Knuckledusters - 150 damage(LOL) but a crit is a critical failure that does one damage.
Quad-barrel Shotgun - Only shoots once per reload(as long as it takes to reload four shells for other classes), but has MASSIVE spread, so a point-blank shot to a thin class is still only 100ish damage. I didn't think about this much.
Gamma Gun - Does something or some things, but the main thing is that it mutates the heavy to have three heads, and two need to be destroyed before headshots are counted. Maybe gives him three backs or asses, too, to fuck over spies.
i guess that would be good for shooting down those pesky bomber airplanes planes. perhaps this is a hint that scout will have wings come their update? :P
KingMoo on
![▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓]!
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
Gamma Gun - Does something or some things, but the main thing is that it mutates the heavy to have three heads, and two need to be destroyed before headshots are counted. Maybe gives him three backs or asses, too, to fuck over spies.
Knuckledusters - 150 damage(LOL) but a crit is a critical failure that does one damage.
Quad-barrel Shotgun - Only shoots once per reload(as long as it takes to reload four shells for other classes), but has MASSIVE spread, so a point-blank shot to a thin class is still only 100ish damage. I didn't think about this much.
Gamma Gun - Does something or some things, but the main thing is that it mutates the heavy to have three heads, and two need to be destroyed before headshots are counted. Maybe gives him three backs or asses, too, to fuck over spies.
That IS an interesting problem. What can you give the heavy to make him more effective solo, but not when a medic is latched to him?
My first instinct is to give him some self-regeneration, letting him heal himself, but have it be less than a medic heal, and not stack with a medic heal, but that's too easy.
I'm currently leaning toward a lightweight chaingun, that does less damage, fires instantly (no spin-up), and allows you to move at full speed while using it. The added mobility will allow more damage to be avoided, but because it's a weaker gun, when paired with a medic you're not insanely overpowered; invulnerability would still be better on a normal heavy, though the Kritz might be really fun with it.
Also, a chaingun with weaker damage and an alt-fire leafblower that works for 2-3 seconds of constant push would be great for defending rocket and nade spam.
That IS an interesting problem. What can you give the heavy to make him more effective solo, but not when a medic is latched to him?
My first instinct is to give him some self-regeneration, letting him heal himself, but have it be less than a medic heal, and not stack with a medic heal, but that's too easy.
I'm currently leaning toward a lightweight chaingun, that does less damage, fires instantly (no spin-up), and allows you to move at full speed while using it. The added mobility will allow more damage to be avoided, but because it's a weaker gun, when paired with a medic you're not insanely overpowered; invulnerability would still be better on a normal heavy, though the Kritz might be really fun with it.
Also, a chaingun with weaker damage and an alt-fire leafblower that works for 2-3 seconds of constant push would be great for defending rocket and nade spam.
Speed is never really an issue, it's more focused on placement. The other ideas, however, I like.
How to make a Heavy absolutely destroy anything he encounters in one easy step:
Remove the spinup time.
Done. Cut the long range damage to nil, even, but that alone will crush souls. Specifically those of Pyros. Encounters between Heavy and bullet sponge are decided by whether the Heavy is already firing or ready to fire, a Heavy on the move is dead. Our movement speed is fine, our health is fine, the lack of regen is cool. The spinup is what gets us killed.
My solution has been to fire as I turn corners, and to jump a lot. Ammo is plentiful, so is death. It's when I try to be fancy and run my tight little arse around the map that I tend to accomplish nothing apart from the occasional ambush. Much like Medics always healing someone, Heavies should always be shooting something, I figure.
Giggles: first stage... uh, shit I'm bad with level names. Dustbowl?
Anyway. I know snipers like to stand in the middle exit, the one down in the "canyon". I walk along the left side and jump down, landing with Sasha already spinning and tear him a new one two seconds after the gate opens. Bet he didn't see that coming. :winky:
Giggles: first stage... uh, shit I'm bad with level names. Dustbowl?
Anyway. I know snipers like to stand in the middle exit, the one down in the "canyon". I walk along the left side and jump down, landing with Sasha already spinning and tear him a new one two seconds after the gate opens. Bet he didn't see that coming. :winky:
It really sucks how lately the servers start filling up kinda early and then empty out a couple of hours later.
I'm blaming all of you for not changing the map to magnetic
Not really since it would have been empty twice as fast
davincie on
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GumpyThere is alwaysa greater powerRegistered Userregular
edited July 2008
So I just spent about an hour on TF2 using voice chat to chat and another hour on vent talking to people playing dystopia without realising my microphone wasn't plugged in
The heavy soloing thing will be Beetlejuice dust where instead of a shotgun you get a pouch of dust that you can sprinkle on your head to shrink it to the size of a walnut so you don't get popped in the face every time you round a corner.
So I just spent about an hour on TF2 using voice chat to chat and another hour on vent talking to people playing dystopia without realising my microphone wasn't plugged in
The heavy soloing thing will be Beetlejuice dust where instead of a shotgun you get a pouch of dust that you can sprinkle on your head to shrink it to the size of a walnut so you don't get popped in the face every time you round a corner.
Headless Heavy. He'll have a cannon that fires heads.
So I just spent about an hour on TF2 using voice chat to chat and another hour on vent talking to people playing dystopia without realising my microphone wasn't plugged in
i guess that would be good for shooting down those pesky bomber airplanes planes. perhaps this is a hint that scout will have wings come their update? :P
...
HOLY SHIT, IDEA
it's a slow-firing cannon that crits only when the target is in midair (bye bye soldiers)
That Heavy Effect was thought to not fit with the rest of the style of the game, so they took it out. (Useless Trivia)...
and
Can someone that isn't an illegal make a TF2 Screenshot 56k Thread? I just looked through the archives, and all I can find are terrible WoW screenie threads, and they suck. It would be so rad, just post your best pictures, and we can all marvel at them!
Bull Charge: a short, fast charge with the head down that does damage/knockback. Can’t change direction or stop the charge. After charging the heavy is dizzy for a sec. Charge has a cooldown.
Interceptor: shotty that does less damage but can blow up stickies, pipepombs, and rockets and has tiny knockback.
Shield Gun: minigun that gives heavy a shield charge bar that replaces alt-fire spinning to make the heavy take 50% less damage when shield is up
KingMoo on
![▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓]!
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
So does anyone else turn on really sugary sweet music when they're playing tf2?
I find it so soothing to have random happy songs in the background while spamming "I AM COMING FOR YOU!" and listening to the gurgling cries of the dying.
How about...the alt-fire is something of a personal barrier(invuln or super-reduced damage) that drains ammo the same way the flamethrower does, but more like 50/sec. The thing is, he can't shoot when doing it(so you'd use it to try to soak up rockets/stickies. And when everyone's focused on you, start doing it to make them waste their time/ammo and have to switch targets). Plus since he can't shoot, a medic healing him gains nothing. Hell, it could even help him have some more utility versus sentries because he could add a couple seconds of invulnerability to himself on the run in(any more and he'd have no ammo).
Or no sentry-killing by making him immobile when he does it. Hmm...
Although with a medic on him, he would be taking less damage and--FUCK. I don't know! He'd just be alive that much longer.
Wait, I GOT it! Heh. You could either make him unhealable during the barrier or, better yet, make the damage he SHOULD be taking "feedback" into the medic. So you would not do this with a medic on you because he'd die. So if you coordinated, a good medic would stop healing you right as you would barrier up and...I can't win. This idea can't win!!!
So does anyone else turn on really sugary sweet music when they're playing tf2?
I find it so soothing to have random happy songs in the background while spamming "I AM COMING FOR YOU!" and listening to the gurgling cries of the dying.
So does anyone else turn on really sugary sweet music when they're playing tf2?
I find it so soothing to have random happy songs in the background while spamming "I AM COMING FOR YOU!" and listening to the gurgling cries of the dying.
Posts
WHAT I WANT ANYWAY ROFL
Bofors 40mm gun - Wikipedia
The twin suns sink beneath the lake,
The shadows lengthen
In Carcosa.
That's just because you don't read the entire thread.
I think I've seen it posted here 4 or 5 times now.
3DS: 2852-6809-9411
Well fine then. I didn't see it in the last few pages.
The twin suns sink beneath the lake,
The shadows lengthen
In Carcosa.
Quad-barrel Shotgun - Only shoots once per reload(as long as it takes to reload four shells for other classes), but has MASSIVE spread, so a point-blank shot to a thin class is still only 100ish damage. I didn't think about this much.
Gamma Gun - Does something or some things, but the main thing is that it mutates the heavy to have three heads, and two need to be destroyed before headshots are counted. Maybe gives him three backs or asses, too, to fuck over spies.
i guess that would be good for shooting down those pesky bomber airplanes planes. perhaps this is a hint that scout will have wings come their update? :P
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
My first instinct is to give him some self-regeneration, letting him heal himself, but have it be less than a medic heal, and not stack with a medic heal, but that's too easy.
I'm currently leaning toward a lightweight chaingun, that does less damage, fires instantly (no spin-up), and allows you to move at full speed while using it. The added mobility will allow more damage to be avoided, but because it's a weaker gun, when paired with a medic you're not insanely overpowered; invulnerability would still be better on a normal heavy, though the Kritz might be really fun with it.
Also, a chaingun with weaker damage and an alt-fire leafblower that works for 2-3 seconds of constant push would be great for defending rocket and nade spam.
That would be badass, but is it legit or just a well-done fake?
"Go up, thou bald head." -2 Kings 2:23
ZOMBIE HEAVYYYYYYYY!
URGGGGGGGGG
Speed is never really an issue, it's more focused on placement. The other ideas, however, I like.
Auto-crits against scouts.
How do you like them bonks now!
Remove the spinup time.
Done. Cut the long range damage to nil, even, but that alone will crush souls. Specifically those of Pyros. Encounters between Heavy and bullet sponge are decided by whether the Heavy is already firing or ready to fire, a Heavy on the move is dead. Our movement speed is fine, our health is fine, the lack of regen is cool. The spinup is what gets us killed.
My solution has been to fire as I turn corners, and to jump a lot. Ammo is plentiful, so is death. It's when I try to be fancy and run my tight little arse around the map that I tend to accomplish nothing apart from the occasional ambush. Much like Medics always healing someone, Heavies should always be shooting something, I figure.
Basically I'd like to see more automatic weapons in the game.
Anyway. I know snipers like to stand in the middle exit, the one down in the "canyon". I walk along the left side and jump down, landing with Sasha already spinning and tear him a new one two seconds after the gate opens. Bet he didn't see that coming. :winky:
Also fun: crit ubersawing two people in a row.
Also fun: backstabbing echo.
I'm blaming all of you for not changing the map to magnetic
Hot damn
I TOLD YOU THIS
magets can't talk
HOLY SHIT, IDEA
it's a slow-firing cannon that crits only when the target is in midair (bye bye soldiers)
http://photobucket.com/TeamFortress2
Interceptor: shotty that does less damage but can blow up stickies, pipepombs, and rockets and has tiny knockback.
Shield Gun: minigun that gives heavy a shield charge bar that replaces alt-fire spinning to make the heavy take 50% less damage when shield is up
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
I find it so soothing to have random happy songs in the background while spamming "I AM COMING FOR YOU!" and listening to the gurgling cries of the dying.
Or no sentry-killing by making him immobile when he does it. Hmm...
Although with a medic on him, he would be taking less damage and--FUCK. I don't know! He'd just be alive that much longer.
Wait, I GOT it! Heh. You could either make him unhealable during the barrier or, better yet, make the damage he SHOULD be taking "feedback" into the medic. So you would not do this with a medic on you because he'd die. So if you coordinated, a good medic would stop healing you right as you would barrier up and...I can't win. This idea can't win!!!
Madness. I need a drink.
EDIT:
Yet I was beaten. Oh, well. Heh.
http://www.youtube.com/watch?v=_G_QpxZ-ShA
Does "Sexual Healing" count?
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