For me, that game has to be either Baten Kaitos on the GC or Mischief Makers on the N64.
Shake shake!
Baten Kaitos was holy shit amazing. The backgrounds were some of the most beautiful in any RPG.
A-Fucking-Greed.
The voicework was hilariously awful, though the joke there is that the worst offending voices are actually explained as a plot twist later on in the game. The music's great, and the card based combat never gets old, and halfway through the game the main character even becomes likeable.
Dat candy.
Alright and in this next scene all the animals have AIDS.
It really hurts me that this is the only video I can find of this game.
*True Newtonian physics
*Open world that carried on without you, including the storylines you didn't play through.
*In game video capture in 1999!
That green dot you see is the marker of the ships vector, the chirp that accompanies the arrows pointing to the targeting retcal indicate the inertial compensators that try to move your ship in the direction you are pointing.
This game was made by a small team and won award and damn it, I wish it had sound quality on par with Freespace but its a damn good game I keep posting on GoG.
Creatures 3 & Docking Station. Awesome virtual pet/artificial life/sandbox; you take care of these little creatures that have rudimentary genetics and think using tiny little neural nets. I get the impression that the series did best in the UK. Docking Station was an interesting idea -- something between a free expansion, a demo, and a standalone free game. They tried to finance it with what was in retrospect DLC, but I guess it didn't work out.
I played the hell out of the first Creatures and layer Creatures 3 and Docking Station. I think more than the creatures themselves, I adored the 2d worlds that wrapped around and had tons of bits and bobs to interact with. I found my disk for Creatures 3 a few weeks ago and have been considering giving it a whirl again.
Another game that was criminally poorly reviewed and didn't do well was Chibi Robo on the Gamecube. Most of the reviews knocked it for being a game primarily about doing chores, which if you played for more than an hour or two you'd know was bullshit and that they had put in 2 hours tops into their reviews. It was a fantastic game with fun gameplay and a quirky, heartwarming story. One of my favorites to this day. The DS sequel wasn't quite as good but had lots of new features that would have been fun to see in a proper sequel, like vehicles and building placement.
Word. C2 and then C3 both did an amazing job of creating simple little ecosystems (I think C2's world is my favorite). I'm still a little bit in love with the series' artwork, which changed a lot over time but always managed to be really endearing.
This game had excellent chase sequences. It was a slow-paced FPS where you visit a town and everything seems off. None of the NPCs want to look you in the eye, they all want you to leave, they have gills - and then all hell breaks loose and you've got run run run for your life, locking doors behind you and toppling bookcases. If you see something upsetting, the screen blurs and wobbles, trying to simulate insanity. Good stuff.
I can't remember the name of the game, but it was an old PC shooter (third person I think) where you controlled infantry, tank or a helicopter. It had some epic orchestral song as it's intro music.
It also had a scene where a fat man was sliced open from the inside, and his intestines spilled out. And it's a good FMV game. And the acting was reasonable.
I beat this game multiple times. I danced my enemies to death.
Man, everyone played the crap outta that back in the day, I remember playing 'Moon Walker' in the playground at school with four different-coloured MJ's. Classic game though, Master System version was nowhere near as good as the Mega Drive copy.
Pretty sure I'm one of the few who discovered the wonderful insanity known as;
It plays like Uncharted Waters, but on land (or so I've read, I've not played Uncharted Waters). You start with a province or two and some champions, and you have to unite Eire through battle, diplomacy or guile. You can conduct cattle raids, farm, craft weapons or just play hurley until you collapse from exhaustion. There are 2 schools of spell casters, each with 2 elements and a single set of runes that when combined give you different effects. Weather plays a big deal in combat, there is fog and rain. If it is raining and your opponent tries to ford a river to attack you, flood the river! He'll lose a ton of guys and the tile becomes impassable for a few turns. There are 9 different tribes you can start with and I've played through the game multiple times with each leader. I love this game.
A game that, for reasons beyond me, got totally passed over despite having a very strong art and presentation style, a solid story and very fun gameplay. Kind of a stealth/action hybrid with disney-esque graphics and some of the most brutal stealth take downs and combo kills in a game.
I was dusting the game shelf the other day when I passed over Banjo Kazooie: Nuts and Bolts. It's almost criminal how badly that game tanked. But on the other hand, I can't exactly blame it because the writing was nearly on the wall. An atrocious demo, released into a market that by and large wanted Banjo Threeie, not "Bear and bird go racing with a bucket of legos".
I loved the first two Banjo games, especially Banjo-Tooie. If the controls were a bit better, I'd say that both games were superior to Super Mario 64. The way the worlds were interconnected in Tooie inspired in me a great sense of exploration, and I always wondered if entering a new passageway would take me to an unexplored corner of a previous world.
Nuts and Bolts was an extreme disappointment to me, especially considering that the earliest teaser suggested a new adventure game. I still rented the game; I wanted to give it a chance. I finally decided to pass on buying the game when I found myself attempting to complete a mission involving preventing enemies from approaching a certain point on foot instead of buy building a vehicle.
I loved this game, especially its bizarre sense of humor, and I'd really like to see a sequel that reinstates the evolution aspect that was cut from the first game (for whatever reason). I remember seeing diagrams in Nintendo Power during the game's development showing a fish growing various bizarre parts, such as a screwdriver nose, and I'm disappointed that I never got to play as a juggling unicycle bear.
I can't remember the name of the game, but it was an old PC shooter (third person I think) where you controlled infantry, tank or a helicopter. It had some epic orchestral song as it's intro music.
Released on the 3D0 and then ported to other things later. The music I believe is Ride of the Valkyries.
Holy shit, I just came into this thread to post that one. I played that game with my friends SO MUCH.
It was Capture the Flag in the setting of real war. You had 4 vehicles you could play, and could head back to your base to swap at any time. The APC laid mines, the tank was good for blowing shit up, the chopper was mobile and good for guerrilla tactics and harrassing your enemy's vehicle, and the jeep had tinfoil for armor but was the only thing that could carry the flag.
Also, each vehicle had its own music. Choppers had Ride of the Valkyries as you said, APCs had Hall of the Mountain King, tanks had Mars (by Holst), and jeeps had Flight of the Bumblebees.
I'm sure more then a few played this and its another very underrated game because it was A-Fucking-Maz-ing, pure claymation and had an excellent soundtrack...You don't understand how good the soundtrack was till you play the game so just go and get it and start playing. Also I just want to say Klyka needs to do a LP on it:
Except...that's not entirely true, because lots of people played it. They just seemed to be less of them in the United States. Hell, I bought my copy in Japan.
Haha, mine was mentioned a few posts up as one that was disliked, but I loved Banjo-Kazooie: Nuts & Bolts to death (I like the N64 platformers, too, but a video game LEGO kit was too cool to pass up)
Building a new vehicle for each challenge was great, and I don't know if Rare planned for outside the box thinking or if it was just happenstance, but there's something awesome about winning what is advertised as a car race by building a vertical takeoff airplane and just flying over all of the obstacles and opposing racers.
My other one, I understand why nobody played it - it should have been a GameCube game instead of an Xbox game.
It's another Rare game. I love the cartoon haunted house aesthetic and the simple controls. I don't know if I'm characterizing the respective player bases poorly or not, but even if it didn't set the sales charts on fire I think GbtG would have sold better on the GCN.
Poor Rare, all relegated to avatar crap instead of making games just for me.
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MrVyngaardLive From New EtoileStraight Outta SosariaRegistered Userregular
Oh and another one I thought was great back then and I didn't even know who/what Cthulhu was at the time:
I loved this game so much.
"You ATE this?"
Fantastic ending*to the story, recommend highly to adventure game fans who missed it.
*but the world is still doomed, for one day the stars will be right, for this is Call of Cthulhu... :^:
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
edited November 2011
These games are all old, some of them really old.
Companions of Xanth (PC)- an amazing point and click adventure (that also inspired me to read all of the Xanth books as a young man - so clearly the enjoyment of this game comes at a price) War in Heaven (Apple IIe) - a strategy game, it was old. It was all ascii. Never been able to refind it. 13th Floor/Dark Castle/Sceptres (Mac) - Playing these point and click rpg/adventures on a Macintosh was the best thing in ever. Especially 13th Floor, wherein one's trenchcoat provides you with the sufficient protection against the attacks of an evil Macintosh before you can engage your AK-47 to dispatch it.
The Lawnmower Man (Mac) - The aim: Mow the lawn. The problem - the lawn is infested with hazards which you must dispatch by flinging blades. U-Four-ia (NES) - a metroid-vania-esque game involving four characters, the main one being Bop-Louie, whose head literally explodes from his shoulders in order to dispatch his foes. Last time I mentioned this people said I over sold it, so I am not going to wax as lyrical about it, but fuck those guys. But it was great and had all the elements of a metroid-vania. Dark Saviour (Saturn) - The path you take through the game depends on how well you perform in the opening stage, it explores multiple time lines and storylines. The gameplay wasn't necessarily the best - it ranged from ok to frustrating platforming. But it was pretty and awesome. Psychic Fox (MSX) - this is apparently the prequel to Decap Attack, which I haven't yet played. Psychic Force (MSX) - this was a lot of fun.
Things already mentioned about which I agree:
Mischief Makers The Deception Series
Things already mentioned which do not seem to fit "that no one played":
Uplink Moonwalker
Games which mights have been played by lots of people:
Cadash (Arcade/Megadrive)
Wonderboy III: The Dragon's Trap (MSX)
Wonderboy in Monster Land (Arcade/MSX)
Toejam and Earl/Toejam and Earl Panic on Funkatron (Megadrive)
Companions of Xanth (PC)- an amazing point and click adventure (that also inspired me to read all of the Xanth books as a young man - so clearly the enjoyment of this game comes at a price)
Thumbs up for that, I've got an entire bookshelf dedicated to Piers Anthony including the full set of Xanth figurines that were released [/nerd]
I'm not going to claim this is 'the greatest game', but it's a game from my childhood that I absolutely adored. I've yet to find anyone else who knows about the game, so I imagine it counts.
Classic jRPG for the SNES that I clearly played at the right age, as the story isn't much more hard-hitting than an average pokemon game (unless I'm not remembering correctly), but it was really fun and inventive (ha!) because you were playing as a budding inventor who could build robots to do your battles for you. It's kind of like pokemon before pokemon in that you did absolutely none of the battling and instead threw your robot (who pops out of a capsule, somehow) onto the field to hack or shoot (depending on what you've equipped on it) whatever stood in your way to death. You had up to three robots and if one broke down, the next in your queue popped out unless there were no more, in which case your game was over.
Through the game, you end up having to put your inventing skills to the test by finding recipes for key items (as well as non-key items; scattered through the game were books that you could use to learn how to make new equips for your bots) that you'd end up having to use at least once for one puzzle or the like which was and still is pretty damn cool.
It was just a really fun, neat little RPG that I always think of when I think of SNES-era RPGs or just SNES games in general (basically I always think of Chrono Trigger, Link to the Past and this), which is why it bugs me that nobody else seems to have played it.
You guys are playing fast and loose with "greatest" and "no one" in here. Maybe the one I'd most agree with is Mischief Makers, which is aces, but even that is a cult hit.
A while ago I might have said King of Dragon Pass, but since the re-release I feel like it's relatively popular.
I still think Darklands was an enormous leap forward in rpg design at the time, and it still has a lot to teach modern developers. I don't even know how to describe it. It was open world in 1992. And it was big and interesting. Party members had a lot of ways they could develop. If one died they were dead permanently, which was the standard for a lot of rpgs back then and something I'd love to see come back. I'd say it definitely deserves a revival, but since 15th Century Germany would be tough to shoehorn an FPS into, I guess it'll never happen.
edit: But even then it was popular in its time and still well regarded, so I guess I didn't play many super obscure games.
I'm not going to claim this is 'the greatest game', but it's a game from my childhood that I absolutely adored. I've yet to find anyone else who knows about the game, so I imagine it counts.
Classic jRPG for the SNES that I clearly played at the right age, as the story isn't much more hard-hitting than an average pokemon game (unless I'm not remembering correctly), but it was really fun and inventive (ha!) because you were playing as a budding inventor who could build robots to do your battles for you. It's kind of like pokemon before pokemon in that you did absolutely none of the battling and instead threw your robot (who pops out of a capsule, somehow) onto the field to hack or shoot (depending on what you've equipped on it) whatever stood in your way to death. You had up to three robots and if one broke down, the next in your queue popped out unless there were no more, in which case your game was over.
Through the game, you end up having to put your inventing skills to the test by finding recipes for key items (as well as non-key items; scattered through the game were books that you could use to learn how to make new equips for your bots) that you'd end up having to use at least once for one puzzle or the like which was and still is pretty damn cool.
It was just a really fun, neat little RPG that I always think of when I think of SNES-era RPGs or just SNES games in general (basically I always think of Chrono Trigger, Link to the Past and this), which is why it bugs me that nobody else seems to have played it.
I never played it but I read about it in Nintendo Power and wanted to play it so fucking badly. However, for the longest time I was only allowed to buy one or two games a year and the few places that sold video games around here didn't always have a large selection so if I had ever seen it (which I don't think I ever had) I would have probably passed it up in favor of some other big name game like Chrono Trigger or Secret of Mana or Super Metroid or whatever.
You guys are playing fast and loose with "greatest" and "no one" in here. Maybe the one I'd most agree with is Mischief Makers, which is aces, but even that is a cult hit.
A while ago I might have said King of Dragon Pass, but since the re-release I feel like it's relatively popular.
I still think Darklands was an enormous leap forward in rpg design at the time, and it still has a lot to teach modern developers. I don't even know how to describe it. It was open world in 1992. And it was big and interesting. Party members had a lot of ways they could develop. If one died they were dead permanently, which was the standard for a lot of rpgs back then and something I'd love to see come back. I'd say it definitely deserves a revival, but since 15th Century Germany would be tough to shoehorn an FPS into, I guess it'll never happen.
edit: But even then it was popular in its time and still well regarded, so I guess I didn't play many super obscure games.
I always think of "greatest game nobody ever played" as essentially "game you liked that nobody else really did" because, well, if it's really great more people would have played it.
This game is Super Ninja Mario 64 with an occasional bit of Super Monkey Ball. You sometimes get to kill swarms of bad guys by getting a giant shuriken and riding it like a hoverboard into them. It is a ton of fun.
I never got to play much of this because I'm horrible with right-stick aiming that's not Geometry Wars. But from what I did get to play, I can tell there's a wonderful game in there. Lucky for you can you still play this on your Xbox 360 through "Xbox Originals".
Posts
for me. With the original bongos. Not the Wiimote crap.
A-Fucking-Greed.
The voicework was hilariously awful, though the joke there is that the worst offending voices are actually explained as a plot twist later on in the game. The music's great, and the card based combat never gets old, and halfway through the game the main character even becomes likeable.
Dat candy.
I got a little excited when I saw your ship.
It really hurts me that this is the only video I can find of this game.
*True Newtonian physics
*Open world that carried on without you, including the storylines you didn't play through.
*In game video capture in 1999!
That green dot you see is the marker of the ships vector, the chirp that accompanies the arrows pointing to the targeting retcal indicate the inertial compensators that try to move your ship in the direction you are pointing.
This game was made by a small team and won award and damn it, I wish it had sound quality on par with Freespace but its a damn good game I keep posting on GoG.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I beat this game multiple times. I danced my enemies to death.
Word. C2 and then C3 both did an amazing job of creating simple little ecosystems (I think C2's world is my favorite). I'm still a little bit in love with the series' artwork, which changed a lot over time but always managed to be really endearing.
This game had excellent chase sequences. It was a slow-paced FPS where you visit a town and everything seems off. None of the NPCs want to look you in the eye, they all want you to leave, they have gills - and then all hell breaks loose and you've got run run run for your life, locking doors behind you and toppling bookcases. If you see something upsetting, the screen blurs and wobbles, trying to simulate insanity. Good stuff.
Return Fire. It was awesome.
http://www.youtube.com/watch?v=TnWGxXyBGZA
Released on the 3D0 and then ported to other things later. The music I believe is Ride of the Valkyries.
My favourite game few people played had a big budget, awesome music by Blue Oyster Cult and Christopher Walken acting by shaking his hands:
http://www.youtube.com/watch?v=FYbAWZ8yPks
It also had a scene where a fat man was sliced open from the inside, and his intestines spilled out. And it's a good FMV game. And the acting was reasonable.
Why did no-one else play this?
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
http://www.youtube.com/watch?v=6HMczCElPaI
I'd forgotten just how bad the voice acting was.
P.N.03:
http://www.youtube.com/watch?v=jvbS0v4JWfE
Damn I wish she'd made it into MvC3.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
'Twas a cool game with one sonofabitch of a bug, if I remember correctly. Cool core mechanic though, and somewhat unique styling.
Man, everyone played the crap outta that back in the day, I remember playing 'Moon Walker' in the playground at school with four different-coloured MJ's. Classic game though, Master System version was nowhere near as good as the Mega Drive copy.
Pretty sure I'm one of the few who discovered the wonderful insanity known as;
http://www.youtube.com/watch?v=qDYyMCXp730&feature=related
http://www.youtube.com/watch?v=2E4dB3Xdz4E
That total Marmite-fest, Space Giraffe!
I lost many hours of my life to this game
It's the game I pulled my avatar from. You can see the exact part in the video below.
http://www.youtube.com/watch?v=t5uj6p0FhzE&feature=player_detailpage#t=168s
It plays like Uncharted Waters, but on land (or so I've read, I've not played Uncharted Waters). You start with a province or two and some champions, and you have to unite Eire through battle, diplomacy or guile. You can conduct cattle raids, farm, craft weapons or just play hurley until you collapse from exhaustion. There are 2 schools of spell casters, each with 2 elements and a single set of runes that when combined give you different effects. Weather plays a big deal in combat, there is fog and rain. If it is raining and your opponent tries to ford a river to attack you, flood the river! He'll lose a ton of guys and the tile becomes impassable for a few turns. There are 9 different tribes you can start with and I've played through the game multiple times with each leader. I love this game.
And I'll agree with the Tecmo's Deception mention.
Those are my two choices.
http://www.fallout3nexus.com/downloads/file.php?id=16534
A game that, for reasons beyond me, got totally passed over despite having a very strong art and presentation style, a solid story and very fun gameplay. Kind of a stealth/action hybrid with disney-esque graphics and some of the most brutal stealth take downs and combo kills in a game.
http://www.youtube.com/watch?v=cjEXX9xQP74
http://www.youtube.com/watch?v=DCmXnLzssfo
I loved the first two Banjo games, especially Banjo-Tooie. If the controls were a bit better, I'd say that both games were superior to Super Mario 64. The way the worlds were interconnected in Tooie inspired in me a great sense of exploration, and I always wondered if entering a new passageway would take me to an unexplored corner of a previous world.
Nuts and Bolts was an extreme disappointment to me, especially considering that the earliest teaser suggested a new adventure game. I still rented the game; I wanted to give it a chance. I finally decided to pass on buying the game when I found myself attempting to complete a mission involving preventing enemies from approaching a certain point on foot instead of buy building a vehicle.
I loved this game, especially its bizarre sense of humor, and I'd really like to see a sequel that reinstates the evolution aspect that was cut from the first game (for whatever reason). I remember seeing diagrams in Nintendo Power during the game's development showing a fish growing various bizarre parts, such as a screwdriver nose, and I'm disappointed that I never got to play as a juggling unicycle bear.
Holy shit, I just came into this thread to post that one. I played that game with my friends SO MUCH.
It was Capture the Flag in the setting of real war. You had 4 vehicles you could play, and could head back to your base to swap at any time. The APC laid mines, the tank was good for blowing shit up, the chopper was mobile and good for guerrilla tactics and harrassing your enemy's vehicle, and the jeep had tinfoil for armor but was the only thing that could carry the flag.
Also, each vehicle had its own music. Choppers had Ride of the Valkyries as you said, APCs had Hall of the Mountain King, tanks had Mars (by Holst), and jeeps had Flight of the Bumblebees.
I'm sure more then a few played this and its another very underrated game because it was A-Fucking-Maz-ing, pure claymation and had an excellent soundtrack...You don't understand how good the soundtrack was till you play the game so just go and get it and start playing. Also I just want to say Klyka needs to do a LP on it:
http://www.youtube.com/watch?v=2x0GmdVJ_kU
The Neverhood+Klyka = Perfect fit.
Sooooo goooooood
Some spoilers in this video but not really.
Then theres Machinarium which I'm sure most of us have played but so many people haven't and its a shame because its a killer game. So worth buying.
Free online playable demo here:
http://machinarium.net/demo/
Except...that's not entirely true, because lots of people played it. They just seemed to be less of them in the United States. Hell, I bought my copy in Japan.
Building a new vehicle for each challenge was great, and I don't know if Rare planned for outside the box thinking or if it was just happenstance, but there's something awesome about winning what is advertised as a car race by building a vertical takeoff airplane and just flying over all of the obstacles and opposing racers.
My other one, I understand why nobody played it - it should have been a GameCube game instead of an Xbox game.
It's another Rare game. I love the cartoon haunted house aesthetic and the simple controls. I don't know if I'm characterizing the respective player bases poorly or not, but even if it didn't set the sales charts on fire I think GbtG would have sold better on the GCN.
Poor Rare, all relegated to avatar crap instead of making games just for me.
I loved this game so much.
"You ATE this?"
Fantastic ending*to the story, recommend highly to adventure game fans who missed it.
*but the world is still doomed, for one day the stars will be right, for this is Call of Cthulhu... :^:
Companions of Xanth (PC)- an amazing point and click adventure (that also inspired me to read all of the Xanth books as a young man - so clearly the enjoyment of this game comes at a price)
War in Heaven (Apple IIe) - a strategy game, it was old. It was all ascii. Never been able to refind it.
13th Floor/Dark Castle/Sceptres (Mac) - Playing these point and click rpg/adventures on a Macintosh was the best thing in ever. Especially 13th Floor, wherein one's trenchcoat provides you with the sufficient protection against the attacks of an evil Macintosh before you can engage your AK-47 to dispatch it.
The Lawnmower Man (Mac) - The aim: Mow the lawn. The problem - the lawn is infested with hazards which you must dispatch by flinging blades.
U-Four-ia (NES) - a metroid-vania-esque game involving four characters, the main one being Bop-Louie, whose head literally explodes from his shoulders in order to dispatch his foes. Last time I mentioned this people said I over sold it, so I am not going to wax as lyrical about it, but fuck those guys. But it was great and had all the elements of a metroid-vania.
Dark Saviour (Saturn) - The path you take through the game depends on how well you perform in the opening stage, it explores multiple time lines and storylines. The gameplay wasn't necessarily the best - it ranged from ok to frustrating platforming. But it was pretty and awesome.
Psychic Fox (MSX) - this is apparently the prequel to Decap Attack, which I haven't yet played.
Psychic Force (MSX) - this was a lot of fun.
Things already mentioned about which I agree:
Mischief Makers
The Deception Series
Things already mentioned which do not seem to fit "that no one played":
Uplink
Moonwalker
Games which mights have been played by lots of people:
Cadash (Arcade/Megadrive)
Wonderboy III: The Dragon's Trap (MSX)
Wonderboy in Monster Land (Arcade/MSX)
Toejam and Earl/Toejam and Earl Panic on Funkatron (Megadrive)
Thumbs up for that, I've got an entire bookshelf dedicated to Piers Anthony including the full set of Xanth figurines that were released [/nerd]
Who here even had a 3DO? Man that system was crap, but this game was awesome.
This was my first N64 game!
My vote goes to San Francisco Rush 2049.
Stunt mode, stunt mode, stunt mode.
Classic jRPG for the SNES that I clearly played at the right age, as the story isn't much more hard-hitting than an average pokemon game (unless I'm not remembering correctly), but it was really fun and inventive (ha!) because you were playing as a budding inventor who could build robots to do your battles for you. It's kind of like pokemon before pokemon in that you did absolutely none of the battling and instead threw your robot (who pops out of a capsule, somehow) onto the field to hack or shoot (depending on what you've equipped on it) whatever stood in your way to death. You had up to three robots and if one broke down, the next in your queue popped out unless there were no more, in which case your game was over.
Through the game, you end up having to put your inventing skills to the test by finding recipes for key items (as well as non-key items; scattered through the game were books that you could use to learn how to make new equips for your bots) that you'd end up having to use at least once for one puzzle or the like which was and still is pretty damn cool.
It was just a really fun, neat little RPG that I always think of when I think of SNES-era RPGs or just SNES games in general (basically I always think of Chrono Trigger, Link to the Past and this), which is why it bugs me that nobody else seems to have played it.
http://www.youtube.com/watch?v=5TpNo6cY2KQ
xbl - HowYouGetAnts
steam - WeAreAllGeth
http://www.youtube.com/watch?v=pP-mFl1vEgQ
Reminds me of games like Disaster Report
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Played and loved Jet Force Gemini. I did everything except save all those teddy bears. oh Rare and your crazy collectibles.
A while ago I might have said King of Dragon Pass, but since the re-release I feel like it's relatively popular.
I still think Darklands was an enormous leap forward in rpg design at the time, and it still has a lot to teach modern developers. I don't even know how to describe it. It was open world in 1992. And it was big and interesting. Party members had a lot of ways they could develop. If one died they were dead permanently, which was the standard for a lot of rpgs back then and something I'd love to see come back. I'd say it definitely deserves a revival, but since 15th Century Germany would be tough to shoehorn an FPS into, I guess it'll never happen.
edit: But even then it was popular in its time and still well regarded, so I guess I didn't play many super obscure games.
I never played it but I read about it in Nintendo Power and wanted to play it so fucking badly. However, for the longest time I was only allowed to buy one or two games a year and the few places that sold video games around here didn't always have a large selection so if I had ever seen it (which I don't think I ever had) I would have probably passed it up in favor of some other big name game like Chrono Trigger or Secret of Mana or Super Metroid or whatever.
I always think of "greatest game nobody ever played" as essentially "game you liked that nobody else really did" because, well, if it's really great more people would have played it.
http://www.youtube.com/watch?v=xMyaMRwsHcc
I-Ninja
This game is Super Ninja Mario 64 with an occasional bit of Super Monkey Ball. You sometimes get to kill swarms of bad guys by getting a giant shuriken and riding it like a hoverboard into them. It is a ton of fun.
http://www.youtube.com/watch?v=-R2JQUpjAdU
Metal Arms: Glitch in the System
I never got to play much of this because I'm horrible with right-stick aiming that's not Geometry Wars. But from what I did get to play, I can tell there's a wonderful game in there. Lucky for you can you still play this on your Xbox 360 through "Xbox Originals".
http://www.youtube.com/watch?v=sUuow-ygJUo
F-Zero GX
Do I really need to explain myself with this?
http://www.youtube.com/watch?v=ePw94Vgxi98
But to be truly accurate, I should be saying F-Zero AX
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558