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[STEAM] Thread 3 - Rise of the Classy Crabs

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    testsubject23testsubject23 King of No Sleep ZzzzzzzRegistered User regular
    Sumanai wrote: »
    Gonna wait for the AA:GOTY too - thanks for the heads up on that one.

    I think you mean AC, right? For AA now is as good a time as ever to get it. I think it's only been cheaper once and not by much.

    Yeah, I meant AC. I already have AA... though I haven't actually *played* it yet.
    Got them back-catalogue blues.
    Podunk wrote: »
    Is Transformers: War for Cybertron any good? The trailer really doesn't deliver any clue as to the actual game play...

    In my opinion, it plays like one of the more recent Halos if Master Chief could transform into a truck. For me, that's awesome.

    Argh! That sounds great!
    Got them spendin' too much money on games blues...

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    SkyTurnsRedSkyTurnsRed Saint LouisRegistered User regular
    Driver is a great, great game. I'm too lazy to scroll back up to see who got it gifted to again, but it really was awesome.

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    VeganVegan Registered User regular
    edited May 2012
    As tempting as AC is at that price now that I have something that can actually play it, I think I'll still wait and see what it gets down to during the big bi-annual sale. Does the GOTY hit before the expected summer sale date? I have no conception of when the AC GOTY comes out.

    Vegan on
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    bloodatonementbloodatonement Registered User regular
    Vegan wrote: »
    As tempting as AC is at that price now that I have something that can actually play it, I think I'll still wait and see what it gets down to during the big bi-annual sale. Does the GOTY hit before the expected summer sale date? I have no conception of when the AC GOTY comes out.
    PS3 and 360 are May 29th, but as far as I know they haven't put out a solid PC date yet.

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    CorpekataCorpekata Registered User regular
    To keep the Batman GOTY in context, most of the DLC for the game is not really campaign content. The new one coming is, but unless you just really crave some costumes and challenge rooms, you probably don't need to wait really. Least, I know they don't compell me in the same way say, DLC for New Vegas did.

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    SteevLSteevL What can I do for you? Registered User regular
    anoffday wrote: »
    Yes, War for Cybertron is freaking awesome. The multiplayer is even good.
    Corpekata wrote: »
    Rather good deal on Renegade Ops over at Gamersgate right now: 5 bucks for the game, or 10 bucks for the 4 pack.

    Single: http://www.gamersgate.com/DD-ROPS/renegade-ops?caff=3884871
    4-pack http://www.gamersgate.com/DDB-ROPS4P/renegade-ops-four-pack-bundle?caff=3884871

    Steamworks, so registers on Steam. DLC is also on sale.

    This is tempting. I've heard good things about RO. What kind of game is it though? It kind of looks like a RTS, but I don't think that's the case?

    Renegade Ops is the closest thing to a modern-day version of Jackal if you ever played that for the NES or arcade. Definitely not an RTS. It's a level-based twin-stick shooter that uses the Just Cause 2 engine with an over-the-top 1980s GI Joe-like storyline. It's a lot of fun.

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    captainkcaptaink TexasRegistered User regular
    SteevL wrote: »
    anoffday wrote: »
    Yes, War for Cybertron is freaking awesome. The multiplayer is even good.
    Corpekata wrote: »
    Rather good deal on Renegade Ops over at Gamersgate right now: 5 bucks for the game, or 10 bucks for the 4 pack.

    Single: http://www.gamersgate.com/DD-ROPS/renegade-ops?caff=3884871
    4-pack http://www.gamersgate.com/DDB-ROPS4P/renegade-ops-four-pack-bundle?caff=3884871

    Steamworks, so registers on Steam. DLC is also on sale.

    This is tempting. I've heard good things about RO. What kind of game is it though? It kind of looks like a RTS, but I don't think that's the case?

    Renegade Ops is the closest thing to a modern-day version of Jackal if you ever played that for the NES or arcade. Definitely not an RTS. It's a level-based twin-stick shooter that uses the Just Cause 2 engine with an over-the-top 1980s GI Joe-like storyline. It's a lot of fun.

    Renegade Ops is Drive Jeep, Shoot Mans. It's a blast.

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    RizziRizzi Sydney, Australia.Registered User regular
    heenato wrote: »
    anoffday wrote: »
    Crabman would be a crazy super hero. Going around gifting steam games to everyone and sneaking in their homes to delete Bad Rats.

    Come to think of it his alter ego is probably someone in this thread.
    Handgimp.

    Too obvious.

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    CorpekataCorpekata Registered User regular
    edited May 2012
    Hey folks, I have a Thief 2 code on GOG, by any chance anyone interested in trading me a Transformers for it? Hit me up on Steam if so.

    Corpekata on
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    captainkcaptaink TexasRegistered User regular
    Got me some Transformers today, been idly wanting this game for a while.

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    DoctorArchDoctorArch Curmudgeon Registered User regular
    I want it but it's a little too rich for my blood yet. Plus, I don't want to be tempted since I've got finals.

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    BroncbusterBroncbuster Registered User regular
    Check out sanctum folks! It's a fun Tower D/FPS Game. I am Juiced they announced a sequel.

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    TaramoorTaramoor Storyteller Registered User regular
    Steam thread!

    Orcs Must Die! vs Sanctum...

    FIGHT!

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    Al BaronAl Baron Registered User regular
    I liked OMD! better, but the sequel for is coming on soonish and it will have co-op.

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    SpoitSpoit *twitch twitch* Registered User regular
    Sanctum is by far the least intuitive (and IMO fun) of the 3 FPS/Tower Defense games. I'd suggest getting DD from the indie royale pack instead

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    Lord_SnotLord_Snot Живу за выходные American ValhallaRegistered User regular
    Orcs Must Die! is far better, more brutal, better towers, just all around better, I think. Only downside is, it doesn't have multi.

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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Sanctum is far more intuitive than DD, I seriously have no idea what you're talking about. It's a straight FPS tower defense, there isn't anything about it that is confusing. You have a path enemies go through, and you set up towers to stop them. it's like...it doesn't get any more straight forward than that.

    DD on the other hand has tons of builds, characters, a billion modes, most of which on any real difficulty level requires having multiple characters leveled to switch for trap synergies, gear that has a lot of potentially confusing stats, etc.

    I mean, seriously to say Sanctum isn't intuitive and to recommend getting DD blows my damn mind. That's not to say I don't like DD, I do; it has a lot more replayability than Sanctum and it has people here playing all the time. It's just far less intuitive than Sanctum.

    Having said that I personally like OMD more, but its single player only; however its a lot more pure fun than Sanctum (and imo DD). And there's a sequel coming out this summer that is co-op so that should be a blast.

    Between Sanctum and OMD I'd definitely recommend OMD. If you want to play multiplayer, Sanctum or DD; and despite my previous few sentences, DD has an active community here on the forums, and plenty of people to play with. Sanctum is getting a sequel next year (for pc and consoles this time); it's so cheap right now that if you like TD games I'd recommend it because it's good.

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    cardboard delusionscardboard delusions USAgent PSN: USAgent31Registered User regular
    @mts is surely tops, I am blown away by the classy act of Arkham Asylum in my gift receptacle.

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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Sanctum has far more "traditional" tower defense elements, like maze creation and it has randomized waves (which greatly increases the variety and difficulty). Not only does it have co-op play, but the co-op elements are fairly well-designed. It's a better pick-up-and-play game than even Dungeon Defenders for short bursts of multiplayer co-op, but there's literally no progression or RPG elements (once you beat all the levels, there's really no reason to keep on playing), nor is there any customization (you are always a vague future-y female hero).

    Orcs Must Die is probably the best single player experience of the three, without a multiplayer element to hobble it. Maze creation is fairly limited, but the difficulty curve is shallow, and it has a great sense of humor. Progression is limited to artifact/trap collection and upgrades, and redoing levels at higher difficulties. And of course, forget the co-op multiplayer. The sequel is supposed to have co-op play, limited to 2 players.

    Dungeon Defenders is built from the ground up for co-op play and it shows. You can do split-screen local co-op, online co-op on both Ranked and Open servers, or a combination of Local + Online co-op. Everything about the game aside from the anemic chat interface (mostly alleviated by built-in voice chat) seems polished for co-op multiplayer, from the insanely informative mini-map to the way the different classes synergize with each other. It has a LOT of content stepping across multiple genres (there are PvP maps, Horde mode monster kills, Tower-only modes, survival modes, escort quests, etc.), and more content is updated and added constantly (about once a month).

    All three are really cheap, and all three are enjoyable to play. I can highly recommend all three of them. If you are looking for a traditional Tower Defense game, though, rather than an Action/TD hybrid, I would pick up Defender's Quest or Plants Vs. Zombies instead.

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    TefTef Registered User regular
    Batman: AC is well worth $15, now that they've patched out the save game corruption issue. After losing three replays of the game around the same area, I just gave up hope on it and still haven't passed it :( Hopefully I'll get back to it once I finish both of the Witcher games

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    Magus`Magus` The fun has been DOUBLED! Registered User regular
    So I've been reading up on A Valley Without Wind since it's Metroidvania-ish (or so I've read) and I'm not sure I see the appeal.

    This is what I can tell from what I've read/seen:

    You have multiple characters to choose from with different starting stats (health, attack and max mana). Outside this (and their general appearance) they are the exact same. This is probably since if your current dude or dudette dies, all your current spells (and items?) are transferred to another person since your current person will permadie.

    You can upgrade the 3 listed stats, but only 10 times total (combined, not each). Stat upgrades die with you. You can upgrade your spells (your only means of attack) via find gems and other specific items. Assumingly these spell levels transfer if you die. There are different elements (fire, ice, light, dark, and so on) to the spells with some being ranged and some being 'melee'.

    So far, so.. ok. This is where the game goes from 'Eh, maybe' to 'Ugh, huh?' - Everything is created on the fly, which isn't bad, per se, but means you will see a lot (and I do mean a LOT) of generic cave system and broken down house place. In addition to being generic (which is understandable given the on the fly creation aspect) many of these places will be absolutely huge (dozens of rooms) with many rooms having literally nothing to them outside a few enemies. Sounds boring, but alright. Enemies just chase you around and wait to die and sound fairy generic as well.

    Here's the thing: The game supposedly never ends. It's broken into zones (continents? something?) that once you level up and beat 'the big bad' a new one is created.. and then another one.. and another one.. etc. While I understand timesinks (hello WoW) the fact that is literally no ending is something I really don't miss from the days of Simcity. Not to mention from the videos I've seen you can literally spend multiple hours in a single 'dungeon' and come out with only a handful of items.

    If anyone has actually played this to any degree and it turns out I'm understanding things wrong, feel free to correct me, but as it stands it sounds more like a concept demo than a game and at 15 dollars that's just.. no.

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    RainbowDespairRainbowDespair Registered User regular
    I really disliked DD. Clunky and very grind-heavy.

    Sanctum & OMD are both good though. Sanctum is much more stat-heavy (which I appreciate) whereas OMD is more of a simple TD combined with some light shooting & puzzle creation (i.e. your traps).

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    SpoitSpoit *twitch twitch* Registered User regular
    I really don't get how people say that DD's interface was clunky and then go on to praise sanctum, where neither the guns or the towers were able to be easily aimed and controlled, and was one of the worst TD games I played in terms of making the numbers for upgrade be comprehensible for someone who hasn't already spent a dozen hours in it

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    Al BaronAl Baron Registered User regular
    edited May 2012
    One of the bad things about OMD! is that in order to grab the limited number of upgrade skulls, you have to re-run levels to 5-skull them.

    This is getting fixed in the sequel.

    Al Baron on
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    VikingViking Registered User regular
    So I made the mistake on commenting on Australia's lack of a daily deal today in chat, when @Big Isy out of the goodness of his crabby heart just up and gifts me Transformers:War for Cybertron.
    Much appreciated man.

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    Bravely Default / 3DS Friend Code = 3394-3571-1609
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    IsornIsorn Registered User regular
    And like a lot of others the massively classy @Big Isy gifted me Transformers. Thank you!

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    Magus`Magus` The fun has been DOUBLED! Registered User regular
    I wish I could win the lottery so I could be Steam super gifter instead of Steam occasional giftee.

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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    I really disliked DD. Clunky and very grind-heavy.

    Sanctum & OMD are both good though. Sanctum is much more stat-heavy (which I appreciate) whereas OMD is more of a simple TD combined with some light shooting & puzzle creation (i.e. your traps).
    There is no grind to complete all of the content in Dungeon Defenders. You can dump all of your stats in the wrong places, and if you just pick up the gear on the ground that's green (which the game thinks is an upgrade), you'll complete the campaign on Medium difficulty easily (possibly lose in the 2nd mission at the end when first starting, but everyone does. EVERYONE.), and then be able to complete any of the challenges on Easy after completing the campaign.

    It's only grind-heavy if you choose to jump down the rabbit hole and pre-order the Eternia Shards campaign (which is 3 out of 4 chapters done) and gain access to the Nightmare content. Just like 90% of the folks who play any game probably won't beat those games on the highest difficulty, I don't suspect most people will do this unless they REALLY like the game. It represents the highest and most difficult challenges the game has to offer, and THAT involves grinding. It's mostly enjoyable grinding, though, although Trendy Entertainment seems to be really bad when it comes to figuring out what is actually fun (The Halloween bonus content) and what is terrible (Sky O Love, collecting 36 fucking eggs for Easter).

    The game does feel a bit clunky, especially if played on a controller. Part of the problem is creating a control scheme that works as well on a console (PS3 and 360) and a controller, as well as PC and mouse + keyboard (AND Android/iPhone touch screen), and this compromise largely did not work. The summoning of towers in a tiny ring around your character feels restrictive. The action, though, is third-person shooter.

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    Banzai5150Banzai5150 Registered User regular
    I really disliked DD. Clunky and very grind-heavy.

    Sanctum & OMD are both good though. Sanctum is much more stat-heavy (which I appreciate) whereas OMD is more of a simple TD combined with some light shooting & puzzle creation (i.e. your traps).

    Something with DD just didn't click with me and make it 'fun'. Not sure why. I played coop with a friend up to around lvl 18 or so and since then haven't picked it back up nor wanted to. On the other hand, OMD was 'fun' for me and I went back and 5 skulled almost all the levels just because. Sanctum? I enjoyed it much more when playing with a friend and less when playing solo. And after the last patch with the DLC and having to pick only a certain number of towers made the game feel different than the game I had been playing all along and I never went back.

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    Magus`Magus` The fun has been DOUBLED! Registered User regular
    Yeah I haven't played DD in awhile and I feel bad cause it was a gift. It just felt like thinly controlled chaos AND the difference in power between those who had the DLC in progress items and the ones who did not was staggering.

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    KlatuKlatu Aussie Aussie Aussie Oi Oi OiRegistered User regular
    Al Baron wrote: »
    One of the bad things about OMD! is that in order to grab the limited number of upgrade skulls, you have to re-run levels to 5-skull them.

    This is getting fixed in the sequel.

    This was one of the fun things for me. Figuring out ways to 5 skull things was what kept me going in this game. I was down with highscoring until I figured out that you can trap things with barriers and use the wind belt to pick enemies up one at a time, then 7x - 9x each individual orc. Sure it takes about 2hrs to complete a level, but you high score out the ass!

    So I just settled for 5skulling everything then put the game aside.

    Steam id:Klatu - PS id: Klatu_PA - 3DS FC: 0920-0528-6680
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    AnteCantelopeAnteCantelope Registered User regular
    Sanctum seemed fun to me in the little I played it, although it would rapidly swing from "Sit back and watch the towers destroy everything" to "You can't stop these guys, give up now", where all my weapons and towers just did nothing. Also, when you get rewarded more for letting your towers kill things than doing it yourself, I find it very difficult to convince myself to join in, I must maximise my score by letting the towers do everything, and that's not always a viable option.

    OMD is good fun times, I made some crazy deathtraps at the end that nothing could get through, and just watching hundreds of orcs charge in to my great meatgrinder was a lot of fun. Although it definitely had that weird TD difficulty curve where everything you do at the start is very important and determines whether you wipe at the end, or sit back and watch.

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    thejaxxthejaxx Expo Zone Leader Tukwila, WaRegistered User regular
    As my thank you gift to being welcomed into the group, I give you DCS A-10C Warthog. I know its not strictly a RPG, but who doesn't like blowing stuff up with one the meanest planes around?!

    signature.png

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    anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited May 2012
    Sanctum just seems like a hard game to me. To this day I still haven't even beaten the first damn level. And I've tried. A few times. Even once with a friend. Of the three I'd say it's my least favorite with OMD being my favorite.

    anoffday on
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    plufimplufim Dr Registered User regular
    edited May 2012
    Sanctum is good times, just make sure you have a team of 3-4 to play with, it's really not designed with single player in mind.

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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    plufim wrote: »
    Sanctum is good times, just make sure you have a team of 3-4 to play with, it's really not designed with single player in mind.
    It was designed for 1 or 2 players. 3-4 player co-op was patched in later, with mixed results depending on the map. 4P co-op mode makes some maps (particularly the divided ones) way too easy.

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    IoloIolo iolo Registered User regular
    thejaxx wrote: »
    As my thank you gift to being welcomed into the group, I give you DCS A-10C Warthog. I know its not strictly a RPG, but who doesn't like blowing stuff up with one the meanest planes around?!

    signature.png

    Niiice, @thejaxx.

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    Ratsult2Ratsult2 Registered User regular
    edited May 2012
    @Viking is quite classy and gifted me Batman! Time to go beat some criminals up
    then come back and play Batman

    Ratsult2 on
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    HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited May 2012
    So all the gifting we did this morning is breaking the servers. Stop being so classy so chat won't crash. :P

    Also this: 2B1zH.png

    HallowedFaith on
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    RainbowDespairRainbowDespair Registered User regular
    edited May 2012
    Hahnsoo1 wrote: »
    I really disliked DD. Clunky and very grind-heavy.

    Sanctum & OMD are both good though. Sanctum is much more stat-heavy (which I appreciate) whereas OMD is more of a simple TD combined with some light shooting & puzzle creation (i.e. your traps).
    There is no grind to complete all of the content in Dungeon Defenders. You can dump all of your stats in the wrong places, and if you just pick up the gear on the ground that's green (which the game thinks is an upgrade), you'll complete the campaign on Medium difficulty easily (possibly lose in the 2nd mission at the end when first starting, but everyone does. EVERYONE.), and then be able to complete any of the challenges on Easy after completing the campaign.

    It's only grind-heavy if you choose to jump down the rabbit hole and pre-order the Eternia Shards campaign (which is 3 out of 4 chapters done) and gain access to the Nightmare content. Just like 90% of the folks who play any game probably won't beat those games on the highest difficulty, I don't suspect most people will do this unless they REALLY like the game. It represents the highest and most difficult challenges the game has to offer, and THAT involves grinding. It's mostly enjoyable grinding, though, although Trendy Entertainment seems to be really bad when it comes to figuring out what is actually fun (The Halloween bonus content) and what is terrible (Sky O Love, collecting 36 fucking eggs for Easter).

    The game does feel a bit clunky, especially if played on a controller. Part of the problem is creating a control scheme that works as well on a console (PS3 and 360) and a controller, as well as PC and mouse + keyboard (AND Android/iPhone touch screen), and this compromise largely did not work. The summoning of towers in a tiny ring around your character feels restrictive. The action, though, is third-person shooter.

    By grind heavy, I meant more that the game felt like one huge grind rather than that you needed to repeatedly play levels for XP & money. It felt like a really bad version of Diablo with a clunky tower defense element tacked on. I just didn't find it fun at all (which is a shame because RPGs and tower defense games are two of my favorite genres).

    RainbowDespair on
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