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Shoulda put a ring of protection +1 on it. (Table top games)
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Yeah, this is my problem too.
Check this out :o
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I'm kind of getting ahead of myself. They are only level 1 but 4 of the 5 are fairly experienced players so I want to throw weird stuff at them.
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A controller that can buff the crap out of a crapload of minions is an option. If you're a subscriber, poke around in the Compendium for a controller that's about two or three levels higher than them and see what he's got to boost minions and hamper PC's in order to make the minions more dangerous... if you're not a subscriber, check your monster manual.
Alternately you can take some more run of the mill stuff and make them Elites, making the encounter a bit more dangerous.
And things that can turn invisible or insubstantial at times are always a pain in the ass... particularly if they've got a couple soldiers to keep the front line busy.
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If you have a handle on monster/challenge difficulty you can just brew something up on your own. 4e has a pretty good system for on the fly monsters.
If they were more like 4th level I'd reccomend Human Guards + Doppleganger Sneaks. At 1st level I can't think of anything off the top of my head (they'd get owned horribly by said guards and sneaks).
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http://steamcommunity.com/id/BaronofBank/
Blog: www.blakesmisko.com
Portfolio: www.cargocollective.com/bsdesigns
services I recommend: tonx coffee *highly recommended* | everlane | dropbox
http://steamcommunity.com/id/BaronofBank/
Blog: www.blakesmisko.com
Portfolio: www.cargocollective.com/bsdesigns
If you wanted to run something using the resources, (I hear there's a bunch of stuff for playing online that's not crap) does everyone have to have a subscription?
D3: Cymril#1411 || League of Legends/Steam/Xbox/Origin: Cymril
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Ehhh, I'd say the Character Builder is handy for PCs, and you can download a demo of that, but the Encounter Builder and Monster Builder aren't that useful to a player. That said, having access to all the neat new stuff from Dungeon and Dragon, like early 'betas' of new classes might be worth the $5 a month.
And as far as I know, everyone in your gaming group will have to be an Insider subscriber to use the Virtual Tabletop.
If the planet doesn't ice over and the Sun doesn't burn out in the interim between it's release.
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edit* thanks rank
http://steamcommunity.com/id/BaronofBank/
Blog: www.blakesmisko.com
Portfolio: www.cargocollective.com/bsdesigns
finally
Warlock is now credit to team. You seem to roll lower when you have Fate of the Void accumulated though.
I don't want to sound like Whiny McComplainypants, but there's no flex room for us to develop our characters. Mostly I feel like we're just mobs being directed to punch things by the DM.
Help guys what can I do without seeming bitchy or squashing his confidence?
"Sandra's favourite movie is escape from new York because she cries when magpie and brain die because they will never be together." HAIL SATAN
Gently suggest your opinion. Just tell him you and the other guys want to do stuff beyond the basics.
I am a big fan of the character builder.
Not just as a player, but as a DM. I keep the sheets of my players on there and it's a handy way to make sure I'm keeping track of their items and powers and stuff properly. Helps with making encounters tough but fair.
maybe talk about past campaigns you've done that were cool. make something up if you have to.
Try and spark some in character dialogue with the other players.
As the DM starts understanding what your players are about and the sorts of things they'd want to do with their adventuring careers, he might be inclined to start making things more interesting for y'all by setting up situations you'd find more interesting.
If you've already tried that... well I'm all out of ideas short of just telling him.
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One-enemy encounters are honestly not all that great. Often disappointing.
The Ogre Savage would actually work. His defenses (except maybe fortitude) are such that they can deal with him. His attack bonus is +11 plus he has reach 2. That's nothing to sneeze at, there. He's going to hit the party. A lot. Hope the defender can take it.
However his 111 hit points is going to make that a long-ish encounter.
But doable.
I'd say throw in a couple of Clay Scouts (page 156) to make it more interesting. A couple of rounds in, a couple of small statues at the entrance come alive and attack the PC's. The object the scouts are guarding could be the entrance itself.
At 600xp, that should be enough. If you're dead-set on 700 xp and don't want to toss that extra hundred into another encounter... uh... four decrepit skeletons? (level 1 minion, page 234). Perhaps the same enchantment that wakens the Clay Scouts would also awaken the bones of the last set of adventurers that tried to enter the temple... and any treasure the PC's would be awarded in the encounter could be found on their desiccated bodies.
If things look like they may be taking a turn for the worse the skeletons could start attacking the ogre to buy your PC's a little time to deal with shit... gives ya some leeway.
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Blog: www.blakesmisko.com
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Nice encounter setup.
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levels are there not to necessarily say that PC's of that level should fight them, more to give you a gauge of how tough the thing is.
it's challenging and often a good idea to have enemies above the PC's level in the encounter. One to three levels more ain't bad. Sending those guys up against an 8 will be challenging. You get a little leeway with brutes though... they have crappy defenses but are a huge sack of hit points to deal with.
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Blog: www.blakesmisko.com
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I think I'll try to work in more character dialogue with the other guys while we trudge from room to room, and hope that it serves as encouragement. At the very least it will make things more interesting for us. If that fails, constructive criticism.
Thanks for the ideas, everybody!
"Sandra's favourite movie is escape from new York because she cries when magpie and brain die because they will never be together." HAIL SATAN
Anyways the RP has been a little lacking on the DM side, instead just throwing us 1 encounter at a time through the campaign. So we decided to work on some Party RP.
So far, the Water Stone Genasi was sheltered to say the least, knowing only about the world in the books and stories he had read until one day he managed to escape captivity or something like that, and met my bard.
He has a natural curiosity and a love for stories, so he follows me around and asks me questions. The Deva, uses my stories to jog his memories, and also calls me out on my lies all the time.
The time came when I ran out of stories, so I started to make up a new one. It's just the story of our party from an outside perspective, and the Genasi starts to fall in love and idolize the 'elemental ranger' who is just him, to the point where in battle he asks me 'What does the ranger do after he slays the kobold?' ... 'He slays the goblin!' ... 'Oh, what a good idea! *attack goblin*'
It's gotten very interesting
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I also picked up PHB2. I'm pretty satisfied with it overall. The primal classes seem cool, lots of interesting mechanics there I'm still picking apart. I think the Warden is possibly my new favorite defender; it seems like he really slaps the enemies around the map quite a bit, which is great. "Oh, hi, you though you were running away? I don't think so."
Invoker seemed a little bland, gotta check it over again to see if I missed anything. Avenger has promise, the guy is designed to really dish out against one guy a lot, not only by dealing damage himself, but also by increasing the odds that the rest of your team will deal damage to that one guy. Too bad he starts with only cloth for armor, but there's feats for that.
Also, Implement Focus! So happy about this feat. I am playing a Dragonborn laser Cleric, and it seemed like there was a bit of a drought in the feat department for me, but there's a couple pretty good ones in this book for my build. Still wish I could qualify for Astral Fire a bit earlier, but oh well.
I've been spending all day researching different casting methods for making dungeon pieces
I'm thinking the hirst arts dungeon tile pieces are probably the way to go - way less work than making my own positives and creating my own silicon casts
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http://steamcommunity.com/id/BaronofBank/
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Portfolio: www.cargocollective.com/bsdesigns
Did they have fun?