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[STEAM] Thread 3 - Rise of the Classy Crabs
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Well it seems to be working again now. Quickly, serve him now while you have the chance!
PC is just my preferred platform, since you always get better framerate and better visuals at the very least. Also, KBAM for first-person over a controller ANY day.
Since I haven't actually played Condemned yet, I have an opportunity now to sell my 360 copy and buy the PC version, and get the best experience. Unless the PC version is all fucked up, which can happen, so that's why I was asking.
Thank god, I was wondering if they were just yanking our chains with the PC update.
It took me a couple tries, but the Newell has been served!
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SWTOR: Allanna (Shadowlands) / TSW: Sara-Luna
A dollar for every year it's been out? Bethsoft sure knows how to throw a celebratory sale, let me tell yuh.
I'm personally waiting until it hits $5.00. That's holy crap gift randomly territory, and I'd buy three copies. Fallout 3, New Vagas, and Oblivion have all been there in the past. But not Morrowind for some reason.
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I picked up Morrowind back in June 2010 for €5, so it was probably $5 too.
Origin is the exact same as my Steam, in case you're needing a Support or Assault in BF3.
Yeah $10 for a ten year old game
You have your impulse buy level and I have mine.
3DS 3652-1506-4398
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Some people just really like certain games, ya know?
Black: 0389 8074 1114 - 3DS: 4940-5435-1167 - PSN: Haarvest
Oh well then. YA. Take that shitty deal!
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But not Morrowind.
I just don't understand why people like that game! I bought it on release and got about 5 hours in. And the whole time I was waiting to be entertained. At all. It was drab, obtuse and dull! I'm reeeaally not a fan of hitting something and being told I didn't because an invisible dice roll failed.
I keep going back to it once a year, hoping it'll finally click. But it just doesn't.
Can someone explain to me what makes it so great for them? 'Cus I'm just baffled and feel like I'm the wierd one
I have a Logitech wireless keyboard.
@Iolo gifted me DE:HR out of the blue today! :^: :^: :^: :^:
So, now that everyone in the Thread has Borderlands, you will now start gifting HR?
Oh @Iolo, you classy gent.
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I sort of hated it until I read hints about where awesome stuff was, and then (having been given a doable objective) entertained myself by stealing sweet swords. But even so. Everyone hates you, and everything is trying to kill you, and a lot of visible quests just aren't doable; you're really wimpy. I eventually stopped playing because the tone was so depressing. The soundtrack might have something to do with that.
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I don't know when it was exactly, but it did get a 33% off sale at some point.
It didn't click with you.
It clicked for 300 hours with me.
Would I play it ever again? Doubtful. Some things are just old, gameplay-wise. But the original sense of wonder? Discovering the weird creatures and groups of people that inhabit it? Entering dungeons and sometimes not finding anything useful at all, other times just some lore, and other great loot?
The whole Solstheim arc was great, too. Werewolves rock!
I guess, in part, was that the game never held your hand like more modern ones. You were left to your own devices, and that was beautiful. You could find very good weapons (provided you knew where to look.) And it was all so... alien.
Me blogging about my (amateur) indie game programming
Oh, I did.
I got a little farther. The better graphics and non-shitty combat helped, but yeah, dull dull dull.
First and foremost is that Morrowind crafts an interesting and foreign world, while Oblivion retconned Cyrodiil into blandy mcbland fantasy English countryside
Second and only slightly less important is that I feel that the story was much better crafted and gave a better illusion of player agency. Partially due to the fact that your character is eventually an important dude, and partially due to the way the tasks are structured to give you multiple goals at each stage of the quest. Rather than a straight line of quests, it fans out into multiple interconnected quests at each story hallmark.
EDIT: That said Oblivion did have some very, very well crafted quest lines. It's just the main quest doesn't happen to be one of those. The Thieves Guild quest line in Oblivion remains one of my favorites, despite my less than glowing opinion of the overall game. And basically everything in the Shivering Isles is excellent. (Then again, it also fixes both my first and second points above)
Yeah, Half-Life was a dollar on it's 10th anniversary.
So here's a deal I found on the Steam forums:
http://getgamesgo.com/product/sniper-elite-v2-po
30 bucks from whatever Get Games is.
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You sir, are an alien of another class. Thanks!
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I played about 1.25 joy-filled hours just now. I got a testikill! Having a co-op partner would be ever so nice.
I bought one of them once. I think it was Daggerfall. I know it came on about a dozen 1.2MB 5.25" floppy disks, because that was the style of the day.
I installed it and couldn't get past the first rat, because the combat was "click the mouse and drag it across the screen like you are swinging a weapon" and I was horrible at it. I uninstalled it, never looked back, and never found another game that used the same controls... until recently when I tried Mount and Blade and found that someone apparently thought that it was a good idea to use the same scheme there.
So my question, then, is whether or not Morrowind and Oblivion have this same "click and drag to swing" thing going on, or if I can just click a button to attack.
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Although, to be honest, even with those improvements, I still think TES combat (Skyrim included) to be uncompelling at best.