I stopped having matchmaking issues when I switched over to US-East. It sucks because my ping is not grand (usually in the low 100's) but for the most part it's ok. No real lag complaints, few to no deaths because of lag.
Steam trading is upon us! You can now trade Super MNC items through Steam. Trading comes with a brand new Team Fortress 2 crossover! Achieve Agent level 5 and earn the Gunslinger's hat for the Sniper in Team Fortress 2. Achieve Agent level 10 and earn the Engineer's uniform for Combat Girl in Super MNC. Achieve Agent level 15 and earn the Solder's uniform for Megabeth in Super MNC. Achieve Agent level 20 and earn the Assassin's helmet for the Pyro in Team Fortress 2! In combination with trading we've introduced an entire line of Chickey Cantor heads that are only found via Post-Game Prizes.
New Rules
Added Steam Trading.
Added the ability to change chat rooms.
Added trading specific chat rooms.
Greatly reworked main menu, store and locker room UI.
Improved the UberNet login page with password recovery tools.
Added new Annihilator console art.
Added a time out for Training Bots so that they don't get stuck and lag the server and clients.
Added headshot icons to replays.
GG Stack and Chip Valvano: Reduced the amount of Kill Streak and Multikill announcements.
Reduced the amount of Kill Streak and Multikill messages.
Added new icons for all weapons.
Added indicator for all 'placed' skill items, seen by allies.
Added language filter to chat.
Bug Fixes
Fixed typo "+$" at the beginning of a Kill Streak message.
Fixed tracers from sometimes being the wrong color.
Fixed incorrect spawn time increases after the 25 minute mark.
Fixed friends list invite window spilling off the side of the screen.
Bundles
New bundle: Hippies
Products
All Magnet: Improved how it pulls pickups. Will not pull juice or oranges if you have full juice. Will not pull armor if you have full armor. Will not pull churros if you are at full health and full skills. Will not pull bacon if you already have it. You can still walk on these pickups to pick them up normally.
Downtown Spunky Arena
Continued art revisions.
Fixed a small ledge on the side buildings where players could unintentionally stand.
Training Camp
Fixed not allowing uniforms, taunts, weapons, endorsements, and products.
Added more instructional VO.
Assassin
New Uniform Head: Chickey Hat - Post-Game Prize only.
Leap: Slows that shorten the distance now only use 25% of the slow rather than the previous 50%
Smoke Bomb: Now interrupts enemy lock on skills.
Assault
New Uniform Head: Chickey Hat - Post-Game Prize only.
Fly: No longer protects you from grapples if you are 'close to the ground'.
Grenade Launcher: Full Damage Radius: 64 -> 128
Grenade Launcher: Damage Radius Falloff: 128 -> 256
Grenade Launcher: Maximum Explosive Damage: 99 -> 90
Grenade Launcher: Minimum Explosive Damage: 50 -> 45
Charge: Removed slow from upgrade level 4.
Captain Spark
New Uniform Head: Chickey Hat - Post-Game Prize only.
New Uniform: Hot Rod
Arc Flash: Slows that shorten the distance now only use 25% of the slow rather than the previous 50%
Megahurtz: Range: 2048/2048/2048/2048 -> 1792/1792/1792/1792
Megahurtz: Now interrupts enemy lock on skills.
Combat Girl
New Uniform Head: Chickey Hat - Post-Game Prize only.
New Uniform: Engineer - Received through achievement, Team Fortress 2 crossover item
Combat Healer: Heal Money: 0.025 -> 0.0375
Gunner
New Uniform Head: Chickey Hat - Post-Game Prize only.
Gunslinger
New Uniform Head: Chickey Hat - Post-Game Prize only.
Knee Cap: Range: 1792/2048/2304/2560 -> 2304/2304/2304/2304
Karl
New Uniform Head: Chickey Hat - Post-Game Prize only.
Bouncing Buddies: Added explosive falloff: Full Damage Radius: 128, Fall Off Damage Radius: 256, Minimum Damage: 35
Bouncing Buddies: Now properly team colored.
Leo
New Uniform Head: Chickey Hat - Post-Game Prize only.
Mona Laser: Damage: 70 -> 55
Mona Laser: Explosive Damage: 60 -> 45
Mona Laser: Full Damage Range/Fall Off Range: 2560/3072 -> 2048/3072
Balestra: Damage: 40 -> 45
Adoration of the AI: Cooldown: 20/14/10/7.5 -> 40/27/20/15
Megabeth
New Uniform Head: Chickey Hat - Post-Game Prize only.
New Uniform: Soldier - Received through achievement, Team Fortress 2 crossover item
Derby Disku: Now has a very short weapon firing lockout, like all 'throw' skills. This keeps Megabeth from accidentally shooting the ground while she throws the Disku.
Sniper
New Uniform Head: Chickey Hat - Post-Game Prize only.
Support
New Uniform Head: Chickey Hat - Post-Game Prize only.
Air Strike: Fixed Airstrike sometimes, rarely, doing double damage.
Heal/Hurt Gun: Heal Money: 0.05 -> 0.075
Tank
New Uniform Head: Chickey Hat - Post-Game Prize only.
Jet Gun: Damage: 23 -> 25
Rail Gun: Damage: 80 -> 85
Rail Gun: Reload: 2 -> 1.5
Rail Gun: Fire Interval: 1 -> 0.9
Rail Gun: Full Range: 2560 -> 2048
Tank Charge: Removed slow effect from upgrade level 4.
Product Grenade: Now interrupts enemy lock on skills.
Veteran
New Uniform Head: Chickey Hat - Post-Game Prize only.
Freight Train: Non-Grapple Push Impulse: 75000/75000/75000/100000 -> 50000/50000/50000/50000
Freight Train: Removed slow effect from upgrade level 4
Freight Train: Fixed Non-Grapple Freight Train doing more damage than intended: Damage: 100/200/250/300 -> 50/100/125/150
Wascot
New Uniform Head: Chickey Hat - Post-Game Prize only.
Party Pooper: Now interrupts enemy lock on skills.
Shifty Shuffle: Lifesteal Amount: 0.025/0.05/0.1/0.125 -> 0.05/0.1/0.125/0.15
Coin Launcher: Fixed them from timing out randomly. Will now live 5 seconds after they land on the ground.
Coin Launcher: New effect for same-team coins.
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KorKnown to detonate from time to timeRegistered Userregular
What percent clip size is needed to give Vet a 4th falcon? I would think 25%
since trading is in, it's time to dump duplicate prizes:
have: Spunky Energy, Money Magnet, Critical Kill, Investing x2, Assault, Support, Twilight GL for Assault
looking for: Massive Air, Inspire, Lime/Juicy Spunky, Can't Slow/Stun This
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Seems like those Leo nerfs could be overly harsh. We'll see.
The nerfed his Laser damage but increased still kept most of his distance intact. The fall off happens sooner but the max distance is further.
It's the Adoration of the AI nerf that concerns me.
Then again, realistically it just means you won't be able to grab every Fuji from both lanes. You'll just have to pick one lane.
Yeah, I think they overshot with that one like they normally do. I suspect it'll receive about a 30% buff again in the next patch or two. As it stands the level 4 new version is the same cooldown as the level 1 old version. And of course they didn't address the issue of having no use for it at all for levels 2 and 3.
Ginger MijangoDon't you open thatTrap Door!Registered Userregular
Who can Trade?
Trading is not enabled until an item (any item) is purchased in the in game Store using real money. There are security reasons, and smurf account reasons for us to require a purchase to validate an account to Trade.
If you get an item through trade you are allowed to trade that item without spending money in the store.
If you've already bought something from the Store, Trading will be automatically enabled.
[why aren't pros tradeable yet?]
Pros are a special case and can break certain functionality with Custom Classes, uniforms, weapons, etc, if your only Pro was traded away. When we enable it it will only for duplicate Pros, not for any single Pros that you own.
well there's a big fuck you to anyone who bought a pro they didn't like or just wanted to get out of the game.
now I'm really glad I didn't buy that bundle a couple weeks ago.
SaraLuna on
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KorKnown to detonate from time to timeRegistered Userregular
[why aren't pros tradeable yet?]
Pros are a special case and can break certain functionality with Custom Classes, uniforms, weapons, etc, if your only Pro was traded away. When we enable it it will only for duplicate Pros, not for any single Pros that you own.
well there's a big fuck you to anyone who bought a pro they didn't like or just wanted to get out of the game.
now I'm really glad I didn't buy that bundle a couple weeks ago.
Is it a common thing that people buy something they don't like? Does that happen?
Do they also go to the supermarket and find some onions, only to take them home and give them dirty looks on the counter until they throw them away 2 weeks later?
there's a difference between a consumable item, and an infinitely reusable item that is expected to hold its value and be trade/salable later.
it's like if someone was getting out of playing magic, and some suit from wotc showed up at the hobby shop saying "hey, I see you're trying to sell some birds of paradise there. you can sell the extra 2, but you have to keep a playset of 4 forever because" *groin kick*
pros were presented as something that would have value once trading went in, they actually don't.
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KorKnown to detonate from time to timeRegistered Userregular
there's a difference between a consumable item, and an infinitely reusable item that is expected to hold its value and be trade/salable later.
it's like if someone was getting out of playing magic, and some suit from wotc showed up at the hobby shop saying "hey, I see you're trying to sell some birds of paradise there. you can sell the extra 2, but you have to keep a playset of 4 forever because" *groin kick*
pros were presented as something that would have value once trading went in, they actually don't.
Where was that presented? Because I've only ever seen people mention how Pros probably wont be trade-able at all compared to everything else.
EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
edited May 2012
Evil Badman's Trading Emporium:
Weapons
Veteran - Sunburst (SOLID GOLD) Hot Seat [Dunno what I want for this. It's a duplicate.]
Skins
Veteran - Luchadeer + Giant Bomb taunt CODES x2 [Wanting PAX Skins Vet or Support, but will entertain other offers].
Products I'm offering these freely to the community, particularly new players.
At 'Em Bomb
Can't Slow This
Crackshot x2
Critical Armor
Critical Kill x2
Deathwave
Death Dodger x3
Generous Kill
Hot Hands x3
Inspire x2
Money Magnet
Massive Air
PAX/Destructoid/GiantBomb/old TF2 pack stuff isn't trade-able... neither is the weapon skin I won last week, but that might be because it was a prize.... also, you can't trade endorsements.
So.... you can only trade products right now?
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EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
TF2 Hats added Is given for reaching agent level 5 in SMNC Is given for reaching agent level 20.
You will have to play at least 1 match after this patch (if you are over those agent levels) to recieve these hats.
I'm pretty sure they have the same security restriction that tf2 has where you can't access trading unless you've bought something with money at least once
They've said before that the matchmaking system has nothing to do with the patch process. Matchmaking is tweaked all the time behind the scenes server side. Though somehow I doubt this matters as you've already made up your mind.
Yea, I've spent real $ on SMNC stuff. I'm sure they are just testing the trade system right now and have it limited to products.
Also, I really don't know what people expect out of the matchmaking system. You can only do so much with personal skill, most of the game is how you work with your team. Even if you get 10 people that are at the exact same skill level, the side that loses is going to have horrible stats.
That's wholly untrue. You do not win or lose based on K : D ratio. I won a game and top-scored with a score of 3-3. Yes, the other team will have worse scores by the nature of the things, but it doesn't mean that the losing team will have two 0-10+ players with shitty botscore (my last game!)
When they fix matchmaking is irrelevant. Be it patches or constant tweaking, I can see the results for myself. And it's absolute shit.
for those who didn't watch the livestream earlier:
the only interesting bit of info was that the chickey helmets only drop as frequently as any other uniform piece. so they should actually be kinda rare.
juice greatly increases your health regen and gives you guaranteed crits for 10 seconds. (equipping certain products add other effects as well)
if you use it while being grappled, it breaks the grapple, but you only get a couple seconds of the boost.
generally you want to use it to burn down something big quickly. 'something big' can be a turret, a jackbot or a large clump of enemy bots/pros. keep in mind that the crits greatly increase the effective range of most weapons.
if you're about to die, use it. you don't keep it after death and the regen and/or dps boost might save you.
I again hate all the balance changes. Why would you give kneecap a buff at lower levels. That is just silly.
Also Leo's Mona Laser damage didn't need a nerf, nor did AoA. They just need to remove that stolen bots are given full health they gave leo a couple of patches ago or just nerf the damage of stolen Fugi's. If you nerf the Mona Laser they should increase how quick his heal charges. The problem is all matches still need either a Combat Girl or Support.
I prefer to play Gunslinger as often as possible and I *love* that kneecap has been expanded. It's really great to throw that bitch out there and watch assassins suddenly slow to a crawl and die a horrible, horrible death.
Posts
I haven't either, but I see so many people say that it happens; so I know I have to be the exception and not the rule.
Pokemon Safari - Sneasel, Pawniard, ????
Added Steam Trading.
Added the ability to change chat rooms.
Added trading specific chat rooms.
Greatly reworked main menu, store and locker room UI.
Improved the UberNet login page with password recovery tools.
Added new Annihilator console art.
Added a time out for Training Bots so that they don't get stuck and lag the server and clients.
Added headshot icons to replays.
GG Stack and Chip Valvano: Reduced the amount of Kill Streak and Multikill announcements.
Reduced the amount of Kill Streak and Multikill messages.
Added new icons for all weapons.
Added indicator for all 'placed' skill items, seen by allies.
Added language filter to chat.
Bug Fixes
Fixed typo "+$" at the beginning of a Kill Streak message.
Fixed tracers from sometimes being the wrong color.
Fixed incorrect spawn time increases after the 25 minute mark.
Fixed friends list invite window spilling off the side of the screen.
Bundles
New bundle: Hippies
Products
All Magnet: Improved how it pulls pickups. Will not pull juice or oranges if you have full juice. Will not pull armor if you have full armor. Will not pull churros if you are at full health and full skills. Will not pull bacon if you already have it. You can still walk on these pickups to pick them up normally.
Downtown Spunky Arena
Continued art revisions.
Fixed a small ledge on the side buildings where players could unintentionally stand.
Training Camp
Fixed not allowing uniforms, taunts, weapons, endorsements, and products.
Added more instructional VO.
Assassin
New Uniform Head: Chickey Hat - Post-Game Prize only.
Leap: Slows that shorten the distance now only use 25% of the slow rather than the previous 50%
Smoke Bomb: Now interrupts enemy lock on skills.
Assault
New Uniform Head: Chickey Hat - Post-Game Prize only.
Fly: No longer protects you from grapples if you are 'close to the ground'.
Grenade Launcher: Full Damage Radius: 64 -> 128
Grenade Launcher: Damage Radius Falloff: 128 -> 256
Grenade Launcher: Maximum Explosive Damage: 99 -> 90
Grenade Launcher: Minimum Explosive Damage: 50 -> 45
Charge: Removed slow from upgrade level 4.
Captain Spark
New Uniform Head: Chickey Hat - Post-Game Prize only.
New Uniform: Hot Rod
Arc Flash: Slows that shorten the distance now only use 25% of the slow rather than the previous 50%
Megahurtz: Range: 2048/2048/2048/2048 -> 1792/1792/1792/1792
Megahurtz: Now interrupts enemy lock on skills.
Combat Girl
New Uniform Head: Chickey Hat - Post-Game Prize only.
New Uniform: Engineer - Received through achievement, Team Fortress 2 crossover item
Combat Healer: Heal Money: 0.025 -> 0.0375
Gunner
New Uniform Head: Chickey Hat - Post-Game Prize only.
Gunslinger
New Uniform Head: Chickey Hat - Post-Game Prize only.
Knee Cap: Range: 1792/2048/2304/2560 -> 2304/2304/2304/2304
Karl
New Uniform Head: Chickey Hat - Post-Game Prize only.
Bouncing Buddies: Added explosive falloff: Full Damage Radius: 128, Fall Off Damage Radius: 256, Minimum Damage: 35
Bouncing Buddies: Now properly team colored.
Leo
New Uniform Head: Chickey Hat - Post-Game Prize only.
Mona Laser: Damage: 70 -> 55
Mona Laser: Explosive Damage: 60 -> 45
Mona Laser: Full Damage Range/Fall Off Range: 2560/3072 -> 2048/3072
Balestra: Damage: 40 -> 45
Adoration of the AI: Cooldown: 20/14/10/7.5 -> 40/27/20/15
Megabeth
New Uniform Head: Chickey Hat - Post-Game Prize only.
New Uniform: Soldier - Received through achievement, Team Fortress 2 crossover item
Derby Disku: Now has a very short weapon firing lockout, like all 'throw' skills. This keeps Megabeth from accidentally shooting the ground while she throws the Disku.
Sniper
New Uniform Head: Chickey Hat - Post-Game Prize only.
Support
New Uniform Head: Chickey Hat - Post-Game Prize only.
Air Strike: Fixed Airstrike sometimes, rarely, doing double damage.
Heal/Hurt Gun: Heal Money: 0.05 -> 0.075
Tank
New Uniform Head: Chickey Hat - Post-Game Prize only.
Jet Gun: Damage: 23 -> 25
Rail Gun: Damage: 80 -> 85
Rail Gun: Reload: 2 -> 1.5
Rail Gun: Fire Interval: 1 -> 0.9
Rail Gun: Full Range: 2560 -> 2048
Tank Charge: Removed slow effect from upgrade level 4.
Product Grenade: Now interrupts enemy lock on skills.
Veteran
New Uniform Head: Chickey Hat - Post-Game Prize only.
Freight Train: Non-Grapple Push Impulse: 75000/75000/75000/100000 -> 50000/50000/50000/50000
Freight Train: Removed slow effect from upgrade level 4
Freight Train: Fixed Non-Grapple Freight Train doing more damage than intended: Damage: 100/200/250/300 -> 50/100/125/150
Wascot
New Uniform Head: Chickey Hat - Post-Game Prize only.
Party Pooper: Now interrupts enemy lock on skills.
Shifty Shuffle: Lifesteal Amount: 0.025/0.05/0.1/0.125 -> 0.05/0.1/0.125/0.15
Coin Launcher: Fixed them from timing out randomly. Will now live 5 seconds after they land on the ground.
Coin Launcher: New effect for same-team coins.
Pokemon Safari - Sneasel, Pawniard, ????
http://www.uberent.com/forums/viewtopic.php?f=44&t=23409
Trading is live.
Pokemon Safari - Sneasel, Pawniard, ????
The nerfed his Laser damage but increased still kept most of his distance intact. The fall off happens sooner but the max distance is further.
Pokemon Safari - Sneasel, Pawniard, ????
have: Spunky Energy, Money Magnet, Critical Kill, Investing x2, Assault, Support, Twilight GL for Assault
looking for: Massive Air, Inspire, Lime/Juicy Spunky, Can't Slow/Stun This
It's the Adoration of the AI nerf that concerns me.
Then again, realistically it just means you won't be able to grab every Fuji from both lanes. You'll just have to pick one lane.
Yeah, I think they overshot with that one like they normally do. I suspect it'll receive about a 30% buff again in the next patch or two. As it stands the level 4 new version is the same cooldown as the level 1 old version. And of course they didn't address the issue of having no use for it at all for levels 2 and 3.
Pokemon Safari - Sneasel, Pawniard, ????
I'm assuming that's directly meant to address the issue of gunslinger's kneecap being too potent against them after the slowing nerf last week
Who else has a Lock on skill? Just Gunner right?
Or does Sparks have one, too?
Pokemon Safari - Sneasel, Pawniard, ????
duplicates: assault, massive air, hot hands, death wave, critical kill, awesome spunky
looking for: inspire, generous kill, can't slow this, bot buster, critically late
now I'm really glad I didn't buy that bundle a couple weeks ago.
Is it a common thing that people buy something they don't like? Does that happen?
Do they also go to the supermarket and find some onions, only to take them home and give them dirty looks on the counter until they throw them away 2 weeks later?
Pokemon Safari - Sneasel, Pawniard, ????
it's like if someone was getting out of playing magic, and some suit from wotc showed up at the hobby shop saying "hey, I see you're trying to sell some birds of paradise there. you can sell the extra 2, but you have to keep a playset of 4 forever because" *groin kick*
pros were presented as something that would have value once trading went in, they actually don't.
Where was that presented? Because I've only ever seen people mention how Pros probably wont be trade-able at all compared to everything else.
Pokemon Safari - Sneasel, Pawniard, ????
Weapons
Veteran - Sunburst (SOLID GOLD) Hot Seat [Dunno what I want for this. It's a duplicate.]
Skins
Veteran - Luchadeer + Giant Bomb taunt CODES x2 [Wanting PAX Skins Vet or Support, but will entertain other offers].
Products
I'm offering these freely to the community, particularly new players.
At 'Em Bomb
Can't Slow This
Crackshot x2
Critical Armor
Critical Kill x2
Deathwave
Death Dodger x3
Generous Kill
Hot Hands x3
Inspire x2
Money Magnet
Massive Air
So.... you can only trade products right now?
Is given for reaching agent level 5 in SMNC
Is given for reaching agent level 20.
You will have to play at least 1 match after this patch (if you are over those agent levels) to recieve these hats.
@Ratsult2 have you ever bought anything in smnc?
I'm pretty sure they have the same security restriction that tf2 has where you can't access trading unless you've bought something with money at least once
They have a Tank that goes 24-0
We have a Spark that goes 0-16.
And this patch did nothing for matchmaking.
Bye, Uber.
They've said before that the matchmaking system has nothing to do with the patch process. Matchmaking is tweaked all the time behind the scenes server side. Though somehow I doubt this matters as you've already made up your mind.
Pokemon Safari - Sneasel, Pawniard, ????
it's so awful
Also, I really don't know what people expect out of the matchmaking system. You can only do so much with personal skill, most of the game is how you work with your team. Even if you get 10 people that are at the exact same skill level, the side that loses is going to have horrible stats.
When they fix matchmaking is irrelevant. Be it patches or constant tweaking, I can see the results for myself. And it's absolute shit.
the only interesting bit of info was that the chickey helmets only drop as frequently as any other uniform piece. so they should actually be kinda rare.
at one point they did show some cool uniform concept arts. spacesuits for megs and karl and a couple others.
edit: 30 seconds in - http://www.twitch.tv/uberchannel/b/317786070
what is the purpose of juice and when should i use it
if you use it while being grappled, it breaks the grapple, but you only get a couple seconds of the boost.
generally you want to use it to burn down something big quickly. 'something big' can be a turret, a jackbot or a large clump of enemy bots/pros. keep in mind that the crits greatly increase the effective range of most weapons.
if you're about to die, use it. you don't keep it after death and the regen and/or dps boost might save you.
and found the chickey hat for the support
Oh you, that is some ridiculous luck.
A whore made of multiple whores.
The Voltron of whores.
Also Leo's Mona Laser damage didn't need a nerf, nor did AoA. They just need to remove that stolen bots are given full health they gave leo a couple of patches ago or just nerf the damage of stolen Fugi's. If you nerf the Mona Laser they should increase how quick his heal charges. The problem is all matches still need either a Combat Girl or Support.