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[Game On] Dawn of War II: The Balancing

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    Enosh20Enosh20 Registered User regular
    edited August 2009
    holy shit that was a lot of ranged gaunts

    Enosh20 on
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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited August 2009
    IT DISTORTED MY BEAUTIFUL VOICE

    HOW COULD YOU DO THIS TO ME KLYKATRON

    surrealitycheck on
    obF2Wuw.png
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    KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited August 2009
    IT DISTORTED MY BEAUTIFUL VOICE

    HOW COULD YOU DO THIS TO ME KLYKATRON

    It....did not?

    MY voice get's distorted by Skype. And the only one who actually can complain is Phil, cause DAMN he sounds like a robot.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited August 2009
    Keep it a secret... but I think he might well be a simulacrum. I'm not sure we can trust him any more.

    surrealitycheck on
    obF2Wuw.png
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    AlegisAlegis Impeckable Registered User regular
    edited August 2009
    Goomba wrote: »
    Akira wrote: »
    Ok so AG Gaunts are completely disgusting, if you use them kill yourself.
    They counter a falcon.

    No, I'm not joking.

    And quite good at it too. The falcon can't get the fuck away as it gets stuck and is only marginally faster in top speed (not turning and already on the move), doesn't do enough damage to get the gaunts down and the AG claws do decent vehicle damage.

    Fucking gaunts.

    edit: oh wait, no it isn't faster at all on top speed. They're the same. Fucking gaunts.
    Woggle wrote: »

    Oh, and the warlock's invincibility also lets him spam his abilities because it gives him very reduced cooldowns and huge energy regen. You know, like the one that cloaks all units around him, or any of the three AoEs he has.
    Except the Warlock Armor is T3, 200 req 100 power and has to take damage to charge - regen bonus/cooldown only active when the ability is. It's on a recharge of 150 seconds (by which your damage charger probably won't even be filled for a fourth or third) so you can't spam it. It's a nice final show-down blob killer unit if you can use it, but in no means comparable to a cheap T2 spammable invuln shield every fight.
    Cloaking units (armor) sips energy mad and is of course countered by you having a warrior brood out (I'm sure you can find the time to build one after the 5th AG horm orso). I'm not sure what the AoE line is doing there or the cloaking either, you can't spam the 3 of them or cloaking as you can only use 1 wargear class piece at a time.

    Alegis on
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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited August 2009
    Woggle wrote: »
    Oh yea, another thing is the brood nest does not reinforce for free anymore, I just tested it to make sure.
    Although it does now allow allied units to reinforce at it too.

    Bethryn on
    ...and of course, as always, Kill Hitler.
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    GoombaGoomba __BANNED USERS regular
    edited August 2009
    The VC is also overpowered as fuck, too.

    You know. Still.

    I love that ranged units like VC or BS get to fire when they get knocked back/down, though. That's so great. "Oh, you have this melee skill advantage? Well, it's not an advantage anymore!"

    Goomba on
    [SIGPIC][/SIGPIC]
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    RetzinskyRetzinsky Registered User regular
    edited August 2009
    Dalzi, DoA and myself just played a ranked match so bad that it may well have ruined the whole game, for everyone, forever. It was one of those turning points in history, like the assassination of Arch Duke Franz Ferdinand or Pearl Harbor. A game so terribad that it dug to Balrog-disturbing depths, flinging away shovel loads of human dignity with each thrust. People talk about the Mona Lisa, or Michelangelo's David as being masterpieces, but for such a zenith to exist there has to be an equally significant nadir toward which to plunge. Like a 500ft replica of the David, construction carelessly from still-warm feces. A disasterpiece if you will. This game was such a thing. A vicious assault on everything that is good and true and decent in the world. A trough from which there may ultimately be no way to ascend.

    (Lictor: spam AG horms into fexes. Marine: spam scouts into predator. Marine: abuse Defend.)

    Retzinsky on
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    JustPlainEvilJustPlainEvil Registered User regular
    edited August 2009
    Retzinsky wrote: »
    Dalzi, DoA and myself just played a ranked match so bad that it may well have ruined the whole the game, for everyone, forever. It was one of those turning points in history, like the assassination of Arch Duke Franz Ferdinand or Pearl Harbor. A game so terribad that it dug to Balrog-disturbing depths, flinging away shovel loads of human dignity with each thrust. People talk about the Mona Lisa, or Michelangelo's David as being masterpieces, but for such a zenith to exist there has to be an equally significant nadir toward which to plunge. Like a 500ft replica of the David, construction carelessly from still-warm feces. A disasterpiece if you will. This game was such a thing. A vicious assault on everything that is good and true and decent in the world. A trough from which there may ultimately be no way to ascend.

    (Lictor: spam AG horms into fexes. Marine: spam scouts into predator. Marine: abuse Defend.)

    Do you have a replay of this horrible horrible game so that we may all suffer?

    JustPlainEvil on
    steam_sig.png

    Steam ID : JustPlainEvil
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    KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited August 2009
    We could pick up that replay for our shoutcast and you can all listen to us suiciding over it.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
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    RetzinskyRetzinsky Registered User regular
    edited August 2009
    LOOK AT THIS SHIT
    fail0.jpg
    fail1y.jpg
    fail2l.jpg
    fail3.jpg
    fail4h.jpg

    WHY DID YOU PUT OTHER UNITS IN THE GAME RELIC!?!?!

    Retzinsky on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2009
    That is so awful.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    GoombaGoomba __BANNED USERS regular
    edited August 2009
    Retzinsky wrote: »
    Dalzi, DoA and myself just played a ranked match so bad that it may well have ruined the whole the game, for everyone, forever. It was one of those turning points in history, like the assassination of Arch Duke Franz Ferdinand or Pearl Harbor. A game so terribad that it dug to Balrog-disturbing depths, flinging away shovel loads of human dignity with each thrust. People talk about the Mona Lisa, or Michelangelo's David as being masterpieces, but for such a zenith to exist there has to be an equally significant nadir toward which to plunge. Like a 500ft replica of the David, construction carelessly from still-warm feces. A disasterpiece if you will. This game was such a thing. A vicious assault on everything that is good and true and decent in the world. A trough from which there may ultimately be no way to ascend.

    (Lictor: spam AG horms into fexes. Marine: spam scouts into predator. Marine: abuse Defend.)
    What? You just now got one of those games?

    No wonder everyone thought the game was fun while TEAM RAVENER saw it for what it truly was.

    But seriously is scout spam actually effective? Ora re you sure it wasn't the AG HORMS with DEF-FUCKING-FEND THAT WORKS IN MELEE. At least it doesn't work with allied units, right?

    Goomba on
    [SIGPIC][/SIGPIC]
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    Vic_HazardVic_Hazard Registered User regular
    edited August 2009
    Defend sure does work on allies. I mean, i stated in like 1.4.1 how incredibly powerful defend is... And yet now i play with the powersword if i go force commander.

    Vic_Hazard on
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    GoombaGoomba __BANNED USERS regular
    edited August 2009
    So HT, AG horms, and defend.

    I can't see anything obviously broken about that, Relic. Can you?

    Goomba on
    [SIGPIC][/SIGPIC]
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    Vic_HazardVic_Hazard Registered User regular
    edited August 2009
    AG horms with a supporting HT with improved synapse is so powerful that it doesn't matter if you have defend, it'll probably just act as a debuff since it lowers their speed. Lictor with HG spam is just... You don't need anything else.

    Vic_Hazard on
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    GoombaGoomba __BANNED USERS regular
    edited August 2009
    I remember waaaaaaaaay back in 1.4.1 I was all "Gee, AG horms are pretty overpowered. Maybe that should be looked at."

    So, gee, AG horms are pretty overpowered. Maybe that should be looked at.

    Goomba on
    [SIGPIC][/SIGPIC]
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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited August 2009
    But yeah, if none of you have played a game since that game, grabbing the temp.rec and linking it would be awesome. Or if you saved it, even better.

    Bethryn on
    ...and of course, as always, Kill Hitler.
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    Vic_HazardVic_Hazard Registered User regular
    edited August 2009
    But where are your reasonable, correctly formatted emails to relic goomba?

    Vic_Hazard on
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    The_ScarabThe_Scarab Registered User regular
    edited August 2009
    At least we get to use the phrase A G Horms. Sounds like a porn star's name. And up-market porn star.

    The_Scarab on
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    GoombaGoomba __BANNED USERS regular
    edited August 2009
    Vic_Hazard wrote: »
    But where are your reasonable, correctly formatted emails to relic goomba?
    I wonder if in place of specfic replays, I could link the GR.org tyranid replay section.

    Seriously how did they even begin to think it was a good idea. I want to know how.

    Goomba on
    [SIGPIC][/SIGPIC]
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    TarranonTarranon Registered User regular
    edited August 2009
    Bethryn wrote: »
    Woggle wrote: »
    Oh yea, another thing is the brood nest does not reinforce for free anymore, I just tested it to make sure.
    Although it does now allow allied units to reinforce at it too.

    brood nests used to reinforce for free...? was there any catch to this?

    Tarranon on
    You could be anywhere
    On the black screen
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    AlegisAlegis Impeckable Registered User regular
    edited August 2009
    None, but it was only free for gaunts and gants. Free reinforce removed in 1.4.1

    I think the free reinforce from Lictor Alpha's pheremone cloud got removed as well.

    Alegis on
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    gigEsmallsgigEsmalls __BANNED USERS regular
    edited August 2009
    Anybody having issues connection to Steam?

    gigEsmalls on
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    RiddoxRiddox Registered User regular
    edited August 2009
    I had a great encounter with a Tyrant today. He got 3 horms, naturally. I countered with an early dev squad. I actually managed to push him back. He tried using his Tyrant to charge in but I focused him down.

    So I go near his gens, build a turret as a fall back point for my dev squads for when he got raveners.

    So, apparently you can zerg turrets really easily and I didn't know that. Focused everything I had on the Raveners when they came out to attack my dev squad but they couldn't go down fast enough. I'm guessing it's really my fault for believing suppression teams would help me.

    Ok, I guess. I just fall back. Cue horms and Raveners chasing my retreating units all the way back to my base. I lost my Tac squad and my devastator. Luckily I got a Razorback out and he wasn't prepared for it. But holy jesus christ.

    I guess I could have placed mines and stuff to supplement my defenses... but I figured I was covering my bases pretty well.

    I know nids catch most of the flak, but Ork sluggas are pretty dickheaded in the very early game as well. More so than hormagaunts pre AG, IMO.

    Oh well. If anyone's up for a game, feel free to add me. I'll probably be online for a while.

    Riddox on
    Gamertag: Ridley 8
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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited August 2009
    Yeah, I mean, suppression teams are there to deal with how imbalanced melee spam is. And in the very same tier, there are the counter to suppression teams for both the melee spamming races. 3Horm/Rav or 3Slugga/Storm is the most common tactic I've seen.

    What's up with that?

    Bethryn on
    ...and of course, as always, Kill Hitler.
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    talkingheadtalkinghead Registered User regular
    edited August 2009
    Nids are sorta at the point that orks were in 1.32 in that they have a really strong T1 but their other tiers were lackluster and Nids dont have tanks to look forward too.

    From what i've seen if nids can't dominate in T1 the rest of the game will be a steep uphill battle for them.

    talkinghead on
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    NeadenNeaden Registered User regular
    edited August 2009
    Nids are sorta at the point that orks were in 1.32 in that they have a really strong T1 but their other tiers were lackluster and Nids dont have tanks to look forward too.

    From what i've seen if nids can't dominate in T1 the rest of the game will be a steep uphill battle for them.

    What you have seen is apparently another game. Nids other tiers are fine. The Carni is essentially a tank venom broods are great AT, etc. Also orks in 1.32 had a lackluster tier 2 but a great tier 3 that more then made up for it.

    Neaden on
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    GoombaGoomba __BANNED USERS regular
    edited August 2009
    From what i've seen if nids can't dominate in T1 the rest of the game will be a steep uphill battle for them.
    That's less to do with the race and more to do with the Nid being too retarded to tie his own shoe, so when his race goes from "Super what the fuck is this, Relic?" t1 into "What the fuck is this, Relic" t2 and 3, it only gets worse for him.

    Because if you can't dominate in t1 with Nids, there's no hope for you. Unless you're new, but then you're already on a dark path.

    Goomba on
    [SIGPIC][/SIGPIC]
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    subediisubedii Registered User regular
    edited August 2009
    Bethryn wrote: »
    Yeah, I mean, suppression teams are there to deal with how imbalanced melee spam is. And in the very same tier, there are the counter to suppression teams for both the melee spamming races. 3Horm/Rav or 3Slugga/Storm is the most common tactic I've seen.

    You don't even need to bother with Stormboyz. Stickbommas fill the same role and are useful against most other stuff as well. That's usually what I end up seeing anyway.

    subedii on
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    TarranonTarranon Registered User regular
    edited August 2009
    Nid's T2 does suck,though.

    Except for Carnis...and VBs...and Zoans...

    Tarranon on
    You could be anywhere
    On the black screen
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    InigoInigo Registered User regular
    edited August 2009
    I haven't even finished the campaign yet!

    You guys are speaking some language I dont even know!

    Inigo on
    notbad4puppies2copy.jpg
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    subediisubedii Registered User regular
    edited August 2009
    Inigo wrote: »
    I haven't even finished the campaign yet!

    You guys are speaking some language I dont even know!

    Put it this way, I love the game, and I really want to enjoy the multiplayer, but even after the major balance patch recently it's still heavily unbalanced, largely due to some weird design philosophies they have. Most notably the one that "melee beats ranged", which is really freaking useful when you're playing say, Space Marines and have no dedicated melee at all, and the anti-melee unit Relic decided on doesn't actually fill that role whatsoever.

    I'm not going to even start on the other balance issues. I can still have fun with the multiplayer, but it gets more and more irritating the more you play.

    subedii on
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    bongibongi regular
    edited August 2009
    There should not be setup teams in DoW

    They worked in CoH because the game is much slower paced

    bongi on
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    GoombaGoomba __BANNED USERS regular
    edited August 2009
    They worked in DoW 1 because they didn't have teardown and melee wasn't an insta-fuckoff.

    Like, They mashed CoH and DoW 1 together but they didn't really do a good job and the fact that they're all dead silent right after a major patch that still has obvious flaws (AG horms, tech marine beacon not working for allies), tells me that they probably patted themselves on the back and took a vacation for their months of hard work, including weekends, of playing Heroes of Newerth. "'atta boy, Relic, good work ignoring the major flaws and 'revamping' the game by making t1, the most unbalanced of all tees, last super long."

    Goomba on
    [SIGPIC][/SIGPIC]
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    subediisubedii Registered User regular
    edited August 2009
    bongi wrote: »
    There should not be setup teams in DoW

    They worked in CoH because the game is much slower paced

    That and there weren't melee units either. The whole gameplay dynamic's different, there are just so many different ways to counter them that they're pointless to invest in unless your opponent's already lost the tech race.

    Relic thought that upping the damage on them and lowering the tear-down time would make them viable somehow, but those don't change anything because they're easily countered, and once they're countered they drop like flies, even if you retreat them before the enemy hits they'll usually get annihilated on the retreat because of the melee damage bonus. I've experimented enough to know. Melee beats all. Especially melee backed up by freaking Warlocks and their freaking Warp Throw.

    subedii on
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    GoombaGoomba __BANNED USERS regular
    edited August 2009
    Units phased through other units as they retreated, too, instead being the prime example of shitty pathing. "Oh, the enemy is right above you and there's a route that's just as quick back to your base that goes completely around them? Yeah, sure, you just run right into them. Thanks."

    Oh, and tanks were more than just excuses to throw hard counters into a game. I guess it'd be hard to break the treds off a grav tank, but maybe that could be the single advantage of them, since they apparently can't fly over rippers. And the tanks left corpses.

    Not even infantry leaves corpses anymore, what's that about? They had it in DoW 1, but somehow the technology was lost in DoW 2? Along with tank corpses?

    I mean, besides retreating, it's not that bad since it was rushed, but it's been six months and all. Now we still have
    1. 6 maps, just done over again and again
    2. fire prisms that screw up firing if you A. change target in the middle of it's long windup, B. lose sight of target, or C. change firing modes
    3. melee that's still retardedly strong compared to equal ranged
    4. tyranids as a whole
    5. things like tankbustas killing tanks in one volley (barrage + normal attack)
    6. stikkbombas with a grenade effective range longer than platforms
    7. avatars that cost too much to be used effectively at all
    8. shuriken platforms that are supposed to somehow be more useful than HBDs at 40 req and 40 DPS less (or an 90/10 less while not being AT or doing anything near the damage)
    9. platforms that are still completely useless against anyone not functionally retarded
    10. Techmarine's beacon that doesn't work for allies, and probably fuck knows how many things I've forgotten.

    Goomba on
    [SIGPIC][/SIGPIC]
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    WoggleWoggle OheoRegistered User regular
    edited August 2009
    Tarranon wrote: »
    Bethryn wrote: »
    Woggle wrote: »
    Oh yea, another thing is the brood nest does not reinforce for free anymore, I just tested it to make sure.
    Although it does now allow allied units to reinforce at it too.

    brood nests used to reinforce for free...? was there any catch to this?

    I'm pretty sure it took two or three times as long to reinforce per member, and there was also the whole thing of *gaunts being the closest thing there was to cannon fodder for the most part.

    Woggle on
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    The_ScarabThe_Scarab Registered User regular
    edited August 2009
    Goomba wrote: »
    Units phased through other units as they retreated, too, instead being the prime example of shitty pathing. "Oh, the enemy is right above you and there's a route that's just as quick back to your base that goes completely around them? Yeah, sure, you just run right into them. Thanks."

    Oh, and tanks were more than just excuses to throw hard counters into a game. I guess it'd be hard to break the treds off a grav tank, but maybe that could be the single advantage of them, since they apparently can't fly over rippers. And the tanks left corpses.

    Not even infantry leaves corpses anymore, what's that about? They had it in DoW 1, but somehow the technology was lost in DoW 2? Along with tank corpses?

    I mean, besides retreating, it's not that bad since it was rushed, but it's been six months and all. Now we still have
    1. 6 maps, just done over again and again
    2. fire prisms that screw up firing if you A. change target in the middle of it's long windup, B. lose sight of target, or C. change firing modes
    3. melee that's still retardedly strong compared to equal ranged
    4. tyranids as a whole
    5. things like tankbustas killing tanks in one volley (barrage + normal attack)
    6. stikkbombas with a grenade effective range longer than platforms
    7. avatars that cost too much to be used effectively at all
    8. shuriken platforms that are supposed to somehow be more useful than HBDs at 40 req and 40 DPS less (or an 90/10 less while not being AT or doing anything near the damage)
    9. platforms that are still completely useless against anyone not functionally retarded
    10. Techmarine's beacon that doesn't work for allies, and probably fuck knows how many things I've forgotten.

    Autocover is still in the game isn't it?

    The_Scarab on
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    PancakePancake Registered User regular
    edited August 2009
    I can't believe you guys still play this game.

    Pancake on
    wAgWt.jpg
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