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[Arkham Horror] Game Over, Investigator Defeat!

mi-go huntermi-go hunter Once again I'm back in the lab.Cleaning my knives, ready for stabs.Registered User regular
edited May 2013 in Critical Failures
arkhamhorror_02.jpg

A rotting fishing village on the coast of Massachusetts,
Innsmouth is being devoured from within by a cancer.
The Marsh family, greatly respected in the town by most,
have long brought prosperity to the little village, but only
they know at what cost. For just off the shore, beneath the
waves, lies a secret so terrible that the Marshes would
destroy anyone and anything to protect it. The investigators
must venture into this xenophobic backwater, fearing for
their very lives, in order to stop the plans of the Ancient
One. The investigators will find no allies in Innsmouth,
and few safe havens. But if they are to stop the advance of
the terrible Deep Ones, they have no other choice.


The Rules: http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Support/Arkham_Horror_Rules_Lo-Res.pdf

Innsmouth Rules: http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Innsmouth Horror/ah_ih_rules.pdf


Gameboard:
8472088461_19fb6f0760_b.jpg
GAME4UPDATE8 by konheong, on Flickr

Locations proceeding clockwise:

NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station

DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square

EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station

RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store

FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge

SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Society

UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital

MISKATONIC U (YELLOW):
Library
Administration
Science Building

MERCHANT DISTRICT (GREEN):
The Unnamable
River Docks (AQUATIC)
Unvisited Isle (AQUATIC)

Innsmouth Board:
8473179036_e38ba5bcb2_b.jpg
GAME4INNSMOUTH5 by konheong, on Flickr

Locations proceeding clockwise:

CHURCH GREEN (ORANGE):
Innsmouth Jail
Esoteric Order of Dagon

INNSMOUTH SHORE (GREEN) (AQUATIC):
Devil Reef (AQUATIC)
Y’ha-nthlei (AQUATIC)
Falcon Point (AQUATIC)

FACTORY DISTRICT (BLUE) (AQUATIC):
Marsh Refinery
Gilman House Hotel
First National Grocery

Other World Locations from Top to Bottom:
R'lyeh

Plateau of Leng

The Dreamlands

Great Hall of Celeano

Yuggoth

City of the Great Race

Abyss

Another Dimension

Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.

BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.

ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.

POLICE STATION:
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.

GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.

SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.

MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.

SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed

YE OLD MAGICK SHOPPE:
Magic Lessons: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.

ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.

ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.

SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.

RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.

Innsmouth Location Special Abilities:
INNSMOUTH JAIL:
Jail Break: Each investigator in the Jail Cell during the Arkham Encounter Phase makes a Sneak (-1) check and draws one encounter card, plus one additional card for every success rolled, encountering one card of his choice and discarding the others.

SAWBONE ALLEY:
Outside Help: Investigators imprisoned in Innsmouth Jail gain one extra success on their Jail Break roll for every investigator in Sawbone Alley.

DEVIL REEF:
Accursed: Investigators must end their movement upon entering Devil Reef. Flying Monsters may move into Devil Reef as though it were a street area.

Y'HA-NTHLEI:
Inaccessible: Investigators may only enter Y'ha-nthlei from Devil Reef or when returning to Arkham from an Other World, regardless of other game effects. This is true even if there is an open gate here.

FALCON POINT:
Boat Charter: During the Movement Phase, you may spend $2 to move to any aquatic location and have an encounter there (if applicable), or move any other investigator in an aquatic location to Falcon Point. Investigators may not move any further after moving with this location ability.

GILMAN HOUSE HOTEL:
Uneasy Sleep: After having an encounter here, if you are still at this location, you may gain 1 Sanity or 1 Stamina.

FIRST NATIONAL GROCERY:
Food and Gossip: Instead of having an encounter here, you may spend $1 to search the Common Item deck for a "Food" or "Research Materials" card.

Gamestate:
ACTIVITY:

CLOSED:
General Store
Curiositie Shoppe

ALLIES IN THE BOX:
Richard Upton Pickman
Thomas F. Malone
Eric Colt
Ruby Standish
Tom "Mountain" Murphy
Sir William Brinton
Duke

TERROR LEVEL: 7

OPEN GATE LIMIT: 6
# of GATES OPEN: 4

OUTSKIRTS LIMIT: 2
MONSTERS IN THE OUTSKIRTS: 0

MONSTER LIMIT: 9
MONSTERS IN ARKHAM: 6

MONSTERS IN INNSMOUTH: 3

2 MONSTERS DRAWN FROM EACH GATE OPENING

Gate and Monster Locations:
GATES OPEN:
The City of the Great Race (Symbol: Triangle, Modifier: +0) in the Black Cave
The City of the Great Race (Symbol: Triangle, Modifier: +0) in the Graveyard
Another Dimension (Symbol: Square, Modifier: +0) in Devil Reef

MONSTERS IN ARKHAM:
Lloigor in the Witch House
Barnabas Marsh in the Witch House
Ghost in the Black Cave
High Priest in the Black Cave
Deep One in the Graveyard
Deep One Hybrid in the Graveyard

MONSTERS IN INNSMOUTH:
Gug in Devil Reef
Zombie in Devil Reef
Ghoul in Devil Reef

MONSTERS IN THE OUTSKIRTS:


MONSTERS IN THE SKY:


Investigators:
caliber as Bob Jenkins DEVOURED:
BobJenkins.png

Sanity: 1/4
Stamina: 1/6

SPEED/SNEAK: 2/3
FIGHT/WILL: 4/3
LORE/LUCK: 3(4)/1(2)

CURRENT LOCATION: Ye Olde Magick Shoppe

MONEY: $4

CLUE TOKENS: 0

INVENTORY: Silver Key, Motorcycle, Lantern, Lamp of Alhazred

SPELLS:

SKILL: Lore

SPECIAL:

ALLIES:

MONSTER TROPHIES:

GATE TROPHIES: Abyss

stever777 as Norman Withers DEVOURED:
NormanWithers.png

Sanity: 3/6
Stamina: 1/4

SPEED/SNEAK: 3/1
FIGHT/WILL: 3/1
LORE/LUCK: 4/3

CURRENT LOCATION: Library

MONEY: $3

CLUE TOKENS: 0

INVENTORY: Rifle, Book of Dzyan

SPELLS: Find Gate, Wither. Voice of Ra

SKILL: Marksman

SPECIAL:

ALLIES:

MONSTER TROPHIES: Fire Vampire (1), Byakhee (1)

GATE TROPHIES:

jdarksun as Hank Samson DEVOURED:
HankSamson.pngPsHankSamsonPassed.png

Sanity: 1/5
Stamina: 0/6

SPEED/SNEAK: 3/3
FIGHT/WILL: 5/1(2)
LORE/LUCK: 3(4)/1

CURRENT LOCATION: Esoteric Order of Dagon

MONEY: $2

CLUE TOKENS: 0

INVENTORY: Knife

SPELLS:

SKILL: Bravery

SPECIAL:

ALLIES: Pa Samson

MONSTER TROPHIES:

GATE TROPHIES: Yuggoth

blahmcblah as Akachi Onyele DEVOURED:
AkachiOnyele.pngPsAkachiOnyeleFailed.png

Sanity: 1/7
Stamina: 0/3

SPEED/SNEAK: 4/2
FIGHT/WILL: 3/2
LORE/LUCK: 5/0(1)

CURRENT LOCATION: St. Mary's Hospital

MONEY: $13

CLUE TOKENS: 0

INVENTORY: Enchanted Blade, Enchanted Knife

SPELLS: Find Gate, Shrivelling. Shrivelling

SKILL: Luck

SPECIAL:

ALLIES:

MONSTER TROPHIES:

GATE TROPHIES: Dreamlands

Void Slayer as Roland Banks DEVOURED:
RolandBanks.pngPsRolandBanksPassed.png

Sanity: 1/4
Stamina: 1/6

SPEED/SNEAK: 3/2(3)
FIGHT/WILL: 1/5
LORE/LUCK: 4/1(3)

CURRENT LOCATION: Lost in Time and Space

MONEY: $2

CLUE TOKENS: 1

INVENTORY: Dragon's Eye, Cavalry Saber, .18 Derringer, Blue Watcher of the Pyramid

SPELLS:

SKILL: Sneak

SPECIAL:

ALLIES: Anna Kaslow

MONSTER TROPHIES: Priest of Dagon (2)

GATE TROPHIES:

Daemonis as Agnes Baker (FIRST PLAYER):
AgnesBaker.pngPsAgnesBakerPassed.png

Sanity: 1/5
Stamina: 1/5

SPEED/SNEAK: 3/1(2)
FIGHT/WILL: 4/0(1)
LORE/LUCK: 6/1(2)

CURRENT LOCATION: Y'ha-nthlei

MONEY: $2

CLUE TOKENS: 0

INVENTORY: Cross, Enchanted Jewelry

SPELLS: Wither, Mists of Releh, Enchant Weapon

SKILL: Luck

SPECIAL:

ALLIES: Ryan Dean

MONSTER TROPHIES: Dimensional Shambler (1), Dark Young (3), Ghoul (1)

GATE TROPHIES:

Ancient One and Herald:
8518326639_a90200b3c8_b.jpg
FINALBATTLE9 by konheong, on Flickr

MotherHydra.png

DOOM TRACK: 6/19

STAMINA DRAINED : 17

EXTRA SUCCESSES: 3

DEEP ONE RISING: 1/6

ELDER SIGNS: 1/6

GATE TROPHIES COLLECTED: 3/6

Enviroment, Rumors, and Modifiers:
ENVIROMENT:

RUMOR:

WORSHIPPERS ABILITY: Cultist Count - 4

Personal Stories:
Bob Jenkins:
PsBobJenkinsFront.pngPsBobJenkinsPassed.pngPsBobJenkinsFailed.png

Norman Withers:
PsNormanWithersFront.pngPsNormanWithersPassed.pngPsNormanWithersFailed.png

Hank Samson:
PASSED

Akachi Onyele:
FAILED

Roland Banks:
PASSED

Agnes Baker:
PASSED

Special Cards: http://www.arkhamhorrorwiki.com/Special

Common Items: http://www.arkhamhorrorwiki.com/Common_item

Unique Items: http://www.arkhamhorrorwiki.com/Unique_item

Spells: http://www.arkhamhorrorwiki.com/Spell

Skills: http://www.arkhamhorrorwiki.com/Skill

Allies: http://www.arkhamhorrorwiki.com/Ally

Monster Encylopedia: http://www.arkhamhorrorwiki.com/Monster

The Worlds Beyond: http://www.arkhamhorrorwiki.com/Gate_marker

Players:
stever777
Void Slayer
blahmcblah
caliber
jdarksun
Daemonis


Dice rolls will be done with invisiblecastle; you can use the algorithm "Xd6.hits(Y)" to count successes for this game. (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)
On Orokos, use Xd6tY to count successes (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)


The UNVISITED ISLE and RIVER DOCKS are considered AQUATIC.

Train Station and Joe Sargent's Bus Service are connected and are DEPOT LOCATIONS.

MARTIAL LAW IS DECLARED

mi-go hunter on
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