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[Twilight Imperium] Game 6 - Game Over.

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    MrBodyMrBody Registered User regular
    edited December 2013
    Discard Ruler of Mecatol Rex

    For: Holder of MR may discard any current law.
    Against: Holder of MR gets 2 free GF on the planet.

    MrBody on
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    robinlambertrobinlambert Registered User regular
    Sorry guys. End of school term. I will post turn tonight.

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    robinlambertrobinlambert Registered User regular
    Tactical Action.

    Activate HS.

    Build: 3 Cruisers, 2 Fighters (7R)

    Exhaust: Arretze (2R), Quann (2R), Saudor (2R) + Sarween Tools (7R)


    Sorry for the delay.

    @fidoh is up.

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    FidohFidoh BelgiumRegistered User regular
    Pass

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    KaneskiKaneski Registered User regular
    Pass

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    MrBlarneyMrBlarney Registered User regular
    edited December 2013
    I was writing up the update and just realized that there was an error in @robinlambert's play. Since you don't have Enviro Compensator, you can only build a maximum of four units from Arretze (2+2). Please update your orders.

    EDIT: Bah, messed up the '@'.

    MrBlarney on
    4463rwiq7r47.png
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    robinlambertrobinlambert Registered User regular
    Sorry about that.

    Tactical Action.

    Activate HS.

    Build: 3 Cruisers, 1 Destroyer (7R)

    Exhaust: Arretze (2R), Quann (2R), Saudor (2R) + Sarween Tools (7R)

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    MrBlarneyMrBlarney Registered User regular
    edited February 2014
    Round 7: Action Phase Update 5

    The Yssaril Tribes: Activate the Tequ'ran-Torkan system. (CP 2 --> 1)
    Move in Yssaril Flagship, 1 Dreadnought, 5 Cruisers, 1 Carrier, 5 Fighters, 2 Ground Units, 1 Mechanized Unit, 3 PDS, and the High Alert Token from Ashtroth-Abaddon-Loki.
    Land 1 Ground Force and 1 PDS on Torkan.
    Land 2 Ground Forces, 1 Mechanized Unit, and 2 PDS on Tequ'ran.
    The Arborec: Play the primary ability of the (8) Bureaucracy Strategy card, placing a command counter into Command Pool. (CP 1 --> 2)
    Remove the red tape counter from the following objective: [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
    Claim the following objective: [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. (VP 3 --> 5)
    Saar plays on the secondary (SA 4 --> 3), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 4 --> 5, PC 3 --> 4, TG 1 --> 2)
    Winnu plays on the secondary (SA 2 --> 1), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 3 --> 4, PC 2 --> 3, TG 0 --> 1)
    Mentak plays on the secondary (SA 1 --> 0), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 3 --> 4, PC 2 --> 3, TG 2 --> 3)
    Yssaril plays on the secondary (SA 1 --> 0), drawing 1 Action Card, 1 Political Card, and 1 Trade Good. (AC 10 --> 11, PC 5 --> 6, TG 1 --> 2)
    Yssaril discards Political Card "Holder of Mecatol Rex" to comply with hand limits. (PC 6 --> 5)
    The Emirates of Hacan: Activate the Hacan Home System. (CP 2 --> 1)
    Exhaust Arretze (2R), Quann (2R), Saudor (2R), +1R from Sarween Tools to build 3 Cruisers (6R) and 1 Destroyer (1R) at Arretze.
    The Mentak Coalition: Pass turn.
    The Clan of Saar: Pass turn.

    Current Map: Round 7, Action Phase Update 5

    Current Technologies

    Victory Points and Objectives
    The Winnu: 6 VP
    The Mentak Coalition: 6 VP
    The Emirates of Hacan: 5 VP
    The Arborec: 5 VP
    The Clan of Saar: 2 VP
    The Yssaril Tribes: 2 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
    [1 VP] I control Mecatol Rex.: Mentak, Winnu
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu
    [1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec
    [1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    Special Objectives
    Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu

    The Emirates of Hacan - robinlambert
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 6
    Command Pool: 1

    Trade Contracts: (Hacan [3], Hacan [3])
    Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Cybernetics, Assault Cannon, Production Centers, Quantum Datahub Node

    Worlds:
    X - Arretze (2R, 0I)
    X - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Mecatol Rex (1R, 6I)
    X - Arinam (1R, 2I, B)
    R - Meer (0R, 4I)
    X - Quann (2R, 1I, G)
    X - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 5
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Mentak [1] (Arborec [2])
    Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Hyper Metabolism, Fleet Logistics, Type IV Drive, Spore Acceleration

    Worlds:
    X - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    X - Cormund
    X - Lodor (3R, 1I, G)(2R, 0I)
    X - Mallice (0R, 3I)
    X - Thibah (1R, 1I)
    The Clan of Saar - Kaneski
    Trade Goods: 4
    Action Cards: 5
    Political Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Yssaril [1] (Saar [2])
    Technology: Antimass Deflectors, Maneuvering Jets, Gravity Drive, Light/Wave Deflector, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor

    Worlds:
    X - Lisis II (1R, 0I)
    X - Ragh (2R, 1I)
    X - Lazar (1R, 0I)
    R - Mehar Xull (1R, 3I, B)
    X - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    X - Sakulag (2R, 1I)
    The Winnu - caliber
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: (Winnu [3], Winnu [1])
    Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, XRD Transporters, Duranium Armor, Micro Technology, War Sun, Bioptic Recyclers

    Worlds:
    X - Winnu (3R, 4I, Y)
    X - Garbozia (2R, 1I, G)
    X - Hercalor (1R, 0I, Y)
    X - Industrex (2R, 0I, R (x2))
    X - Tiamat (1R, 2I, Y)
    The Mentak Coalition - Fidoh
    Trade Goods: 3
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 6
    Command Pool: 1

    Trade Contracts: Arborec [1] (Mentak [1])
    Technology: Micro Technology, Transit Diodes, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator, Magen Defense Grid

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Lesab (2R, 1I, G)
    X - Wellon (1R, 2I)
    The Yssaril Tribes - MrBody
    Trade Goods: 2
    Action Cards: 11
    Political Cards: 5

    Strategy Allocation: 0
    Fleet Supply: 8
    Command Pool: 1

    Trade Contracts: Saar [1] (Yssaril [2])
    Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants

    Worlds:
    R - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    R - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - El'nath (2R, 0I, B)
    X - Loki (1R, 2I)
    X - Primor (2R, 1I, GF (x2))
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)

    Neutral Worlds and Special Effects
    Strategic Planning - Arborec will not need to pay Command Counters from Strategy Allocation to play on secondary abilities of Strategy Cards during Round 7.

    Multiculturalism - Yssaril has copied the following racial ability for the duration of Round 7: Your Ground Forces have a production capacity of 1. You may not produce units with Ground Forces that have moved during the same activation.

    Enhanced Armor - Arborec's Cruisers have the "sustain damage" ability until the end of Round 7.

    Armistice - Yssaril may not invade Mecatol Rex until after the end of Round 7.

    Diplomatic Immunity - Only the Hacan may activate the Mecatol Rex system until the end of Round 7.

    Order of Play
    The Emirates of Hacan: (1) Leadership
    The Mentak Coalition: (2) Diplomacy II PASSED
    The Clan of Saar: (3) Assembly PASSED
    The Winnu: (4) Production Current Player
    The Yssaril Tribes: (6) Warfare II
    The Arborec: (8) Bureaucracy

    MrBlarney on
    4463rwiq7r47.png
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    MrBodyMrBody Registered User regular
    I have to say it was amazingly tempting to jump and destroy Winnu's lone vulnerable warsun.

    But it wouldn't have gained me anything so I restrained myself from having fun.

    Fun killer :(

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    calibercaliber Registered User regular
    Fear the Wartit!

    Activate Wellon, moving in the warsun, swinging through Tar'Mann to pick up the fighter there (so a mech and three fighters loaded) as well as the remaining forces on Tar'Mann, minus the carrier (both dreads, destroyer, GF). Assuming victory, land and claim the world.

    SA/FS/CC: 1/6/2

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    MrBodyMrBody Registered User regular
    It's so nice to have a view of Moll Primus. Word got out now the tourists are flooding in.

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    MrBlarneyMrBlarney Registered User regular
    Round 7 - Battle at Wellon

    Pre-combat

    Mentak uses his racial ability to take pre-combat shots with his Destroyer and Cruiser.

    Geth roll "1d10t7+1d10t9" for Mentak racial ability

    Mentak racial ability:
    1d10t7+1d10t9 0 [1d10t7=3] [1d10t9=6]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    No hits registered.

    Round 1

    Winnu has 1 War Sun, 2 Dreadnoughts, 1 Destroyer, 3 Fighters (and 1 Ground Force on a Dreadnought and 1 Mechanized Unit on the War Sun).
    Mentak has 1 Cruiser and 1 Destroyer.

    Geth roll "3d10t3+2d10t5+1d10t9+3d10t9" for Winnu
    Geth roll "1d10t7+1d10t9" for Mentak

    Winnu:
    3d10t3+2d10t5+1d10t9+3d10t9 4 [3d10t3=3, 3, 9] [2d10t5=1, 5] [1d10t9=4] [3d10t9=4, 6, 4]
    Mentak:
    1d10t7+1d10t9 1 [1d10t7=3] [1d10t9=9]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Mentak removes one Cruiser and 1 Destroyer.
    @caliber, which unit will take the hit?

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Dreadnought is damaged, combat resolves in favor of Winnu.

    Ground Force and Mechanized Unit are landed on Wellon.

    It is now MrBody's turn to act for Yssaril.

    4463rwiq7r47.png
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    MrBodyMrBody Registered User regular
    skip

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    LykouraghLykouragh Registered User regular
    Pass

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    robinlambertrobinlambert Registered User regular
    Hacan Play Production Centres. Gain 6TG. Give 2TG to Saar.

    @caliber is up

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    robinlambertrobinlambert Registered User regular
    As per the Agreement with The Tribes of Yssaril "2TG, Fleet Speed, and I will never ever play my Sabotage Card against you":

    Hacan gives 2TG to Yssaril.

    The Flank Speed will be given in the Status Phase.

    MrBlarney, when does the stealing AC happen?

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    MrBlarneyMrBlarney Registered User regular
    Are you talking about the Yssaril racial technology? That occurs during the Strategy Phase, when they exert one of their racial abilities. Or were you referring to something else? "stealing AC" makes it sound like you're talking about an Action Card that steals.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    edited February 2014
    Round 7: Action Phase Update 6

    The Winnu: Activate the Wellon system. (CP 3 --> 2)
    Move in 1 War Sun, 2 Fighters, 1 Mechanized Unit from Garbozia, loading 1 Fighter from Tar'mann, and 2 Dreadnoughts, 1 Destroyer, and 1 Ground Force from Tar'mann.
    In the space battle, Winnu damages 1 Dreadnought while Mentak loses 1 Destroyer and 1 Cruiser; combat resolves in favor of Winnu.
    Land 1 Ground Force and 1 Mechanized Unit on Wellon.
    The Yssaril Tribes: Use racial ability to skip turn.
    The Arborec: Pass turn.
    The Emirates of Hacan: Use racial technology "Production Centers" to gain 6 Trade Goods, giving 2 Trade Goods to Saar. (Hacan TG 0 --> 4; Saar TG 4 --> 6)
    Hacan transfers 2 Trade Goods to Yssaril. (Hacan TG 4 --> 2; Yssaril TG 2 --> 4)
    The Winnu: Pass turn.

    Current Map: Round 7, Action Phase Update 6

    Current Technologies

    Victory Points and Objectives
    The Winnu: 6 VP
    The Mentak Coalition: 6 VP
    The Emirates of Hacan: 5 VP
    The Arborec: 5 VP
    The Clan of Saar: 2 VP
    The Yssaril Tribes: 2 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
    [1 VP] I control Mecatol Rex.: Mentak, Winnu
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu
    [1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec
    [1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    Special Objectives
    Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu

    The Emirates of Hacan - robinlambert
    Trade Goods: 2
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 6
    Command Pool: 1

    Trade Contracts: (Hacan [3], Hacan [3])
    Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Cybernetics, Assault Cannon, Production Centers, Quantum Datahub Node

    Worlds:
    X - Arretze (2R, 0I)
    X - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Mecatol Rex (1R, 6I)
    X - Arinam (1R, 2I, B)
    R - Meer (0R, 4I)
    X - Quann (2R, 1I, G)
    X - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 5
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Mentak [1] (Arborec [2])
    Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Hyper Metabolism, Fleet Logistics, Type IV Drive, Spore Acceleration

    Worlds:
    X - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    X - Cormund
    X - Lodor (3R, 1I, G)(2R, 0I)
    X - Mallice (0R, 3I)
    X - Thibah (1R, 1I)
    The Clan of Saar - Kaneski
    Trade Goods: 6
    Action Cards: 5
    Political Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Yssaril [1] (Saar [2])
    Technology: Antimass Deflectors, Maneuvering Jets, Gravity Drive, Light/Wave Deflector, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor

    Worlds:
    X - Lisis II (1R, 0I)
    X - Ragh (2R, 1I)
    X - Lazar (1R, 0I)
    R - Mehar Xull (1R, 3I, B)
    X - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    X - Sakulag (2R, 1I)
    The Winnu - caliber
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: (Winnu [3], Winnu [1])
    Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, XRD Transporters, Duranium Armor, Micro Technology, War Sun, Bioptic Recyclers

    Worlds:
    X - Winnu (3R, 4I, Y)
    X - Garbozia (2R, 1I, G)
    X - Hercalor (1R, 0I, Y)
    X - Industrex (2R, 0I, R (x2))
    X - Tiamat (1R, 2I, Y)
    X - Wellon (1R, 2I)
    The Mentak Coalition - Fidoh
    Trade Goods: 3
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 6
    Command Pool: 1

    Trade Contracts: Arborec [1] (Mentak [1])
    Technology: Micro Technology, Transit Diodes, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator, Magen Defense Grid

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Lesab (2R, 1I, G)
    The Yssaril Tribes - MrBody
    Trade Goods: 4
    Action Cards: 11
    Political Cards: 6

    Strategy Allocation: 0
    Fleet Supply: 8
    Command Pool: 1

    Trade Contracts: Saar [1] (Yssaril [2])
    Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants

    Worlds:
    R - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    R - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - El'nath (2R, 0I, B)
    X - Loki (1R, 2I)
    X - Primor (2R, 1I, GF (x2))
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)

    Neutral Worlds and Special Effects
    Strategic Planning - Arborec will not need to pay Command Counters from Strategy Allocation to play on secondary abilities of Strategy Cards during Round 7.

    Multiculturalism - Yssaril has copied the following racial ability for the duration of Round 7: Your Ground Forces have a production capacity of 1. You may not produce units with Ground Forces that have moved during the same activation.

    Enhanced Armor - Arborec's Cruisers have the "sustain damage" ability until the end of Round 7.

    Armistice - Yssaril may not invade Mecatol Rex until after the end of Round 7.

    Diplomatic Immunity - Only the Hacan may activate the Mecatol Rex system until the end of Round 7.

    Order of Play
    The Emirates of Hacan: (1) Leadership
    The Mentak Coalition: (2) Diplomacy II PASSED
    The Clan of Saar: (3) Assembly PASSED
    The Winnu: (4) Production PASSED
    The Yssaril Tribes: (6) Warfare II Current Player
    The Arborec: (8) Bureaucracy PASSED

    MrBlarney on
    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    @MrBlarney I don't think Hacan played Leadership Strategy Card yet? Somewhere between update 4 and 5 that got crossed out without a play?

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    MrBlarneyMrBlarney Registered User regular
    Right you are. I knew they hadn't played the Leadership card yet, but somehow didn't notice it was struck out in the update posts. It's been fixed.

    4463rwiq7r47.png
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    MrBodyMrBody Registered User regular
    Tactical action in Loki system. Spend all remaining planets and trade goods to build 1 carrier, 2 mech units.

    0/8/0

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    robinlambertrobinlambert Registered User regular
    Play Leadership.

    Exhaust Mecatol Rex for 3 extra CC.

    Add +1/+2/+3 CC

    Final Total = SFC: 1/8/4


    Secondaries then Yssaril up.

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    KaneskiKaneski Registered User regular
    Play Secondary.

    Exhause remaining planets for 3 counters. All to Fleet Supply


    SFC: 381

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    MrBodyMrBody Registered User regular
    PASS on secondary. SKIP next turn

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    FidohFidoh BelgiumRegistered User regular
    Play on the secondary, spend 2 trade goods. One counter in Command Pool.

    1/4/3
    0/6/2

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    LykouraghLykouragh Registered User regular
    2 TG for a counter in Command.

    T/A/P:3/3/1
    S/F/C:0/5/3

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    MrBlarneyMrBlarney Registered User regular
    MrBody has declared to use his racial ability to skip his turn, so it is now @robinlambert's turn to act.

    4463rwiq7r47.png
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    robinlambertrobinlambert Registered User regular
    pass.

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    MrBodyMrBody Registered User regular
    pass

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    MrBlarneyMrBlarney Registered User regular
    edited February 2014
    Round 7: Start of Status Phase

    The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 1 --> 0)
    Exhaust Retillion (2R), Abaddon (1R), and 4 Trade Goods (TG 4 --> 0) to build 1 Carrier and 2 Mechanized Units at Ashtroth.
    The Emirates of Hacan: Play the primary ability of the (1) Leadership Strategy card, exhausting Mecatol Rex (6I) to place 1 Command Counter into Strategy Allocation, 2 counters into Fleet Supply, and 3 counters into Command Pool. (SA 0 --> 1, FS 6 --> 8, CP 1 --> 4)
    Arborec plays on the secondary, exhausting 2 Trade Goods (TG 5 --> 3) to place 1 counter into Command Pool. (CP 2 --> 3)
    Saar plays on the secondary, exhausting Mehar Xull (3I) and Rarron (3I) to place 3 counters into Fleet Supply. (FS 5 --> 8)
    Mentak plays on the secondary, exhausting 2 Trade Goods (TG 3 --> 1) to place 1 counter into Command Pool. (CP 1 --> 2)
    The Yssaril Tribes: Use racial ability to skip turn.
    The Emirates of Hacan: Pass turn.
    The Yssaril Tribes: Pass turn.

    Current Map: Round 7, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Winnu: 6 VP
    The Mentak Coalition: 6 VP
    The Emirates of Hacan: 5 VP
    The Arborec: 5 VP
    The Clan of Saar: 2 VP
    The Yssaril Tribes: 2 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
    [1 VP] I control Mecatol Rex.: Mentak, Winnu
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu
    [1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec
    [1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    Special Objectives
    Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu

    The Emirates of Hacan - robinlambert
    Trade Goods: 2
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 4

    Trade Contracts: (Hacan [3], Hacan [3])
    Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Cybernetics, Assault Cannon, Production Centers, Quantum Datahub Node

    Worlds:
    X - Arretze (2R, 0I)
    X - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    X - Mecatol Rex (1R, 6I)
    X - Arinam (1R, 2I, B)
    R - Meer (0R, 4I)
    X - Quann (2R, 1I, G)
    X - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 3
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Mentak [1] (Arborec [2])
    Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Hyper Metabolism, Fleet Logistics, Type IV Drive, Spore Acceleration

    Worlds:
    X - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    X - Cormund
    X - Lodor (3R, 1I, G)(2R, 0I)
    X - Mallice (0R, 3I)
    X - Thibah (1R, 1I)
    The Clan of Saar - Kaneski
    Trade Goods: 6
    Action Cards: 5
    Political Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 8
    Command Pool: 1

    Trade Contracts: Yssaril [1] (Saar [2])
    Technology: Antimass Deflectors, Maneuvering Jets, Gravity Drive, Light/Wave Deflector, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor

    Worlds:
    X - Lisis II (1R, 0I)
    X - Ragh (2R, 1I)
    X - Lazar (1R, 0I)
    X - Mehar Xull (1R, 3I, B)
    X - Qucen'n (1R, 2I)
    X - Rarron (0R, 3I, G)
    X - Sakulag (2R, 1I)
    The Winnu - caliber
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: (Winnu [3], Winnu [1])
    Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, XRD Transporters, Duranium Armor, Micro Technology, War Sun, Bioptic Recyclers

    Worlds:
    X - Winnu (3R, 4I, Y)
    X - Garbozia (2R, 1I, G)
    X - Hercalor (1R, 0I, Y)
    X - Industrex (2R, 0I, R (x2))
    X - Tiamat (1R, 2I, Y)
    X - Wellon (1R, 2I)
    The Mentak Coalition - Fidoh
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Arborec [1] (Mentak [1])
    Technology: Micro Technology, Transit Diodes, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator, Magen Defense Grid

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Lesab (2R, 1I, G)
    The Yssaril Tribes - MrBody
    Trade Goods: 0
    Action Cards: 11
    Political Cards: 5

    Strategy Allocation: 0
    Fleet Supply: 8
    Command Pool: 0

    Trade Contracts: Saar [1] (Yssaril [2])
    Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - El'nath (2R, 0I, B)
    X - Loki (1R, 2I)
    X - Primor (2R, 1I, GF (x2))
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)

    Neutral Worlds and Special Effects
    Strategic Planning - Arborec will not need to pay Command Counters from Strategy Allocation to play on secondary abilities of Strategy Cards during Round 7.

    Multiculturalism - Yssaril has copied the following racial ability for the duration of Round 7: Your Ground Forces have a production capacity of 1. You may not produce units with Ground Forces that have moved during the same activation.

    Enhanced Armor - Arborec's Cruisers have the "sustain damage" ability until the end of Round 7.

    Armistice - Yssaril may not invade Mecatol Rex until after the end of Round 7.

    Diplomatic Immunity - Only the Hacan may activate the Mecatol Rex system until the end of Round 7.

    Order of Play
    The Emirates of Hacan:
    The Mentak Coalition:
    The Clan of Saar:
    The Winnu:
    The Yssaril Tribes:
    The Arborec:

    All players may now claim one unlocked Public Objective and their Secret Objective if conditions have been satisfied. Once all players have made claims or declined, I'll send out Action Card draws and allow for Command Counter allocations.

    MrBlarney on
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  • Options
    MrBodyMrBody Registered User regular
    [1 VP] I have 5 Technology Advances

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    LykouraghLykouragh Registered User regular
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn

  • Options
    calibercaliber Registered User regular
  • Options
    robinlambertrobinlambert Registered User regular

    [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces or Mechanized Units here.

    [1 VP] I control Mecatol Rex

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