I get the sense that this whole multiplayer confusion could have been solved by starting you at 100% or just using an actual 1x multiplier rather than reducing everything you get in the single player game by 50%.
In multi I've really been enjoying Turian Soldier. There are just so goddamn many different ways to be effective. Marksman's great, proxy mine's great, and conc shot has a moderately low cooldown even with 8 billion pounds of guns.
engineer with my prox mine pistol (scorpion, I think)
I don't get a high score
but my assists are off the charts
teammates love me :P
You aren't getting a high score? You must not be spamming overload enough.
yeah, I don't
I tend to play a support role for the 120398540918019238 vanguards out there
I dunno, I never get a good score, and I use my abilities constantly
In the demo I was usually number 1 or 2 with my CC-specced drone, overloading dudes all day and shooting them in the head with my Avenger as they writhed around on the ground.
It's possible you're still too low a level to really get rolling. If so, just wait, because you can make those monkeys dance later on.
OrcaAlso known as EspressosaurusWrexRegistered Userregular
Just to extend my engi notes: I had Overload specced for crowd control as well. So I'm zapping 3 dudes at once while my drone is zapping several dudes at once. Devastatingly effective against the right targets.
Pretty crap against armor, but you can't have everything.
I really like the N7 Valiant. Strong enough to one-shot headshot non-shielded enemies, two-shot shielded ones, it reloads 3 shots in half the time it takes the Mantis to load one, and comes with a lot of ammo for a sniper rifle (I have 55 shots with the ammo capacity mod).
Yeah, the Valiant is pretty amazing. Less weight and less damage but otherwise similar to the Black Widow, especially vs. the Mantis/Widow respectively. The N7 Hurricane is awesome, too. The sound is amazing, especially when squadmates are firing it, and it's like a Tempest on cocaine: a billion rounds per second and such high recoil that firing at anything farther than 10 feet is an exercise in futility, but man, anything within that 10 feet is smoked.
I haven't used the N7 Valkyrie much, but aside from looking cool I would tentatively say people who don't have it aren't missing anything, since statwise it appears to be a slightly more powerful Vindicator for twice the weight and two-round instead of three-round burst. I can't wait to max out the Particle Rifle's ammo capacity. After 30 'rounds' of sustained fire it kicks up to a stronger beam, and then again further on. It gives me a "won't run out of ammo on insanity" gun until I find the Rev on this character, although the damage is super low and having to stand in the open to fire is painful. Mass Effect 1 ammo fans should be happy with it, anyway.
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
I really like the N7 Valiant. Strong enough to one-shot headshot non-shielded enemies, two-shot shielded ones, it reloads 3 shots in half the time it takes the Mantis to load one, and comes with a lot of ammo for a sniper rifle (I have 55 shots with the ammo capacity mod).
Yeah, the Valiant is pretty amazing. Less weight and less damage but otherwise similar to the Black Widow, especially vs. the Mantis/Widow respectively. The N7 Hurricane is awesome, too. The sound is amazing, especially when squadmates are firing it, and it's like a Tempest on cocaine: a billion rounds per second and such high recoil that firing at anything farther than 10 feet is an exercise in futility, but man, anything within that 10 feet is smoked.
I haven't used the N7 Valkyrie much, but aside from looking cool I would tentatively say people who don't have it aren't missing anything, since statwise it appears to be a slightly more powerful Vindicator for twice the weight and two-round instead of three-round burst. I can't wait to max out the Particle Rifle's ammo capacity. After 30 'rounds' of sustained fire it kicks up to a stronger beam, and then again further on. It gives me a "won't run out of ammo on insanity" gun until I find the Rev on this character, although the damage is super low and having to stand in the open to fire is painful. Mass Effect 1 ammo fans should be happy with it, anyway.
Yeah. I tried the particle beam out and it's pretty great (especially once the extra damage kicks in), but the long reload time plus time-to-extra-damage kills it for me.
But it is outstanding on my squadmates.
It's the best weapon for those that can equip it that I've found.
Can I get the best ending if I'm not 100% galactically ready? Like if I had 95% but had a ton of war assets?
Effective war assets determines it. Galactic readiness is just a multiplier on your effective war assets.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited March 2012
I honestly think they boned up the Galactic Readiness thing, at least as far as complaints are concerned, simply by making it 50-100%, rather than 100-200%.
Simple change of context for the same statistics would probably shut a lot of the complainers up, because all of a sudden it's a bonus, not a penalty.
A bunch would still notice, but not nearly as many I suspect.
edit: on the other hand, maybe that would lower the incentive for multiplayer? Hmmm...I wonder what sort of calculations went into how they framed it.
Yeah. I tried the particle beam out and it's pretty great (especially once the extra damage kicks in), but the long reload time plus time-to-extra-damage kills it for me.
I haven't timed the recharge, is it proportional regardless of capacity? As in, does it still take X seconds to charge to full if you have 200 rounds vs the default 100? The venting time is super long, but you can avoid it by just not draining the charge -- it starts recharging after a few seconds of not firing, and it still has to recharge after venting anyway, so it's just an overheat penalty like ME1. It drains faster when it kicks up to higher damage though, so you have to watch out.
Yeah. I tried the particle beam out and it's pretty great (especially once the extra damage kicks in), but the long reload time plus time-to-extra-damage kills it for me.
I haven't timed the recharge, is it proportional regardless of capacity? As in, does it still take X seconds to charge to full if you have 200 rounds vs the default 100? The venting time is super long, but you can avoid it by just not draining the charge -- it starts recharging after a few seconds of not firing, and it still has to recharge after venting anyway, so it's just an overheat penalty like ME1. It drains faster when it kicks up to higher damage though, so you have to watch out.
I didn't play around with it enough to find out; I just used it on Palaven initially, found it didn't work well with my Vanguard, gave it to my squaddies, and went HOLY SHIT THEY MURDERED THAT BRUTE
Just did the DLC mission a little while ago, I found it fitting to wait until I had Kaidan back on the team. Liara's reaction to him was what I was hoping.
The protheans being The Empire was interesting reveal. Him considering everyone and everything to be primitive is actually rather funny rather annoying.
And LOL @ him on the Citadel. He just made that Hanar's life.
Considering the course correction his speech takes with the para interrupt, it seems that under all that anger, he does seem to give a shit.
I like him.
Razia on
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
Just did the DLC mission a little while ago, I found it fitting to wait until I had Kaidan back on the team. I like him. Liara's reaction to him was what I was hoping.
The protheans being The Empire was interesting reveal. Him considering everyone and everything to be primitive is actually rather funny rather annoying.
And LOL @ him on the Citadel. He just made that Hanar's life.
Considering the course correction his speech takes with the para interrupt, it seems that under all that anger, he does seem to give a shit.
I like him.
His non-plussed responses to the high and mighties among the Citadel races is absolutely hilarious.
"They used to eat flies."
"Asari learned how to read."
I spit on my screen while I laughed.
Just glad I didn't have anything in my mouth at the time...
I honestly think they boned up the Galactic Readiness thing, at least as far as complaints are concerned, simply by making it 50-100%, rather than 100-200%.
Simple change of context for the same statistics would probably shut a lot of the complainers up, because all of a sudden it's a bonus, not a penalty.
A bunch would still notice, but not nearly as many I suspect.
edit: on the other hand, maybe that would lower the incentive for multiplayer? Hmmm...I wonder what sort of calculations went into how they framed it.
I disagree. I made sense of it immediately. Why are people having problems?
At the beginning of the game, the galaxy is only 50% ready for the reapers. I.E., fighting at half effectiveness because they're effeminate morons who didn't listen to you.
As you increase, they slowly gain until they're 100% fighting fit.
Not sure why that's confusing, maybe it just clicked for me.
I honestly think they boned up the Galactic Readiness thing, at least as far as complaints are concerned, simply by making it 50-100%, rather than 100-200%.
Simple change of context for the same statistics would probably shut a lot of the complainers up, because all of a sudden it's a bonus, not a penalty.
A bunch would still notice, but not nearly as many I suspect.
edit: on the other hand, maybe that would lower the incentive for multiplayer? Hmmm...I wonder what sort of calculations went into how they framed it.
I disagree. I made sense of it immediately. Why are people having problems?
At the beginning of the game, the galaxy is only 50% ready for the reapers. I.E., fighting at half effectiveness because they're effeminate morons who didn't listen to you.
As you increase, they slowly gain until they're 100% fighting fit.
Not sure why that's confusing, maybe it just clicked for me.
Except that Galactic Readiness is tied to your multiplayer gameplay, not the singleplayer. That's the part that seems to be getting people, which is understandable.
Just did the DLC mission a little while ago, I found it fitting to wait until I had Kaidan back on the team. I like him. Liara's reaction to him was what I was hoping.
The protheans being The Empire was interesting reveal. Him considering everyone and everything to be primitive is actually rather funny rather annoying.
And LOL @ him on the Citadel. He just made that Hanar's life.
Considering the course correction his speech takes with the para interrupt, it seems that under all that anger, he does seem to give a shit.
I like him.
His non-plussed responses to the high and mighties among the Citadel races is absolutely hilarious.
"They used to eat flies."
"Asari learned how to read."
I spit on my screen while I laughed.
Just glad I didn't have anything in my mouth at the time...
Yup. It was just how casually he said it, like he wasn't saying anything offensive at all.
You know the return to Eden Prime was nostalgic. Especially when the ME1 Eden Prime started up.
Hell, the weapon you get from him seems to be a reference to the old cooldown system!
the enemy grenades wouldn't be so annoying if they weren't so unerringly accurate with them; it's like every cerberus trooper was the two time galactic champion of horseshoes
My absolute favorite is that they do this even when I'm motherfucking invisible
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
The Geth Plasma Shotgun is so ridiculous combined with the Soldier's Adrenalin Rush.
Ridiculously AWESOME that is!
I know!
I unlocked the Geth Shotgun early. So my level 4 vanguard was walking around getting more kills than level 14-16 players.
Not only that but if you have a person marked by your reticule, all of the shots home in on them. And you can still charge it. And it is only level one and is still pretty beast.
Quick question: does scanning actually work? The only time I've messed with it it just brought Reapers to chase me around, and I didn't find anything. Does it actually only uncover stuff under the visible radius, so I have to troll the system and 'paint' the whole area?
Can I get the best ending if I'm not 100% galactically ready? Like if I had 95% but had a ton of war assets?
You dont need 100% to get the best ending. It's about 75-80% I think.
You need 5000 effective war assets for the best ending. You can do the math easily on that.
But what if I *can't* do the math on that? Again, I'm not sure how far I am into this game yet, but how do you calculate it? Or am I just completely oblivious?
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joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
Anyone want to run some Multi on xbox?
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Quick question: does scanning actually work? The only time I've messed with it it just brought Reapers to chase me around, and I didn't find anything. Does it actually only uncover stuff under the visible radius, so I have to troll the system and 'paint' the whole area?
Yeah it works. That being said from what I've found all you ever find is fuel and stuff on planets. So just ding the planets and if you don't find anything move on.
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joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
Quick question: does scanning actually work? The only time I've messed with it it just brought Reapers to chase me around, and I didn't find anything. Does it actually only uncover stuff under the visible radius, so I have to troll the system and 'paint' the whole area?
Yeah it works. That being said from what I've found all you ever find is fuel and stuff on planets. So just ding the planets and if you don't find anything move on.
put what about the % next to the names man? gotta be 100%
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited March 2012
Well. I'm not saying fuel isn't useful since it does help on longer treks.
But you alert the reapers after like two dings and they always seem to spawn right next to what you're trying to get...
Also...I'll play a few games of multi, Josh. Just send me a message.
So I decided to go ahead an promote my level 20 Adept in MP just to see the change it would make in my War Assets for the SP version, and this was what happened:
Total Military Strength went up by 75
Effective Military Strength went up by 73
Edit: Obviously for MP I was reset to 1 and had my N7 level raised by 10, as well.
Man this game is kicking my butt on insanity. Spawning dudes behind me, from a door above me, having folks drop down on ledges above me...having engineers repair atlas's and set up a gazillion turrets while I roll around dodging grenades...
Adept is fun but man do I get killed quickly.
You would think being able to overload-incenerate everything in the world instantly with my squad mates would make things easy.
Ive also noticed the "hot-keyed" squad mate powers suck balls. Like, they NEVER use them, and instead just run up to where the enemy was that I pointed at. In order to have any success with squad mates I absolutely have to go into the power menu. Not sure how I feel about that...
But yeah, this game is going to take me forever to beat if every mission kicks my ass as much as Space Hogwarts did...
Quick question: does scanning actually work? The only time I've messed with it it just brought Reapers to chase me around, and I didn't find anything. Does it actually only uncover stuff under the visible radius, so I have to troll the system and 'paint' the whole area?
Yeah it works. That being said from what I've found all you ever find is fuel and stuff on planets. So just ding the planets and if you don't find anything move on.
put what about the % next to the names man? gotta be 100%
Also, something I've noticed:
If you're trying to get a system at 100% and you just need that last planet or fuel siphon, but Reapers are chasing you, you can cheese it without having to do a mission or something to get them to fuck off. Think of the system as a clock, if you exit at the 6:00 position and immediately re-enter you will enter at the 12:00 position. Basically you re-enter at the spot opposite where you exited. So for those pesky fuel wrecks, if you have Reapers trying to dog pile you, just find the best spot to exit that will put you the closest to the thing when you enter.
This way you can grab that shit super quick and bug out.
Alternatively, you can just locate the items, let the Reapers catch you, and then re-do the system with the knowledge of where the stuff is.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
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TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
Spoiler..
Take Javik with you to Thessia. It's so unique with him. He fucking just grabs this asari and mind-bitch-slaps her and then commands the VI once it recognizes him as Prothean
Posts
yeah, I don't
I tend to play a support role for the 120398540918019238 vanguards out there
I dunno, I never get a good score, and I use my abilities constantly
People know this is from the anime Evangelion, right? Hilarious.
In the demo I was usually number 1 or 2 with my CC-specced drone, overloading dudes all day and shooting them in the head with my Avenger as they writhed around on the ground.
It's possible you're still too low a level to really get rolling. If so, just wait, because you can make those monkeys dance later on.
Installing now, see you guys next week.
Pretty crap against armor, but you can't have everything.
I've been rolling my BF3 Solider with just his Assault Rifle and spamming the hell out of my Ad.Rush and my Blood Rocket of Doom.
It's been pretty effective.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
It's my new favorite shotgun, ever since they nerfed the Krogun's reload time.
The Katana is good, but just doesn't have that punch.
Yeah, the Valiant is pretty amazing. Less weight and less damage but otherwise similar to the Black Widow, especially vs. the Mantis/Widow respectively. The N7 Hurricane is awesome, too. The sound is amazing, especially when squadmates are firing it, and it's like a Tempest on cocaine: a billion rounds per second and such high recoil that firing at anything farther than 10 feet is an exercise in futility, but man, anything within that 10 feet is smoked.
I haven't used the N7 Valkyrie much, but aside from looking cool I would tentatively say people who don't have it aren't missing anything, since statwise it appears to be a slightly more powerful Vindicator for twice the weight and two-round instead of three-round burst. I can't wait to max out the Particle Rifle's ammo capacity. After 30 'rounds' of sustained fire it kicks up to a stronger beam, and then again further on. It gives me a "won't run out of ammo on insanity" gun until I find the Rev on this character, although the damage is super low and having to stand in the open to fire is painful. Mass Effect 1 ammo fans should be happy with it, anyway.
That must be a pretty hefty installation.
Yeah. I tried the particle beam out and it's pretty great (especially once the extra damage kicks in), but the long reload time plus time-to-extra-damage kills it for me.
But it is outstanding on my squadmates.
It's the best weapon for those that can equip it that I've found.
Press X To Podcast
Press X To Watch
Effective war assets determines it. Galactic readiness is just a multiplier on your effective war assets.
Simple change of context for the same statistics would probably shut a lot of the complainers up, because all of a sudden it's a bonus, not a penalty.
A bunch would still notice, but not nearly as many I suspect.
edit: on the other hand, maybe that would lower the incentive for multiplayer? Hmmm...I wonder what sort of calculations went into how they framed it.
I haven't timed the recharge, is it proportional regardless of capacity? As in, does it still take X seconds to charge to full if you have 200 rounds vs the default 100? The venting time is super long, but you can avoid it by just not draining the charge -- it starts recharging after a few seconds of not firing, and it still has to recharge after venting anyway, so it's just an overheat penalty like ME1. It drains faster when it kicks up to higher damage though, so you have to watch out.
You dont need 100% to get the best ending. It's about 75-80% I think.
You need 5000 effective war assets for the best ending. You can do the math easily on that.
I didn't play around with it enough to find out; I just used it on Palaven initially, found it didn't work well with my Vanguard, gave it to my squaddies, and went HOLY SHIT THEY MURDERED THAT BRUTE
The protheans being The Empire was interesting reveal. Him considering everyone and everything to be primitive is actually rather funny rather annoying.
And LOL @ him on the Citadel. He just made that Hanar's life.
Considering the course correction his speech takes with the para interrupt, it seems that under all that anger, he does seem to give a shit.
I like him.
"They used to eat flies."
"Asari learned how to read."
I spit on my screen while I laughed.
Just glad I didn't have anything in my mouth at the time...
I disagree. I made sense of it immediately. Why are people having problems?
At the beginning of the game, the galaxy is only 50% ready for the reapers. I.E., fighting at half effectiveness because they're effeminate morons who didn't listen to you.
As you increase, they slowly gain until they're 100% fighting fit.
Not sure why that's confusing, maybe it just clicked for me.
Easy to understand. Thanks.
Press X To Podcast
Press X To Watch
Except that Galactic Readiness is tied to your multiplayer gameplay, not the singleplayer. That's the part that seems to be getting people, which is understandable.
You know the return to Eden Prime was nostalgic. Especially when the ME1 Eden Prime started up.
Hell, the weapon you get from him seems to be a reference to the old cooldown system!
My absolute favorite is that they do this even when I'm motherfucking invisible
I know!
I unlocked the Geth Shotgun early. So my level 4 vanguard was walking around getting more kills than level 14-16 players.
Not only that but if you have a person marked by your reticule, all of the shots home in on them. And you can still charge it. And it is only level one and is still pretty beast.
I love that gun.
But what if I *can't* do the math on that? Again, I'm not sure how far I am into this game yet, but how do you calculate it? Or am I just completely oblivious?
Yeah it works. That being said from what I've found all you ever find is fuel and stuff on planets. So just ding the planets and if you don't find anything move on.
But you alert the reapers after like two dings and they always seem to spawn right next to what you're trying to get...
Also...I'll play a few games of multi, Josh. Just send me a message.
Ophidian Wars: Opac's Journey
I love south american ground karate
Total Military Strength went up by 75
Effective Military Strength went up by 73
Edit: Obviously for MP I was reset to 1 and had my N7 level raised by 10, as well.
Adept is fun but man do I get killed quickly.
You would think being able to overload-incenerate everything in the world instantly with my squad mates would make things easy.
Ive also noticed the "hot-keyed" squad mate powers suck balls. Like, they NEVER use them, and instead just run up to where the enemy was that I pointed at. In order to have any success with squad mates I absolutely have to go into the power menu. Not sure how I feel about that...
But yeah, this game is going to take me forever to beat if every mission kicks my ass as much as Space Hogwarts did...
Toothbrushes are serious business.
Also, the interaction with everyone's favorite reporter..fantastic
Also, something I've noticed:
If you're trying to get a system at 100% and you just need that last planet or fuel siphon, but Reapers are chasing you, you can cheese it without having to do a mission or something to get them to fuck off. Think of the system as a clock, if you exit at the 6:00 position and immediately re-enter you will enter at the 12:00 position. Basically you re-enter at the spot opposite where you exited. So for those pesky fuel wrecks, if you have Reapers trying to dog pile you, just find the best spot to exit that will put you the closest to the thing when you enter.
This way you can grab that shit super quick and bug out.
Alternatively, you can just locate the items, let the Reapers catch you, and then re-do the system with the knowledge of where the stuff is.
Does N7 rank have any effect on things? Or is that just a leaderboard stat?
Ophidian Wars: Opac's Journey