britain invented an extremely complicated sport that involved carefully timed coronations in an attempt to launch vampires into populated areas of France
britain invented an extremely complicated sport that involved carefully timed coronations in an attempt to launch vampires into populated areas of France
These are largely included for sake of including them. If you can carry only one weapon, a piercing weapon isn't your best choice. They however are not completely without merit. Generally designed to be used with two hands and at a range allows a person to defend themselves without being put in too much direct risk. While a zombie might be easily cut to ribbons with an axe, not being hit by said zombie can often be a better tactic.
As well, many can be used as short ranged thrown weapons. this allows an even greater safety, however often retrieving thrown spears can be difficult.
Tactics advice: Don't cheap out on the shaft. the main advantage to these is range. a break spear head isn't doing you any favours.
learn to throw these properly, and accurately. It's a life saver.
More then any other weapon, getting a running start with these can make a huge difference. try practising with a stationary target until you feel safe enough to run headlong at a rotter.
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PiptheFairFrequently not in boats.Registered Userregular
Last and probably the least, non fire arms Ranged Weapons
Honestly, other then style, there isn't much going for these. Price can be an issue. A decent Crossbow will generally run you less then a lot of firearms, and they're generally cheaper to enchant. That said however, most firearms will easily outclass every type of other non fire arm weaponry. With the rare exception of a composite bow designed for and being used by a giant strong man.
Tactics advice: Clearly, strike from a distance.
Being generally more silent, these are often best served in ambushes right before things get loud. Try to take something out before they find you and you're forced to "get loud."
The best offence is a good defence, and for that you need: Armour
Now range is a nice defence, but even on your best day there is a chance something will get up in your grill and smack you around. That's where armour comes in. Protecting your vitals and shielding you from the draining touch of wights and wraiths is fucking important. Being well protected is often a matter of life and death, and then usually undeath. Don't join their ranks, protect yourself.
Tactics advice: comfort is often important, fights can take a while, and it's often too late to get dressed once you found your quarry. it is better to wear light armour that covered then have your super armour in the waits.
As well, practice in your armour. Getting used to the restrictions and weight can be a life saver.
if a guy goes to the trouble of making spinning blade traps, scorpion pits and raising an elite group of sepulchral warriors he's basically just telling you to stay the fuck away
if you run afoul of a mummy, your best bet is to find yourself a long hallway containing many doors in which a humorous and spacially unlikely chase sequence can be set
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you fool! you're destroy us all! Quick! drink this beer so none of us can tell you're metagaming!
I declare you, George IX, King of England!
Ooooh, Paris! 30 points, good king!
what is their deal?
and bring back homarids, what happened to those guys
Dude, he was just The Monster, it was Dr. Frankenstein.
But yeah, he was crazy nimble and strong and smart and shit, why'd he have to go kill himself? He'd make for a boss super race.
These are largely included for sake of including them. If you can carry only one weapon, a piercing weapon isn't your best choice. They however are not completely without merit. Generally designed to be used with two hands and at a range allows a person to defend themselves without being put in too much direct risk. While a zombie might be easily cut to ribbons with an axe, not being hit by said zombie can often be a better tactic.
As well, many can be used as short ranged thrown weapons. this allows an even greater safety, however often retrieving thrown spears can be difficult.
Tactics advice: Don't cheap out on the shaft. the main advantage to these is range. a break spear head isn't doing you any favours.
learn to throw these properly, and accurately. It's a life saver.
More then any other weapon, getting a running start with these can make a huge difference. try practising with a stationary target until you feel safe enough to run headlong at a rotter.
he uh
he doesn't kill himself
he goes into self-imposed exile in the arctic
I coulda sworn he took the Doctor's body, made a pyre, and threw himself into it after he gave him a funeral.
in the novel he just hops into a raft and fucks off forever
Dracula tried it.
Then he got killed with Excalibur, before it was returned to the rightful King of England.
Who is a terrifying immortal half demon with the right hand of God, so, yeah. You aren't going to be getting that for your Dracula hunts.
Why I fear the ocean.
yes
Also I've been having a lot of zombie dreams lately. Those are always interesting.
See me after class, preferably when the sun goes down.
Look, I just felt everyone should know that the King of England is the demonic descendant of Arthur's bastard son Mordred.
It's important political information when planning a vacation.
Why I fear the ocean.
Honestly, other then style, there isn't much going for these. Price can be an issue. A decent Crossbow will generally run you less then a lot of firearms, and they're generally cheaper to enchant. That said however, most firearms will easily outclass every type of other non fire arm weaponry. With the rare exception of a composite bow designed for and being used by a giant strong man.
Tactics advice: Clearly, strike from a distance.
Being generally more silent, these are often best served in ambushes right before things get loud. Try to take something out before they find you and you're forced to "get loud."
I've been trying to work out a campaign where everyone's an undead kinda creature for awhile now.
So far, class wise I have
Paladins are Death Knights
Sorcerers/Wizards are Liches
Monks are Ghouls.
And then I get stuck.
I'm pretty sure a Frankenstein Monster would qualify as a sentient flesh golem. A construct but not necessarily undead either.
Now range is a nice defence, but even on your best day there is a chance something will get up in your grill and smack you around. That's where armour comes in. Protecting your vitals and shielding you from the draining touch of wights and wraiths is fucking important. Being well protected is often a matter of life and death, and then usually undeath. Don't join their ranks, protect yourself.
Tactics advice: comfort is often important, fights can take a while, and it's often too late to get dressed once you found your quarry. it is better to wear light armour that covered then have your super armour in the waits.
As well, practice in your armour. Getting used to the restrictions and weight can be a life saver.
keep it up and you too can be this guy:
Our top agent.
don't plunder their crypts god how stupid can you be