Eternal Daughter (scroll way down to the bottom) is pretty great. Excellent Super-NES styled graphics and music. The controls are a little iffy, but I'd still highly recommend it.
SO HARD.
Seconded! I'm abandoning it for Iji at the moment. I think it would be a bit easier if I had a controller, but still; tossing enemies that do multiple points of damage at you in the second area when you don't even have 6 hit points is just mean.
Tvtropes is a great source for finding these free games, assuming you can avoid the other hazards of that realm.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
So what you are saying is that indie developers HAVE to make games that only 3 people actually want to play?
No, but one of the advantages of being an indie developer is to appeal to a niche market. People like Cactus are worshiped by fans of independent games, and all he does is make really weird shit. He'd never make it in the mainstream and, as far as I'm aware, has no desire to.
So basically you're complaining about the difficulty of games like IWBGT or Within A Deep Forest when those games were made by people who have no desire to appeal to a large market
Some of the platforms are invisible and give no hint to their being there. You have to even jump in a special way just to get there. And that's in the very beginning of the dungeon! And you have to do it to get the item that helps you continue the game!
La Mulana isn't hard. It's torture.
I...what? I've beaten La-Mulana and I don't remember that in the Guidance Gate. In fact, I recall the Guidance Gate being pretty easy. I found the game's difficulty to come far more from the obscure puzzles which required either a guide or the notetaking and deciphering ability of an archaeologist. It wasn't an easy game by any means, but outside of the bonus dungeon it wasn't actively trying to drive you insane.
EDIT: Wait, wait. I remember what you mean. It's not that hard to figure out since I'm pretty sure both a skeleton AND a tablet tell you about it.
Would it really drive away so many fans if they made the games easier? I can't play most of these games.
If you like instadeath spikes try Underside. Its definitely a metroidvania.
I liked Underside, in fact I really liked Underside, and had no problems with it
your complaint is still invalid because it's completely a matter of opinion
I think he has a point. Some indie devs seem to go out of their way just to make their game ludicrously hard, to the point where it starts being cheap (here I define cheap as being "no advance warning and no real way to avoid the death the first time, instead depending on rote memorisation and then pinpoint precision")
I mean I've enjoyed games like that (Another World was a bad offender for this, but man it was amazing), but I've also pretty much thrown away a tonne of them when it was evident the level designer didn't really understand what "fun" was and seems to have equated it with how many times he can force you to die instead.
subedii on
0
Options
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Would it really drive away so many fans if they made the games easier? I can't play most of these games.
If you like instadeath spikes try Underside. Its definitely a metroidvania.
I liked Underside, in fact I really liked Underside, and had no problems with it
your complaint is still invalid because it's completely a matter of opinion
I think he has a point. Some indie devs seem to go out of their way just to make their game ludicrously hard, to the point where it starts being cheap (here I define cheap as being "no advance warning and no real way to avoid the death the first time, instead depending on rote memorisation and then pinpoint precision")
I mean I've enjoyed games like that (Another World was a bad offender for this, but man it was amazing), but I've also pretty much thrown away a tonne of them when it was evident the level designer didn't really understand what "fun" was and seems to have equated it with how many times he can force you to die instead.
Agreed as well. Some (not all) indie devs do not seem to understand the difference between brutally hard + fun and just plain old brutally hard.
Axen on
A Capellan's favorite sheath for any blade is your back.
I haven't played it, as I don't have a PC accessible, but I really wanted to try In 60 Seconds. It's a metroidvania ... with a 60 second time limit.
Seeing this post made me have to try it at lunch. I played it about 5 times, only beat it once. It gives you a ranking when you beat it depending on speed and items collected I believe. There is even a boss battle. I got a C rank...which I feel is pretty terrible on my part. Good for a quick burst of fun though.
Moorening on
It would appear there ain't no rest for the wicked...who knew?
0
Options
citizen059hello my name is citizenI'm from the InternetRegistered Userregular
okay come on now spelunky isn't a metroidvania at all
Kazhiim on
0
Options
citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited September 2009
Fair enough. It's entertaining though. Also, I never really enjoyed Metroid or any of the Castlevania games, so I'm probably not qualified to offer advice on the genre.
A Metroidvania is like an open world platformer where you find items that change your characters abilities, allowing you to pass obstacles liberally scattered throughout the world, and thereby allowing you to progress as more and more avenues of exploration are opened to you. Some also employ vast amounts of secrets and unnecessary upgrades to uncover.
Hm, maybe Iji? Very divergent from your metroidvania category but still retains some elements. I personally love the game and it's free and has a fantastic setting.
Just curious: Why doesn't cave story count?
Came to post this. Iji is wonderful. A++ will play again. It's more like Flashback than a Metroidvania, but that's hardly a bad thing. It even has stat customization.
It did what it was meant to do, but sometimes soundtracks are unnoticeable, sometimes they stand out because they're fantastic, but this was one of those cases where it stood out for me because I found it repetitive and too "trying to be really hard rock" to give a good atmosphere
Posts
Seconded! I'm abandoning it for Iji at the moment. I think it would be a bit easier if I had a controller, but still; tossing enemies that do multiple points of damage at you in the second area when you don't even have 6 hit points is just mean.
Tvtropes is a great source for finding these free games, assuming you can avoid the other hazards of that realm.
No, but one of the advantages of being an indie developer is to appeal to a niche market. People like Cactus are worshiped by fans of independent games, and all he does is make really weird shit. He'd never make it in the mainstream and, as far as I'm aware, has no desire to.
So basically you're complaining about the difficulty of games like IWBGT or Within A Deep Forest when those games were made by people who have no desire to appeal to a large market
If you like instadeath spikes try Underside. Its definitely a metroidvania.
I liked Underside, in fact I really liked Underside, and had no problems with it
your complaint is still invalid because it's completely a matter of opinion
I...what? I've beaten La-Mulana and I don't remember that in the Guidance Gate. In fact, I recall the Guidance Gate being pretty easy. I found the game's difficulty to come far more from the obscure puzzles which required either a guide or the notetaking and deciphering ability of an archaeologist. It wasn't an easy game by any means, but outside of the bonus dungeon it wasn't actively trying to drive you insane.
EDIT: Wait, wait. I remember what you mean. It's not that hard to figure out since I'm pretty sure both a skeleton AND a tablet tell you about it.
I think he has a point. Some indie devs seem to go out of their way just to make their game ludicrously hard, to the point where it starts being cheap (here I define cheap as being "no advance warning and no real way to avoid the death the first time, instead depending on rote memorisation and then pinpoint precision")
I mean I've enjoyed games like that (Another World was a bad offender for this, but man it was amazing), but I've also pretty much thrown away a tonne of them when it was evident the level designer didn't really understand what "fun" was and seems to have equated it with how many times he can force you to die instead.
Agreed as well. Some (not all) indie devs do not seem to understand the difference between brutally hard + fun and just plain old brutally hard.
there's a difference between a metroidvania and a platformer, guys
more of a roguelike
A Metroidvania is like an open world platformer where you find items that change your characters abilities, allowing you to pass obstacles liberally scattered throughout the world, and thereby allowing you to progress as more and more avenues of exploration are opened to you. Some also employ vast amounts of secrets and unnecessary upgrades to uncover.
Thanks
Came to post this. Iji is wonderful. A++ will play again. It's more like Flashback than a Metroidvania, but that's hardly a bad thing. It even has stat customization.
I didn't like the soundtrack at all though, but that's just me, alot of people loved it
but definitely a subjective opinion
Wait they did the soundtrack for iji? I thought they only did it for Jets 'n' Guns. Guess that's another reason to check it out sometime.
They used some songs of theirs, but they weren't involved in the game, the creator is just a fan.
The OST kind of sounds like their stuff, too.
http://www.youtube.com/watch?v=33mxD4FjD3w