@Kirindal , just a point, if you did a transfer action instead, you could move the Carrier and Fighters and produce stuff at Mordai II in the same CP, but that would activate both systems.
Revised action; Transfer Action [SA 3/FS 5/CP 3]
Activate Mellon-Zohbat and Mordai II, send Carrier and Fighter x2 from Mordai II to Mellon-Zohbat and a Carrier from Mellon-Zohbat to Mordai II. Exhaust Mordai II to build Destroyer x2 and a Cruiser. @GrimmyTOA
The Mentak Coalition: Activate the Thibah system. (CP 3 --> 2)
Move in 1 Carrier and 3 Ground Forces from Perimeter.
Land 3 Ground Forces on Thibah. The Yssaril Tribes: Use racial ability to skip turn. The Naalu Collective: Play the primary ability of the (5) Trade II Strategy Card, gaining 7 Trade Goods (4 from contracts + 3 from primary) (TG 1 --> 8)
Nekro gains 3 Trade Goods (4 from contracts - 1 from secondary). (TG 1 --> 4)
Muaat gains 2 Trade Goods (3 from contracts - 1 from secondary). (TG 2 --> 4)
Xxcha gains 2 Trade Goods (3 from contracts - 1 from secondary). (TG 0 --> 2)
Xxcha transfers 1 Trade Good to Mentak. (Xxcha TG 2 --> 1; Mentak TG 0 --> 1)
A trade agreement is established between Yssaril [2] and Mentak [1]. The Embers of Muaat: Activate the Mecatol Rex system. (CP 3 --> 2)
Exhaust Muaat (4R) to build a Space Dock (4R) at Mecatol Rex. The Nekro Virus: Activate the Mellon-Zohbat and Nekro Home systems. (CP 4 --> 3)
Move 1 Carrier and 2 Fighters from Mordai II to Mellon-Zohbat and move 1 Carrier from Mellon-Zohbat to the Nekro Home System.
Exhaust Mordai II (4R) to build 1 Cruiser (2R) and 2 Destroyers (2R) at Mordai II. The Xxcha Kingdom: Activate the Vega system. (CP 3 --> 2)
Move in 1 Cruiser and 1 Destroyer from the Xxcha Home System and 1 Cruiser, 3 Fighters, and 2 Ground Forces from Saudor.
The Naalu Collective: 0 VP The Nekro Virus: 0 VP The Embers of Muaat: 0 VP The Yssaril Tribes: 0 VP The Mentak Coalition: 0 VP The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
Public Objective Deck: 3 Stage I Objectives, 5 Stage II Objectives
Secret Objectives The Naalu Collective: 1 Secret Objective The Nekro Virus: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Xxcha Kingdom: 1 Secret Objective
Worlds: R - Retillion (2R, 3I) R - Shalloq (1R, 2I) R - Arinam (1R, 2I, B) R - Hercalor (1R, 0I, Y) R - Lazar (1R, 0I) R - Meer (0R, 4I) R - Sakulag (2R, 1I) R - Tiamat (1R, 2I, Y)
Worlds: R - Archon Ren (2R, 3I) R - Archon Tau (1R, 1I) R - Saudor (2R, 2I) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
<nothing>
Order of Play The Naalu Collective: (0) Trade II The Embers of Muaat: (1) Leadership The Nekro Virus: (2) Diplomacy II The Xxcha Kingdom: (3) Assembly The Mentak Coalition: (7) Technology II Current Player The Yssaril Tribes: (8) Bureaucracy
MrBlarney on
0
Options
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
PLAY the primary ability of Technology. Exhaust Moll Primus to gain racial tech Mirror Computing as my free tech. Then, exhaust Perimeter, Tequ'Ran and Quann and pay one trade good to gain Sarween Tools.
Play the secondary ability of Technology. Exhaust Tsion (@MrBlarney I totally untapped that), Sumerian and Velnor for 6R.
Oh and receive MicroTechnology.
SA 3, FS 3, CP 2
Play Technology Secondary, spending a SC and exhausting Garbozia, Xxehan, and Zohbat for Deep Space Cannon 3 CCs, 1 CC to go into SC, FS, and CP respectively.
El SkidThe frozen white northRegistered Userregular
I activate the primary ability of the (8) Bureaucracy Strategy Card, placing a Command Counter into Command Pool. Place a CC in Command and wait on card choices.
S/F/C
2/4/3
T/A/P
1/5/2
0
Options
El SkidThe frozen white northRegistered Userregular
I select: [1 VP] I am blockading an opponent’s Space Dock.
Claim [1 VP] I have more than one Technology Advance in 3 different colors.
0
Options
El SkidThe frozen white northRegistered Userregular
Others to PLAY or PASS on Bureaucracy Secondary:
New Agendas: Spend 1 Command Counter from your Strategy Allocation area to draw one Political Card and one Action Card.
0
Options
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Activate Muaat. Move the Warsun, Carrier and one GF from whatever that system is next to Muaat (Posting from our handheld transmission device). Remaining production is 3 + 4Tg + Sarween tools. Production capacity is 4 + 2 + Envirocompensator. Produce a Dreadnought (5R) 4 fighters and 2 GF (3R) at Muaat.
Exhaust all remaining planets aside that 1I only one.
2Sa/3FS/1CP
Posts
TG 4/PC 1/AC 2 I believe.
-Naalu
Deal.
It is now @discrider's turn to act.
Activate Metacol Rex, tap Muaat, build a Space Dock.
@Kirindal
Activate Mellon-Zohbat, send Carrier and Fighter x2 from Mordai II there.
@GrimmyTOA
Activate Mellon-Zohbat and Mordai II, send Carrier and Fighter x2 from Mordai II to Mellon-Zohbat and a Carrier from Mellon-Zohbat to Mordai II. Exhaust Mordai II to build Destroyer x2 and a Cruiser.
@GrimmyTOA
Tactical Action.
Activate Vega.
Move in carrier (w/ 3 fighters & 2 GF) from Saudor and 1 destroyer and 1 cruiser from Archon.
@jakobagger
The Mentak Coalition: Activate the Thibah system. (CP 3 --> 2)
Move in 1 Carrier and 3 Ground Forces from Perimeter.
Land 3 Ground Forces on Thibah.
The Yssaril Tribes: Use racial ability to skip turn.
The Naalu Collective: Play the primary ability of the (5) Trade II Strategy Card, gaining 7 Trade Goods (4 from contracts + 3 from primary) (TG 1 --> 8)
Nekro gains 3 Trade Goods (4 from contracts - 1 from secondary). (TG 1 --> 4)
Muaat gains 2 Trade Goods (3 from contracts - 1 from secondary). (TG 2 --> 4)
Xxcha gains 2 Trade Goods (3 from contracts - 1 from secondary). (TG 0 --> 2)
Xxcha transfers 1 Trade Good to Mentak. (Xxcha TG 2 --> 1; Mentak TG 0 --> 1)
A trade agreement is established between Yssaril [2] and Mentak [1].
The Embers of Muaat: Activate the Mecatol Rex system. (CP 3 --> 2)
Exhaust Muaat (4R) to build a Space Dock (4R) at Mecatol Rex.
The Nekro Virus: Activate the Mellon-Zohbat and Nekro Home systems. (CP 4 --> 3)
Move 1 Carrier and 2 Fighters from Mordai II to Mellon-Zohbat and move 1 Carrier from Mellon-Zohbat to the Nekro Home System.
Exhaust Mordai II (4R) to build 1 Cruiser (2R) and 2 Destroyers (2R) at Mordai II.
The Xxcha Kingdom: Activate the Vega system. (CP 3 --> 2)
Move in 1 Cruiser and 1 Destroyer from the Xxcha Home System and 1 Cruiser, 3 Fighters, and 2 Ground Forces from Saudor.
Current Map: Round 3, Action Phase Update 2
Current Technologies
Victory Points and Objectives
The Nekro Virus: 0 VP
The Embers of Muaat: 0 VP
The Yssaril Tribes: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
Public Objective Deck: 3 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 2
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator, Sarween Tools
Worlds:
X - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Industrex (2R, 0I, R (x2))
R - Lodor (3R, 1I, G)
X - Mallice (0R, 3I)
R - Primor (2R, 1I, GF (x2))
Action Cards: 2
Political Cards: 0
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
X - Mordai II (4R, 0I)
X - Dal Bootha (0R, 2I, R)
R - Garbozia (2R, 1I, G)
X - Mellon (0R, 2I)
R - Xxehan (1R, 1I, G)
R - Zohbat (3R, 1I, B)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 4
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, War Sun, Hylar V Assault Laser
Worlds:
X - Muaat (4R, 1I)
X - Mecatol Rex (1R, 6I)
R - Arcturus (1R, 1I)
R - Bellatrix (0R, 1I, R)
R - Lisis (2R, 2I)
R - Sumerian (2R, 2I, TG (x2))
R - Tsion (2R, 2I, TG (x2))
R - Velnor (2R, 0I, R)
Action Cards: 5
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Mentak [1], (Yssaril [1])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - Arinam (1R, 2I, B)
R - Hercalor (1R, 0I, Y)
R - Lazar (1R, 0I)
R - Meer (0R, 4I)
R - Sakulag (2R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 4
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Yssaril [2], (Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator, Salvage Operations
Worlds:
R - Moll Primus (4R, 1I)
R - Perimiter (2R, 2I)
R - Quann (2R, 1I, G)
R - Tequ'ran (2R, 0I, R)
X - Thibah (1R, 1I)
X - Torkan (0R, 3I, B)
Action Cards: 4
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
Order of Play
The Naalu Collective: (0) Trade II
The Embers of Muaat: (1) Leadership
The Nekro Virus: (2) Diplomacy II
The Xxcha Kingdom: (3) Assembly
The Mentak Coalition: (7) Technology II Current Player
The Yssaril Tribes: (8) Bureaucracy
Trade goods 0.
@El Skid to decide on Technology secondary
Oh and receive MicroTechnology.
SA 3, FS 3, CP 2
Pay one CC from SA and exhaust Lazar (1R), Sakulag(2R), Hercalor (1R), Retillion(2r) to obtain Cybernetics
S/F/C
2/4/2
T/A/P
1/5/2
Trade Goods: 8
Action Cards: 2
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 3
Yep. Corrected.
SC/FS/CP
3/6/4
S/F/C
2/4/3
T/A/P
1/5/2
Claim [1 VP] I have more than one Technology Advance in 3 different colors.
New Agendas: Spend 1 Command Counter from your Strategy Allocation area to draw one Political Card and one Action Card.
SA 2, FS 3, CP 2
Trade Goods: 8
Action Cards: 3
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 3
Trade Goods: 6
Action Cards: 3
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 2
Exhaust all remaining planets aside that 1I only one.
2Sa/3FS/1CP
@GrimmyTOA