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[Twilight Imperium] Game 6 - Game Over.

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    robinlambertrobinlambert Registered User regular
    Who are asking?

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Late to the party again!

    Saar plays on technology secondary, exhaust Industrex (2R) + Industrex tech specialty (red red) + Neural Computing (2R) to take Assault Cannon.

    TG/AC/PC: 4/1/2
    SA/FS/CC: 1/6/2


    That is one hell of a good action card.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    FidohFidoh BelgiumRegistered User regular
    edited May 2013
    MrBody wrote: »
    Gee where were those cruisers gonna head to with their 2nd move!!

    Well, you did ask me to
    Withdraw everything immediately

    I don't understand.

    Fidoh on
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    FidohFidoh BelgiumRegistered User regular
    edited May 2013
    Activate Moll Primus

    Build 1 cruiser and 4GF, exhausting Tequ'Ran (2r) and spending 2TG.




    TG/AC/PC: 0/0/1
    SA/FS/CP: 1/6/2

    Fidoh on
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    MrBodyMrBody Registered User regular
    edited May 2013
    derp

    MrBody on
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    MrBodyMrBody Registered User regular
    edited May 2013
    That is one hell of a good action card.

    He's never going to get one again! :)

    Sorry, Fids. Can't take chances with you in invasion distance of my homeworld. Void Slayer can tell you the valuable lesson taught of never taking anyone's word that they'll withdraw.

    Now that trade income has been passed out, I'm bumping up the offer to 3 TGs for Winnu to capture Lesab this turn. That more than covers the cost of your cruiser and GF, plus you can cash the planet's 2R in for another TG at the start of next turn!

    MrBody on
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    MrBlarneyMrBlarney Registered User regular
    Once @Lykouragh has posted his orders on the Technology secondary, I'll post a game status update including Fidoh's action. Void Slayer's turn will follow; if you wish, you may also take your action without waiting for Lykouragh.

    4463rwiq7r47.png
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited May 2013
    MrBody wrote: »
    That is one hell of a good action card.

    He's never going to get one again! :)

    Sorry, Fids. Can't take chances with you in invasion distance of my homeworld. Void Slayer can tell you the valuable lesson taught of never taking anyone's word that they'll withdraw.

    Now that trade income has been passed out, I'm bumping up the offer to 3 TGs for Winnu to capture Lesab this turn.

    That is why I don't have a homeworld, too messy.

    We carry our holy sites with us!

    Or at least that is what he says:

    Play Rise of a Messiah

    Rise of a Messiah
    Receive one Ground Force unit on each planet that you control.
    Play: As an action.

    All players to sabotage, if you really feel like trampling my religious freedom.


    TG/AC/PC: 4/0/2
    SA/FS/CC: 1/6/2

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBodyMrBody Registered User regular
    edited May 2013
    No 'tage

    MrBody on
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    robinlambertrobinlambert Registered User regular
    edited May 2013
    Pass on sabotage.

    robinlambert on
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    MrBlarneyMrBlarney Registered User regular
    Currently in the queue for resolution: Arborec to pass or play on the Technology secondary, Arborec and Winnu to pass or play on Sabotage for Saar's card (since everyone else has either no Action Cards or already passed).

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    FidohFidoh BelgiumRegistered User regular
    edited May 2013
    No sabotage from Mentak
    MrBody wrote: »
    Sorry, Fids. Can't take chances with you in invasion distance of my homeworld.

    Jeez, I don't even have Type IV Drive. :)

    I don't get it, really. So you're 100% set on not trying to win?

    Fidoh on
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    FidohFidoh BelgiumRegistered User regular
    Question: If I get an action card that I can play during the Strategy Phase, can I play it before Yssaril looks at my hand?

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    MrBlarneyMrBlarney Registered User regular
    Fidoh wrote: »
    Question: If I get an action card that I can play during the Strategy Phase, can I play it before Yssaril looks at my hand?

    I will allow preloading of orders during the preceding Status phase to achieve this effect, yes.

    4463rwiq7r47.png
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    MrBodyMrBody Registered User regular
    What about my preorder to steal a card from Mentak every strategy phase?

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    LykouraghLykouragh Registered User regular
    Play Tech secondary. Exhaust Nestphar and Cormund and pay 1 TG to gain Neural Computing. No sabotages on anything.

    T/A/P: 0/3/3
    S/F/C:1/5/3

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    LykouraghLykouragh Registered User regular
    Then I think it's my turn again after that? Sorry for being slow, been a couple busy days. I'll wait for the update to make sure I didn't mess anything up. I didn't overpay for Neural Computing because I'm not allowed to use that green tech specialty if I'm tapping it the same turn to pay for the tech, right?

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    robinlambertrobinlambert Registered User regular
    Wouldn't it happen in order of initiative?

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    MrBodyMrBody Registered User regular
    But initiative isn't determined until you pick strategy cards, and both circumstances just say to do it any time during the strategy phase.

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    MrBlarneyMrBlarney Registered User regular
    edited May 2013
    MrBody wrote: »
    What about my preorder to steal a card from Mentak every strategy phase?
    Well, I guess that's an issue as well. If you guys'd want to do it simultaneously, the fairest way to break the tie is by Order of Play. In the Strategy Phase, where nobody has a strategy card, then that means clockwise around the board, starting from the Speaker. In most cases, that means Mentak has preference over Yssaril (excepting the case where Yssaril is Speaker).

    It is indeed that it is currently your turn Lykouragh, but you're free to wait until I post the status update if you want. You did overpay for the tech (since you can use the specialty along with exhaustion) but I'll take that into account for the official order.

    EDIT: Status update coming in about an hour.

    MrBlarney on
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    LykouraghLykouragh Registered User regular
    Thanks!

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    MrBlarneyMrBlarney Registered User regular
    edited May 2013
    Round 2: Action Phase Update 3

    The Arborec: Activate Thibah system. (CP 3 --> 2)
    Move in 1 Carrier, 2 Fighters, 1 Ground Force, and 1 PDS from Capha.
    Land 1 Ground Force and 1 PDS on Thibah.
    The Winnu: Activate Tar'mann system. (CP 3 --> 2)
    Move in 1 Cruiser and 1 Ground Force from the Winnu home system.
    Land 1 Ground Force on Tar'mann.
    The Emirates of Hacan: Play Primary Ability of the (5) Trade II Strategy Card, gaining 9 Trade Goods. (3 free + 4 from agreements + 2 from racial; TG 0 --> 9)
    Arborec gains 3 Trade Goods. (4 from agreements - 1 from secondary; TG 2 --> 5)
    Saar gains 1 Trade Good. (2 from agreements - 1 from secondary; TG 3 --> 4)
    Winnu gains 2 Trade Goods. (3 from agreements - 1 from secondary; TG 1 --> 3)
    Mentak gains 3 Trade Goods. (3 from agreements + 1 from Micro Technology - 1 from secondary; TG 0 --> 3)
    Yssaril gains 2 Trade Goods. (3 from agreements - 1 from secondary; TG 1 --> 3)
    Arborec transfers 1 Trade Good to Hacan. (Arborec TG 5 --> 4; Hacan TG 9 --> 10)
    Mentak transfers 1 Trade Good to Winnu. (Mentak TG 3 --> 2; Winnu TG 3 --> 4)
    The Yssaril Tribes: Play Primary Ability of the (7) Technology II Strategy Card, exhausting Retillion (2R) and Primor (2R) to gain racial technology Mageon Implants.
    Hacan plays on the secondary (SA 1 --> 0), exhausting Arretze (2R), 5 Trade Goods (TG 10 --> 5), +2R from Neural Computing to gain racial technology Production Centers.
    Arborec plays on the secondary (SA 2 --> 1), exhausting Nestphar (3R), Cormund (2R), +1R from the Nestphar Technology Specialty to gain Neural Computing.
    Saar plays on the secondary (SA 2 --> 1), exhausting Industrex (2R) +4R from Neural Computing and the Industrex Technology Specialty to gain Assault Cannon.
    Winnu plays on the secondary, spending 3 Trade Goods (TG 4 --> 1) +3R from Neural Computing and the Garbozia Technology Specialty to gain Neural Motivator.
    The Mentak Coalition: Play Action Card "Unexpected Action". (AC 1 --> 0)
    Yssaril plays Action Card "Sabotage" to cancel the effects of "Unexpected Action". (Yssaril AC 1 --> 0)
    Activate Mentak Home System. (CP 3 --> 2)
    Exhaust Tequ'ran (2R) and 2 Trade Goods (TG 2 --> 0) to build 1 Cruiser (2R) and 4 Ground Forces (2R) at Moll Primus.
    The Clan of Saar: Play Action Card "Rise of a Messiah", placing one Ground Force on each of their controlled planets. (AC 1 --> 0)

    Current Map: Round 2, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The Emirates of Hacan: 0 VP
    The Arborec: 0 VP
    The Clan of Saar: 0 VP
    The Winnu: 0 VP
    The Mentak Coalition: 0 VP
    The Yssaril Tribes: 0 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
    [1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
    [1 VP] I control Mecatol Rex. RED TAPE
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
    [1 VP] I have 5 Technology Advances RED TAPE
    [1 VP] I control 5 planets outside my Home System. RED TAPE
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    The Emirates of Hacan - robinlambert
    Trade Goods: 5
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Arborec [2], Yssaril [2]
    Technology: Sarween Tools, Neural Computing, Production Centers

    Worlds:
    X - Arretze (2R, 0I)
    X - Hercant (1R, 1I)
    X - Kamdorn (0R, 1I)
    X - Arinam (1R, 2I, B)
    X - Lodor (3R, 1I, G)
    X - Meer (0R, 4I)
    X - Quann (2R, 1I, G)
    X - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 4
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Hacan [3], Saar [1]
    Technology: Gen Synthesis, Stasis Capsules, Neural Computing

    Worlds:
    X - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    X - Cormund (2R, 0I)
    X - Mallice (0R, 3I)
    X - Thibah (1R, 1I)
    The Clan of Saar - Void Slayer
    Trade Goods: 4
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Arborec [1], Winnu [1]
    Technology: Antimass Deflectors, Cybernetics, Neural Computing, Assault Cannon

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    X - Industrex (2R, 0I, R (x2))
    R - Mehar Xull (1R, 3I, B)
    X - Qucen'n (1R, 2I)
    X - Rarron (0R, 3I, G)
    The Winnu - caliber
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Saar [2], Mentak [1]
    Technology: Stasis Capsules, Neural Computing, Neural Motivator, Bioptic Recyclers

    Worlds:
    X - Winnu (3R, 4I, Y)
    R - Garbozia (2R, 1I, G)
    R - Hercalor (1R, 0I, Y)
    X - Tar'mann (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition - Fidoh
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Winnu [3], (Mentak [1])
    Technology: Micro Technology, Gen Synthesis, Stasis Capsules

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Lesab (2R, 1I, G)
    X - Loki (1R, 2I)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    The Yssaril Tribes - MrBody
    Trade Goods: 3
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Hacan [3], (Yssaril [1])
    Technology: Light/Wave Deflector, Mageon Implants

    Worlds:
    X - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    X - Ashtroth (2R, 0I)
    X - El'nath (2R, 0I, B)
    X - Primor (2R, 1I, GF (x2))

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Lazar (1R, 0I)
    N - Sakulag (2R, 1I)
    N - Wellon (1R, 2I)

    Strategic Planning - Yssaril does not need to pay Command Counters to play on secondary abilities of Strategy cards for the duration of Round 2.

    Order of Play
    The Mentak Coalition: (1) Leadership
    The Clan of Saar: (2) Diplomacy II
    The Arborec: (3) Assembly Current Turn
    The Winnu: (4) Production
    The Emirates of Hacan: (5) Trade II
    The Yssaril Tribes: (7) Technology II

    MrBlarney on
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    LykouraghLykouragh Registered User regular
    Activate Mallice. Cruisers in Nestphar pick up one GF in Nestphar; both cruisers and the GF move to Mallice.

    T/A/P:3/3/3
    S/F/C:1/5/1

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    MrBlarneyMrBlarney Registered User regular
    caliber's turn to play, acknowledging that there may be slow play over the long weekend.

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    MrBodyMrBody Registered User regular
    edited May 2013
    Winnu! Don't forget 3 TGs are waiting for you if you take Lesab!

    And a guarantee to hook you up with my 1 trade treat to replace Mentak's.

    MrBody on
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    FidohFidoh BelgiumRegistered User regular
    Fidoh wrote: »
    So you're 100% set on not trying to win?

    There's nothing I can do? Just want that clear.

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    calibercaliber Registered User regular
    edited May 2013
    Sorry, Disney World offers few breaks for pbp gaming.

    Winnu activates Lazar/Sakulag, moving in cruiser with GF from Winnu and carrier with GF from Hercalor. Claim both worlds.

    caliber on
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    MrBlarneyMrBlarney Registered User regular
    No need to apologize when you're on vacation. It is now robinlambert's turn to act.

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    MrBodyMrBody Registered User regular
    caliber wrote: »
    Sorry, Disney World offers few breaks for pbp gaming.

    Winnu activates Lazar/Sakulag, moving in cruiser with GF from Winnu and carrier with GF from Hercalor. Claim both worlds.

    Boooo. Take Lesab. He can't take it back this turn. That's 3 TGs from me plus another one from refreshing it during the status phase. You might even be able to pull the cruiser out before he tries to retake it next turn. At worst you lose the units and still come out 1 1/2 resources ahead. At best you're 4 resources ahead.

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    robinlambertrobinlambert Registered User regular
    edited May 2013
    Activate Home System.

    Build 2 cruiser and 2GF, spending 4 TG and use Sarween Tools

    TG/AC/PC: 1/1/2
    SA/FS/CP: 0/4/1

    robinlambert on
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    robinlambertrobinlambert Registered User regular
    edited May 2013
    MrBody, if you would be willing to trade your tech with me should that tech political card ever get played (and you would have to support it), I would be willing to sweeten Winnu's bribery pot.

    And if the PC is never played, or not passed, the deal will already have been done. (But all I can offer is to sweeten the pot - can't promise anything more).

    At the least, this agreement would solidify peace along our borders.

    robinlambert on
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    MrBodyMrBody Registered User regular
    "that" tech political card?

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    MrBodyMrBody Registered User regular
    Here's a deal, Hacan. If Mentak occupies El'Nath, you can attack and take it from him and I won't dispute it.

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    robinlambertrobinlambert Registered User regular
    edited May 2013
    The one where we can trade techs. The one in Mentak's hand. The one you didn't want passed.

    robinlambert on
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    robinlambertrobinlambert Registered User regular
    edited May 2013
    Ok. It was just an idea. I will stay out if your conflict. Just thought I would offer to help. Let me know if you change your mind.

    And I think you are up.

    robinlambert on
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    MrBodyMrBody Registered User regular
    edited May 2013
    Activate home system. Exhaust Shalloq (1R) and spend 3 TGs. Build 4 destroyers.

    TG/AC/PC: 0/0/3
    SA/FS/CP: 0/5/2

    MrBody on
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    robinlambertrobinlambert Registered User regular
    I don't think we can spend political cards as TG in this game. It is on the first page of the forum.

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    MrBlarneyMrBlarney Registered User regular
    Indeed. We're playing with a house rule stating that when gaining a Political Card, you gain a Trade Good with it instead of being able to spend the card as a good. (This is why everyone still has Political Cards.) And in that case, I need to go back and give Arborec an additional Trade Good from the play of the Assembly Primary.

    4463rwiq7r47.png
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    LykouraghLykouragh Registered User regular
    I missed it too!

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