Can anyone in the beta give their initial thoughts? I really liked PSO, but I got into it super late (after people hacked it and made ridiculous gg characters). Also my brother owned the Dreamcast, I had the Playstation.
I kind of think of it like, after PSO, things kind of branched down the slow methodical route with Monster Hunter and the actiony route with PSU. PSO2 is kind of like those branches remerged. A bit of the combo stuff from PSU, and gunners get to aim at weakpoints and have varied types of weapons, and magic is way better than in any of the previous entries. Then the Monster Hunter side comes in with potions and attacks having long start-up and wind-down animations, but you can do a lot of things to cancel some of those wind-downs (jump/dashing/abilities).
Loot remains to be seen, but hopefully they learned enough from PSU that it can't be awful, and the stuff I've seen with being able to choose elements for some drops and move around special skills on weapons and stuff seems okay. That opinion might change when you have to pay $10 for catalysts to avoid having sub-10% chances of success on anything worthwhile but it seems okay.
Missions/environments/atmosphere seem really good. Like once you start doing free missions are open party areas the random quests are pretty great and the bosses so far seem fine and just grinding through quests or whatever seems like it will be way more entertaining.
We had some good times on schthack a few years back.
We should do some shit on pso2 before the beta ends.
Sure thing. We (I'm playing with blaze and shady) are sometimes on at random times in the day, and usually on really late at night (as in, after the downtime), so it's kind of hard to catch us, though.
So I finally got to play a bit, and while it looks pretty and SCREAMS PSO at me at pretty much every turn (A wonderful thing mind you) I did come across one irk so far. I'm lvl 3, I was progressing merrily through the quests and I got a new quest. But I need to be lvl 5 for the quest. As far as I can tell the only way to do this is to play the other quests i've already done until i'm level 5 (Same system in PSU and PSO if I remember correctly.)
I'm not a huge fan of "Grind these quests to get to the next one" stuff so it did irk me a bit. Does anyone know if I can go somewhere without a quest and just kill stuff? I'd much rather do that than repeat quests.
Oh boy, you don't even know about the matter board yet, do you? Trust me, level requirements are the least of your worries. The utterly obnoxious amount of grinding, often for random drops that you need to do to progress is easily the game's biggest flaw. Not only does it artificially extend the amount of time you have to spend running the same quests over and over, but it actually ruins the difficulty curve, at least for the early content we've seen in the beta. By the time you unlock a new quest, you'll already be overleveled for it. Hopefully this is just the beginning and the game opens up or at least has a proper difficulty curve later on.
We had some good times on schthack a few years back.
We should do some shit on pso2 before the beta ends.
Sure thing. We (I'm playing with blaze and shady) are sometimes on at random times in the day, and usually on really late at night (as in, after the downtime), so it's kind of hard to catch us, though.
Or not. We kind of abruptly ran into the end of the beta content, so I don't think I'll be playing any more of this for now. Perhaps in the open beta or when they finally translate it for real.
I'm wondering if anyone has an extra invite for PSO2, as well. I'd like to give the game a try. My e-mail's HyperShadow17@yahoo.com. Thanks in advance.
Okay, someone previously said it was a lot more fun to play a Force than it used to be. As someone who enjoys blowing shit up with the power of my mind, this piques my interest. What's changed since PSO and PSU's "push button, receive fireball, repeat until satisfied" system?
My favorite musical instrument is the air-raid siren.
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited April 2012
Well, I did it, Despite having to change servers to join my friends after leveling characters to 9 and 5, I remade one and hit the Lv20 cap anyway, entirely on the last day.
It was a blast and I can hardly wait for the full game ... in English.
As for being a force, being right in the thick of things with hunters is now realistically possible, thanks to the "Mirage" dodge move. It's sort of a hovering slide in any direction plus teleportation. Huge invincibility frames on it. You'll need them too, as enemies will keep you on your toes
Forces can once again attack directly with force weapons, though you cannot block as the Shift key switches to a second set of offensive moves.
You can put any mix you would like of melee attack and techniques into 4 slots, plus techniques can be put on the sub-palette (the 10 numbered slots, 5 on either side of your weapon palette). This means forces can have up to 4 techniques on a rod or card, and up to 10 more on the sub-palette. Players start the game with 3 weapon and sub-palettes, so that's 3 configurations of each, swappable at a moment's notice. At last, you can cast every spell when needed, and easily.
Using Talis (card) type weapons allows you to cast remotely. If you time your attack to "combo" a spell after throwing a card, you end up casting the spell from the location of the card, but toward your current aim. This is ridiculous awesome for simple and gi-level techniques.
For full effect, techniques need to be charged. Anecdotally, it seemed like a tapped casting has something like 25% the power of a fully charged one. All attack Techniques also need to be aimed properly. It's is easy thanks to mouse aim and you character will correct if you're off by a little bit, but if you're facing completely the wrong way, your character won't turn to face your aiming reticule by themselves.
Simple techniques seem to have a small amount of AoE on them, meaning a well-placed Foie or Zonde can hit baddies right on top of each other (Barta still pierces in a line). Gi- and Ra-techs are much more like PSO, with Gi-zonde being chain lightning, and Ra-zonde being a downward-fired cone of lightning, while Gi-foie is once again a fire spiral, and Ra-foie is an explosion at a distance. I did not get to mess around with Gi-barta and Ra-barta, but at least one of them is an ice tornado which I've seen others use. I noticed Shifta has a fire icon and Deband an ice one, but it doesn't seems mean anything.
Resta is no longer one big blast of health but several smaller jolts of healing over time. The higher the level, the larger the radius and more times it heals. I did not encounter Anti, Reverser, or Grants.
Well, I did it, Despite having to change servers to join my friends after leveling characters to 9 and 5, I remade one and hit the Lv20 cap anyway, entirely on the last day.
It was a blast and I can hardly wait for the full game ... in English.
As for being a force, being right in the thick of things with hunters is now realistically possible, thanks to the "Mirage" dodge move. It's sort of a hovering slide in any direction plus teleportation. Huge invincibility frames on it. You'll need them too, as enemies will keep you on your toes
Forces can once again attack directly with force weapons, though you cannot block as the Shift key switches to a second set of offensive moves.
You can put any mix you would like of melee attack and techniques into 4 slots, plus techniques can be put on the sub-palette (the 10 numbered slots, 5 on either side of your weapon palette). This means forces can have up to 4 techniques on a rod or card, and up to 10 more on the sub-palette. Players start the game with 3 weapon sub-palettes, so that's 3 configurations of each, swappable at a moment's notice. At last, you can cast every spell when needed, and easily.
Using Talis (card) type weapons allows you to cast remotely. If you time your attack to "combo" a spell after throwing a card, you end up casting the spell from the location of the card, but toward your current aim. This is ridiculous awesome for simple and gi-level techniques.
For full effect, techniques need to be charged. Anecdotally, it seemed like a tapped casting has something like 25% the power of a fully charged one. All attack Techniques also need to be aimed properly. It's is easy thanks to mouse aim and you character will correct if you're off by a little bit, but if you're facing completely the wrong way, your character won't turn to face your aiming reticule by themselves.
Simple techniques seem to have a small amount of AoE on them, meaning a well-placed Foie or Zonde can hit baddies right on top of each other (Barta still pierces in a line). Gi- and Ra-techs are much more like PSO, with Gi-zonde being chain lightning, and Ra-zonde being a downward-fired cone of lightning, while Gi-foie is once again a fire spiral, and Ra-foie is an explosion at a distance. I did not get to mess around with Gi-barta and Ra-barta, but at least one of them is an ice tornado which I've seen others use. I noticed Shifta has a fire icon and Deband an ice one, but it doesn't seems mean anything.
Resta is no longer one big blast of health but several smaller jolts of healing over time. The higher the level, the larger the radius and more times it heals. I did not encounter Anti, Reverser, or Grants.
That was probably for the Pre Open Beta, which was meant to stress test the servers last weekend. It was only for two days and at very specific time frames. Open Beta should be like the Closed Beta with maintenance peppered in as needed. One thing I am reading is that Ship 2 is already at full capacity and Sega closed making characters on it for a while. I'm thinking we should choose another ship to keep at least PA folks on the same ship throughout the open beta.
This IS the Open Beta starting from 21st June, and the character are transferable to official service, which essentially means it's open now.
When I logged off ships 1-5 are blocking new character registration, plus the fact that you only have 1 character across all ships means you have to be careful choosing a ship.
You only get one character for the one ship you choose. Moving to another ship requires you to make another character, which means using Arks Cash to access another character slot that is tied to that ship only.
Edit: Or you could always delete your character to move over to another ship at no cost. You just, you know, lose all progress you made, which shouldn't be much right now.
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I kind of think of it like, after PSO, things kind of branched down the slow methodical route with Monster Hunter and the actiony route with PSU. PSO2 is kind of like those branches remerged. A bit of the combo stuff from PSU, and gunners get to aim at weakpoints and have varied types of weapons, and magic is way better than in any of the previous entries. Then the Monster Hunter side comes in with potions and attacks having long start-up and wind-down animations, but you can do a lot of things to cancel some of those wind-downs (jump/dashing/abilities).
Loot remains to be seen, but hopefully they learned enough from PSU that it can't be awful, and the stuff I've seen with being able to choose elements for some drops and move around special skills on weapons and stuff seems okay. That opinion might change when you have to pay $10 for catalysts to avoid having sub-10% chances of success on anything worthwhile but it seems okay.
Missions/environments/atmosphere seem really good. Like once you start doing free missions are open party areas the random quests are pretty great and the bosses so far seem fine and just grinding through quests or whatever seems like it will be way more entertaining.
Oh boy, you don't even know about the matter board yet, do you? Trust me, level requirements are the least of your worries. The utterly obnoxious amount of grinding, often for random drops that you need to do to progress is easily the game's biggest flaw. Not only does it artificially extend the amount of time you have to spend running the same quests over and over, but it actually ruins the difficulty curve, at least for the early content we've seen in the beta. By the time you unlock a new quest, you'll already be overleveled for it. Hopefully this is just the beginning and the game opens up or at least has a proper difficulty curve later on.
chair to Creation and then suplex the Void.
ウロクケケ
If you failed the captcha a couple of times, you'll have to reload a new one.
It worked. but i'm curious how you did it
You can copy/paste the symbols into the box. There are no spaces. The captcha is stylized but they're all discernable.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I am in an eternal honeymoon with pso so really I just want the english release and a lifetime supply of food
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I think this is the last one before open beta in the summer, but don't quote me on that.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It was a blast and I can hardly wait for the full game ... in English.
As for being a force, being right in the thick of things with hunters is now realistically possible, thanks to the "Mirage" dodge move. It's sort of a hovering slide in any direction plus teleportation. Huge invincibility frames on it. You'll need them too, as enemies will keep you on your toes
Forces can once again attack directly with force weapons, though you cannot block as the Shift key switches to a second set of offensive moves.
You can put any mix you would like of melee attack and techniques into 4 slots, plus techniques can be put on the sub-palette (the 10 numbered slots, 5 on either side of your weapon palette). This means forces can have up to 4 techniques on a rod or card, and up to 10 more on the sub-palette. Players start the game with 3 weapon and sub-palettes, so that's 3 configurations of each, swappable at a moment's notice. At last, you can cast every spell when needed, and easily.
Using Talis (card) type weapons allows you to cast remotely. If you time your attack to "combo" a spell after throwing a card, you end up casting the spell from the location of the card, but toward your current aim. This is ridiculous awesome for simple and gi-level techniques.
For full effect, techniques need to be charged. Anecdotally, it seemed like a tapped casting has something like 25% the power of a fully charged one. All attack Techniques also need to be aimed properly. It's is easy thanks to mouse aim and you character will correct if you're off by a little bit, but if you're facing completely the wrong way, your character won't turn to face your aiming reticule by themselves.
Simple techniques seem to have a small amount of AoE on them, meaning a well-placed Foie or Zonde can hit baddies right on top of each other (Barta still pierces in a line). Gi- and Ra-techs are much more like PSO, with Gi-zonde being chain lightning, and Ra-zonde being a downward-fired cone of lightning, while Gi-foie is once again a fire spiral, and Ra-foie is an explosion at a distance. I did not get to mess around with Gi-barta and Ra-barta, but at least one of them is an ice tornado which I've seen others use. I noticed Shifta has a fire icon and Deband an ice one, but it doesn't seems mean anything.
Resta is no longer one big blast of health but several smaller jolts of healing over time. The higher the level, the larger the radius and more times it heals. I did not encounter Anti, Reverser, or Grants.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
i don't think megid is in either, is it?
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thanks
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Planet Lilipa, desert world
Planet Naberius now has a snow Area Also, new weapons.
Some story stuff, guess this is a "bad guy"
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Gamer Dater - My Video Game Dating Website full of Faygo
Strip Search Wastebasket of Broken Dreams App I made
Official Closed Beta Report
Translated writeup courtesy of some guy from PSO World
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
When I logged off ships 1-5 are blocking new character registration, plus the fact that you only have 1 character across all ships means you have to be careful choosing a ship.
Edit: Or you could always delete your character to move over to another ship at no cost. You just, you know, lose all progress you made, which shouldn't be much right now.