A storyline that is both cliché and confusing nonsense, rigid, lifeless character designs that move like robots, an enemy-scaling system that means you can kill demonic warloards with an iron dagger and some patched cloth armor and voice acting that made you feel like you were playing a fan-made mod every time you played the core game are not marginal things.
The only thing Oblivion did right was the enormous sandbox world and the asshole physics and a few small details like the assassin's guild (specifically the entrance hallway looked amazing).
My comments were in reference to comparison with Morrowind, and against that measure, your arguments are the definition of petty and minor.
A storyline that is both cliché and confusing nonsense - yeah, I found the main story constricting and unimaginitive. But, as other people say, there's a bunch of other, interesting content in there. It also ignores the question of gameplay. I mean, do you play GTA to follow the story, or do you play GTA to steal cars and cause havok?
rigid, lifeless character designs that move like robots - Did you even ever play Morrowind?
an enemy-scaling system that means you can kill demonic warloards with an iron dagger and some patched cloth armor - The enemy scaling system had it's faults, but the point of it was that you wouldn't even meet a demon lord until you were equipped with a shiny +4 longsword and packing some serious steel. By default, it was a little easy, but look, there's this nifty difficulty slider, right there on the settings screen. Who knew? The real difficulty is that you'd end up with vague continuity mismatches between the opponents you'd face in the game and the foes you'd expect to face given the demands of the story.
voice acting that made you feel like you were playing a fan-made mod every time you played the core game - because that horrible topical conversation screen was just soooo much better. Again, did you ever play Morrowind?
Both games had their problems. Both games have their strengths. It just seemed to me that people were dismissing one as crap simply because they they preferred the other, when in reality, they are both outstanding, though for different reasons.
The only thing Oblivion did right was the enormous sandbox world and the asshole physics and a few small details like the assassin's guild (specifically the entrance hallway looked amazing).
My comments were in reference to comparison with Morrowind, and against that measure, your arguments are the definition of petty and minor.
rigid, lifeless character designs that move like robots - Did you even ever play Morrowind?
an enemy-scaling system that means you can kill demonic warloards with an iron dagger and some patched cloth armor - The enemy scaling system had it's faults, but the point of it was that you wouldn't even meet a demon lord until you were equipped with a shiny +4 longsword and packing some serious steel. By default, it was a little easy, but look, there's this nifty difficulty slider, right there on the settings screen. Who knew? The real difficulty is that you'd end up with vague continuity mismatches between the opponents you'd face in the game and the foes you'd expect to face given the demands of the story.
voice acting that made you feel like you were playing a fan-made mod every time you played the core game - because that horrible topical conversation screen was just soooo much better. Again, did you ever play Morrowind?
Both games had their problems. Both games have their strengths. It just seemed to me that people were dismissing one as crap simply because they they preferred the other, when in reality, they are both outstanding, though for different reasons.
I got a fun mod for Oblivion that essentially gave you the arrows from the Thief games. Nothing more fun that using a noisemaker arrow to draw in all of the enemies in the dungeon to that point then hitting them with a frenzy arrow to start a war.
Or realising that the minotaur charging you is about to make you its bitch so you use a grease arrow to make it take a sliding tumble off a cliff.
i have never played morrowined and i thought oblivion was crap
morrowind had that sweet expansion on the big snowy island with pine trees and a cool nord hall where the lead viking didn't want to talk to you ever and the witch women who summoned monsters that would destroy your STR score
I have not yet even played oblivion but the title reminds me of the opening FMV in daggerfall with king Lysandus. Daggerfall is the best TES game so far
i have never played morrowined and i thought oblivion was crap
morrowind had that sweet expansion on the big snowy island with pine trees and a cool nord hall where the lead viking didn't want to talk to you ever and the witch women who summoned monsters that would destroy your STR score
I have not yet even played oblivion but the title reminds me of the opening FMV in daggerfall with king Lysandus. Daggerfall is the best TES game so far
Point. I was thinking of GTA3 at the time but haven't yet schooled myself into this brave new world post 29/4.
Note: I actually DID play GTA games for the story (or at least the missions). I got my fill of dicking around with cars and weapons in GTAIII (and to a lesser extent, GTAs I and II). This is why I preferred San Andreas over Vice City, more story and more characters.
I really did like Morrowind a lot, but it got boring and required a lot of determination to follow the plot of that game. A lot of the time questing felt like work, but the game wasn't as open as Oblivion, so I didn't feel so lost. It also seemed to have a lot more personality than Oblivion, partly due I think to the hardware limitations.
Oblivion tried to make everything super-realistic but in the end it made all the NPCs look lifeless and cold. Less time should have been spent getting the bumb-mapping just right and more time spent with the postures and animations of the characters.
Hopefully the next Elder Scrolls game can take advantage of some euphoria-engine type technology so the movements of the characters seems more natural.
The landscape being generic fantasy universe instead of a marshy/craggy land filled with giant mushrooms and floating jellyfish also helped to make it far less interesting compared to it's predecessor.
Move over Pirates of the Caribbean director Gore Verbinski. Rush Hour franchise helmer Brett Ratner wants to make movies based on video games, too! His interest seems piqued after working on a few ad-type spots for Activision's Guitar Hero. According to Ratner:
Move over Pirates of the Caribbean director Gore Verbinski. Rush Hour franchise helmer Brett Ratner wants to make movies based on video games, too! His interest seems piqued after working on a few ad-type spots for Activision's Guitar Hero. According to Ratner:
why can't directors just design games or something
what are you, new
brett ratner is the very last fucking guy who needs to be designing games
i prefer to be called slow
J3p on
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
edited May 2008
So now what we need to do is create a new video game. You build a party of various forumers, gamers, and comic book nerds, and the object of the game is to hunt down and savagely beat Brett Ratner to death.
Then Gore Verbinski can make the movie version of it.
Posts
My comments were in reference to comparison with Morrowind, and against that measure, your arguments are the definition of petty and minor.
A storyline that is both cliché and confusing nonsense - yeah, I found the main story constricting and unimaginitive. But, as other people say, there's a bunch of other, interesting content in there. It also ignores the question of gameplay. I mean, do you play GTA to follow the story, or do you play GTA to steal cars and cause havok?
rigid, lifeless character designs that move like robots - Did you even ever play Morrowind?
an enemy-scaling system that means you can kill demonic warloards with an iron dagger and some patched cloth armor - The enemy scaling system had it's faults, but the point of it was that you wouldn't even meet a demon lord until you were equipped with a shiny +4 longsword and packing some serious steel. By default, it was a little easy, but look, there's this nifty difficulty slider, right there on the settings screen. Who knew? The real difficulty is that you'd end up with vague continuity mismatches between the opponents you'd face in the game and the foes you'd expect to face given the demands of the story.
voice acting that made you feel like you were playing a fan-made mod every time you played the core game - because that horrible topical conversation screen was just soooo much better. Again, did you ever play Morrowind?
Both games had their problems. Both games have their strengths. It just seemed to me that people were dismissing one as crap simply because they they preferred the other, when in reality, they are both outstanding, though for different reasons.
or they were both crap
Point. I was thinking of GTA3 at the time but haven't yet schooled myself into this brave new world post 29/4.
Or realising that the minotaur charging you is about to make you its bitch so you use a grease arrow to make it take a sliding tumble off a cliff.
Don't think I've ever even started the main quest.
morrowind had that sweet expansion on the big snowy island with pine trees and a cool nord hall where the lead viking didn't want to talk to you ever and the witch women who summoned monsters that would destroy your STR score
I have not yet even played oblivion but the title reminds me of the opening FMV in daggerfall with king Lysandus. Daggerfall is the best TES game so far
shit yes http://www.youtube.com/watch?v=niU1bRqxrIU
He does a very nice amoral armsdealer as well though.
But even then he does his share of drugs. Mixing cocaine and gunpowder, now that is creative.
fuck that game
fuck that goddamn game in its retarded ass forever
jesus
3000 pointless dungeons does not make a good game
a square mileage roughly equivalent to that of Britain does not make a good game
there is exactly one thing about Daggerfall that was good, and that was the character creation
too fucking bad it was all downhill from there
oh and what the fuck was up with the goddamn skeletons in that game
okay yeah it's a fantasy RPG and therefore you're probably going to fight a few animated skeletons
that's fine
but who the fuck thought it would be a good idea to have them scream at you
rats, bats, green spiders, big old scorpions, skeletons...
dreughs were dangerous and the slaughterfish were scary because they had like 4 frames of animation
Note: I actually DID play GTA games for the story (or at least the missions). I got my fill of dicking around with cars and weapons in GTAIII (and to a lesser extent, GTAs I and II). This is why I preferred San Andreas over Vice City, more story and more characters.
I really did like Morrowind a lot, but it got boring and required a lot of determination to follow the plot of that game. A lot of the time questing felt like work, but the game wasn't as open as Oblivion, so I didn't feel so lost. It also seemed to have a lot more personality than Oblivion, partly due I think to the hardware limitations.
Oblivion tried to make everything super-realistic but in the end it made all the NPCs look lifeless and cold. Less time should have been spent getting the bumb-mapping just right and more time spent with the postures and animations of the characters.
Hopefully the next Elder Scrolls game can take advantage of some euphoria-engine type technology so the movements of the characters seems more natural.
The landscape being generic fantasy universe instead of a marshy/craggy land filled with giant mushrooms and floating jellyfish also helped to make it far less interesting compared to it's predecessor.
FUCK FUCK FUCK FUCK
why can't directors just design games or something
no
NO
NOOOOOOOOOOOO
what are you, new
brett ratner is the very last fucking guy who needs to be designing games
i prefer to be called slow
Then Gore Verbinski can make the movie version of it.