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Twilight Imperium Game 9 - Round 8: Game Over.

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    El SkidEl Skid The frozen white northRegistered User regular
    I'd definitely like to make a deal. Naalu, are you cool with it?

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    discriderdiscrider Registered User regular
    We collect 2 TG from Trade.
    TG 4/PC 1/AC 2 I believe.

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    faintpremonitionfaintpremonition Registered User regular
    El Skid wrote: »
    I'd definitely like to make a deal. Naalu, are you cool with it?
    I suppose I could become cool with it. How about one round moratorium on Mentak TG raids?
    -Naalu

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    El Skid wrote: »
    I'd definitely like to make a deal. Naalu, are you cool with it?
    I suppose I could become cool with it. How about one round moratorium on Mentak TG raids?
    -Naalu

    Deal.

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    MrBlarneyMrBlarney Registered User regular
    I think that's good enough to consider the trade contract established.

    It is now @discrider's turn to act.

    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    SA 4/FS 3/CP 2
    Activate Metacol Rex, tap Muaat, build a Space Dock.
    @Kirindal

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    KirindalKirindal Registered User regular
    SA 3/FS 5/CP 3
    Activate Mellon-Zohbat, send Carrier and Fighter x2 from Mordai II there.

    @GrimmyTOA‌

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    discriderdiscrider Registered User regular
    @Kirindal , just a point, if you did a transfer action instead, you could move the Carrier and Fighters and produce stuff at Mordai II in the same CP, but that would activate both systems.

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    KirindalKirindal Registered User regular
    May I redo the action? I hadn't realized that I could do a transfer action.

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    discriderdiscrider Registered User regular
    It's up to @MrBlarney, but no-one else has moved yet, so I don't see why you wouldn't be able to redo it.

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    MrBlarneyMrBlarney Registered User regular
    I will allow adjustments, as nobody else has played yet.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    @GrimmyTOA‌ bis up next!

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    discriderdiscrider Registered User regular
    @Kirindal to change his move.

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    El SkidEl Skid The frozen white northRegistered User regular
    Oh, I guess Nekro ddnt declare the change yet? Sorry, thought tha was done and we were just wondering if it was okay.. Carry on then!

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    KirindalKirindal Registered User regular
    Revised action; Transfer Action [SA 3/FS 5/CP 3]
    Activate Mellon-Zohbat and Mordai II, send Carrier and Fighter x2 from Mordai II to Mellon-Zohbat and a Carrier from Mellon-Zohbat to Mordai II. Exhaust Mordai II to build Destroyer x2 and a Cruiser.

    @GrimmyTOA‌

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    GrimmyTOAGrimmyTOA Registered User regular
    Transfer actions! Wow, don't see those much.

    Tactical Action.

    Activate Vega.
    Move in carrier (w/ 3 fighters & 2 GF) from Saudor and 1 destroyer and 1 cruiser from Archon.


    @jakobagger

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    GrimmyTOAGrimmyTOA Registered User regular
    Oh, and incidentally, I have a very busy ~8 days coming up. I may be on a bit of a delay for the duration. Sorry in advance.

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    MrBlarneyMrBlarney Registered User regular
    edited May 2014
    Round 3: Action Phase Update 2

    The Mentak Coalition: Activate the Thibah system. (CP 3 --> 2)
    Move in 1 Carrier and 3 Ground Forces from Perimeter.
    Land 3 Ground Forces on Thibah.
    The Yssaril Tribes: Use racial ability to skip turn.
    The Naalu Collective: Play the primary ability of the (5) Trade II Strategy Card, gaining 7 Trade Goods (4 from contracts + 3 from primary) (TG 1 --> 8)
    Nekro gains 3 Trade Goods (4 from contracts - 1 from secondary). (TG 1 --> 4)
    Muaat gains 2 Trade Goods (3 from contracts - 1 from secondary). (TG 2 --> 4)
    Xxcha gains 2 Trade Goods (3 from contracts - 1 from secondary). (TG 0 --> 2)
    Xxcha transfers 1 Trade Good to Mentak. (Xxcha TG 2 --> 1; Mentak TG 0 --> 1)
    A trade agreement is established between Yssaril [2] and Mentak [1].
    The Embers of Muaat: Activate the Mecatol Rex system. (CP 3 --> 2)
    Exhaust Muaat (4R) to build a Space Dock (4R) at Mecatol Rex.
    The Nekro Virus: Activate the Mellon-Zohbat and Nekro Home systems. (CP 4 --> 3)
    Move 1 Carrier and 2 Fighters from Mordai II to Mellon-Zohbat and move 1 Carrier from Mellon-Zohbat to the Nekro Home System.
    Exhaust Mordai II (4R) to build 1 Cruiser (2R) and 2 Destroyers (2R) at Mordai II.
    The Xxcha Kingdom: Activate the Vega system. (CP 3 --> 2)
    Move in 1 Cruiser and 1 Destroyer from the Xxcha Home System and 1 Cruiser, 3 Fighters, and 2 Ground Forces from Saudor.

    Current Map: Round 3, Action Phase Update 2

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Embers of Muaat: 0 VP
    The Yssaril Tribes: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.:
    [1 VP] I have more than one Technology Advance in 3 different colors.:
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
    Public Objective Deck: 3 Stage I Objectives, 5 Stage II Objectives

    Secret Objectives
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 8
    Action Cards: 2
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, Enviro Compensator, Sarween Tools

    Worlds:
    X - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    R - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 4
    Action Cards: 2
    Political Cards: 0

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    X - Mordai II (4R, 0I)
    X - Dal Bootha (0R, 2I, R)
    R - Garbozia (2R, 1I, G)
    X - Mellon (0R, 2I)
    R - Xxehan (1R, 1I, G)
    R - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 4
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 4
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, War Sun, Hylar V Assault Laser

    Worlds:
    X - Muaat (4R, 1I)
    X - Mecatol Rex (1R, 6I)
    R - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Lisis (2R, 2I)
    R - Sumerian (2R, 2I, TG (x2))
    R - Tsion (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 1
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Mentak [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Arinam (1R, 2I, B)
    R - Hercalor (1R, 0I, Y)
    R - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    R - Sakulag (2R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Yssaril [2], (Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator, Salvage Operations

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Perimiter (2R, 2I)
    R - Quann (2R, 1I, G)
    R - Tequ'ran (2R, 0I, R)
    X - Thibah (1R, 1I)
    X - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    <nothing>

    Order of Play
    The Naalu Collective: (0) Trade II
    The Embers of Muaat: (1) Leadership
    The Nekro Virus: (2) Diplomacy II
    The Xxcha Kingdom: (3) Assembly
    The Mentak Coalition: (7) Technology II Current Player
    The Yssaril Tribes: (8) Bureaucracy

    MrBlarney on
    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    PLAY the primary ability of Technology. Exhaust Moll Primus to gain racial tech Mirror Computing as my free tech. Then, exhaust Perimeter, Tequ'Ran and Quann and pay one trade good to gain Sarween Tools.

    Trade goods 0.


    @El Skid‌ to decide on Technology secondary

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    discriderdiscrider Registered User regular
    edited May 2014
    Play the secondary ability of Technology. Exhaust Tsion (@MrBlarney I totally untapped that), Sumerian and Velnor for 6R.
    Oh and receive MicroTechnology.
    SA 3, FS 3, CP 2

    discrider on
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    El SkidEl Skid The frozen white northRegistered User regular
    PLAY on technology secondary.

    Pay one CC from SA and exhaust Lazar (1R), Sakulag(2R), Hercalor (1R), Retillion(2r) to obtain Cybernetics

    S/F/C
    2/4/2

    T/A/P
    1/5/2

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    discriderdiscrider Registered User regular
    @GrimmyTOA @Kirindal @faintpremonition to play on Technology.

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    faintpremonitionfaintpremonition Registered User regular
    1 SA for Technology for the Naalu. Exhaust Lodor + Industrex for Cybernetics (1 green discount)


    Trade Goods: 8
    Action Cards: 2
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 3

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    MrBlarneyMrBlarney Registered User regular
    discrider wrote: »
    MrBlarney I totally untapped [Tsion]

    Yep. Corrected.

    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    Play Technology Secondary, spending a SC and exhausting Garbozia, Xxehan, and Zohbat for Deep Space Cannon 3 CCs, 1 CC to go into SC, FS, and CP respectively.

    SC/FS/CP
    3/6/4

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    GrimmyTOAGrimmyTOA Registered User regular
    Bleh. PASS on Tech Secondary.

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    El SkidEl Skid The frozen white northRegistered User regular
    I activate the primary ability of the (8) Bureaucracy Strategy Card, placing a Command Counter into Command Pool. Place a CC in Command and wait on card choices.

    S/F/C
    2/4/3

    T/A/P
    1/5/2

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    El SkidEl Skid The frozen white northRegistered User regular
    I select: [1 VP] I am blockading an opponent’s Space Dock.

    Claim [1 VP] I have more than one Technology Advance in 3 different colors.

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    El SkidEl Skid The frozen white northRegistered User regular
    Others to PLAY or PASS on Bureaucracy Secondary:

    New Agendas: Spend 1 Command Counter from your Strategy Allocation area to draw one Political Card and one Action Card.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    PLAY on Bureaucracy secondary

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    GrimmyTOAGrimmyTOA Registered User regular
    PLAY on Bureaucracy Secondary

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    KirindalKirindal Registered User regular
    Play Bureaucracy secondary.

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    discriderdiscrider Registered User regular
    Play on Bureaucracy Secondary.
    SA 2, FS 3, CP 2

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    faintpremonitionfaintpremonition Registered User regular
    1 SA for Buerocracy for the Naalu.


    Trade Goods: 8
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 3

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    El SkidEl Skid The frozen white northRegistered User regular
    @faintpremonition‌ Naalu are up next!

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    faintpremonitionfaintpremonition Registered User regular
    edited May 2014
    Activate home system. Exhaust Primor and Druaa for 5, 2 TGS, and 2 from Sarween Tools. Build 2 Carriers plus 6 fighters.


    Trade Goods: 6
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 2

    faintpremonition on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2014
    Nope, that is actually right- 8 production capacity in your home system. Nice! @discrider is up next

    El Skid on
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    discriderdiscrider Registered User regular
    edited May 2014
    Activate Muaat. Move the Warsun, Carrier and one GF from whatever that system is next to Muaat (Posting from our handheld transmission device). Remaining production is 3 + 4Tg + Sarween tools. Production capacity is 4 + 2 + Envirocompensator. Produce a Dreadnought (5R) 4 fighters and 2 GF (3R) at Muaat.
    Exhaust all remaining planets aside that 1I only one.
    2Sa/3FS/1CP

    discrider on
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    discriderdiscrider Registered User regular
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    KirindalKirindal Registered User regular
    Activating Ginnungagap, the Yawning Void and sending a Cruiser and Destroyer x2 there from Mordai II.

    @GrimmyTOA‌

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