar Aspirant
Ready your lance, cur!
Pit Fighter
You're in trouble now!
Ram Wrangler
The beasts obey me.
Recruiter
Sign up today!
Refreshment Vendor
Funnel cakes! Get your funnel cakes here!
Rhonin
The might of Dalaran has arrived.
Saboteur
Shall we put a kink in their plans?
Savage Combatant
Unleash the beast!
Sea Reaver
The seas belong to us!
Shado-Pan Rider
We are the sword in the shadows.
Shady Dealer
Pst! Wanna deal?
Sideshow Spelleater
Ha, I'll take summa dat.
Silent Knight
Shush!
Silver Hand Regent
Well met.
Skycap'n Kragg
Raa, reinforcements be here, haha!
Sparring Partner
Practice makes perfect.
Spawn of Shadows
Are you afraid of the dark?
Spellslinger
Wanted, dead or alive.
Stablemaster
Aw, who's a good boy?
The Mistcaller
You cannot stop the Kvaldir!
The Skeleton Knight
In the Grand Tournament, you win or you die.
Thunder Bluff Valiant
There is a lot at stake here.
Tiny Knight of Evil
Small in size, huge in eeeeeeviiiiiiil!
Tournament Attendee
Best seats ever!
Tournament Medic
Fine, I'll heal.
Tuskarr Jouster
Is this the fishing tournament?
Tuskarr Totemic
Did you bring some fish?
Undercity Valiant
Victory for Sylvanas!
Varian Wrynn
Normal: "Behold the armies of Stormwind."
vs. Anduin: "Your skills are growing, Anduin."
Void Crusher
I don't like this place.
Warhorse Trainer
Mount up!
Wildwalker
Take a walk on the wild side.
Wilfred Fizzlebang
Normal: "Behold, the absolute power of Wilfred Fizzlebang, hahaha!"
vs. Jaraxxus: "You are bound to me, demon! Uh, I think..."
Wrathguard
You will regret this!
Wyrmrest Agent
Are you mocking me?
League of Explorers
Ancient Shade
Ah, the ancient curse.
Arch-Thief Rafaam
I am Rafaam, the supreme archeologist.
Brann Bronzebeard
vs. Magni: "Oh, brother. Have you heard from Muradin lately?"
Normal: "Who knows what secrets we'll uncover?"
Dark Peddler
Buying or selling? Hehehehehe.
Djinni of Zephyrs
This is no place for mortals!
Elise Starseeker
Do you have the artifact?
Ethereal Conjurer
You want it? I got it.
Keeper of Uldaman
None may steal our secrets!
Museum Curator
Welcome to the exhibit!
Naga Sea Witch
I will not be trifled with!
Reliquary Seeker
I have big plans, hmhmhmhm!
Reno Jackson
We're gonna be rich!
Sir Finley Mrrgglton
vs. Morgl the Oracle: "Hello old friend! Let's meet for tea after the match, shall we?"
Normal: "Who's up for an adventure?"
So my opening hand against a pirate warrior was SW:P, Whelp x2, PW:S, and coin. (Whelp coin Shield as first turn, of course.)
He played Patches from hand.
He still almost won.
These are fortunately almost non-existent in EU. It's aggro shaman, jade druid, reno mage as far as the eye can see, with the occasional dragon priest. In the below-10 scrub ranks anyway, and All in all a decent meta for dragon priest.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Yogg was nerfed because players (particularly tournament players and viewers) complained.
Team 5 <3s original Yogg.
I maintain that he was not oppressive, just that he's not fun to play against.
Watch the 20 yoggs from the summer championships (Toast has a video on them) so many games came down to Yogg and it wasn't a good time for the people watching esports. Frankly they shouldn't give a fuck about that but they do so now we have a pretty worthless Yogg. I will always be a fan of Brode taking the wheel and showing us his divine will. I am a very small minority of the hearthstone community however.
To make sure I understand... The devs shouldn't care that twenty games in one of their most watched tournaments were not enjoyable for anyone involved?
Blizzard should care about how cards affect tournament play for sure, but the impact Yogg had on ladder play was way overstated.
Competitive play is less than 1% of Hearthstone games, ladder and casual are what the vast majority of people are playing.
Yogg was nerfed because of community perception and complaint, not because it was a wildly unbalanced card.
Yogg was nerfed because players (particularly tournament players and viewers) complained.
Team 5 <3s original Yogg.
I maintain that he was not oppressive, just that he's not fun to play against.
Watch the 20 yoggs from the summer championships (Toast has a video on them) so many games came down to Yogg and it wasn't a good time for the people watching esports. Frankly they shouldn't give a fuck about that but they do so now we have a pretty worthless Yogg. I will always be a fan of Brode taking the wheel and showing us his divine will. I am a very small minority of the hearthstone community however.
We have actual data from research companies that show that 80+% of hearthstone players have watched some version of the game streamed.
Blizzard absolutely wants their game to be watchable, because it directly impacts player enjoyment of the game.
Activision Blizzard make money hand over fist to an honestly absurd degree, it borders obscene. Record $6.6 billion revenue in 2016. There is room for a great deal more generosity.
I imagine there's some kind of balancing act between releasing new content at a pace that doesn't deter newcomers, while also not being so slow (or so low quality) that people get functionally complete sets at launch just off F2P, but they're nowhere near striking that balance.
Revenue means nothing (profit is what matters). If you look at their plans, there will be MORE free content by moving adventures to free content as part of the release, which is great if you're not planning on competitively laddering.
Yogg was nerfed because players (particularly tournament players and viewers) complained.
Team 5 <3s original Yogg.
I maintain that he was not oppressive, just that he's not fun to play against.
Watch the 20 yoggs from the summer championships (Toast has a video on them) so many games came down to Yogg and it wasn't a good time for the people watching esports. Frankly they shouldn't give a fuck about that but they do so now we have a pretty worthless Yogg. I will always be a fan of Brode taking the wheel and showing us his divine will. I am a very small minority of the hearthstone community however.
To make sure I understand... The devs shouldn't care that twenty games in one of their most watched tournaments were not enjoyable for anyone involved?
Blizzard should care about how cards affect tournament play for sure, but the impact Yogg had on ladder play was way overstated.
Competitive play is less than 1% of Hearthstone games, ladder and casual are what the vast majority of people are playing.
Yogg was nerfed because of community perception and complaint, not because it was a wildly unbalanced card.
Completely disagree.
The era of Yog Supremacy resulted in way too many cases of, "I have this match totally won, but let's flip a coin to see if I actually get to win."
If he doesn't cast Soulfire first, the death of the Mistress of Mixtures would heal his opponent.
Aahh. Wow. That's... even more Hearthstone timing mind-fuckery then.
Does it work the same way with hellfire? (If your opponent is at 3 and you hellfire a board with a Mistress of Mixtures on it, does your opponent die?)
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
If he doesn't cast Soulfire first, the death of the Mistress of Mixtures would heal his opponent.
Aahh. Wow. That's... even more Hearthstone timing mind-fuckery then.
Does it work the same way with hellfire? (If your opponent is at 3 and you hellfire a board with a Mistress of Mixtures on it, does your opponent die?)
I am pretty sure it does, hellfire was what they used to show the difference between a spell killing both the enemy hero and zombie chow (hero dies and is registered as dead first, the chow animation happens but doesn't actually let them live) and leper gnome and zombie chow dying together (hero gets put to 0 by leper gnome's effect, and then heals up to 5 with chow's effect because both happen at the "same time")
Activision Blizzard make money hand over fist to an honestly absurd degree, it borders obscene. Record $6.6 billion revenue in 2016. There is room for a great deal more generosity.
I imagine there's some kind of balancing act between releasing new content at a pace that doesn't deter newcomers, while also not being so slow (or so low quality) that people get functionally complete sets at launch just off F2P, but they're nowhere near striking that balance.
Revenue means nothing (profit is what matters). If you look at their plans, there will be MORE free content by moving adventures to free content as part of the release, which is great if you're not planning on competitively laddering.
Net income of $966mill then if you'd rather, though that discounts capital investment. I meant new free content, though I appreciate some people like adventures.
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Swashburgled Mindgames pulls Ragnaros
Netherspite Historians into a Deathwing to clear
Respond with Swashburgled Entomb
Topdeck lethal at the end
Ha! I just love seeing a priest get some of his own medicine. Who's stealing who's cards now, HUH PUNK!?
By that logic you'd also be bothered by classic cards being nerfed into unplayability too I suppose. Sorry for the disconnect it's just not how I think about the game. I don't value the cards differently based on whether they're good forever or not because I have the classic cards. I'm sure I sound like a turd and I'm sorry but I want to explain myself since I stressed the point, I was actually being dumb.
It's cool, I know I have an odd take this. I have different goals than most people and this change basically makes it impossible without spending tons of money. I'm a little pissed that the rules keep changing on me, but overall I can't fault Blizzard for doing what's best for the game as a whole.
The presence of Reno means that for any kind of aggressive deck, you basically need to have a Reno player dead by turn five. At that point, the presence of one six-cost card can effectively win the game for them. There was discussion in here over the last few days about the power level of Sylvanas and how important it is to play around her. Reno blows Sylvanas out of the water in terms of his ability to swing a game.
If Shaman and Pirates weren't so overpowered, Reno decks would be the only thing worth playing.
Ideally, in my mind, we'd see a relatively stable meta where arrgo generally loses to midrange, midrange generally loses to control, and control generate loses to aggro. Instead, we have control with Reno beating the aggro decks half of the time while beating midrange almost all of the time. Yes, Pirates and Shamans need to be toned back. But IMO, Reno leaving is going to be the best change about the new meta. And next month, with Pirates and Shamans suffering from nerfs but Reno still chugging along untouched? That's going to be absolute hell.
Especially for newer players. When you can see that your opponents deck costs about 10k more dust to make than yours does, and that one time you manage to get the other guy down low enough that you think that maybe you have a chance he or she pops right back up to 30? That's frustrating as hell. Reno is the worst bullshit card in Hearthstone, and the sooner he's gone the better it will be for the meta.
At rank 14 you still have deck diversity. At the higher ranks you're up to your asshole in Shamans and Pirates.
I can't say that I agree with your analysis on Reno though. In a meta where aggro is king (and it is), Reno is ony of the only effective counters, but it's not guaranteed. First, you have to draw him, which often means getting lucky or having to strategically use your resources to fend off your opponent until you do. To your point about having to kill your opponent by turn 5, the opposite is just as true. Against aggro decks, you have 6 turns to pull Reno. If turn 6 comes and you don't have him, you're likely dead as most aggro decks don't have an issue closing out games by then.
If you're asking what I think the problem with the meta is right now is that there is no middle ground at all. If you want control, you either play Mage or Warlock and you want Aggro it's Shaman or (if you lack the cards) Pirate. Other classes and archetypes have been completely shut out at the moment.
Don't mean to cherry pick but the fact that pirate decks CAN kill by turn 5 to me is a bigger problem then the fact that they generally lose if Reno gets played.
I don't have deck diversity at rank 14. I have Reno Mage Reno Mage Reno Mage Reno Mage Reno Mage Reno Mage Reno Mage Reno WARLOCK! Reno Mage.
That has not been my experience at Rank 14.
Pirates are getting nerfed, but even unnerfed, you could build decks that could deal well with Pirates. A card that comes out on turn 6 (or five, with coin!) that says "Nope, sorry, you no longer have any way of winning" is worse. If Pirates were the bane of the metagame, people would be playing more midrange decks and Pirate Warrior would just be another strong deck.
Next month, is there a point to playing anything other than Reno or Shaman? With the nerf to pirates, Reno should more consistently beat all aggro deck. It already destroys midrange decks other than Shamans. It's a cancer on the metagame, because you either need to play Reno or something fast enough to beat Reno. And they're nerfing the decks that are fast enough to beat Reno. And while Pirates need to be nerfed, the result is going to just be more of the absolute least fun card in Hearthstone.
Sure, I used my face to clear his board a bit, but behind those two walls, I should have stabilized and won. That's dumb.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Not generated, outplayed
Jade druids and shamans dont give a shit about reno. He will buy you 1 maybe 2 turns.
Hes also rotating out so fretting about his so called cancerous influence is moot
Interesting tech card choice there. Killer vs Reno Mage to navigate around Ice Block, and only average against everything else. 2 damage for 2 mana is pretty bad and a huge tempo hit. At least it's not 100% useless, but yeah, strange include regardless.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I sometimes run it in my demon deck. It's actually not a bad include against aggro either since players will either try to barrel through and take 6-8 damage over the course of the game or they have to lose momentum getting rid of it.
To make sure I understand... The devs shouldn't care that twenty games in one of their most watched tournaments were not enjoyable for anyone involved?
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This is a free game that gives a pack a week in brawls and .6 packs a day in quest gold. If you want to stay free only, you will have to work for it if you want top ranked deck materials, but that's always been the case. In fact, the current aggro meta is probably the cheapest dust wise.
Blizzard still needs to make money to support future work, and I honestly feel they're pretty generous with what they give.
I imagine there's some kind of balancing act between releasing new content at a pace that doesn't deter newcomers, while also not being so slow (or so low quality) that people get functionally complete sets at launch just off F2P, but they're nowhere near striking that balance.
Legends of Runeterra: MNCdover #moc
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I've put them in spoilers, I think it's interesting to see which ones you know by heart (does "We're gonna be rich!" sound familiar?) vs. the ones that are completely unfamiliar (put your hand up if you know what Orgrimmar Aspirant says upon being played).
Altogether, 113 cards with discernible battlecries are rotating out, along with a variety of screeches, roars, thumps, and moans from non-speaking creatures.
How many can you remember without looking?
Hall of Fame
Sylvanas Windrunner
Blackrock Mountain:
Blackwing Corruptor
Blackwing Technician
Dark Iron Skulker
Dragonkin Sorcerer
Drakonid Crusher
Druid of the Flame
Emperor Thaurissan
Fireguard Destroyer
Flamewaker
Grim Patron
Imp Gang Boss
Majordomo Executus
Nefarian
vs. Mage: "Mage, you should be more careful when you play with magic!"
vs. Paladin: "Paladin, does the Light forsake you?"
vs. Priest: "Priest, the Light serves me now!"
vs. Rogue: "Rogue, stop hiding and face me!"
vs. Shaman: "Shaman, the Elements obey me now!"
vs. Hunter: "The Hunter becomes the hunted!"
vs. Warlock: "Warlock, you play with magic beyond your understanding!"
vs. Warrior: "Warrior, your strength becomes your weakness."
vs. Other: "Your magic is mine!"
Rend Blackhand
The Grand Tournament
Anub'arak
Argent Horserider
Argent Watchman
Aviana
Bolf Ramshield
Brave Archer
Boneguard Lieutenant
Buccaneer
Clockwork Knight
Coliseum Manager
Confessor Paletress
Crowd Favorite
Cutpurse
Dalaran Aspirant
Darnassus Aspirant
Draeni Totemcarver
Dragonhawk Rider
Druid of the Saber
Eadric the Pure
Evil Heckler
or
"You smell like a leper gnome!"
Eydis Darkbane
Fallen Hero
Fearsome Doomguard
Fencing Coach
Fjola Lightbane
Flame Juggler
Frigid Snobold
Gadgetzan Jouster
Garrison Commander
Grand Crusader
Holy Champion
Injured Kvaldir
Justicar Trueheart
Knight of the Wild
Kodorider
Kvaldir Raider
Lance Carrier
Light's Champion
Lowly Squire
Maiden of the Lake
Master Jouster
Master of Ceremonies
Mogor's Champion
Mysterious Challenger
Nexus-Champion Saraad
Orgrimmar Aspirant
Pit Fighter
Ram Wrangler
Recruiter
Refreshment Vendor
Rhonin
Saboteur
Savage Combatant
Sea Reaver
Shado-Pan Rider
Shady Dealer
Sideshow Spelleater
Silent Knight
Silver Hand Regent
Skycap'n Kragg
Sparring Partner
Spawn of Shadows
Spellslinger
Stablemaster
The Mistcaller
The Skeleton Knight
Thunder Bluff Valiant
Tiny Knight of Evil
Tournament Attendee
Tournament Medic
Tuskarr Jouster
Tuskarr Totemic
Undercity Valiant
Varian Wrynn
vs. Anduin: "Your skills are growing, Anduin."
Void Crusher
Warhorse Trainer
Wildwalker
Wilfred Fizzlebang
vs. Jaraxxus: "You are bound to me, demon! Uh, I think..."
Wrathguard
Wyrmrest Agent
League of Explorers
Arch-Thief Rafaam
Brann Bronzebeard
Normal: "Who knows what secrets we'll uncover?"
Dark Peddler
Djinni of Zephyrs
Elise Starseeker
Ethereal Conjurer
Keeper of Uldaman
Museum Curator
Naga Sea Witch
Reliquary Seeker
Reno Jackson
Sir Finley Mrrgglton
Normal: "Who's up for an adventure?"
Tomb Pillager
Tunnel Trogg
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This video is a great example of Phases in Hearthstone.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
He played Patches from hand.
He still almost won.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
For how ridiculous this deck is, the minions that got off 0 attacks are:
Bloodsail Cultist
Activated Small Time Buccaneer
3/3 +1 to Pirates guy (played on an empty board)
The minions that got off exactly 1 attack are:
Korkron Elite
Southsea Deckhand
Nzoths first mate
He threw away the last charge from his Cultisted Rusty Hook.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
These are fortunately almost non-existent in EU. It's aggro shaman, jade druid, reno mage as far as the eye can see, with the occasional dragon priest. In the below-10 scrub ranks anyway, and All in all a decent meta for dragon priest.
Blizzard should care about how cards affect tournament play for sure, but the impact Yogg had on ladder play was way overstated.
Competitive play is less than 1% of Hearthstone games, ladder and casual are what the vast majority of people are playing.
Yogg was nerfed because of community perception and complaint, not because it was a wildly unbalanced card.
We have actual data from research companies that show that 80+% of hearthstone players have watched some version of the game streamed.
Blizzard absolutely wants their game to be watchable, because it directly impacts player enjoyment of the game.
I can taste the mana.
Revenue means nothing (profit is what matters). If you look at their plans, there will be MORE free content by moving adventures to free content as part of the release, which is great if you're not planning on competitively laddering.
Completely disagree.
The era of Yog Supremacy resulted in way too many cases of, "I have this match totally won, but let's flip a coin to see if I actually get to win."
Yog was way worse than Reno.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Wasn't that the wrong order besides?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Aahh. Wow. That's... even more Hearthstone timing mind-fuckery then.
Does it work the same way with hellfire? (If your opponent is at 3 and you hellfire a board with a Mistress of Mixtures on it, does your opponent die?)
I am pretty sure it does, hellfire was what they used to show the difference between a spell killing both the enemy hero and zombie chow (hero dies and is registered as dead first, the chow animation happens but doesn't actually let them live) and leper gnome and zombie chow dying together (hero gets put to 0 by leper gnome's effect, and then heals up to 5 with chow's effect because both happen at the "same time")
Net income of $966mill then if you'd rather, though that discounts capital investment. I meant new free content, though I appreciate some people like adventures.