El SkidThe frozen white northRegistered Userregular
Since the play was illegal, I can suffer for the mistake I made instead of benefiting, and that's fine.
I will end up claiming the 10 influence one only this round, instead of claiming 2 objectives the way I had planned. It throws a spanner in my plans, but it's my mistake so I'll live with it. I trust that's okay for everyone else?
Since the play was illegal, I can suffer for the mistake I made instead of benefiting, and that's fine.
I will end up claiming the 10 influence one only this round, instead of claiming 2 objectives the way I had planned. It throws a spanner in my plans, but it's my mistake so I'll live with it. I trust that's okay for everyone else?
I'm fine with either the compromise solution or the "El Skid suffers" solution. Whatever minimizes any unhappiness at the table is ideal.
Look, I'm the banker.
I'm just going to go for the most equitable solution I can see all the time, at the risk of being an uncompromising jerk.
Really, if everyone else is happy to let El Skid 'bank' the Bureaucracy power, then I'm fine to go along with it, even if it gives him a leg up.
But my first reaction is always going to be to try and cut as close to zero gain for either side as possible.
So what I'm really trying to say is, fuck Monopoly.
Righto, so here's how we'll play it, El Skid's objective claim is illegal and will not be counted and all other plays will remain the same. The objective card under question will be ruled as written, requiring at least two technologies of three different colors to fulfill. Give me some time to make the necessary corrections and we'll move on to the Status Phase. Thank you for your patience.
The Mentak Coalition: Activate the Mentak Home System. (CP 2 --> 1)
Exhaust Political Cards "Repeal Labor Laws", "Flawed Planning", and "Repeal" (PC 3 --> 0) +1R from Sarween Tools to build 2 Cruisers (4R), 2 Destroyers (2R), and 2 Fighters (1R) at Moll Primus. The Yssaril Tribes: Use racial ability to skip turn. The Naalu Collective: Pass turn. The Embers of Muaat: Pass turn. The Nekro Virus: Pass turn. The Xxcha Kingdom: Pass turn. The Mentak Coalition: Pass turn. The Yssaril Tribes: Activate the Yssaril Home System. (CP 3 --> 2)
Move in 1 Carrier from Lazar-Sakulag.
Use +1R from Sarween Tools to build 2 Fighters (1R) at Retillion. The Yssaril Tribes: Pass turn.
The Naalu Collective: 0 VP The Nekro Virus: 0 VP The Embers of Muaat: 0 VP The Yssaril Tribes: 0 VP The Mentak Coalition: 0 VP The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent’s Space Dock.:
Public Objective Deck: 2 Stage I Objectives, 5 Stage II Objectives
Secret Objectives The Naalu Collective: 1 Secret Objective The Nekro Virus: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Xxcha Kingdom: 1 Secret Objective
Worlds: X - Retillion (2R, 3I) R - Shalloq (1R, 2I) R - Arinam (1R, 2I, B) X - Hercalor (1R, 0I, Y) X - Lazar (1R, 0I) R - Meer (0R, 4I) X - Sakulag (2R, 1I) R - Tiamat (1R, 2I, Y)
Can I get any opinions on the public objective ruling before I close things up in the Action Phase and move to Status Phase?
Unless we reason that the Yssaril would likely have attacked the Mentak (as we did not have 3 ships in one sector; fighters do not count AFAIK), or that the Yssaril would have used 10 resources/influence to claim, then there is no reason to give them a free objective when they succeed at clearing the tech..
Minor point of order, as it will come up, fighters do count. Fighters are always Ships, unless something specifies a Non-Fighter ship. For example controlling a system requires at least 1 non-fighter ship. Winning a battle against three ships counts fighters.
Can I get any opinions on the public objective ruling before I close things up in the Action Phase and move to Status Phase?
Unless we reason that the Yssaril would likely have attacked the Mentak (as we did not have 3 ships in one sector; fighters do not count AFAIK), or that the Yssaril would have used 10 resources/influence to claim, then there is no reason to give them a free objective when they succeed at clearing the tech..
Minor point of order, as it will come up, fighters do count. Fighters are always Ships, unless something specifies a Non-Fighter ship. For example controlling a system requires at least 1 non-fighter ship. Winning a battle against three ships counts fighters.
Fair enough. Had a look through the rules and spaceships are any ships in space, even if the fighters are not space-faring units.
Hooray! I'm not helping! Wait... feel like I stuffed that up.
Anyway, it was the glorious gamemaster asking for comments. *Shrug* And in this universe I'm not suffering under an avalanche of action cards
What I was trying to say was that if everyone else agreed with your solution, then I would agree too.
I do not find the solution equitable, neither do I find ruling the move illegal equitable, and what would be equitable is cheapening the objective so that El Skid's moves made sense whilst giving everyone the same advantage (at the cost of devaluing that VP).
But all things aside, I have to ignore this niggling pedant more often than not anyway, so I will force myself to accept whatever suits the rest of the table.
El SkidThe frozen white northRegistered Userregular
edited May 2014
It's all good guys. I was not planning on attacking the Mentak (or anyone else) this round. Lets all just move past this silliness and claim objectives!
I exhaust my remainng planets for 10I and claim [1VP] I now spend 10 Resources or 10 influence
Actually, since Mentak cannot fulfill any Public Objectives, let's move on from the objective-claiming part of the Status Phase and on to command counter allocation. Each player draws 1 Action Card (exception: Yssaril, who draw two) and 2 Command Counters for allocation. Post your allocations in the thread.
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Options
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Claim Objectives The Embers of Muaat: Claim secret objective [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. (VP 0 --> 2) The Yssaril Tribes: Exhaust Shalloq (2I), Arinam (2I), Meer (4I), and Tiamat (2I) to claim [1 VP] I now spend 10 resources or 10 influence. (VP 0 --> 1) Allocate Counters The Naalu Collective: AC 3 --> 4; SA 0 --> 2 The Embers of Muaat: AC 3 --> 4; CP 1 --> 3 The Nekro Virus: AC AC 3 --> 4; SA 2 --> 3, CP 4 --> 5 The Xxcha Kingdom: AC 5 --> 6; SA 2 --> 3, CP 1 --> 2 The Mentak Coalition: AC 5 --> 6; FS 4 --> 5, CP 1 --> 2 The Yssaril Tribes: AC 5 --> 7; SA 2 --> 3, FS 4 --> 5
The Embers of Muaat: Use the exhaust ability of Tsion to gain 2 Trade Goods. (TG 0 --> 2)
The Embers of Muaat: 2 VP The Yssaril Tribes: 1 VP The Naalu Collective: 0 VP The Nekro Virus: 0 VP The Mentak Coalition: 0 VP The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent’s Space Dock.:
Public Objective Deck: 2 Stage I Objectives, 5 Stage II Objectives
Secret Objectives The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. The Naalu Collective: 1 Secret Objective The Nekro Virus: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Xxcha Kingdom: 1 Secret Objective
Worlds: R - Retillion (2R, 3I) R - Shalloq (1R, 2I) R - Arinam (1R, 2I, B) R - Hercalor (1R, 0I, Y) R - Lazar (1R, 0I) R - Meer (0R, 4I) R - Sakulag (2R, 1I) R - Tiamat (1R, 2I, Y)
Worlds: R - Archon Ren (2R, 3I) R - Archon Tau (1R, 1I) R - Saudor (2R, 2I) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
<nothing>
Order of Play The Xxcha Kingdom: The Naalu Collective: The Nekro Virus: The Embers of Muaat: The Yssaril Tribes: The Mentak Coalition:
The (4) Production and (6) Warfare II Strategy cards each have a bonus counter; a player that selects one of these cards may immediately exchange the bonus counter for a trade good or allocate a command counter to their board.
Yssaril uses their racial ability to peek at Nekro's hand of Action Cards. The Xxcha Kingdom: Select the (7) Technology II Strategy Card. The Naalu Collective: Select the (8) Bureaucracy Strategy Card. The Nekro Virus: Select the (4) Production Strategy Card, converting a bonus counter into a command counter allocated to Strategy Allocation. (SA 3 --> 4) The Embers of Muaat: Select the (3) Assembly Strategy Card. The Yssaril Tribes: Select the (5) Trade II Strategy Card. The Mentak Coalition: Select the (6) Warfare II Strategy Card, converting a bonus counter into a command counter allocated to Command Pool. (CP 2 --> 3)
Bonus counters are placed on the (1) Leadership and (2) Diplomacy II Strategy Cards. Order of Play The Naalu Collective: (0) Bureaucracy Current Player The Embers of Muaat: (3) Assembly The Nekro Virus: (4) Production The Yssaril Tribes: (5) Trade II The Mentak Coalition: (6) Warfare II The Xxcha Kingdom: (7) Technology II
El SkidThe frozen white northRegistered Userregular
edited June 2014
Always pragmatic, the Yssaril are in the market for bribes to sabotage or to not sabotage (yes, we have at least one sabotage at our disposal).
@discrider just a note that sabotage here would have been possible based solely on the strength of our alliance if you'd agreed to my original terms and given me the Tsion system (I was happy to give you the strength of my voting and action cards if you'll recall). This perk is not available in our current deal, unfortunately.
@faintpremonition feel free to bribe me to do nothing- it'll be much less expensive then getting me to spend the card.
e- When and if both parties decide not to bribe me you can take that as a "no sabotage" from me without further waiting
We have no idea what this card is.
Therefore we must assume this is a cunning bluff by the Naalu, who does not in fact have such a card. @faintpremonition to reveal the card and prove that this is a legal move before we decide anything.
Also we do not recall this being part of any original terms, Yssaril.
And whilst you did help us all get more GFs, that vote would have passed on the strength of everyone else's vote alone, and that would have been enough for us.
Ah, we see now. You did originally offer us support for that system.
Which we then dismissed immediately due to it being only one of three systems we could reliably take without impinging on Nekro territory.
As much as it may be a great idea to cede territory to everyone and be relegated to the backwaters of the galaxy, I'm afraid we weren't ever going to do this, and the materials were necessary to build our second Nekros-deterring War Sun.
Sorry, here's the text. It's one of those cards that you see every game so I assumed everyone knew what it did. I should not have assumed.
Local Unrest
Choose a planet in a non-Home system. Exhaust that planet and destroy one Ground Force on it, if able. If there are no Ground Forces left on the planet, it reverts to neutral status.
Play: As an action.
How does this card work @MrBlarney ?
Does it try to destroy the GF and if it can't then it reverts the planet to neutral?
Or does it revert the planet to neutral if there are 0 or 1 GF on the planet instead?
Not that it really matters anyway. I believe we still control that system?
We also chaff a bit at being called the runaway leader. We do not feel our position is that great.
Posts
I will end up claiming the 10 influence one only this round, instead of claiming 2 objectives the way I had planned. It throws a spanner in my plans, but it's my mistake so I'll live with it. I trust that's okay for everyone else?
I'm fine with either the compromise solution or the "El Skid suffers" solution. Whatever minimizes any unhappiness at the table is ideal.
I'm just going to go for the most equitable solution I can see all the time, at the risk of being an uncompromising jerk.
Really, if everyone else is happy to let El Skid 'bank' the Bureaucracy power, then I'm fine to go along with it, even if it gives him a leg up.
But my first reaction is always going to be to try and cut as close to zero gain for either side as possible.
So what I'm really trying to say is, fuck Monopoly.
Anyway, it was the glorious gamemaster asking for comments. *Shrug* And in this universe I'm not suffering under an avalanche of action cards
The Mentak Coalition: Activate the Mentak Home System. (CP 2 --> 1)
Exhaust Political Cards "Repeal Labor Laws", "Flawed Planning", and "Repeal" (PC 3 --> 0) +1R from Sarween Tools to build 2 Cruisers (4R), 2 Destroyers (2R), and 2 Fighters (1R) at Moll Primus.
The Yssaril Tribes: Use racial ability to skip turn.
The Naalu Collective: Pass turn.
The Embers of Muaat: Pass turn.
The Nekro Virus: Pass turn.
The Xxcha Kingdom: Pass turn.
The Mentak Coalition: Pass turn.
The Yssaril Tribes: Activate the Yssaril Home System. (CP 3 --> 2)
Move in 1 Carrier from Lazar-Sakulag.
Use +1R from Sarween Tools to build 2 Fighters (1R) at Retillion.
The Yssaril Tribes: Pass turn.
Current Map: Round 3, Start of Status Phase
Current Technologies
Victory Points and Objectives
The Nekro Virus: 0 VP
The Embers of Muaat: 0 VP
The Yssaril Tribes: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent’s Space Dock.:
Public Objective Deck: 2 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 3
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator, Sarween Tools, Cybernetics
Worlds:
X - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Industrex (2R, 0I, R (x2))
X - Lodor (3R, 1I, G)
X - Mallice (0R, 3I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 3
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 4
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
X - Mordai II (4R, 0I)
X - Dal Bootha (0R, 2I, R)
X - Garbozia (2R, 1I, G)
X - Mellon (0R, 2I)
X - Xxehan (1R, 1I, G)
X - Zohbat (3R, 1I, B)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Hylar V Assault Laser
Worlds:
X - Muaat (4R, 1I)
X - Mecatol Rex (1R, 6I)
X - Arcturus (1R, 1I)
R - Bellatrix (0R, 1I, R)
X - Lisis (2R, 2I)
X - Sumerian (2R, 2I, TG (x2))
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 5
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Mentak [1], (Yssaril [1])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics
Worlds:
X - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - Arinam (1R, 2I, B)
X - Hercalor (1R, 0I, Y)
X - Lazar (1R, 0I)
R - Meer (0R, 4I)
X - Sakulag (2R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Yssaril [2], (Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Salvage Operations, Mirror Computing
Worlds:
X - Moll Primus (4R, 1I)
X - Perimiter (2R, 2I)
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Thibah (1R, 1I)
X - Torkan (0R, 3I, B)
Action Cards: 5
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds:
X - Archon Ren (2R, 3I)
X - Archon Tau (1R, 1I)
X - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
Order of Play
The Naalu Collective:
The Embers of Muaat:
The Nekro Virus:
The Xxcha Kingdom:
The Mentak Coalition:
The Yssaril Tribes:
All players may now claim up to one Public Objective and one Secret Objective.
Minor point of order, as it will come up, fighters do count. Fighters are always Ships, unless something specifies a Non-Fighter ship. For example controlling a system requires at least 1 non-fighter ship. Winning a battle against three ships counts fighters.
Fair enough. Had a look through the rules and spaceships are any ships in space, even if the fighters are not space-faring units.
What I was trying to say was that if everyone else agreed with your solution, then I would agree too.
I do not find the solution equitable, neither do I find ruling the move illegal equitable, and what would be equitable is cheapening the objective so that El Skid's moves made sense whilst giving everyone the same advantage (at the cost of devaluing that VP).
But all things aside, I have to ignore this niggling pedant more often than not anyway, so I will force myself to accept whatever suits the rest of the table.
I exhaust my remainng planets for 10I and claim [1VP] I now spend 10 Resources or 10 influence
Naalu claim no objectives.
We've goofed around long enough, I suppose it's time to claim objectives from here on out!
-Naalu
[2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
We also generate 2TG from Tsion.
CP/FS/SA
3/5/3
SA/FS/CP
2/3/3
Yssaril will look at the Action Cards of the Nekro Virus this time.
S/F/C
3/5/2
T/A/P
1/7/2
1 CC to CP, 1 to SA please
Trade Goods: 1
Action Cards: 6
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 2
SA 3/ FS 6 / CP 5
Trade Goods: 6
Action Cards: 3
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Claim Objectives
The Embers of Muaat: Claim secret objective [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. (VP 0 --> 2)
The Yssaril Tribes: Exhaust Shalloq (2I), Arinam (2I), Meer (4I), and Tiamat (2I) to claim [1 VP] I now spend 10 resources or 10 influence. (VP 0 --> 1)
Allocate Counters
The Naalu Collective: AC 3 --> 4; SA 0 --> 2
The Embers of Muaat: AC 3 --> 4; CP 1 --> 3
The Nekro Virus: AC AC 3 --> 4; SA 2 --> 3, CP 4 --> 5
The Xxcha Kingdom: AC 5 --> 6; SA 2 --> 3, CP 1 --> 2
The Mentak Coalition: AC 5 --> 6; FS 4 --> 5, CP 1 --> 2
The Yssaril Tribes: AC 5 --> 7; SA 2 --> 3, FS 4 --> 5
The Embers of Muaat: Use the exhaust ability of Tsion to gain 2 Trade Goods. (TG 0 --> 2)
Current Map: Round 4, Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The Yssaril Tribes: 1 VP
The Naalu Collective: 0 VP
The Nekro Virus: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent’s Space Dock.:
Public Objective Deck: 2 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 4
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator, Sarween Tools, Cybernetics
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Industrex (2R, 0I, R (x2))
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Primor (2R, 1I, GF (x2))
Action Cards: 4
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 6
Command Pool: 5
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
R - Mordai II (4R, 0I)
R - Dal Bootha (0R, 2I, R)
R - Garbozia (2R, 1I, G)
R - Mellon (0R, 2I)
R - Xxehan (1R, 1I, G)
R - Zohbat (3R, 1I, B)
Action Cards: 4
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Hylar V Assault Laser
Worlds:
R - Muaat (4R, 1I)
R - Mecatol Rex (1R, 6I)
R - Arcturus (1R, 1I)
R - Bellatrix (0R, 1I, R)
R - Lisis (2R, 2I)
R - Sumerian (2R, 2I, TG (x2))
X - Tsion (2R, 2I, TG (x2))
R - Velnor (2R, 0I, R)
Action Cards: 7
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Mentak [1], (Yssaril [1])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - Arinam (1R, 2I, B)
R - Hercalor (1R, 0I, Y)
R - Lazar (1R, 0I)
R - Meer (0R, 4I)
R - Sakulag (2R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 6
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Yssaril [2], (Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Salvage Operations, Mirror Computing
Worlds:
R - Moll Primus (4R, 1I)
R - Perimiter (2R, 2I)
R - Quann (2R, 1I, G)
R - Tequ'ran (2R, 0I, R)
R - Thibah (1R, 1I)
R - Torkan (0R, 3I, B)
Action Cards: 6
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
Order of Play
The Xxcha Kingdom:
The Naalu Collective:
The Nekro Virus:
The Embers of Muaat:
The Yssaril Tribes:
The Mentak Coalition:
The (4) Production and (6) Warfare II Strategy cards each have a bonus counter; a player that selects one of these cards may immediately exchange the bonus counter for a trade good or allocate a command counter to their board.
I'll take Technology please
@faintpremonition
@Kirindal
@discrider
Assembly. @El Skid
As much as Warfare was crying out to us.
@jakobagger to finish us off
SA/FS/CP
3/5/4
Trade Goods: 6
Action Cards: 2
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Yssaril uses their racial ability to peek at Nekro's hand of Action Cards.
The Xxcha Kingdom: Select the (7) Technology II Strategy Card.
The Naalu Collective: Select the (8) Bureaucracy Strategy Card.
The Nekro Virus: Select the (4) Production Strategy Card, converting a bonus counter into a command counter allocated to Strategy Allocation. (SA 3 --> 4)
The Embers of Muaat: Select the (3) Assembly Strategy Card.
The Yssaril Tribes: Select the (5) Trade II Strategy Card.
The Mentak Coalition: Select the (6) Warfare II Strategy Card, converting a bonus counter into a command counter allocated to Command Pool. (CP 2 --> 3)
Bonus counters are placed on the (1) Leadership and (2) Diplomacy II Strategy Cards.
Order of Play
The Naalu Collective: (0) Bureaucracy Current Player
The Embers of Muaat: (3) Assembly
The Nekro Virus: (4) Production
The Yssaril Tribes: (5) Trade II
The Mentak Coalition: (6) Warfare II
The Xxcha Kingdom: (7) Technology II
@discrider just a note that sabotage here would have been possible based solely on the strength of our alliance if you'd agreed to my original terms and given me the Tsion system (I was happy to give you the strength of my voting and action cards if you'll recall). This perk is not available in our current deal, unfortunately.
@faintpremonition feel free to bribe me to do nothing- it'll be much less expensive then getting me to spend the card.
e- When and if both parties decide not to bribe me you can take that as a "no sabotage" from me without further waiting
Therefore we must assume this is a cunning bluff by the Naalu, who does not in fact have such a card.
@faintpremonition to reveal the card and prove that this is a legal move before we decide anything.
Also we do not recall this being part of any original terms, Yssaril.
And whilst you did help us all get more GFs, that vote would have passed on the strength of everyone else's vote alone, and that would have been enough for us.
Ah, we see now. You did originally offer us support for that system.
Which we then dismissed immediately due to it being only one of three systems we could reliably take without impinging on Nekro territory.
As much as it may be a great idea to cede territory to everyone and be relegated to the backwaters of the galaxy, I'm afraid we weren't ever going to do this, and the materials were necessary to build our second Nekros-deterring War Sun.
Local Unrest
Choose a planet in a non-Home system. Exhaust that planet and destroy one Ground Force on it, if able. If there are no Ground Forces left on the planet, it reverts to neutral status.
Play: As an action.
No bribe. If this card soaks a Sabotage and costs the current (runaway!) leader, we also consider that a card well spent.
Does it try to destroy the GF and if it can't then it reverts the planet to neutral?
Or does it revert the planet to neutral if there are 0 or 1 GF on the planet instead?
Not that it really matters anyway. I believe we still control that system?
We also chaff a bit at being called the runaway leader. We do not feel our position is that great.