Hit R to go to your character sheet (any character, doesn't matter), and click Reform Party at the bottom. Then click on who you want to boot and hit Remove. Monty and Xzar are linked, so kicking out one will boot the other. Just be careful about booting people out, since there's no way to get them back unless you've modded it to allow you to.
(Montaron is actually, mechanically, a very good character. Xzar is average, but yeah, if you don't want evil dudes around, they're pretty insufferable)
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
So I currently have both Alora and Xan in the same party.
There's a joke about attitude whiplash in there somewhere, but damn if I can find it.
Edit: And continuing my BG1 misadventures, I am reminded why I don't play BG1 all that much, and that reason is Minor Globe of Motherfucking Invulnerability. Especially mages with multiple memorized. God dammit these things are infuriating and even if I were somehow level 7 to gain access to Secret Word, I couldn't cast the damn thing because nobody will sell the scroll to learn it!
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
There was an NPC sorceress mod I used to use simply because it was the only way to get a sorcerer NPC in the party. The writing in the mod wasn't all that good, but it gave me the NPC class I wanted, so I didn't really mind.
The answer is none. Seriously though, I can't think of a single one that's done well. Feel free to clout me in the head if I'm wrong though.
From what I've played of it, Solaufein is surprisingly decent (especially being a Weimer mod) and he's not insanely overpowered like Valen is from her mod. Some of the "BG1 NPCs in BG2" mods are supposed to be okay as well, like Xan or Tiax.
There was also one mod with some human Necromancer lady you could get that was written fairly well, even if the character herself was kind of grating.
Basically if a mod has "All new custom voice acting!" as a bullet point, I avoid it like the plague. I can deal with or ignore poorly-written dialogue, but bad voice acting? Uggggh.
- The Four Horsemen of the Apocalypse (2017, colorized)
Wow, I hate to be annoying but I had two questions.
This is coming out for the iPad2 too, right?
Second, have they talked about cross console saves? I think it would be awesome to play on my PC then go on a trip or commute and be able to get my save and keep playing.
According to Trent Oster from Beamdog it's for all three generations of iPad. He also said there's going to be cloud saving options, but I'm not certain if it means cross-platform saves or not. I'd imagine "yes" unless the iOS version has to have a drastically different save format.
- The Four Horsemen of the Apocalypse (2017, colorized)
SCS-boosted Wolf of Ulcaster encounter defeated. Not a bad fight if you can negate the Wolf's fear and have enough +1 or better weapons to fight it with. Minsc was the hero of the day here, tanking the wolf while Berserked at first while Alora plinked away at it with +1 fire arrows and Quayle emptied his stock of Magic Missiles into it. Charname took up the rear guard with Xan and Garrick, taking out the infinitely spawning Dread Wolves (I killed at least twenty of them, and at 650 xp a pop they made up for the horrible xp rewards for killing the insanely powerful Icharyd up top).
Minsc was doing no damage with his plain two-handed sword, which actually ended up to my advantage because it allowed me to kill a ton of extra wolves while the fight went on longer; the vampiric wolf itself isn't too much of a threat physically, but its once-per-turn Fear and the wolves that run in to help are what can make the fight really difficult. After his Berserk wore off, I went "screw it" and tossed him the Cursed Sword of Berserking +3, which ended the fight lickety-split while still keeping him immune to fear. Luckily the sword's berserking wore off while the clean-up crew were still taking out wolves, otherwise Alora and Quayle would've had an interesting time trying to kite Minsc around that cramped little room.
All in all a fun encounter.
- The Four Horsemen of the Apocalypse (2017, colorized)
I would kill for a mod that let's you swtich between a sword/board and a bow without hassle. Having to pause, remove the bow, and then move the shield from inventory to weapon slot is annoying. And taking single weapon style makes you lose out on some shield action.
Do we have any pricing info? Because I've never played BG1, y'all have got me wanting to, and if BGEE is going to be more than $10 it'll be really easy for me to justify just buying the original soon.
So, the BG2 interface is their interface revision? That's kinda sad.
They said that the current interface is a placeholder. At the moment they were mostly focusing on optimizing on the touch screen controls, so the interface update is coming next.
Do we have any pricing info? Because I've never played BG1, y'all have got me wanting to, and if BGEE is going to be more than $10 it'll be really easy for me to justify just buying the original soon.
It's going to cost less than 10$ from what I heard.
Haha, welp. Beat down the Iron Throne gang in the bandit camp tent fairly painlessly (skull trap, glyph of warding, and a fireball takes out people pretty nicely), so I figured "Hey, this group usually gives me more trouble than anything, so the camp should be a cinch!"
Walked out, immediately nailed Taugosz with a Power Word: Sleep and proceeded to very quickly murder him... and then, no lie, about 25 Black Talon and Chill bandits popped into view. Garrick sailed another fireball into them, after which they all immediately quaffed Healing and Extra-Healing potions, undoing all my damage. I then said "fuck that", summoned some monsters to cover my exit, and fucking bolted.
About 1500 xp per person and maybe 2000 gold worth of bandit scalps is not worth that pain.
- The Four Horsemen of the Apocalypse (2017, colorized)
So, the BG2 interface is their interface revision? That's kinda sad.
They said that the current interface is a placeholder. At the moment they were mostly focusing on optimizing on the touch screen controls, so the interface update is coming next.
Do we have any pricing info? Because I've never played BG1, y'all have got me wanting to, and if BGEE is going to be more than $10 it'll be really easy for me to justify just buying the original soon.
It's going to cost less than 10$ from what I heard.
Haha, welp. Beat down the Iron Throne gang in the bandit camp tent fairly painlessly (skull trap, glyph of warding, and a fireball takes out people pretty nicely), so I figured "Hey, this group usually gives me more trouble than anything, so the camp should be a cinch!"
Walked out, immediately nailed Taugosz with a Power Word: Sleep and proceeded to very quickly murder him... and then, no lie, about 25 Black Talon and Chill bandits popped into view. Garrick sailed another fireball into them, after which they all immediately quaffed Healing and Extra-Healing potions, undoing all my damage. I then said "fuck that", summoned some monsters to cover my exit, and fucking bolted.
About 1500 xp per person and maybe 2000 gold worth of bandit scalps is not worth that pain.
Goodness gracious. I take it you're using the "call for help" and potions components of SCS?
I'm going to try SCS for my next playthrough, but I think I'll limit it to some of the smarter AI and spell tweaks.
So, the BG2 interface is their interface revision? That's kinda sad.
Those are mockups, none of that has been confirmed as what it's going to be like in the final product.
i really dont know about that. i mean, this shot has a new image of candlekeep on one of the chapter menus, the positioning is exactly set up for bg2 style interface, either they are keeping the bg2 colours or are later just changing the colours to match bg1 rather than just using the positions of bg1's interface from a straight interface port (which are different)
Haha, welp. Beat down the Iron Throne gang in the bandit camp tent fairly painlessly (skull trap, glyph of warding, and a fireball takes out people pretty nicely), so I figured "Hey, this group usually gives me more trouble than anything, so the camp should be a cinch!"
Walked out, immediately nailed Taugosz with a Power Word: Sleep and proceeded to very quickly murder him... and then, no lie, about 25 Black Talon and Chill bandits popped into view. Garrick sailed another fireball into them, after which they all immediately quaffed Healing and Extra-Healing potions, undoing all my damage. I then said "fuck that", summoned some monsters to cover my exit, and fucking bolted.
About 1500 xp per person and maybe 2000 gold worth of bandit scalps is not worth that pain.
Goodness gracious. I take it you're using the "call for help" and potions components of SCS?
I'm going to try SCS for my next playthrough, but I think I'll limit it to some of the smarter AI and spell tweaks.
Yeah, I've been using those two components. Smarter Calls for Help has been pretty good so far, but I suspect that the enormous horde of bandits is something SCS-specific, like escaping the Drow city in BG2 - you're meant to run and not actually conquer the place. If I had Alora or someone with really good pickpocketing (Garrick, as a Skald, has a massive penalty to his) I could've run through the place filching all the potions from all the bandits before starting the fight sequences and that would've been a decent method of testing it.
As for the potions part, basically after about level 4 all human and demi-human enemies are going to have at least healing potions and named opponents will usually be sporting 6-10 various healing and buff potions. This is something that, usually, spices up some battles with named folks to make them more interesting, but also has the side effect of making all battles with humanoid enemies drag on much longer than they really need to. This is especially prevalent in BG2 where more or less every potion-capable enemy is going to be able to make themselves immune to a litany of things (you may as well just dump any mind-affecting spells from your spellbooks) using about 1200 gp worth of potions. It also has the further side effect of making enemy thieves extraordinarily deadly because they will be guaranteed to have at least 3-4 Invisibility potions which they will chug, backstab, chug, backstab, chug, backstab. Normally I wouldn't have too much of a problem with this, but enemy thieves can backstab from any direction due to engine limitations, so moving your squishier characters around to hopefully avoid it won't work. It also means you have to dedicate even more of your spell slots to invisibility-busting spells.
I always hem and haw for a good 20 minutes when it comes to deciding whether or not to install that component (and I'm seriously considering going back into SCS 2 and disabling it for BG2) but I usually end up doing it anyway because I'm a complete idiot.
And as a bonus, have some more Item Revision shenanigans:
Both of these are on Khalid.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Item Revisions. It's mainly balanced with an eye towards BG2 but affects some BG1 stuff as well, so you sometimes get some amusingly powerful things. Most powerful magic items in BG2 get significant nerfs, though. But mainly Demi's (the mod's author) take on cursed items in BG seems to be one where there's significant downsides to equipping the items, but there should be some very strong upsides as well, so that you can have some very powerful stuff if you're willing to take the risk.
In normal BG the Vampire's Revenge was completely worthless. With IR it's very powerful but requires you to be in constant combat or else you'll slowly drain out if you don't dump tons of healing potions on yourself.
Unless, of course, you find a certain cloak that gives you passive regeneration that's faster than the sword's drain.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
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FandaHang a shining starupon the highest boughRegistered Userregular
edited March 2012
EDIT: Nevermind, misread the regeneration rate on the cloak. Still, a nice combo!
I wonder how Khalid feels about that.
Ouch. Aaaaah. Ow! Aaaaah. Ouch. Aaaaah. Ow! Aaaaah. Ouch. Aaaaaah. Ow! Aaaaah.
If it doesn't drive him insane, it would probably turn him into a masochist.
Posts
I hope that's a hint and not just laziness.
- The Four Horsemen of the Apocalypse (2017, colorized)
(Montaron is actually, mechanically, a very good character. Xzar is average, but yeah, if you don't want evil dudes around, they're pretty insufferable)
- The Four Horsemen of the Apocalypse (2017, colorized)
Trap fodder is always useful.
Oh Yoshimoooooooooo :whistle: Can you dance on the head of a pin, as well? :whistle:
It's like a withdraw symptom.
// Switch: SW-5306-0651-6424 //
There's a joke about attitude whiplash in there somewhere, but damn if I can find it.
Edit: And continuing my BG1 misadventures, I am reminded why I don't play BG1 all that much, and that reason is Minor Globe of Motherfucking Invulnerability. Especially mages with multiple memorized. God dammit these things are infuriating and even if I were somehow level 7 to gain access to Secret Word, I couldn't cast the damn thing because nobody will sell the scroll to learn it!
- The Four Horsemen of the Apocalypse (2017, colorized)
This game should be like Paranoia and give you 6 copies to start with.
I can't decide.
// Switch: SW-5306-0651-6424 //
From what I've played of it, Solaufein is surprisingly decent (especially being a Weimer mod) and he's not insanely overpowered like Valen is from her mod. Some of the "BG1 NPCs in BG2" mods are supposed to be okay as well, like Xan or Tiax.
There was also one mod with some human Necromancer lady you could get that was written fairly well, even if the character herself was kind of grating.
Basically if a mod has "All new custom voice acting!" as a bullet point, I avoid it like the plague. I can deal with or ignore poorly-written dialogue, but bad voice acting? Uggggh.
- The Four Horsemen of the Apocalypse (2017, colorized)
This is coming out for the iPad2 too, right?
Second, have they talked about cross console saves? I think it would be awesome to play on my PC then go on a trip or commute and be able to get my save and keep playing.
3DS FC: 5086-1134-6451
Shiny Code: 3837
- The Four Horsemen of the Apocalypse (2017, colorized)
I can't wait to play this on the porch or down at the park. Any time I can sit and enjoy the outdoors and relax playing a video game is a win.
3DS FC: 5086-1134-6451
Shiny Code: 3837
Minsc was doing no damage with his plain two-handed sword, which actually ended up to my advantage because it allowed me to kill a ton of extra wolves while the fight went on longer; the vampiric wolf itself isn't too much of a threat physically, but its once-per-turn Fear and the wolves that run in to help are what can make the fight really difficult. After his Berserk wore off, I went "screw it" and tossed him the Cursed Sword of Berserking +3, which ended the fight lickety-split while still keeping him immune to fear. Luckily the sword's berserking wore off while the clean-up crew were still taking out wolves, otherwise Alora and Quayle would've had an interesting time trying to kite Minsc around that cramped little room.
All in all a fun encounter.
- The Four Horsemen of the Apocalypse (2017, colorized)
the character sprites are bg2's, look at the shields, its pretty much bgtutu with new chapter screens.
Its a mock-up though, so its a rather pointless argument.
no thats bg1, its in the tutorial area in candelkeep, you get that party to teach you how to use a party.
im not sure on the mockup stuff.. i mean that chapter screen looks sweet as.
So, the BG2 interface is their interface revision? That's kinda sad.
Those are mockups, none of that has been confirmed as what it's going to be like in the final product.
They said that the current interface is a placeholder. At the moment they were mostly focusing on optimizing on the touch screen controls, so the interface update is coming next.
It's going to cost less than 10$ from what I heard.
http://www.neogaf.com/forum/showpost.php?p=36260712&postcount=1
Walked out, immediately nailed Taugosz with a Power Word: Sleep and proceeded to very quickly murder him... and then, no lie, about 25 Black Talon and Chill bandits popped into view. Garrick sailed another fireball into them, after which they all immediately quaffed Healing and Extra-Healing potions, undoing all my damage. I then said "fuck that", summoned some monsters to cover my exit, and fucking bolted.
About 1500 xp per person and maybe 2000 gold worth of bandit scalps is not worth that pain.
- The Four Horsemen of the Apocalypse (2017, colorized)
Oh. Well... good!
Goodness gracious. I take it you're using the "call for help" and potions components of SCS?
I'm going to try SCS for my next playthrough, but I think I'll limit it to some of the smarter AI and spell tweaks.
i really dont know about that. i mean, this shot has a new image of candlekeep on one of the chapter menus, the positioning is exactly set up for bg2 style interface, either they are keeping the bg2 colours or are later just changing the colours to match bg1 rather than just using the positions of bg1's interface from a straight interface port (which are different)
Yeah, I've been using those two components. Smarter Calls for Help has been pretty good so far, but I suspect that the enormous horde of bandits is something SCS-specific, like escaping the Drow city in BG2 - you're meant to run and not actually conquer the place. If I had Alora or someone with really good pickpocketing (Garrick, as a Skald, has a massive penalty to his) I could've run through the place filching all the potions from all the bandits before starting the fight sequences and that would've been a decent method of testing it.
As for the potions part, basically after about level 4 all human and demi-human enemies are going to have at least healing potions and named opponents will usually be sporting 6-10 various healing and buff potions. This is something that, usually, spices up some battles with named folks to make them more interesting, but also has the side effect of making all battles with humanoid enemies drag on much longer than they really need to. This is especially prevalent in BG2 where more or less every potion-capable enemy is going to be able to make themselves immune to a litany of things (you may as well just dump any mind-affecting spells from your spellbooks) using about 1200 gp worth of potions. It also has the further side effect of making enemy thieves extraordinarily deadly because they will be guaranteed to have at least 3-4 Invisibility potions which they will chug, backstab, chug, backstab, chug, backstab. Normally I wouldn't have too much of a problem with this, but enemy thieves can backstab from any direction due to engine limitations, so moving your squishier characters around to hopefully avoid it won't work. It also means you have to dedicate even more of your spell slots to invisibility-busting spells.
I always hem and haw for a good 20 minutes when it comes to deciding whether or not to install that component (and I'm seriously considering going back into SCS 2 and disabling it for BG2) but I usually end up doing it anyway because I'm a complete idiot.
And as a bonus, have some more Item Revision shenanigans:
Both of these are on Khalid.
- The Four Horsemen of the Apocalypse (2017, colorized)
In normal BG the Vampire's Revenge was completely worthless. With IR it's very powerful but requires you to be in constant combat or else you'll slowly drain out if you don't dump tons of healing potions on yourself.
Unless, of course, you find a certain cloak that gives you passive regeneration that's faster than the sword's drain.
- The Four Horsemen of the Apocalypse (2017, colorized)
I wonder how Khalid feels about that.
Ouch. Aaaaah. Ow! Aaaaah. Ouch. Aaaaah. Ow! Aaaaah. Ouch. Aaaaaah. Ow! Aaaaah.
If it doesn't drive him insane, it would probably turn him into a masochist.
// Switch: SW-5306-0651-6424 //