I was writing up the update and just realized that there was an error in @robinlambert's play. Since you don't have Enviro Compensator, you can only build a maximum of four units from Arretze (2+2). Please update your orders.
The Yssaril Tribes: Activate the Tequ'ran-Torkan system. (CP 2 --> 1)
Move in Yssaril Flagship, 1 Dreadnought, 5 Cruisers, 1 Carrier, 5 Fighters, 2 Ground Units, 1 Mechanized Unit, 3 PDS, and the High Alert Token from Ashtroth-Abaddon-Loki.
Land 1 Ground Force and 1 PDS on Torkan.
Land 2 Ground Forces, 1 Mechanized Unit, and 2 PDS on Tequ'ran. The Arborec: Play the primary ability of the (8) Bureaucracy Strategy card, placing a command counter into Command Pool. (CP 1 --> 2)
Remove the red tape counter from the following objective: [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
Claim the following objective: [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. (VP 3 --> 5)
Saar plays on the secondary (SA 4 --> 3), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 4 --> 5, PC 3 --> 4, TG 1 --> 2)
Winnu plays on the secondary (SA 2 --> 1), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 3 --> 4, PC 2 --> 3, TG 0 --> 1)
Mentak plays on the secondary (SA 1 --> 0), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 3 --> 4, PC 2 --> 3, TG 2 --> 3)
Yssaril plays on the secondary (SA 1 --> 0), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 10 --> 11, PC 5 --> 6, TG 1 --> 2)
Yssaril discards Political Card "Holder of Mecatol Rex" to comply with hand limits. (PC 6 --> 5) The Emirates of Hacan: Activate the Hacan Home System. (CP 2 --> 1)
Exhaust Arretze (2R), Quann (2R), Saudor (2R), +1R from Sarween Tools to build 3 Cruisers (6R) and 1 Destroyer (1R) at Arretze. The Mentak Coalition: Pass turn. The Clan of Saar: Pass turn.
The Winnu: 6 VP The Mentak Coalition: 6 VP The Emirates of Hacan: 5 VP The Arborec: 5 VP The Clan of Saar: 2 VP The Yssaril Tribes: 2 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec
[1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) R - Kamdorn (0R, 1I) R - Mecatol Rex (1R, 6I) X - Arinam (1R, 2I, B) R - Meer (0R, 4I) X - Quann (2R, 1I, G) X - Saudor (2R, 2I)
Worlds: X - Lisis II (1R, 0I) X - Ragh (2R, 1I) X - Lazar (1R, 0I) R - Mehar Xull (1R, 3I, B) X - Qucen'n (1R, 2I) R - Rarron (0R, 3I, G) X - Sakulag (2R, 1I)
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants
Worlds: R - Retillion (2R, 3I) X - Shalloq (1R, 2I) R - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - El'nath (2R, 0I, B) X - Loki (1R, 2I) X - Primor (2R, 1I, GF (x2)) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B)
Neutral Worlds and Special Effects
Strategic Planning - Arborec will not need to pay Command Counters from Strategy Allocation to play on secondary abilities of Strategy Cards during Round 7.
Multiculturalism - Yssaril has copied the following racial ability for the duration of Round 7: Your Ground Forces have a production capacity of 1. You may not produce units with Ground Forces that have moved during the same activation.
Enhanced Armor - Arborec's Cruisers have the "sustain damage" ability until the end of Round 7.
Armistice - Yssaril may not invade Mecatol Rex until after the end of Round 7.
Diplomatic Immunity - Only the Hacan may activate the Mecatol Rex system until the end of Round 7.
Order of Play The Emirates of Hacan: (1) Leadership The Mentak Coalition: (2) Diplomacy IIPASSED The Clan of Saar: (3) AssemblyPASSED The Winnu: (4) ProductionCurrent Player The Yssaril Tribes: (6) Warfare II The Arborec: (8) Bureaucracy
Activate Wellon, moving in the warsun, swinging through Tar'Mann to pick up the fighter there (so a mech and three fighters loaded) as well as the remaining forces on Tar'Mann, minus the carrier (both dreads, destroyer, GF). Assuming victory, land and claim the world.
Winnu has 1 War Sun, 2 Dreadnoughts, 1 Destroyer, 3 Fighters (and 1 Ground Force on a Dreadnought and 1 Mechanized Unit on the War Sun).
Mentak has 1 Cruiser and 1 Destroyer.
Geth roll "3d10t3+2d10t5+1d10t9+3d10t9" for Winnu
Geth roll "1d10t7+1d10t9" for Mentak
Are you talking about the Yssaril racial technology? That occurs during the Strategy Phase, when they exert one of their racial abilities. Or were you referring to something else? "stealing AC" makes it sound like you're talking about an Action Card that steals.
The Winnu: Activate the Wellon system. (CP 3 --> 2)
Move in 1 War Sun, 2 Fighters, 1 Mechanized Unit from Garbozia, loading 1 Fighter from Tar'mann, and 2 Dreadnoughts, 1 Destroyer, and 1 Ground Force from Tar'mann.
In the space battle, Winnu damages 1 Dreadnought while Mentak loses 1 Destroyer and 1 Cruiser; combat resolves in favor of Winnu.
Land 1 Ground Force and 1 Mechanized Unit on Wellon. The Yssaril Tribes: Use racial ability to skip turn. The Arborec: Pass turn. The Emirates of Hacan: Use racial technology "Production Centers" to gain 6 Trade Goods, giving 2 Trade Goods to Saar. (Hacan TG 0 --> 4; Saar TG 4 --> 6)
Hacan transfers 2 Trade Goods to Yssaril. (Hacan TG 4 --> 2; Yssaril TG 2 --> 4) The Winnu: Pass turn.
The Winnu: 6 VP The Mentak Coalition: 6 VP The Emirates of Hacan: 5 VP The Arborec: 5 VP The Clan of Saar: 2 VP The Yssaril Tribes: 2 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec
[1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) R - Kamdorn (0R, 1I) R - Mecatol Rex (1R, 6I) X - Arinam (1R, 2I, B) R - Meer (0R, 4I) X - Quann (2R, 1I, G) X - Saudor (2R, 2I)
Worlds: X - Lisis II (1R, 0I) X - Ragh (2R, 1I) X - Lazar (1R, 0I) R - Mehar Xull (1R, 3I, B) X - Qucen'n (1R, 2I) R - Rarron (0R, 3I, G) X - Sakulag (2R, 1I)
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants
Worlds: R - Retillion (2R, 3I) X - Shalloq (1R, 2I) R - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - El'nath (2R, 0I, B) X - Loki (1R, 2I) X - Primor (2R, 1I, GF (x2)) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B)
Neutral Worlds and Special Effects
Strategic Planning - Arborec will not need to pay Command Counters from Strategy Allocation to play on secondary abilities of Strategy Cards during Round 7.
Multiculturalism - Yssaril has copied the following racial ability for the duration of Round 7: Your Ground Forces have a production capacity of 1. You may not produce units with Ground Forces that have moved during the same activation.
Enhanced Armor - Arborec's Cruisers have the "sustain damage" ability until the end of Round 7.
Armistice - Yssaril may not invade Mecatol Rex until after the end of Round 7.
Diplomatic Immunity - Only the Hacan may activate the Mecatol Rex system until the end of Round 7.
Order of Play The Emirates of Hacan: (1) Leadership The Mentak Coalition: (2) Diplomacy IIPASSED The Clan of Saar: (3) AssemblyPASSED The Winnu: (4) ProductionPASSED The Yssaril Tribes: (6) Warfare IICurrent Player The Arborec: (8) BureaucracyPASSED
The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 1 --> 0)
Exhaust Retillion (2R), Abaddon (1R), and 4 Trade Goods (TG 4 --> 0) to build 1 Carrier and 2 Mechanized Units at Ashtroth. The Emirates of Hacan: Play the primary ability of the (1) Leadership Strategy card, exhausting Mecatol Rex (6I) to place 1 Command Counter into Strategy Allocation, 2 counters into Fleet Supply, and 3 counters into Command Pool. (SA 0 --> 1, FS 6 --> 8, CP 1 --> 4)
Arborec plays on the secondary, exhausting 2 Trade Goods (TG 5 --> 3) to place 1 counter into Command Pool. (CP 2 --> 3)
Saar plays on the secondary, exhausting Mehar Xull (3I) and Rarron (3I) to place 3 counters into Fleet Supply. (FS 5 --> 8)
Mentak plays on the secondary, exhausting 2 Trade Goods (TG 3 --> 1) to place 1 counter into Command Pool. (CP 1 --> 2) The Yssaril Tribes: Use racial ability to skip turn. The Emirates of Hacan: Pass turn. The Yssaril Tribes: Pass turn.
The Winnu: 6 VP The Mentak Coalition: 6 VP The Emirates of Hacan: 5 VP The Arborec: 5 VP The Clan of Saar: 2 VP The Yssaril Tribes: 2 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec
[1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) R - Kamdorn (0R, 1I) X - Mecatol Rex (1R, 6I) X - Arinam (1R, 2I, B) R - Meer (0R, 4I) X - Quann (2R, 1I, G) X - Saudor (2R, 2I)
Worlds: X - Lisis II (1R, 0I) X - Ragh (2R, 1I) X - Lazar (1R, 0I) X - Mehar Xull (1R, 3I, B) X - Qucen'n (1R, 2I) X - Rarron (0R, 3I, G) X - Sakulag (2R, 1I)
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants
Worlds: X - Retillion (2R, 3I) X - Shalloq (1R, 2I) X - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - El'nath (2R, 0I, B) X - Loki (1R, 2I) X - Primor (2R, 1I, GF (x2)) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B)
Neutral Worlds and Special Effects
Strategic Planning - Arborec will not need to pay Command Counters from Strategy Allocation to play on secondary abilities of Strategy Cards during Round 7.
Multiculturalism - Yssaril has copied the following racial ability for the duration of Round 7: Your Ground Forces have a production capacity of 1. You may not produce units with Ground Forces that have moved during the same activation.
Enhanced Armor - Arborec's Cruisers have the "sustain damage" ability until the end of Round 7.
Armistice - Yssaril may not invade Mecatol Rex until after the end of Round 7.
Diplomatic Immunity - Only the Hacan may activate the Mecatol Rex system until the end of Round 7.
Order of Play The Emirates of Hacan: The Mentak Coalition: The Clan of Saar: The Winnu: The Yssaril Tribes: The Arborec:
All players may now claim one unlocked Public Objective and their Secret Objective if conditions have been satisfied. Once all players have made claims or declined, I'll send out Action Card draws and allow for Command Counter allocations.
Posts
For: Holder of MR may discard any current law.
Against: Holder of MR gets 2 free GF on the planet.
Activate HS.
Build: 3 Cruisers, 2 Fighters (7R)
Exhaust: Arretze (2R), Quann (2R), Saudor (2R) + Sarween Tools (7R)
Sorry for the delay.
@fidoh is up.
EDIT: Bah, messed up the '@'.
Tactical Action.
Activate HS.
Build: 3 Cruisers, 1 Destroyer (7R)
Exhaust: Arretze (2R), Quann (2R), Saudor (2R) + Sarween Tools (7R)
The Yssaril Tribes: Activate the Tequ'ran-Torkan system. (CP 2 --> 1)
Move in Yssaril Flagship, 1 Dreadnought, 5 Cruisers, 1 Carrier, 5 Fighters, 2 Ground Units, 1 Mechanized Unit, 3 PDS, and the High Alert Token from Ashtroth-Abaddon-Loki.
Land 1 Ground Force and 1 PDS on Torkan.
Land 2 Ground Forces, 1 Mechanized Unit, and 2 PDS on Tequ'ran.
The Arborec: Play the primary ability of the (8) Bureaucracy Strategy card, placing a command counter into Command Pool. (CP 1 --> 2)
Remove the red tape counter from the following objective: [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
Claim the following objective: [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. (VP 3 --> 5)
Saar plays on the secondary (SA 4 --> 3), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 4 --> 5, PC 3 --> 4, TG 1 --> 2)
Winnu plays on the secondary (SA 2 --> 1), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 3 --> 4, PC 2 --> 3, TG 0 --> 1)
Mentak plays on the secondary (SA 1 --> 0), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 3 --> 4, PC 2 --> 3, TG 2 --> 3)
Yssaril plays on the secondary (SA 1 --> 0), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 10 --> 11, PC 5 --> 6, TG 1 --> 2)
Yssaril discards Political Card "Holder of Mecatol Rex" to comply with hand limits. (PC 6 --> 5)
The Emirates of Hacan: Activate the Hacan Home System. (CP 2 --> 1)
Exhaust Arretze (2R), Quann (2R), Saudor (2R), +1R from Sarween Tools to build 3 Cruisers (6R) and 1 Destroyer (1R) at Arretze.
The Mentak Coalition: Pass turn.
The Clan of Saar: Pass turn.
Current Map: Round 7, Action Phase Update 5
Current Technologies
Victory Points and Objectives
The Mentak Coalition: 6 VP
The Emirates of Hacan: 5 VP
The Arborec: 5 VP
The Clan of Saar: 2 VP
The Yssaril Tribes: 2 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec
[1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
The Emirates of Hacan - robinlambert
Action Cards: 3
Political Cards: 3
Strategy Allocation: 0
Fleet Supply: 6
Command Pool: 1
Trade Contracts: (Hacan [3], Hacan [3])
Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Cybernetics, Assault Cannon, Production Centers, Quantum Datahub Node
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Mecatol Rex (1R, 6I)
X - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
X - Quann (2R, 1I, G)
X - Saudor (2R, 2I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Mentak [1] (Arborec [2])
Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Hyper Metabolism, Fleet Logistics, Type IV Drive, Spore Acceleration
Worlds:
X - Nestphar (3R, 2I, G)
X - Capha (3R, 0I)
X - Cormund
X - Lodor (3R, 1I, G)(2R, 0I)
X - Mallice (0R, 3I)
X - Thibah (1R, 1I)
Action Cards: 5
Political Cards: 4
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Yssaril [1] (Saar [2])
Technology: Antimass Deflectors, Maneuvering Jets, Gravity Drive, Light/Wave Deflector, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Lazar (1R, 0I)
R - Mehar Xull (1R, 3I, B)
X - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
X - Sakulag (2R, 1I)
Action Cards: 4
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 3
Trade Contracts: (Winnu [3], Winnu [1])
Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, XRD Transporters, Duranium Armor, Micro Technology, War Sun, Bioptic Recyclers
Worlds:
X - Winnu (3R, 4I, Y)
X - Garbozia (2R, 1I, G)
X - Hercalor (1R, 0I, Y)
X - Industrex (2R, 0I, R (x2))
X - Tiamat (1R, 2I, Y)
Action Cards: 4
Political Cards: 3
Strategy Allocation: 0
Fleet Supply: 6
Command Pool: 1
Trade Contracts: Arborec [1] (Mentak [1])
Technology: Micro Technology, Transit Diodes, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator, Magen Defense Grid
Worlds:
X - Moll Primus (4R, 1I)
X - Lesab (2R, 1I, G)
X - Wellon (1R, 2I)
Action Cards: 11
Political Cards: 5
Strategy Allocation: 0
Fleet Supply: 8
Command Pool: 1
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants
Worlds:
R - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
R - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - El'nath (2R, 0I, B)
X - Loki (1R, 2I)
X - Primor (2R, 1I, GF (x2))
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Neutral Worlds and Special Effects
Multiculturalism - Yssaril has copied the following racial ability for the duration of Round 7: Your Ground Forces have a production capacity of 1. You may not produce units with Ground Forces that have moved during the same activation.
Enhanced Armor - Arborec's Cruisers have the "sustain damage" ability until the end of Round 7.
Armistice - Yssaril may not invade Mecatol Rex until after the end of Round 7.
Diplomatic Immunity - Only the Hacan may activate the Mecatol Rex system until the end of Round 7.
Order of Play
The Emirates of Hacan: (1) Leadership
The Mentak Coalition: (2) Diplomacy II PASSED
The Clan of Saar: (3) Assembly PASSED
The Winnu: (4) Production Current Player
The Yssaril Tribes: (6) Warfare II
The Arborec: (8) Bureaucracy
But it wouldn't have gained me anything so I restrained myself from having fun.
Fun killer
Activate Wellon, moving in the warsun, swinging through Tar'Mann to pick up the fighter there (so a mech and three fighters loaded) as well as the remaining forces on Tar'Mann, minus the carrier (both dreads, destroyer, GF). Assuming victory, land and claim the world.
SA/FS/CC: 1/6/2
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Pre-combat
Mentak uses his racial ability to take pre-combat shots with his Destroyer and Cruiser.
Geth roll "1d10t7+1d10t9" for Mentak racial ability
Round 1
Winnu has 1 War Sun, 2 Dreadnoughts, 1 Destroyer, 3 Fighters (and 1 Ground Force on a Dreadnought and 1 Mechanized Unit on the War Sun).
Mentak has 1 Cruiser and 1 Destroyer.
Geth roll "3d10t3+2d10t5+1d10t9+3d10t9" for Winnu
Geth roll "1d10t7+1d10t9" for Mentak
@caliber, which unit will take the hit?
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Ground Force and Mechanized Unit are landed on Wellon.
It is now MrBody's turn to act for Yssaril.
@caliber is up
Hacan gives 2TG to Yssaril.
The Flank Speed will be given in the Status Phase.
MrBlarney, when does the stealing AC happen?
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Winnu: Activate the Wellon system. (CP 3 --> 2)
Move in 1 War Sun, 2 Fighters, 1 Mechanized Unit from Garbozia, loading 1 Fighter from Tar'mann, and 2 Dreadnoughts, 1 Destroyer, and 1 Ground Force from Tar'mann.
In the space battle, Winnu damages 1 Dreadnought while Mentak loses 1 Destroyer and 1 Cruiser; combat resolves in favor of Winnu.
Land 1 Ground Force and 1 Mechanized Unit on Wellon.
The Yssaril Tribes: Use racial ability to skip turn.
The Arborec: Pass turn.
The Emirates of Hacan: Use racial technology "Production Centers" to gain 6 Trade Goods, giving 2 Trade Goods to Saar. (Hacan TG 0 --> 4; Saar TG 4 --> 6)
Hacan transfers 2 Trade Goods to Yssaril. (Hacan TG 4 --> 2; Yssaril TG 2 --> 4)
The Winnu: Pass turn.
Current Map: Round 7, Action Phase Update 6
Current Technologies
Victory Points and Objectives
The Mentak Coalition: 6 VP
The Emirates of Hacan: 5 VP
The Arborec: 5 VP
The Clan of Saar: 2 VP
The Yssaril Tribes: 2 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec
[1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
The Emirates of Hacan - robinlambert
Action Cards: 3
Political Cards: 3
Strategy Allocation: 0
Fleet Supply: 6
Command Pool: 1
Trade Contracts: (Hacan [3], Hacan [3])
Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Cybernetics, Assault Cannon, Production Centers, Quantum Datahub Node
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Mecatol Rex (1R, 6I)
X - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
X - Quann (2R, 1I, G)
X - Saudor (2R, 2I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Mentak [1] (Arborec [2])
Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Hyper Metabolism, Fleet Logistics, Type IV Drive, Spore Acceleration
Worlds:
X - Nestphar (3R, 2I, G)
X - Capha (3R, 0I)
X - Cormund
X - Lodor (3R, 1I, G)(2R, 0I)
X - Mallice (0R, 3I)
X - Thibah (1R, 1I)
Action Cards: 5
Political Cards: 4
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Yssaril [1] (Saar [2])
Technology: Antimass Deflectors, Maneuvering Jets, Gravity Drive, Light/Wave Deflector, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Lazar (1R, 0I)
R - Mehar Xull (1R, 3I, B)
X - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
X - Sakulag (2R, 1I)
Action Cards: 4
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 2
Trade Contracts: (Winnu [3], Winnu [1])
Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, XRD Transporters, Duranium Armor, Micro Technology, War Sun, Bioptic Recyclers
Worlds:
X - Winnu (3R, 4I, Y)
X - Garbozia (2R, 1I, G)
X - Hercalor (1R, 0I, Y)
X - Industrex (2R, 0I, R (x2))
X - Tiamat (1R, 2I, Y)
X - Wellon (1R, 2I)
Action Cards: 4
Political Cards: 3
Strategy Allocation: 0
Fleet Supply: 6
Command Pool: 1
Trade Contracts: Arborec [1] (Mentak [1])
Technology: Micro Technology, Transit Diodes, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator, Magen Defense Grid
Worlds:
X - Moll Primus (4R, 1I)
X - Lesab (2R, 1I, G)
Action Cards: 11
Political Cards: 6
Strategy Allocation: 0
Fleet Supply: 8
Command Pool: 1
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants
Worlds:
R - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
R - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - El'nath (2R, 0I, B)
X - Loki (1R, 2I)
X - Primor (2R, 1I, GF (x2))
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Neutral Worlds and Special Effects
Multiculturalism - Yssaril has copied the following racial ability for the duration of Round 7: Your Ground Forces have a production capacity of 1. You may not produce units with Ground Forces that have moved during the same activation.
Enhanced Armor - Arborec's Cruisers have the "sustain damage" ability until the end of Round 7.
Armistice - Yssaril may not invade Mecatol Rex until after the end of Round 7.
Diplomatic Immunity - Only the Hacan may activate the Mecatol Rex system until the end of Round 7.
Order of Play
The Emirates of Hacan: (1) Leadership
The Mentak Coalition: (2) Diplomacy II PASSED
The Clan of Saar: (3) Assembly PASSED
The Winnu: (4) Production PASSED
The Yssaril Tribes: (6) Warfare II Current Player
The Arborec: (8) Bureaucracy PASSED
0/8/0
Exhaust Mecatol Rex for 3 extra CC.
Add +1/+2/+3 CC
Final Total = SFC: 1/8/4
Secondaries then Yssaril up.
Exhause remaining planets for 3 counters. All to Fleet Supply
SFC: 381
1/4/3
0/6/2
T/A/P:3/3/1
S/F/C:0/5/3
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 1 --> 0)
Exhaust Retillion (2R), Abaddon (1R), and 4 Trade Goods (TG 4 --> 0) to build 1 Carrier and 2 Mechanized Units at Ashtroth.
The Emirates of Hacan: Play the primary ability of the (1) Leadership Strategy card, exhausting Mecatol Rex (6I) to place 1 Command Counter into Strategy Allocation, 2 counters into Fleet Supply, and 3 counters into Command Pool. (SA 0 --> 1, FS 6 --> 8, CP 1 --> 4)
Arborec plays on the secondary, exhausting 2 Trade Goods (TG 5 --> 3) to place 1 counter into Command Pool. (CP 2 --> 3)
Saar plays on the secondary, exhausting Mehar Xull (3I) and Rarron (3I) to place 3 counters into Fleet Supply. (FS 5 --> 8)
Mentak plays on the secondary, exhausting 2 Trade Goods (TG 3 --> 1) to place 1 counter into Command Pool. (CP 1 --> 2)
The Yssaril Tribes: Use racial ability to skip turn.
The Emirates of Hacan: Pass turn.
The Yssaril Tribes: Pass turn.
Current Map: Round 7, Start of Status Phase
Current Technologies
Victory Points and Objectives
The Mentak Coalition: 6 VP
The Emirates of Hacan: 5 VP
The Arborec: 5 VP
The Clan of Saar: 2 VP
The Yssaril Tribes: 2 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec
[1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
The Emirates of Hacan - robinlambert
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 8
Command Pool: 4
Trade Contracts: (Hacan [3], Hacan [3])
Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Cybernetics, Assault Cannon, Production Centers, Quantum Datahub Node
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
X - Mecatol Rex (1R, 6I)
X - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
X - Quann (2R, 1I, G)
X - Saudor (2R, 2I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Mentak [1] (Arborec [2])
Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Hyper Metabolism, Fleet Logistics, Type IV Drive, Spore Acceleration
Worlds:
X - Nestphar (3R, 2I, G)
X - Capha (3R, 0I)
X - Cormund
X - Lodor (3R, 1I, G)(2R, 0I)
X - Mallice (0R, 3I)
X - Thibah (1R, 1I)
Action Cards: 5
Political Cards: 4
Strategy Allocation: 3
Fleet Supply: 8
Command Pool: 1
Trade Contracts: Yssaril [1] (Saar [2])
Technology: Antimass Deflectors, Maneuvering Jets, Gravity Drive, Light/Wave Deflector, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Lazar (1R, 0I)
X - Mehar Xull (1R, 3I, B)
X - Qucen'n (1R, 2I)
X - Rarron (0R, 3I, G)
X - Sakulag (2R, 1I)
Action Cards: 4
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 2
Trade Contracts: (Winnu [3], Winnu [1])
Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, XRD Transporters, Duranium Armor, Micro Technology, War Sun, Bioptic Recyclers
Worlds:
X - Winnu (3R, 4I, Y)
X - Garbozia (2R, 1I, G)
X - Hercalor (1R, 0I, Y)
X - Industrex (2R, 0I, R (x2))
X - Tiamat (1R, 2I, Y)
X - Wellon (1R, 2I)
Action Cards: 4
Political Cards: 3
Strategy Allocation: 0
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Arborec [1] (Mentak [1])
Technology: Micro Technology, Transit Diodes, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator, Magen Defense Grid
Worlds:
X - Moll Primus (4R, 1I)
X - Lesab (2R, 1I, G)
Action Cards: 11
Political Cards: 5
Strategy Allocation: 0
Fleet Supply: 8
Command Pool: 0
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - El'nath (2R, 0I, B)
X - Loki (1R, 2I)
X - Primor (2R, 1I, GF (x2))
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Neutral Worlds and Special Effects
Multiculturalism - Yssaril has copied the following racial ability for the duration of Round 7: Your Ground Forces have a production capacity of 1. You may not produce units with Ground Forces that have moved during the same activation.
Enhanced Armor - Arborec's Cruisers have the "sustain damage" ability until the end of Round 7.
Armistice - Yssaril may not invade Mecatol Rex until after the end of Round 7.
Diplomatic Immunity - Only the Hacan may activate the Mecatol Rex system until the end of Round 7.
Order of Play
The Emirates of Hacan:
The Mentak Coalition:
The Clan of Saar:
The Winnu:
The Yssaril Tribes:
The Arborec:
All players may now claim one unlocked Public Objective and their Secret Objective if conditions have been satisfied. Once all players have made claims or declined, I'll send out Action Card draws and allow for Command Counter allocations.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
[2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces or Mechanized Units here.
[1 VP] I control Mecatol Rex