I totally bought this while I was at work without even trying the trial. I've been anticipating it for a while.
This despite the fact that RainbowDespair deleted me off his Live friends list a while back . Probably because my GW2 scores made him sad.
Oh, sorry about that. I really wish the 360 had a better way to sort your friends list. A while back, I realized that I put up a bunch of people on my list and had forgotten why I had put them up there, so I just said forget it and did a big purging. If I could put notes next to each friend like "GW2 score competition" or "good sport in Civ Rev" that would be a big help.
These days, I pretty much ignore friends requests unless I specifically know them, just because I get so many from total strangers (I'm guessing because of my Pac-Man: CE score).
You know, so far I am finding the random fights to be a lot harder than the bosses.
Especially right after getting the fourth character.
Current strategy is Dem and Sara using Fire & Ice, Lita using Lightning or attacking with the Shotgun, and Erik doing something useless because he sucks because I just got him. The executioners can take a massive beating this way, though, and will pretty much wipe out a character if they decide to focus on them and/or use their special attack.
Blackjack on
3DS: 1607-3034-6970
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
You know, so far I am finding the random fights to be a lot harder than the bosses.
Especially right after getting the fourth character.
Current strategy is Dem and Sara using Fire & Ice, Lita using Lightning or attacking with the Shotgun, and Erik doing something useless because he sucks because I just got him. The executioners can take a massive beating this way, though, and will pretty much wipe out a character if they decide to focus on them and/or use their special attack.
On fights with big high damage enemies, I...
Focus fire Dem and Lita on one target with Multi-strike/Lightning, have Sara stun another one with her 100% stun (I hope you took this). That removes two DPS from the fight, first round. Next round, repeat if necessary, or have Sara heal. It's not as flash as trying to AE them down, but it removes DPS from the fight quicker.
You know, so far I am finding the random fights to be a lot harder than the bosses.
Especially right after getting the fourth character.
Current strategy is Dem and Sara using Fire & Ice, Lita using Lightning or attacking with the Shotgun, and Erik doing something useless because he sucks because I just got him. The executioners can take a massive beating this way, though, and will pretty much wipe out a character if they decide to focus on them and/or use their special attack.
On fights with big high damage enemies, I...
Focus fire Dem and Lita on one target with Multi-strike/Lightning, have Sara stun another one with her 100% stun (I hope you took this). That removes two DPS from the fight, first round. Next round, repeat if necessary, or have Sara heal. It's not as flash as trying to AE them down, but it removes DPS from the fight quicker.
I'll give that a try, I guess. The strategy I mentioned has been taking down everything in one turn up to that point, though, so I guess it was just surprising to fight five or six enemies (big group of escapees, two executioners) all of which can survive that.
And yeah, I've taken all of the single target, high % ailments over the hit all crappy % versions.
Just booted it up for the first time. It made me grin.
I'm having an exceptionally shitty day, so thank you both for that. The grinning, that is. Not the shitty day.
Threepio on
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Kai_SanCommonly known as Klineshrike!Registered Userregular
edited April 2010
Finally got owned for the first time truely
I refuse to play through any kind of RPG on a not hard difficulty when its an option. Id rather earn my way through a game than be gifted it and just challenge myself for fun later. When I have the motivation of moving on it makes it much more entertaining.
Im impressed at how the game was (what I assume is purposely) streamlined. You made it deep yet simple. Thats a pretty good job. Many of the simple things (like no inventory and full healing after battles) don't bother me because there are other unique aspects to make things interesting. Its different to say the least, that for the most part you look at each fight as an individual challenge rather than the longevity of a dungeon being the challenge.
In case you cant notice, im a balance and statistics nut here. And I am thoroughly impressed with how much care seems to have gone into that aspect of the game to make it feel like all your choices matter, and to provide a fairly considerable challenge from a slightly simple turn based rpg.
Oh, and I want to throw it out there that the timer for the demo is perfect.
Right before I bought the game, I noticed the demo said it was on a timer. I was intrigued.
You see, MAED ZOMBI3S (or whatever the goose that's called.) has a demo that lasts a lot longer than my interest in a generic dual-stick shooter. (Smash TV aside.)
So, even though I knew I was already going to buy BoD, I went with the download first. I wanted to know if RD+S made the demo too long.
The demo timer kicked off exactly when I stepped out of the first town to head towards the first dungeon. Perfect timing. Even though I was already going to buy it, I suddenly had to buy it RIGHT NOW so I could get right back to my dungeon huntin'.
Gibbs on
[SIGPIC][/SIGPIC] I've got a bad case of lovin' you.
Yeah, all XBLIGs are on an 8-minute timer so we specifically designed the first part of the game so that people would probably have just started exploring the world map after the first town, feeling that would be a good taste of the game that would get people wanting more.
Palad-Lennus joke explanation:
Paladin's Quest is an obscure SNES RPG that Enix released that hardly anyone except me liked. The game is called Lennus in Japan and has a sequel (appropriately entitled Lennus 2) that was never released outside of Japan.
Yeah, all XBLIGs are on an 8-minute timer so we specifically designed the first part of the game so that people would probably have just started exploring the world map after the first town, feeling that would be a good taste of the game that would get people wanting more.
Palad-Lennus joke explanation:
Paladin's Quest is an obscure SNES RPG that Enix released that hardly anyone except me liked. The game is called Lennus in Japan and has a sequel (appropriately entitled Lennus 2) that was never released outside of Japan.
Ezekiel cried, “Dem dry bones!”
Ezekiel cried, “Dem dry bones!”
Ezekiel cried, “Dem dry bones!”
“Oh hear de word of de Lawd!”
De foot bone connected to de anklebone
De ankle bone connected to de leg bone
De leg bone connected to de knee bone
De knee bone connected to de thigh bone
Oh hear de word of de Lawd!
De thigh bone connected to de hip bone
De hip bone connected to de back bone
De back bone connected to de neck bone
De neck bone connected to de head bone
Oh hear de word of de Lawd!
Dem bones dem bones gonna walk around
Dem bones dem bones gonna walk around
Dem bones dem bones gonna walk around.
Oh hear de word o’ de Lawd!
De head bone connected to de neck bone
De neck bone connected to de back bone
De back bone connected to de hip bone
De hip bone connected to de thigh bone
Oh hear de word of de Lawd!
De thigh bone connected to de knee bone
De knee bone connected to de leg bone
De leg bone connected to de anklebone
De ankle bone connected to de foot bone.
Oh hear de word of de Lawd!
I told my brother to purchase this. If I had an XBox, or if MS somehow let me buy XBox Live Arcade games on the PC, I'd buy it in a heartbeat. Er. lack-of-heartbeat?
My 360 has been unplugged ever since I came back from PAX, but I will absolutely be plugging it back in specifically to download and play this game.
How annoying would you guys find it, slash000 and RainbowDespair, if I asked a bunch of questions of the form of "what is it like having a super successful indie game, and who all has been contacting you?" and "what was it like making that game? How much painful grind, how much playtesting, how much throwing things away and rebuilding, and how much of your experience do you think was RPG-specific?"
I find this whole thing super inspiring and want to hear everything I can about it. Seriously.
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
I bought it. It is a week before finals so I won't be PLAYING it, but I did use some points left over from Borlerlands DLC to acquire it.
Elin on
Switch SW-5832-5050-0149
PSN Hypacia
Xbox HypaciaMinnow
Discord Hypacia#0391
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited April 2010
I pretty much got this game knowing that I'd definitely find something to like about it, it's retro and in the DQ style, how could I not?
But what surprised me the most is just how finetuned the battle system and difficulty/difficulty curve is for an indie game.
The boss battles and even some of the random encounters can actually get pretty intense but has stayed surprisingly balanced throughout so far.
I can also appreciate the consolidation of the healing item, antidote and Phoenix Down into one convenient item.
My only complaints are relatively minor and probably not worth listening to anyway. I kind of found myself wishing there were a few more sound effects for menus and battle animations, like basic slash, spell and such. The portraits also seem kind of out of place whenever they pop out among the sprites. Seems like a style that calls more for a simple window on top of the message window displaying the name type situation but I can appreciate wanting to get the most out of your art assets nonetheless.
I can't speak for if you're playing on hard, but at least on Normal, the general strategy there should be Fire & Ice from Dem and Sara, and either a hit-all spell from Lita, or an attack with her Shotgun.
Bleh! Someone just emailed us with our first major bug. In the first cave of Undeath Mountain and in a second tiny dead-in cave, there's a small chance that the game will crash when a battle begins. What happens is that in a certain battle type, there's a chance that the game will try to create a 6th monster and the game doesn't like that. It's an easy fix (I did this morning in a minute), but we can't submit a new version of the game until 7 days after the last version came out (it's an XBLIG rule).
The reason why no one noticed the bug until now is because the places where it occurs are very short and you generally only fight 2-4 battles in there.
I'm busy, so unable to actually find time to play this game, but I picked it up to support you guys. From all the praise i've been hearing, you guys have done a great job. Keep up the good work.
CorriganX on
CorriganX on Steam and just about everywhere else.
Doubtful, since it's harder to get published on the PSN, and the PS3 has a really strange and unique architecture, against just using C on the XNA studio and being published 30 seconds later
just grabbed this and played till the 2nd town. excellent work RD and slash!
SaraLuna on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited April 2010
If you guys ever port this over to the PC, I'd pay like five bucks for it.
I know you'll do it eventually, because you guys are awesome.
And you know. Five bucks.
Seriously though, even though I'll probably never get to play this since I'm sitting this gen of consoles out ('cept for the DS), congratulations guys. I hope one day I'll be able to say "I knew 'em afore the fame an' fortune destroyed their lives in an avalanche of cocaine and hookers."
Also, Slash, you should include a picture of your DNF preorder receipt as an easter egg in every game you make or work on.
If you guys ever port this over to the PC, I'd pay like five bucks for it.
I know you'll do it eventually, because you guys are awesome.
And you know. Five bucks.
Seriously though, even though I'll probably never get to play this since I'm sitting this gen of consoles out ('cept for the DS), congratulations guys. I hope one day I'll be able to say "I knew 'em afore the fame an' fortune destroyed their lives in an avalanche of cocaine and hookers."
Also, Slash, you should include a picture of your DNF preorder receipt as an easter egg in every game you make or work on.
Posts
3DS: 1607-3034-6970
Oh, sorry about that. I really wish the 360 had a better way to sort your friends list. A while back, I realized that I put up a bunch of people on my list and had forgotten why I had put them up there, so I just said forget it and did a big purging. If I could put notes next to each friend like "GW2 score competition" or "good sport in Civ Rev" that would be a big help.
These days, I pretty much ignore friends requests unless I specifically know them, just because I get so many from total strangers (I'm guessing because of my Pac-Man: CE score).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Especially right after getting the fourth character.
3DS: 1607-3034-6970
On fights with big high damage enemies, I...
And yeah, I've taken all of the single target, high % ailments over the hit all crappy % versions.
3DS: 1607-3034-6970
I'm having an exceptionally shitty day, so thank you both for that. The grinning, that is. Not the shitty day.
I refuse to play through any kind of RPG on a not hard difficulty when its an option. Id rather earn my way through a game than be gifted it and just challenge myself for fun later. When I have the motivation of moving on it makes it much more entertaining.
Im impressed at how the game was (what I assume is purposely) streamlined. You made it deep yet simple. Thats a pretty good job. Many of the simple things (like no inventory and full healing after battles) don't bother me because there are other unique aspects to make things interesting. Its different to say the least, that for the most part you look at each fight as an individual challenge rather than the longevity of a dungeon being the challenge.
In case you cant notice, im a balance and statistics nut here. And I am thoroughly impressed with how much care seems to have gone into that aspect of the game to make it feel like all your choices matter, and to provide a fairly considerable challenge from a slightly simple turn based rpg.
Right before I bought the game, I noticed the demo said it was on a timer. I was intrigued.
You see, MAED ZOMBI3S (or whatever the goose that's called.) has a demo that lasts a lot longer than my interest in a generic dual-stick shooter. (Smash TV aside.)
So, even though I knew I was already going to buy BoD, I went with the download first. I wanted to know if RD+S made the demo too long.
The demo timer kicked off exactly when I stepped out of the first town to head towards the first dungeon. Perfect timing. Even though I was already going to buy it, I suddenly had to buy it RIGHT NOW so I could get right back to my dungeon huntin'.
I've got a bad case of lovin' you.
Palad-Lennus joke explanation:
And we're currently the 2nd highest rate XBox Live Indie Game of all time in the US!
http://marketplace.xbox.com/en-US/games/catalog.aspx?d=7&r=-1&g=-1&mt=32&ot=0&sb=3&rl=0&p=1
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
3DS: 1607-3034-6970
"A hero's silence is his sword and shield. Also, I have no tongue."
Imagine my disappointment XD
3DS: 1607-3034-6970
The lighting is very dim, or I deem this game worthy?
Pokemon Safari - Sneasel, Pawniard, ????
Lyrics to Dem Bones:
Ezekiel cried, “Dem dry bones!”
Ezekiel cried, “Dem dry bones!”
Ezekiel cried, “Dem dry bones!”
“Oh hear de word of de Lawd!”
De foot bone connected to de anklebone
De ankle bone connected to de leg bone
De leg bone connected to de knee bone
De knee bone connected to de thigh bone
Oh hear de word of de Lawd!
De thigh bone connected to de hip bone
De hip bone connected to de back bone
De back bone connected to de neck bone
De neck bone connected to de head bone
Oh hear de word of de Lawd!
Dem bones dem bones gonna walk around
Dem bones dem bones gonna walk around
Dem bones dem bones gonna walk around.
Oh hear de word o’ de Lawd!
De head bone connected to de neck bone
De neck bone connected to de back bone
De back bone connected to de hip bone
De hip bone connected to de thigh bone
Oh hear de word of de Lawd!
De thigh bone connected to de knee bone
De knee bone connected to de leg bone
De leg bone connected to de anklebone
De ankle bone connected to de foot bone.
Oh hear de word of de Lawd!
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
How annoying would you guys find it, slash000 and RainbowDespair, if I asked a bunch of questions of the form of "what is it like having a super successful indie game, and who all has been contacting you?" and "what was it like making that game? How much painful grind, how much playtesting, how much throwing things away and rebuilding, and how much of your experience do you think was RPG-specific?"
I find this whole thing super inspiring and want to hear everything I can about it. Seriously.
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
PSN Hypacia
Xbox HypaciaMinnow
Discord Hypacia#0391
But what surprised me the most is just how finetuned the battle system and difficulty/difficulty curve is for an indie game.
The boss battles and even some of the random encounters can actually get pretty intense but has stayed surprisingly balanced throughout so far.
I can also appreciate the consolidation of the healing item, antidote and Phoenix Down into one convenient item.
My only complaints are relatively minor and probably not worth listening to anyway. I kind of found myself wishing there were a few more sound effects for menus and battle animations, like basic slash, spell and such. The portraits also seem kind of out of place whenever they pop out among the sprites. Seems like a style that calls more for a simple window on top of the message window displaying the name type situation but I can appreciate wanting to get the most out of your art assets nonetheless.
This is certainly one hell of a dollar.
When I grabbed lunch today, I grabbed a 20 oz. Pepsi, which was $1.49
After playing this I couldn't stop thinking about how much of a ripoff soda is
3DS: 1607-3034-6970
The reason why no one noticed the bug until now is because the places where it occurs are very short and you generally only fight 2-4 battles in there.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
CorriganX on Steam and just about everywhere else.
Indeed, i would shit myself for any new breath of fire game.
also, any chance of this coming to psn ever?
I know you'll do it eventually, because you guys are awesome.
And you know. Five bucks.
Seriously though, even though I'll probably never get to play this since I'm sitting this gen of consoles out ('cept for the DS), congratulations guys. I hope one day I'll be able to say "I knew 'em afore the fame an' fortune destroyed their lives in an avalanche of cocaine and hookers."
Also, Slash, you should include a picture of your DNF preorder receipt as an easter egg in every game you make or work on.
"LE BRAINS!"
That's a pretty good idea.
Congrats guys!!!
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Jus' sayin.
Well done guys.