Saar plays on technology secondary, exhaust Industrex (2R) + Industrex tech specialty (red red) + Neural Computing (2R) to take Assault Cannon.
TG/AC/PC: 4/1/2
SA/FS/CC: 1/6/2
That is one hell of a good action card.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Sorry, Fids. Can't take chances with you in invasion distance of my homeworld. Void Slayer can tell you the valuable lesson taught of never taking anyone's word that they'll withdraw.
Now that trade income has been passed out, I'm bumping up the offer to 3 TGs for Winnu to capture Lesab this turn. That more than covers the cost of your cruiser and GF, plus you can cash the planet's 2R in for another TG at the start of next turn!
Once @Lykouragh has posted his orders on the Technology secondary, I'll post a game status update including Fidoh's action. Void Slayer's turn will follow; if you wish, you may also take your action without waiting for Lykouragh.
Sorry, Fids. Can't take chances with you in invasion distance of my homeworld. Void Slayer can tell you the valuable lesson taught of never taking anyone's word that they'll withdraw.
Now that trade income has been passed out, I'm bumping up the offer to 3 TGs for Winnu to capture Lesab this turn.
That is why I don't have a homeworld, too messy.
We carry our holy sites with us!
Or at least that is what he says:
Play Rise of a Messiah
Rise of a Messiah
Receive one Ground Force unit on each planet that you control. Play: As an action.
All players to sabotage, if you really feel like trampling my religious freedom.
TG/AC/PC: 4/0/2
SA/FS/CC: 1/6/2
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Currently in the queue for resolution: Arborec to pass or play on the Technology secondary, Arborec and Winnu to pass or play on Sabotage for Saar's card (since everyone else has either no Action Cards or already passed).
Then I think it's my turn again after that? Sorry for being slow, been a couple busy days. I'll wait for the update to make sure I didn't mess anything up. I didn't overpay for Neural Computing because I'm not allowed to use that green tech specialty if I'm tapping it the same turn to pay for the tech, right?
What about my preorder to steal a card from Mentak every strategy phase?
Well, I guess that's an issue as well. If you guys'd want to do it simultaneously, the fairest way to break the tie is by Order of Play. In the Strategy Phase, where nobody has a strategy card, then that means clockwise around the board, starting from the Speaker. In most cases, that means Mentak has preference over Yssaril (excepting the case where Yssaril is Speaker).
It is indeed that it is currently your turn Lykouragh, but you're free to wait until I post the status update if you want. You did overpay for the tech (since you can use the specialty along with exhaustion) but I'll take that into account for the official order.
The Arborec: Activate Thibah system. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, 1 Ground Force, and 1 PDS from Capha.
Land 1 Ground Force and 1 PDS on Thibah. The Winnu: Activate Tar'mann system. (CP 3 --> 2)
Move in 1 Cruiser and 1 Ground Force from the Winnu home system.
Land 1 Ground Force on Tar'mann. The Emirates of Hacan: Play Primary Ability of the (5) Trade II Strategy Card, gaining 9 Trade Goods. (3 free + 4 from agreements + 2 from racial; TG 0 --> 9)
Arborec gains 3 Trade Goods. (4 from agreements - 1 from secondary; TG 2 --> 5)
Saar gains 1 Trade Good. (2 from agreements - 1 from secondary; TG 3 --> 4)
Winnu gains 2 Trade Goods. (3 from agreements - 1 from secondary; TG 1 --> 3)
Mentak gains 3 Trade Goods. (3 from agreements + 1 from Micro Technology - 1 from secondary; TG 0 --> 3)
Yssaril gains 2 Trade Goods. (3 from agreements - 1 from secondary; TG 1 --> 3)
Arborec transfers 1 Trade Good to Hacan. (Arborec TG 5 --> 4; Hacan TG 9 --> 10)
Mentak transfers 1 Trade Good to Winnu. (Mentak TG 3 --> 2; Winnu TG 3 --> 4) The Yssaril Tribes: Play Primary Ability of the (7) Technology II Strategy Card, exhausting Retillion (2R) and Primor (2R) to gain racial technology Mageon Implants.
Hacan plays on the secondary (SA 1 --> 0), exhausting Arretze (2R), 5 Trade Goods (TG 10 --> 5), +2R from Neural Computing to gain racial technology Production Centers.
Arborec plays on the secondary (SA 2 --> 1), exhausting Nestphar (3R), Cormund (2R), +1R from the Nestphar Technology Specialty to gain Neural Computing.
Saar plays on the secondary (SA 2 --> 1), exhausting Industrex (2R) +4R from Neural Computing and the Industrex Technology Specialty to gain Assault Cannon.
Winnu plays on the secondary, spending 3 Trade Goods (TG 4 --> 1) +3R from Neural Computing and the Garbozia Technology Specialty to gain Neural Motivator. The Mentak Coalition: Play Action Card "Unexpected Action". (AC 1 --> 0)
Yssaril plays Action Card "Sabotage" to cancel the effects of "Unexpected Action". (Yssaril AC 1 --> 0)
Activate Mentak Home System. (CP 3 --> 2)
Exhaust Tequ'ran (2R) and 2 Trade Goods (TG 2 --> 0) to build 1 Cruiser (2R) and 4 Ground Forces (2R) at Moll Primus. The Clan of Saar: Play Action Card "Rise of a Messiah", placing one Ground Force on each of their controlled planets. (AC 1 --> 0)
The Emirates of Hacan: 0 VP The Arborec: 0 VP The Clan of Saar: 0 VP The Winnu: 0 VP The Mentak Coalition: 0 VP The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
[1 VP] I control Mecatol Rex. RED TAPE
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) X - Kamdorn (0R, 1I) X - Arinam (1R, 2I, B) X - Lodor (3R, 1I, G) X - Meer (0R, 4I) X - Quann (2R, 1I, G) X - Saudor (2R, 2I)
Worlds: X - Retillion (2R, 3I) R - Shalloq (1R, 2I) X - Ashtroth (2R, 0I) X - El'nath (2R, 0I, B) X - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Lazar (1R, 0I)
N - Sakulag (2R, 1I)
N - Wellon (1R, 2I)
Strategic Planning - Yssaril does not need to pay Command Counters to play on secondary abilities of Strategy cards for the duration of Round 2.
Order of Play The Mentak Coalition: (1) Leadership The Clan of Saar: (2) Diplomacy II The Arborec: (3) AssemblyCurrent Turn The Winnu: (4) Production The Emirates of Hacan: (5) Trade II The Yssaril Tribes: (7) Technology II
Sorry, Disney World offers few breaks for pbp gaming.
Winnu activates Lazar/Sakulag, moving in cruiser with GF from Winnu and carrier with GF from Hercalor. Claim both worlds.
Boooo. Take Lesab. He can't take it back this turn. That's 3 TGs from me plus another one from refreshing it during the status phase. You might even be able to pull the cruiser out before he tries to retake it next turn. At worst you lose the units and still come out 1 1/2 resources ahead. At best you're 4 resources ahead.
MrBody, if you would be willing to trade your tech with me should that tech political card ever get played (and you would have to support it), I would be willing to sweeten Winnu's bribery pot.
And if the PC is never played, or not passed, the deal will already have been done. (But all I can offer is to sweeten the pot - can't promise anything more).
At the least, this agreement would solidify peace along our borders.
Indeed. We're playing with a house rule stating that when gaining a Political Card, you gain a Trade Good with it instead of being able to spend the card as a good. (This is why everyone still has Political Cards.) And in that case, I need to go back and give Arborec an additional Trade Good from the play of the Assembly Primary.
Posts
Saar plays on technology secondary, exhaust Industrex (2R) + Industrex tech specialty (red red) + Neural Computing (2R) to take Assault Cannon.
TG/AC/PC: 4/1/2
SA/FS/CC: 1/6/2
That is one hell of a good action card.
Well, you did ask me to
I don't understand.
Build 1 cruiser and 4GF, exhausting Tequ'Ran (2r) and spending 2TG.
TG/AC/PC: 0/0/1
SA/FS/CP: 1/6/2
He's never going to get one again!
Sorry, Fids. Can't take chances with you in invasion distance of my homeworld. Void Slayer can tell you the valuable lesson taught of never taking anyone's word that they'll withdraw.
Now that trade income has been passed out, I'm bumping up the offer to 3 TGs for Winnu to capture Lesab this turn. That more than covers the cost of your cruiser and GF, plus you can cash the planet's 2R in for another TG at the start of next turn!
That is why I don't have a homeworld, too messy.
We carry our holy sites with us!
Or at least that is what he says:
Play Rise of a Messiah
Rise of a Messiah
Receive one Ground Force unit on each planet that you control.
Play: As an action.
All players to sabotage, if you really feel like trampling my religious freedom.
TG/AC/PC: 4/0/2
SA/FS/CC: 1/6/2
Jeez, I don't even have Type IV Drive.
I don't get it, really. So you're 100% set on not trying to win?
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
I will allow preloading of orders during the preceding Status phase to achieve this effect, yes.
T/A/P: 0/3/3
S/F/C:1/5/3
It is indeed that it is currently your turn Lykouragh, but you're free to wait until I post the status update if you want. You did overpay for the tech (since you can use the specialty along with exhaustion) but I'll take that into account for the official order.
EDIT: Status update coming in about an hour.
The Arborec: Activate Thibah system. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, 1 Ground Force, and 1 PDS from Capha.
Land 1 Ground Force and 1 PDS on Thibah.
The Winnu: Activate Tar'mann system. (CP 3 --> 2)
Move in 1 Cruiser and 1 Ground Force from the Winnu home system.
Land 1 Ground Force on Tar'mann.
The Emirates of Hacan: Play Primary Ability of the (5) Trade II Strategy Card, gaining 9 Trade Goods. (3 free + 4 from agreements + 2 from racial; TG 0 --> 9)
Arborec gains 3 Trade Goods. (4 from agreements - 1 from secondary; TG 2 --> 5)
Saar gains 1 Trade Good. (2 from agreements - 1 from secondary; TG 3 --> 4)
Winnu gains 2 Trade Goods. (3 from agreements - 1 from secondary; TG 1 --> 3)
Mentak gains 3 Trade Goods. (3 from agreements + 1 from Micro Technology - 1 from secondary; TG 0 --> 3)
Yssaril gains 2 Trade Goods. (3 from agreements - 1 from secondary; TG 1 --> 3)
Arborec transfers 1 Trade Good to Hacan. (Arborec TG 5 --> 4; Hacan TG 9 --> 10)
Mentak transfers 1 Trade Good to Winnu. (Mentak TG 3 --> 2; Winnu TG 3 --> 4)
The Yssaril Tribes: Play Primary Ability of the (7) Technology II Strategy Card, exhausting Retillion (2R) and Primor (2R) to gain racial technology Mageon Implants.
Hacan plays on the secondary (SA 1 --> 0), exhausting Arretze (2R), 5 Trade Goods (TG 10 --> 5), +2R from Neural Computing to gain racial technology Production Centers.
Arborec plays on the secondary (SA 2 --> 1), exhausting Nestphar (3R), Cormund (2R), +1R from the Nestphar Technology Specialty to gain Neural Computing.
Saar plays on the secondary (SA 2 --> 1), exhausting Industrex (2R) +4R from Neural Computing and the Industrex Technology Specialty to gain Assault Cannon.
Winnu plays on the secondary, spending 3 Trade Goods (TG 4 --> 1) +3R from Neural Computing and the Garbozia Technology Specialty to gain Neural Motivator.
The Mentak Coalition: Play Action Card "Unexpected Action". (AC 1 --> 0)
Yssaril plays Action Card "Sabotage" to cancel the effects of "Unexpected Action". (Yssaril AC 1 --> 0)
Activate Mentak Home System. (CP 3 --> 2)
Exhaust Tequ'ran (2R) and 2 Trade Goods (TG 2 --> 0) to build 1 Cruiser (2R) and 4 Ground Forces (2R) at Moll Primus.
The Clan of Saar: Play Action Card "Rise of a Messiah", placing one Ground Force on each of their controlled planets. (AC 1 --> 0)
Current Map: Round 2, Action Phase Update 3
Current Technologies
Victory Points and Objectives
The Arborec: 0 VP
The Clan of Saar: 0 VP
The Winnu: 0 VP
The Mentak Coalition: 0 VP
The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
[1 VP] I control Mecatol Rex. RED TAPE
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Emirates of Hacan - robinlambert
Action Cards: 1
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Arborec [2], Yssaril [2]
Technology: Sarween Tools, Neural Computing, Production Centers
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
X - Kamdorn (0R, 1I)
X - Arinam (1R, 2I, B)
X - Lodor (3R, 1I, G)
X - Meer (0R, 4I)
X - Quann (2R, 1I, G)
X - Saudor (2R, 2I)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Hacan [3], Saar [1]
Technology: Gen Synthesis, Stasis Capsules, Neural Computing
Worlds:
X - Nestphar (3R, 2I, G)
X - Capha (3R, 0I)
X - Cormund (2R, 0I)
X - Mallice (0R, 3I)
X - Thibah (1R, 1I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Arborec [1], Winnu [1]
Technology: Antimass Deflectors, Cybernetics, Neural Computing, Assault Cannon
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
X - Industrex (2R, 0I, R (x2))
R - Mehar Xull (1R, 3I, B)
X - Qucen'n (1R, 2I)
X - Rarron (0R, 3I, G)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Saar [2], Mentak [1]
Technology: Stasis Capsules, Neural Computing, Neural Motivator, Bioptic Recyclers
Worlds:
X - Winnu (3R, 4I, Y)
R - Garbozia (2R, 1I, G)
R - Hercalor (1R, 0I, Y)
X - Tar'mann (1R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 0
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Winnu [3], (Mentak [1])
Technology: Micro Technology, Gen Synthesis, Stasis Capsules
Worlds:
X - Moll Primus (4R, 1I)
X - Abaddon (1R, 0I, R)
X - Lesab (2R, 1I, G)
X - Loki (1R, 2I)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Hacan [3], (Yssaril [1])
Technology: Light/Wave Deflector, Mageon Implants
Worlds:
X - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
X - Ashtroth (2R, 0I)
X - El'nath (2R, 0I, B)
X - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
N - Lazar (1R, 0I)
N - Sakulag (2R, 1I)
N - Wellon (1R, 2I)
Strategic Planning - Yssaril does not need to pay Command Counters to play on secondary abilities of Strategy cards for the duration of Round 2.
Order of Play
The Mentak Coalition: (1) Leadership
The Clan of Saar: (2) Diplomacy II
The Arborec: (3) Assembly Current Turn
The Winnu: (4) Production
The Emirates of Hacan: (5) Trade II
The Yssaril Tribes: (7) Technology II
T/A/P:3/3/3
S/F/C:1/5/1
And a guarantee to hook you up with my 1 trade treat to replace Mentak's.
There's nothing I can do? Just want that clear.
Winnu activates Lazar/Sakulag, moving in cruiser with GF from Winnu and carrier with GF from Hercalor. Claim both worlds.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Boooo. Take Lesab. He can't take it back this turn. That's 3 TGs from me plus another one from refreshing it during the status phase. You might even be able to pull the cruiser out before he tries to retake it next turn. At worst you lose the units and still come out 1 1/2 resources ahead. At best you're 4 resources ahead.
Build 2 cruiser and 2GF, spending 4 TG and use Sarween Tools
TG/AC/PC: 1/1/2
SA/FS/CP: 0/4/1
And if the PC is never played, or not passed, the deal will already have been done. (But all I can offer is to sweeten the pot - can't promise anything more).
At the least, this agreement would solidify peace along our borders.
And I think you are up.
TG/AC/PC: 0/0/3
SA/FS/CP: 0/5/2