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[Metal Gear] Ground Zeroes footage in the OP. Fox Engine. Holy moly.
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The trick in regards to damage depends on where you shoot it. Shooting the cockpit will do a different amount of damage than shooting the wings, for example.
I seemed to have a much easier time just focusing on wiping out the support squad, and then whittling the Mech's health down just enough so the squad leader sticks his dumb head out, killing him, and then you can keep the mech for your own use.
Took me ages to get that, I thought the boss AI was just stupidly random. >.>
Well, if you're not trying to kill them, did you know you can win without killing anyone and without attacking the vehicle if you aren't detected? Tranq and fulton all the soldiers, and if you're not detected the commander will pop his head out before you even attack him. Although you need to have enough fultons for everyone, which may be difficult in the early parts of the game.
So just suck it up, break out the AK and RPG, and go Rambo. Unlike every other MGS, there's no real penalty for killing. You'll never lock yourself out of the super bonus items. So save the S ranks for the post game. Because even when you have all the super bells and whistles, they're still a pain to do.
Pokemon Black code - 3009 7390 5907 Send PM if you add me
My Backloggery PSN: Bigisy24
Pretty much. Though I'll disagree with you on them being a pain to do once you've got all the super weapons. The story ones are crazy easy once you're that far, it's the hardest level of them in Extra Ops that get annoying. Though even then the good old sleep grenade+fulton mine trick still works on the APC's.
I know a lot of people didn't get/like the B&Bs, but I thought they were a great addition to the series. Story teller Drebin is dumb, but the Beasts themselves? They creep me the fuck out.
And once you get the Carl Gustav Fulton, you don't even need to stealth those harder Extra Ops to beat them with an S-Rank.
Laughing Octopus is awesome - stole Solidus' tentacles, and the codename of the most mysterious FOXHOUND guy mixed together with a pretty girl who does some disgusting stuff.
Also she was a pain in the ass for me to tranq. I came so close to just shotgunning her in the face. Then I discovered V-Ring ammo!
They're written fantastically, as well as acted.
My Backloggery PSN: Bigisy24
I dunno. Even after I'd fully upgraded the Carl Gustav I preferred stealthing them because it's easier and more fun that way. Some of them (like the tanks with missiles) were also an enormous pain in the ass if you didn't use stealth.
When they start falling off the platform (dont remember the exact words) is hilarious.
Also, using the musket and hearing Miller's response.
I heard that alot.
{sound of large crowd arguing in background}
"No more Fulton recoveries for now. Mother Base is so packed it's standing room only. Damn it! Man overboard!"
Do you have Zeke's AI pod? You need both Huey and Strangelove on your R&D team, and to farm enough of the control boards from the AIs for Huey to tell you it's ready.
So what about those circuit boards, is there any priority to them? I've been grabbing S ones cause I thought S = best board, like a grade.
The letters signify which part they control - M for Mobility, S for Senses, A for Attack, C for Control. The more you attack the relevant part on the AI beforehand, the more of those boards are available, but the less chance you have of the same body part dropping.
To put it simply, here's a list of all the boards and which boss has them.
001-020 Pupa Story
021-040 Pupa Type II
031-050 Pupa Custom
051-060 Chrysalis Story
061-070 Chrysalis Type II
066-075 Chrysalis Custom
076-079 Cocoon Story
080-082 Cocoon Type II
082-083 Cocoon Custom
084-094 Peace Walker Type II
092-100 Peace Walker Custom
S Boards
001-010 Pupa Story
011-020 Pupa Type II
016-025 Pupa Custom
026-045 Chrysalis Story
046-065 Chrysalis Type II
056-075 Chrysalis Custom
076-083 Cocoon Story
084-089 Cocoon Type II
087-092 Cocoon Custom
093-098 Peace Walker Type II
097-100 Peace Walker Custom
A Boards
001-005 Pupa Story
003-007 Pupa Type II
004-008 Pupa Custom
009-016 Chrysalis Story
017-022 Chrysalis Type II
020-025 Chrysalis Custom
026-045 Cocoon Story
046-065 Cocoon Type II
056-075 Cocoon Custom
076-090 Peace Walker Type II
086-100 Peace Walker Custom
C Boards
001-008 Pupa Story
009-014 Pupa Type II
012-017 Pupa Custom
018-021 Chrysalis Story
020-023 Chrysalis Type II
022-025 Chrysalis Custom
026-035 Cocoon Story
036-045 Cocoon Type II
041-050 Cocoon Custom
051-080 Peace Walker Type II
081-100 Peace Walker Custom
Go to the AI board menu, write down which boards you need, then go fight that boss, making sure to destroy body parts related to that board. It really helps to have the rank 5 analyzer, because then you can pause the game and see exactly how much damage each part has. Then finally when you're inside the pod, scan around and see if the numbered boards are there, and yank 'em.
It's a right pain in the ass if you're looking to collect them all. For example I had to fight Cocoon a dozen times before I finally got one specific A board. But I don't think there's any in-game reason to do so except for personal completion. Well that and it makes Zeke better in Outer Ops, but 100% boards is overkill at that point.
Pokemon Black code - 3009 7390 5907 Send PM if you add me
Yes, except:
* If ZEKE is destroyed on Outer Ops (unlikely, but it can happen) you need to put it together again from scratch, so it helps to have spares (don't worry, you'll keep the AI boards).
* Completing all the main ops missions requires battling ZEKE, and it helps if you haven't upgraded the AI too much beforehand (Also, it helps to remove any optional parts you have attached before the fight, then putting them back afterwards).
What The Wolfman said, basically. And no, there's no in-game reason to get all the boards. I ended up with about 60 of each just through normal replays, and that was more than enough.
I can only expect it to get worse...... in a good way.
My Backloggery PSN: Bigisy24
Screaming Mantis' is the worst I think.
Definately give us your Act IV impressions and on the final boss!
My Backloggery PSN: Bigisy24
The rank 2 slingshot band and Peace Walker legs were the two things I really lucked into while playing the game. The band I managed to get on my very first try of that mission, while the legs I got on my second or third attempt while playing online with randoms. Pity I wasn't so lucky with the Rathalos Wing, since that took hours of attempts to get.
Special heads are super easy to get though, I think I ended up with 2 or 3 of them before I stopped playing.
That...is not a game I ever want to play again
The controls feel too loose, it has the annoying third-person camera from Subsistence/MGS4, the whole thing just feels like this weird offshoot from the main series, but somehow still rooted in canon through its story links and not completely off-the-wall and awesome like the Acid games were. I also hate hate hate the comic-book cutscenes, the art is absolutely terrible
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
I'm not one of them
I was glad when Subsistence gave you the option instead of forcing it onto you, and I understand why MGS4 and PW can't do it, but that doesn't mean I have to like it.
EDIT: Wait, can you really not slit throats or snap necks in this game?
Hahahahaha Jesus fucking Christ
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
I know it isn't related but now my mind is going to link this to Peace Walker, just how The Godfather: The Game killed my 360
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
Oh, does this mean it's definitely fucked?
I was leaving it off for an hour to cool down or something hoping that'd help
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354