Okay so, I have no idea what race to be. Does it matter?
If it matters, I'd like to play with MerchI and do PvP shenanigans.
Edit: Oh, also. Do y'all have a vent or something that y'all chill on? Or would that be corp-only information? I'm on the official G&T vent all the time, but I don't usually see Eve players there...
We use alliance comms, but most of us idle in jabber rather than TS; it's superior anyway because you can get broadcasts and know what is going on.
You should finish the combat tutorial at least in Empire and learn the basics of how to move your ship around, but once you can do that feel free to apply to Merchi.
Okay so, I have no idea what race to be. Does it matter?
Not really, the only thing that separates them really is that they each start with their own racial frigate skill trained to 3 so Caldari or Minmatar are technically the "Best" for what we generally fly, but it's only a difference of a couple hours.
Personally I picked Amarr because they had the best looking rookie ship, but on the other hand only Minmatar can look this fabulous.
Okay so, I have no idea what race to be. Does it matter?
Not really, the only thing that separates them really is that they each start with their own racial frigate skill trained to 3 so Caldari or Minmatar are technically the "Best" for what we generally fly, but it's only a difference of a couple hours.
Personally I picked Amarr because they had the best looking rookie ship, but on the other hand only Minmatar can look this fabulous.
Okay so, I have no idea what race to be. Does it matter?
If it matters, I'd like to play with MerchI and do PvP shenanigans.
Edit: Oh, also. Do y'all have a vent or something that y'all chill on? Or would that be corp-only information? I'm on the official G&T vent all the time, but I don't usually see Eve players there...
minmitar are the best if you wanna pvp mostly
otherwise caldari or maybe space french
however, now that they rebalanced character creation it takes like less than a day to train up other racial frigates to where it would be
also never be space french
PiptheFair on
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PiptheFairFrequently not in boats.Registered Userregular
Okay so, I have no idea what race to be. Does it matter?
If it matters, I'd like to play with MerchI and do PvP shenanigans.
Edit: Oh, also. Do y'all have a vent or something that y'all chill on? Or would that be corp-only information? I'm on the official G&T vent all the time, but I don't usually see Eve players there...
minmitar are the best if you wanna pvp mostly
otherwise caldari or maybe space french
however, now that they rebalanced character creation it takes like less than a day to train up other racial frigates to where it would be
also never be space french
Surely we're about due for Gallente to stop being shit. Right? Any day now...
I guess this is our karma for being the best at literally everything four years ago.
Alright, so thanks to Drain, I now have an extended trial account set up, and am completing the tutorial on that character. Once I've completed that, I'll go through the steps to join MerchI. So far, I'm enjoying the game a lot more when I tried a trial on a whim back around the time it had been released in 03!
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PiptheFairFrequently not in boats.Registered Userregular
What makes Minmatar so good at pvp? Just curious, I would have figured missiles to be the king.
The travel time of missiles makes them unattractive for pvp.
Minmatar are currently the flavor of the month because of the ridiculous alpha of Maelstroms, which is why you'll hear the term "alphafleet" thrown around here.
Amarr used to be quite popular because crystals never need reloading, very helpful for things like POS shoots.
The races themselves are basically identical except for looks. The racial ships are all good for different things and which is best for each thing changes with each patch. Except Gallente. The only thing they're mildly good at is.. well.. nothing right now.
As for main strengths: Caldari ships have missiles, Minmatar ships have guns and go fast, Amarr ships have lasers. Gallente ships have drones.
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PiptheFairFrequently not in boats.Registered Userregular
The races themselves are basically identical except for looks. The racial ships are all good for different things and which is best for each thing changes with each patch. Except Gallente. The only thing they're mildly good at is.. well.. nothing right now.
As for main strengths: Caldari ships have missiles, Minmatar ships have guns and go fast, Amarr ships have lasers. Gallente ships have drones.
ishtar and domi both print isk like a motherfucker
The races themselves are basically identical except for looks. The racial ships are all good for different things and which is best for each thing changes with each patch. Except Gallente. The only thing they're mildly good at is.. well.. nothing right now.
As for main strengths: Caldari ships have missiles, Minmatar ships have guns and go fast, Amarr ships have lasers. Gallente ships have drones.
ishtar and domi both print isk like a motherfucker
Hyperion ain't bad either with a passive shield fit and guns
So, sorry for probing about more general noobish nonsense, but when I'm not playing EVE I'm day dreaming about what I'll be doing in EVE.
I was wondering if it's viable, in MerchI or some other corporation, to fly around borders in small group of smaller ship pilots to get into skirmishes and generally cause mayhem. Nothing serious, but serious enough to get rowdy and come out of it making some people rage.
Also, for those of you wishing to PLAY FOR FREE FOREVER here are the steps you need to follow:
1) Find somebody who is currently subscribed to EVE
2) Get them to send you a Buddy Invite
3) Get them to purchase a PLEX in-game and trade it to you. This will turn your trial into a paid account AND give them a free month of play time, so for them it's a wash.
4) Do whatever the fuck it is you do to make money in eve and buy PLEX every month. You have 51 days to get there which should be plenty.
The only sticking point here is point 3, because it relies on trust since as a newbie you'll have no isk or anything for collateral.
Of course, if you can make 350m isk in 21 days (which isn't that hard really) you can skip that entire step. You should still get a buddy invite for the extra week of playtime though.
Ok, never recommend to a newbie that they should ever train gallente. I don't care who you are or how well meaning you are, don't do it. There are very few worthwhile gallente ships and these few worthwhile gallente ships are worthwhile for a very short list of reasons. If you don't know those reasons, don't train gallente.
If you know why those very few gallente ships are useful, then you also know not to tell newbies to train gallente.
So stop doing it.
Newbies: train minmatar or caldari. Amarr is not strictly a bad choice, per se, but it is a very limited one. If you plan on joining MerchI, go caldari. Well, if you plan on joining merchI, the first thing you should do is fucking join merchI and then read our forums about what you should train. Then train what we tell you to train as it has been scientifically proven to be the best skillplan for newbies. That skill plan is a little out of date now since the learning skills were removed, but you should still follow it and ignore any skills that don't exist any more.
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BaidolI will hold him offEscape while you canRegistered Userregular
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited January 2011
Gallente has amazing capital ships, especially the Thanatos, Nyx and Erebus...but that's about it. I am one of those unlucky fuckers that has Gallente BS 5 and Gallente Cruiser 5. Oh well, I just turned the character in to a Nyx pilot so he could fly one of the few ship classes where the Gallente variant is considered the "best".
Gallente has amazing capital ships, especially the Thanatos, Nyx and Erebus...but that's about it. I am one of those unlucky fuckers that has Gallente BS 5 and Gallente Cruiser 5. Oh well, I just turned the character in to a Nyx pilot so he could fly one of the few ship classes where the Gallente variant is considered the "best".
gallente cruiser 5 is the only goddamn good thing prior to cap for gallente
So, in the middle of the combat tutorial last night, and I go to fire it up this morning, and it says I'm no longer in a rookie area (despite the tutorial leading me there)...so I had to set a destination to the system I started out in, which took a whole lot longer than I remember to get back to. What happened?
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited January 2011
I believe the default waypoint settings avoid systems where capsules have been popped, could be there was some jihading along the normal route.
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It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
So, sorry for probing about more general noobish nonsense, but when I'm not playing EVE I'm day dreaming about what I'll be doing in EVE.
I was wondering if it's viable, in MerchI or some other corporation, to fly around borders in small group of smaller ship pilots to get into skirmishes and generally cause mayhem. Nothing serious, but serious enough to get rowdy and come out of it making some people rage.
Most of 0.0 space is empty. Roaming frig gangs are a ton of fun though, so don't let me discourage you. You'll find the good fights by going to chokepoint systems like popular null sec entry points and enemy station systems. Don't be afraid to lead a fleet, even as a new player. The best FCs have humble roots.
It's not really an official function in MerchI but if someone wanted to run such an operation I'm sure it would be ok, probably even appreciated.
Good enough for me. I'm mostly looking to find out if it represents something useful rather than suicide or an incredible waste of time.
Last time I played we had a group called TopGoon that sort of did this.
TopGoon is still around, right?
I was reading their thread in the SA forums the other night, and I honestly can't tell. There are certainly some people who log in and call themselves TopGoon.
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PiptheFairFrequently not in boats.Registered Userregular
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We use alliance comms, but most of us idle in jabber rather than TS; it's superior anyway because you can get broadcasts and know what is going on.
You should finish the combat tutorial at least in Empire and learn the basics of how to move your ship around, but once you can do that feel free to apply to Merchi.
Not really, the only thing that separates them really is that they each start with their own racial frigate skill trained to 3 so Caldari or Minmatar are technically the "Best" for what we generally fly, but it's only a difference of a couple hours.
Personally I picked Amarr because they had the best looking rookie ship, but on the other hand only Minmatar can look this fabulous.
Not really, the only thing that separates them really is that they each start with their own racial frigate skill trained to 3 so Caldari or Minmatar are technically the "Best" for what we generally fly, but it's only a difference of a couple hours.
Personally I picked Amarr because they had the best looking rookie ship, but on the other hand only Minmatar can look this fabulous.
thread killer - didn't mean to, btw
Edited to clarify: I've done PI in nullsec, never anywhere else
Here is the best powerbloc map.
http://img573.imageshack.us/img573/8996/33341017.png
but yeah they've been IT pets for a longgggg time
minmitar are the best if you wanna pvp mostly
otherwise caldari or maybe space french
however, now that they rebalanced character creation it takes like less than a day to train up other racial frigates to where it would be
also never be space french
barely
because hotspots are much less cluttered
although it's much easier to just make factory planets right outside jita if you have some startup capital
I guess this is our karma for being the best at literally everything four years ago.
missiles are AWFUL for pvp sadly
but drakes and tengu shit on rats like nobodies business
The travel time of missiles makes them unattractive for pvp.
Minmatar are currently the flavor of the month because of the ridiculous alpha of Maelstroms, which is why you'll hear the term "alphafleet" thrown around here.
Amarr used to be quite popular because crystals never need reloading, very helpful for things like POS shoots.
Gallente just get fucked forever.
As for main strengths: Caldari ships have missiles, Minmatar ships have guns and go fast, Amarr ships have lasers. Gallente ships have drones.
ishtar and domi both print isk like a motherfucker
Hyperion ain't bad either with a passive shield fit and guns
thread killer - didn't mean to, btw
Next thing you guys will be singing songs about how good their supecaps are.
I was wondering if it's viable, in MerchI or some other corporation, to fly around borders in small group of smaller ship pilots to get into skirmishes and generally cause mayhem. Nothing serious, but serious enough to get rowdy and come out of it making some people rage.
Will you be my number 3?
If you know why those very few gallente ships are useful, then you also know not to tell newbies to train gallente.
So stop doing it.
Newbies: train minmatar or caldari. Amarr is not strictly a bad choice, per se, but it is a very limited one. If you plan on joining MerchI, go caldari. Well, if you plan on joining merchI, the first thing you should do is fucking join merchI and then read our forums about what you should train. Then train what we tell you to train as it has been scientifically proven to be the best skillplan for newbies. That skill plan is a little out of date now since the learning skills were removed, but you should still follow it and ignore any skills that don't exist any more.
Good enough for me. I'm mostly looking to find out if it represents something useful rather than suicide or an incredible waste of time.
gallente cruiser 5 is the only goddamn good thing prior to cap for gallente
Warframe/Steam: NFyt
Most of 0.0 space is empty. Roaming frig gangs are a ton of fun though, so don't let me discourage you. You'll find the good fights by going to chokepoint systems like popular null sec entry points and enemy station systems. Don't be afraid to lead a fleet, even as a new player. The best FCs have humble roots.
I don't know what this means, but it was hilarious.
Our most prominent fleet commander is a canine, but some jerk nerd keeps talking over him on teamspeak during fleet actions.
chair to Creation and then suplex the Void.
TopGoon is still around, right?
I was reading their thread in the SA forums the other night, and I honestly can't tell. There are certainly some people who log in and call themselves TopGoon.
also some awful poster keeps shitting up the forums with his bad posting