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[Metal Gear] Ground Zeroes footage in the OP. Fox Engine. Holy moly.

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    Professor SnugglesworthProfessor Snugglesworth Registered User regular
    Finally got it done. Took two extra support boxes to refill the LAW ammo, and I tranq'd him afterward.

    This might be my fault for not leveling up the weapons. Grinding is not something I ever thought I'd do in an MGS game, though I really do like most of the Mother Base stuff and hope MGSV brings it back in some form.

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    skeldareskeldare Gresham, ORRegistered User regular
    http://www.twitlonger.com/show/n_1rjhhf9
    METAL GEAR V

    By

    David Hayter

    So,

    Here’s a recap of events:

    I have been up in Toronto, for the past eight months, directing my first film, (WOLVES -- 2013, TF1/COPPERHEART). On the December break, I came home to Los Angeles for the holidays. I heard then, that recording sessions for MG:V were being put together.

    But I didn’t hear anything about whether I’d be needed or not.

    So, I got in touch with someone involved in the production. We got together for lunch, and he told me that they "wouldn’t be needing me" on this game. No reason, or explanation was given beyond that.

    And that was it.

    I drove home through Laurel Canyon, bummed, and thinking about Snake.

    To be clear, I love being a part of the world of Metal Gear. I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year.

    Now that... Is a rare and excellent role. You know you’re making an impact.

    And I love doing it.

    In 1998, I tried to do come up with a voice which epitomized the kind of worn, put-upon, genetically-engineered clone-soldier that I saw Snake to be. Over time, as the games became more stunning and visually sophisticated, I tried to transition that initial voice into the increasingly real environments in which Snake found himself. My level of success is up to you, but any perceived deficiencies were not for lack of hard work. I have dedicated a huge amount of time and effort into creating a compelling character, capable of expressing the myriad emotional, physical and psychological hurdles that Snake has to face.

    Anyway, now it’s been fifteen years, nine games, and an enormous blast to undertake.

    If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.

    But the truth is -- it’s not my choice. Any and all casting decisions are the sole purview of Hideo Kojima, and Konami itself. And that’s fair.

    And I’ll get by. I am not lacking for employment on any level.

    But I didn’t want anybody to think that I was intentionally abandoning them.

    And know that I will miss this job, and this character, very much.

    My best wishes to you all,


    David Hayter

    April 1, 2013

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
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    KrathoonKrathoon Registered User regular
    I got my replacement plasma lamp now. Plasma goodness.

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    The WolfmanThe Wolfman Registered User regular
    Early on, don't bother trying to capture the vehicles, much less try to get an S rank. If you do it, great, but it's far too much of a pain in the ass when you don't have much in the way of gear.

    Later on? The choppers are some of the easiest to capture with stealth. A properly aimed fulton launcher will nail everybody in the chopper. Otherwise, a smoke grenade and fulton mine works just as well.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    RenzoRenzo Registered User regular
    edited May 2013
    http://blog.us.playstation.com/2013/05/17/metal-gear-solid-the-legacy-collection-hits-ps3-july-9th/
    Metal Gear Solid: The Legacy Collection contains every canon Metal Gear release to grace PlayStation platforms from 1998′s Metal Gear Solid to 2008′s Metal Gear Solid 4: Guns of the Patriots to 2011′s Metal Gear Solid HD Collection
    and
    Pop in Ashley Wood’s beautiful digital graphic novels for MGS1 and MGS2 (first time ever released outside of Japan!) to get caught up with all the events of the Shadow Moses Incident and Big Shell. Did I mention it includes VR Missions? Three words: playable Gray Fox.

    Ok, getting this.

    And Portable Ops is not included, so I guess it's officially not canon. Oh well, I still like it.

    And there's no indication of how MGS1 is treated in this collection. On-disc, download code?

    It's up on amazon for pre-order. Oddly enough, the amazon listing has a full list of the contents, while the PSBlog page doesn't.

    Renzo on
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    AkilaeAkilae Registered User regular
    Renzo wrote: »
    http://blog.us.playstation.com/2013/05/17/metal-gear-solid-the-legacy-collection-hits-ps3-july-9th/
    Metal Gear Solid: The Legacy Collection contains every canon Metal Gear release to grace PlayStation platforms from 1998′s Metal Gear Solid to 2008′s Metal Gear Solid 4: Guns of the Patriots to 2011′s Metal Gear Solid HD Collection
    and
    Pop in Ashley Wood’s beautiful digital graphic novels for MGS1 and MGS2 (first time ever released outside of Japan!) to get caught up with all the events of the Shadow Moses Incident and Big Shell. Did I mention it includes VR Missions? Three words: playable Gray Fox.

    Ok, getting this.

    And Portable Ops is not included, so I guess it's officially not canon. Oh well, I still like it.

    And there's no indication of how MGS1 is treated in this collection. On-disc, download code?

    It's up on amazon for pre-order. Oddly enough, the amazon listing has a full list of the contents, while the PSBlog page doesn't.

    I believe you're looking for THIS thread?

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