Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Shadowrun | Harebrained Schemes Will Cut All Corners, Release Beautifully Polished Sphere
Posts
Wasteland has its money. I'd like to see Shadowrun hit a million.
The Genesis one is more faithful to the Shadowrun license but the SNES one is a better game. Still fun today IMO.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
We *do* know it'll be turn-based, as per the Kickstarter page. How exactly that'll work, who knows.
Really the best route for it, since there's a *lot* of things you've gotta watch when doing a run, and time is important.
COME FORTH, AMATERASU!
I'd highly recommend the very first (and 7th!) book, "Into the Shadows", which is a threaded anthology of short stories (all of them weave into each other, and it's neat when it finally rolls together). "Wolf and Raven" is another collection of short stories about the same main group of characters, and it has a group of "Robin Hood"-type shadowrunners in the Seattle shadows, focusing on a Wolf shapeshifter. The baseball chapter is particularly entertaining, in my opinion. Finally, Tom Dowd usually sucks, but "Burning Bright" is probably one of the best Shadowrun novels ever written, and it deals with a catastrophic event in Shadowrun canon, told through the eyes of a private detective mage.
Some of my personal favorites include "Knight's Pawn", "Nosferatu" and its sequel "Black Madonna", but I recognize that their quality isn't as good as the three novels I previously mentioned.
That's what I said.
Is to safe to say, with the knowledge of the source material, that it won't be JRPG-esque with two parties standing astride and chipping away at each other?
GOG: hellisforheroes
Tumblr: BrainSpoon
Well, if it's "A graphically rich 2D turn-based single player game with deep story interaction, meaningful character development, and highly-contextual tactical combat" then no. There'll be maneuvering (some sort of grid based most likely) and cover of some sort.
4th edition is essentially new World of Darkness with d6 instead of d10. There is a static target number (5, always 5), the Rule of Six is relegated to specific rolls, Karma was renamed into Edge (and made into a special Attribute rather than a continually growing pool), Good Karma was renamed into Karma. Pools are now Attribute + Skill (so Attributes mean a LOT more), rather than just skill alone. Magic works almost identically, except now you can simply create your own tradition right off the bat (they assumed that the Universal Magic Theorists won out in the time between 2065 and 2070). They simultaneously broke and remade the Matrix, and everything is now wireless (to bring it closer to technology that would exist today). The funny thing is that in 3rd edition, the Matrix rules sucked unless you bought Virtual Realities 2.0, but in 4th edition, buying the Matrix sourcebook essentially takes a working Matrix system and breaks it, making it suck if you actually use those rules. ACIFS was easier to run (but assumes an underlying technology that is out-of-date even by the year 2000), but it's easier to "fake" hacking rolls in the new system once you get the hang of it (just pick a Device Rating and go, which plays faster when GMing on the fly).
If you have more specific questions, I've been playing Shadowrun for over 20 years, in all 4 editions. I have nearly every single Shadowrun Sourcebook known to man (I even have a copy of DMZ back somewhere at my parent's house).
It might be like something out of X-Com. Tactical turn-based can mean anything.
I know. That's why I said I don't think anyone really knows. But it's definitely not going to be Final Fantasy'esque.
Don't get me wrong, I'm certainly looking forward to the IP that was the inspiration for Fallout.
However, we've got at least 4 good to great Fallout games with hundreds of hours of playtime. I would kill a puppy to get an awesome new Shadowrun game, especially if it turns out to be as mission-customizable as this one is supposed to be. Playing something like Shadowrun is only half the fun; you only get the other half when you actually get to make your own missions.
Shadowrun plus a strategy-oriented turn-based system is way beyond anything I would've hoped to get for the Shadowrun franchise anytime soon.
I have a feeling they're going to do a "class" based system so they can appeal to the masses and make it more accessible.
I wonder if they're gonna put adepts in...
Probably not.
That isnt to say I wouldn't strangle several dozen kittens for this game, because I would. Man I would.
My Backloggery
They're not that different at all. That coming from someone who actually bought Fountain of Dreams back in the day. I mean, Wasteland and FoD had your basic Interplay (Bard's Tale, Dragon Wars, etc...) combat style, but beyond that they're not that much different in terms of approach.
I mean yeah, aside from the completely different dynamic of team vs solo, the fact that wasteland actually had a dynamic system of cause/effect, and Wasteland was far more about survival while Fallout was generally just going from A to B as your Godmode hero.
Totally the same.
My Backloggery
Let's Play Mass Effect - Set 6 Updated 9/8/2012
Thanks for the suggestions. I'll have to hunt 'em down.
3DS: 3351-4199-8917
Because the two games you just mentioned are exactly like playing Shadowrun?
I meant in a post-apocalyptic overarching sense. You mentioned scratching a cyberpunk itch, I mentioned scratching a post-apoc itch.
Yeah, I'm getting ahead of things and deciding to be cynical right now. I'd rather be amazed and surprised by the results of all these Kickstarters than disappointed when none of them match up to expectations.
I can only hope that was a typo, and not deliberate.
Welcome to the world on this side.
I hope entirely the opposite.
Really hoping this Kickstarter thing slows up a bit, otherwise I will be bankrupt before the year is out.
There's going to be a bunch of runs designed already, just take them and turn them around. Make the runner team NPC's you've gotta save...
COME FORTH, AMATERASU!
Would the 20th Anniversary Edition be a good place to start if I want to indulge in some nostalgia?
(Please do not gift. My game bank is already full.)
Actually, it wasn't ritual. The guy they threw things at was the actual exec who worked on the FPS. Which, now that he's properly under the thumb of the original creator of the material, is going to contribute to the 2D Shadowrun game
Here's a timeline the Dumpshock forums kept and merged into a wikia format
http://shadowrun.wikia.com/wiki/Timeline#A_New_World_Order_.282031-2040.29
Though, since it'll be happening in 2050, it'll be a prequel to a lot of stuff.
Universal Brotherhood hasn't happened yet.
Dunkle isn't in the White House!
The comet hasn't come back and turned everyone into mutagenic hipsters!!!!
Better idea we've used before.
You have to extract a new piece of wetware from a high profile target.
The guy you have to take out....
has platinum Doc Wagon contract
Hmmm.
Give it more time yet. It's too soon.
I already tossed my money into the project, but I would love for them to do a classless system based on the advantage/disadvantage system or point based trait buying of 3rd and 4th ed.
Also, now I have to figure what kind of NPC I want to suggest for my picture. :3
You'd have to pull the main Troika guys back together to make it happen. You got one guy at Obsidian, one guy working on Diablo 3, and one guy at inexile working on Wasteland 2.
Though I think a pad port would be great as well. The original just needed a little polish, it was already damn near perfect. Not least because they were hugely ahead of the curve, using mechanics and systems we wouldn't see again until very recently in an OWRPG.
Damn near perfect?
Unique opinion. Heard it called a classic once or twice, but always a flawed one. Interface is actively hostile to all life. Game is "balanced" in the same way the Taj Mahal is "edible". Graphics that get people talking about "narrative flexibility" in a hurry. Bugs that make "THEM!" look like a nice place for a picnic.
Sentences like “This game sucks. You seem to know a lot about it- did the guy who designed the interface actually have, you know, hands? Was he a human being?" have been thrown about.
Not saying it's bad. Heard a lot of reasonable people say if you can get over the flaws it's amazing.
But damn near perfect is a set of words you reserve for Casablanca.
The player made patch for it fixed the vast majority of the bugs, and I never had an issue with the graphics or interface, which were pretty normal for the time though nothing amazing. So, yeah, my opinion is a little polish on an already amazing game and it would stand up against the games with many times it's budget, even today. I didn't even get into the game until well after Troika folded and even with the RPGs that have come out, I still rate Arcanum near the top of the list due to openness of gameplay, character creation and narrative.
For example, the ability in Arcanum to finish out any given quest in a number of ways is something that, seemingly, was only really recently rediscovered. If someone tells you to get a device you could sneak in and steal it, bribe the person, fight them, possibly kill them, or lie/cheat/cajole them into giving it to you. There's a lot of open options to how you approach something, much like were in Deus Ex, that seemed to skip a generation of games only to finally be picked back up be devs that don't quite understand how to implement it.
If that kind of openness made it into the shadowrun game, I would be one happy chummer
To me, Arcanum is the Casablanca of games. But this is just my opinion, I didn't think I had to even state that.
I'm impressed at the progress and will pledge enough to get a copy because I love the world so damn much
LoL: Nerf Love
Steam: TIFunk