Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Bowser up b out of shield.
Just do it.
Humor can be dissected as a frog can, but dies in the process.
I seriously need to do a better job of remembering that you can jump (and consequently up-B/up-smash) out of shield. I always forget! It probably hurts my Robin play a lot, since Robin's grab range, jab, and tilts are all kind of not great. Once in a blue moon I'll kill someone online with a ROB up-smash out of shield, but it tends to not work.
I don't have all the Bowser specials yet, but I think I have enough to weigh in on how custom moves affects him. @Surfpossum was evidently the more successful Bowser since he placed farther into the tournament than I did, so I'd welcome his comments.
None of the neutral B attacks are broken relative to each other. The default one aims farther down when you need it to, which could situationally be more useful than what I used. This time I used (I forget what it's called) this fireball-shooting attack, which does not deteriorate with continued fire, and goes farther range. I made some use out of it, but without being as rapid-fire as the regular fire breath, it's less damaging and the gaps in between each shot are more avoidable. The third variation of neutral B is total rubbish; it's the regular fire breath, but more damaging, at the cost of having much slower recovery on it, slow enough to negate its advantage.
I only have the default down B, so I don't know anything about its alts.
Side-B, where bowser grabs and belly-flops, potentially suicidally, was the biggest game-changer. The default version has such a small hitbox that it is incredibly difficult to actually land it. I used the version where Bowser dashes a short distance to grab the opponent. Supposedly it has the drawback of getting less height and damage, but the fact that I can actually land hits with it made it feel like a flat upgrade.
Yet, I don't remember ever hitting either of the "Wy"s, vern or born, with it, as they were both too good to leave that kind of opening. So I went from thinking it overpowered to no longer being sure.
EDIT: I forgot to mention that on some occasions I had difficulty controlling the throw that follow side-B. A few times I attempted suicide kills but wound up going opposite the edge. I'm not sure what this move's issue is.
Yeah, I expected to fear that side-B a lot more than I actually did in practice. I think maybe it doesn't go as far in the air as it does on the ground? I don't think I ever saw you do a grounded one (or much ground play in general). It definitely SEEMS like it should be good. The loss of height is almost completely irrelevant unless you're KOing off platforms in Battlefield.
There were a couple of times when I tried to edgeguard while ahead in percent and only realized afterwards that "oh god, I'd have been so dead if he grabbed me". Maybe it's harder to do than I think.
The control issue is that both players' inputs affect the move. Generally the victim is pulling it the opposite way you are. The person with less percent has more control, so high-percent suicides are very hard to get unless they screw up or you were off-stage to begin with.
I attempted a few air grabs in a pinch, but the successful ones I had were all from the ground, yeah. I haven't landed an air grab yet. I'll fiddle with it, sometime.
But yeah, without those successful grabs I had, I don't get nearly as far in the tourney as I did. Care Free Bomb (as Palutena) had me totally outplayed through our whole match, but I wound up making comebacks with just a few moves. It's always strategically sound if you have the same or more stock as your opponent, but more damage as well, since you can negate the damage advantage with a good suicide kill.
If I was going to give you one piece of advice based on our matches, it would be to stick to the ground more. Bowser's tilts are very good, and short-hopped back-airs have zero landing lag if timed correctly. I saw you doing a lot of "jump really high and then do a dair/falling nair", which makes you much more shield-grabbable than someone with Bowser's reach ought to be.
I know! That's a very old habit of mine. I've always played Smash from the air. It's the reason I'm like the only person with this game not to like Little Mac. I think my hesitance to use ground tilts more often is because I accidentally Smash a lot, and Bowser's smashes are punishable.
Well, that and I always play fighting games so aggressively that I NEVER block or shield. That's a shitty habit of mine, too.
In theory I really love Ganondorf's Flame Wave (or whatever it's called) where he grabs the enemy and just blasts the holy living shit out of them; it can up-kill almost anyone in the 100% range
The only problem is it has a range about as long as his FTilt, and takes as long as the normal move to come out. Most of the moves I'd really want to punish would not be feasible with this thing
Alrighty, good matches Tel. 3 / 3 seems like a fair split. I'm off to bed.
Mario / Doc is another one of those match-ups that's challenging for MegaMan I think. Mario's got some surprising power for how fast and safe many of his moves are. Dat dsmash. Way to punish me for getting roll happy at times -- I need to stop doing that so much.
Alrighty, good matches Tel. 3 / 3 seems like a fair split. I'm off to bed.
Mario / Doc is another one of those match-ups that's challenging for MegaMan I think. Mario's got some surprising power for how fast and safe many of his moves are. Dat dsmash. Way to punish me for getting roll happy at times -- I need to stop doing that so much.
I have to rely on that down smash for sure, I missed a lot when you were rolling, I feel like rolls have a longer invincibility time in this game because i frequently miss those. Anyway, geez, when I got you to 200% that one time i was like, JUST DIE, haha.
Good games, Munkus. Started getting a feel for the kart jump. Some of that stuff was hilarious though. Haha.
I loved that you switched to Sonic and I was like wtf do I do now. Heh. I just need to play against all the characters and learn what moves are typically used.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I don't have all the Bowser specials yet, but I think I have enough to weigh in on how custom moves affects him. @Surfpossum was evidently the more successful Bowser since he placed farther into the tournament than I did, so I'd welcome his comments.
None of the neutral B attacks are broken relative to each other. The default one aims farther down when you need it to, which could situationally be more useful than what I used. This time I used (I forget what it's called) this fireball-shooting attack, which does not deteriorate with continued fire, and goes farther range. I made some use out of it, but without being as rapid-fire as the regular fire breath, it's less damaging and the gaps in between each shot are more avoidable. The third variation of neutral B is total rubbish; it's the regular fire breath, but more damaging, at the cost of having much slower recovery on it, slow enough to negate its advantage.
I only have the default down B, so I don't know anything about its alts.
Side-B, where bowser grabs and belly-flops, potentially suicidally, was the biggest game-changer. The default version has such a small hitbox that it is incredibly difficult to actually land it. I used the version where Bowser dashes a short distance to grab the opponent. Supposedly it has the drawback of getting less height and damage, but the fact that I can actually land hits with it made it feel like a flat upgrade.
Yet, I don't remember ever hitting either of the "Wy"s, vern or born, with it, as they were both too good to leave that kind of opening. So I went from thinking it overpowered to no longer being sure.
EDIT: I forgot to mention that on some occasions I had difficulty controlling the throw that follow side-B. A few times I attempted suicide kills but wound up going opposite the edge. I'm not sure what this move's issue is.
Yeah, I expected to fear that side-B a lot more than I actually did in practice. I think maybe it doesn't go as far in the air as it does on the ground? I don't think I ever saw you do a grounded one (or much ground play in general). It definitely SEEMS like it should be good. The loss of height is almost completely irrelevant unless you're KOing off platforms in Battlefield.
There were a couple of times when I tried to edgeguard while ahead in percent and only realized afterwards that "oh god, I'd have been so dead if he grabbed me". Maybe it's harder to do than I think.
The control issue is that both players' inputs affect the move. Generally the victim is pulling it the opposite way you are. The person with less percent has more control, so high-percent suicides are very hard to get unless they screw up or you were off-stage to begin with.
I attempted a few air grabs in a pinch, but the successful ones I had were all from the ground, yeah. I haven't landed an air grab yet. I'll fiddle with it, sometime.
But yeah, without those successful grabs I had, I don't get nearly as far in the tourney as I did. Care Free Bomb (as Palutena) had me totally outplayed through our whole match, but I wound up making comebacks with just a few moves. It's always strategically sound if you have the same or more stock as your opponent, but more damage as well, since you can negate the damage advantage with a good suicide kill.
If I was going to give you one piece of advice based on our matches, it would be to stick to the ground more. Bowser's tilts are very good, and short-hopped back-airs have zero landing lag if timed correctly. I saw you doing a lot of "jump really high and then do a dair/falling nair", which makes you much more shield-grabbable than someone with Bowser's reach ought to be.
I know! That's a very old habit of mine. I've always played Smash from the air. It's the reason I'm like the only person with this game not to like Little Mac. I think my hesitance to use ground tilts more often is because I accidentally Smash a lot, and Bowser's smashes are punishable.
Well, that and I always play fighting games so aggressively that I NEVER block or shield. That's a shitty habit of mine, too.
What about dodging? Hm? Hmmmmmmmmmm?
Humor can be dissected as a frog can, but dies in the process.
Alrighty, good matches Tel. 3 / 3 seems like a fair split. I'm off to bed.
Mario / Doc is another one of those match-ups that's challenging for MegaMan I think. Mario's got some surprising power for how fast and safe many of his moves are. Dat dsmash. Way to punish me for getting roll happy at times -- I need to stop doing that so much.
I have to rely on that down smash for sure, I missed a lot when you were rolling, I feel like rolls have a longer invincibility time in this game because i frequently miss those. Anyway, geez, when I got you to 200% that one time i was like, JUST DIE, haha.
Yeah, haha. MM has some nice weight and can be surprisingly hard to kill.
Mario's kind of interesting for me in that he's both pretty damn gimpable but also scary to try to gimp. If you screw up you might end up getting hit by an almost unavoidable UpB that has insane invincibility frames and can easily stage spike. I find myself only going for it when he's trying to recover mostly horizontally because I get scurred.
Speaking of, killing you with Danger Wrap deep offstage only to die myself a few seconds later? TOOOOOTALLY WORTH IT.
Alrighty, good matches Tel. 3 / 3 seems like a fair split. I'm off to bed.
Mario / Doc is another one of those match-ups that's challenging for MegaMan I think. Mario's got some surprising power for how fast and safe many of his moves are. Dat dsmash. Way to punish me for getting roll happy at times -- I need to stop doing that so much.
I have to rely on that down smash for sure, I missed a lot when you were rolling, I feel like rolls have a longer invincibility time in this game because i frequently miss those. Anyway, geez, when I got you to 200% that one time i was like, JUST DIE, haha.
Yeah, haha. MM has some nice weight and can be surprisingly hard to kill.
Mario's kind of interesting for me in that he's both pretty damn gimpable but also scary to try to gimp. If you screw up you might end up getting hit by an almost unavoidable UpB that has insane invincibility frames and can easily stage spike. I find myself only going for it when he's trying to recover mostly horizontally because I get scurred.
Speaking of, killing you with Danger Wrap deep offstage only to die myself a few seconds later? TOOOOOTALLY WORTH IT.
Yeah when you were hitting me with the plant shield when i was recovering i was mashing up-B and i think managed to hit you against the stage. That alternate crash bomb move was really annoying, the angle is perfect to stop short hops, had a hard time caping that one.
I just looked at Dr. Mario's custom moves, only one looks really interesting to me (an explosive up-B punch). Oh I guess the alternate pills are interesting too.
TelMarine on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Well, that was new.
Played a lot of For Glory before, and sometimes they were laggy, but it was always constant lag. Stuttering frames, that kind of thing.
This time, I was getting a fuckton of input lag, and my opponent wasn't having any trouble.
Obnoxious. Meant I was getting tossed about without being able to even get close to landing a hit.
I don't have all the Bowser specials yet, but I think I have enough to weigh in on how custom moves affects him. @Surfpossum was evidently the more successful Bowser since he placed farther into the tournament than I did, so I'd welcome his comments.
None of the neutral B attacks are broken relative to each other. The default one aims farther down when you need it to, which could situationally be more useful than what I used. This time I used (I forget what it's called) this fireball-shooting attack, which does not deteriorate with continued fire, and goes farther range. I made some use out of it, but without being as rapid-fire as the regular fire breath, it's less damaging and the gaps in between each shot are more avoidable. The third variation of neutral B is total rubbish; it's the regular fire breath, but more damaging, at the cost of having much slower recovery on it, slow enough to negate its advantage.
I only have the default down B, so I don't know anything about its alts.
Side-B, where bowser grabs and belly-flops, potentially suicidally, was the biggest game-changer. The default version has such a small hitbox that it is incredibly difficult to actually land it. I used the version where Bowser dashes a short distance to grab the opponent. Supposedly it has the drawback of getting less height and damage, but the fact that I can actually land hits with it made it feel like a flat upgrade.
Yet, I don't remember ever hitting either of the "Wy"s, vern or born, with it, as they were both too good to leave that kind of opening. So I went from thinking it overpowered to no longer being sure.
EDIT: I forgot to mention that on some occasions I had difficulty controlling the throw that follow side-B. A few times I attempted suicide kills but wound up going opposite the edge. I'm not sure what this move's issue is.
Yeah, I expected to fear that side-B a lot more than I actually did in practice. I think maybe it doesn't go as far in the air as it does on the ground? I don't think I ever saw you do a grounded one (or much ground play in general). It definitely SEEMS like it should be good. The loss of height is almost completely irrelevant unless you're KOing off platforms in Battlefield.
There were a couple of times when I tried to edgeguard while ahead in percent and only realized afterwards that "oh god, I'd have been so dead if he grabbed me". Maybe it's harder to do than I think.
The control issue is that both players' inputs affect the move. Generally the victim is pulling it the opposite way you are. The person with less percent has more control, so high-percent suicides are very hard to get unless they screw up or you were off-stage to begin with.
I attempted a few air grabs in a pinch, but the successful ones I had were all from the ground, yeah. I haven't landed an air grab yet. I'll fiddle with it, sometime.
But yeah, without those successful grabs I had, I don't get nearly as far in the tourney as I did. Care Free Bomb (as Palutena) had me totally outplayed through our whole match, but I wound up making comebacks with just a few moves. It's always strategically sound if you have the same or more stock as your opponent, but more damage as well, since you can negate the damage advantage with a good suicide kill.
If I was going to give you one piece of advice based on our matches, it would be to stick to the ground more. Bowser's tilts are very good, and short-hopped back-airs have zero landing lag if timed correctly. I saw you doing a lot of "jump really high and then do a dair/falling nair", which makes you much more shield-grabbable than someone with Bowser's reach ought to be.
I know! That's a very old habit of mine. I've always played Smash from the air. It's the reason I'm like the only person with this game not to like Little Mac. I think my hesitance to use ground tilts more often is because I accidentally Smash a lot, and Bowser's smashes are punishable.
Well, that and I always play fighting games so aggressively that I NEVER block or shield. That's a shitty habit of mine, too.
What about dodging? Hm? Hmmmmmmmmmm?
Oh, plenty of evasive rolls, certainly, yeah. Just not the sort of thing where you deliberately block an attack with a shield and punish it with a throw or something. Takes too much patience for me.
XBL, PSN, and NNID: "ConnConnor" for all three.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Played a lot of For Glory before, and sometimes they were laggy, but it was always constant lag. Stuttering frames, that kind of thing.
This time, I was getting a fuckton of input lag, and my opponent wasn't having any trouble.
Obnoxious. Meant I was getting tossed about without being able to even get close to landing a hit.
This has happened to me before and it's quite odd.
Yeah. I quit out and ate the ten minutes in the box. Fortunately, the next match had no lag. Better still, it was up against a Rosalina who suffered under the unfortunate and inaccurate illusion that just being Rosalina meant they'd win.
I mean, I got hammered bad the second I stopped taking my opponent seriously, but that's the way it should be.
Okay, so next week's tournament will be the first to use actually seeding. For people unfamiliar with that, it means the brackets are generated in a fashion that ensures the best players face each other in the finals. How it works is that the highest skilled player is matched against the lowest skilled player, the second highest skilled is matched against the second lowest skill, and so forth.
"But Rorus, isn't that unfair? You'd pit me against Wyvern!?" Maybe at first blush, but not really. By placing people of equal skill together, you end up eliminating a giant chunk of the tournament's main talent, and it means that later sets will be easier than the first sets. And that really isn't how a tournament should go! It also means that it's very likely for the finals to be very dull, anti-climatic matches because a subpar or average player managed to get ahead on weaker sets. Also, if you are the worst player, you are likely to lose anyways so all seeding really does is make you lose a bit faster. And don't forget that our tournaments are double elimination, so ideally your first matchup in the loser's bracket should be significantly easier (after all, the top half of the participants should have beaten the bottom half).
Seeds will be determined by tournament ranking. Your average placement in the tournaments will determine how your standing in the player rankings, and that will be the basis for all seedings. If you are a new player, then I will probably just stuff you in a place at random. If I am seeding and two players are tied, then I'll just pick a person at random (example: Kai_San and surf are both #10th overall, so I just flip a coin to determine which person is "better"). I'm sure there's a significantly better way of determining standings with fancy algorithms and shit, but these aren't money matches and player skill is a highly subjective thing anyways. This will suit our casual tournaments just fine.
Challonge will do the actual seeding, but I have to determine the actual skill level of the players. You can keep track of the rankings here.
It'd be fun to have a character tournament with different brackets of same characters and the best of each char fight enough in a group stage (4 in a group, 3 matches, etc. soccer style).
PS Yesterday's tournament was great. It was fun and relaxing after a rough week. Great to chill with a brew and play games. I learned a lot. PA are a bunch of classy folks/wangs.
Aw geez none of those tournament times work for me
Whatever! I'll go make my own tournament! For retail workers! With Blackjack! And hookers!
In fact, forget the Blackjack! 8-)
Aw geez none of those tournament times work for me
Whatever! I'll go make my own tournament! For retail workers! With Blackjack! And hookers!
In fact, forget the Blackjack! 8-)
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I'm way better at this game with the default Mario Kart-esque rules, and find it much more fun. That said, I don't know how many more of these no items FD tournaments I'm going to participate in. I like playing with you guys and all but it's a big time investment just to get my face crushed into a fine powder in only 2 rounds.
I really despise the sword form of the master core. It consistently wrecks me.
I've found that you can tank most of, if not all, the attacks from the sword form, with your shield. It has definitely helped me beat the sword form much more consistently.
1) Greninja doesn't... doesn't have a scarf, does he? That's his tongue. Ick
2) As cool as it is when it works, I probably shouldn't use Greninja's down air attack in order to try and meteor opponents when they're off the edge. It usually ends pretty badly...
1) Greninja doesn't... doesn't have a scarf, does he? That's his tongue. Ick
2) As cool as it is when it works, I probably shouldn't use Greninja's down air attack in order to try and meteor opponents when they're off the edge. It usually ends pretty badly...
It's a clever design though. And he still looks pretty badass that way.
I just assumed when I smashed you to your doom, you reached up and pulled me down with you. Then I did the same to the others who are tied for last. Just one long chain of smash death.
I'm way better at this game with the default Mario Kart-esque rules, and find it much more fun. That said, I don't know how many more of these no items FD tournaments I'm going to participate in. I like playing with you guys and all but it's a big time investment just to get my face crushed into a fine powder in only 2 rounds.
Eh, Wyvern beat me pretty handily score-wise but we had some pretty close matches and I learned a lot about the ROB v MegaMan matchup (don't run into many good ROBs online). The only way to get better at this game is to play good people... even if you can trashed 10, 50, or 100 times in the process.
That said, I'd be down for some tourmie rules variations here and there to keep things interesting. A 2v2 tournament could be fun lag permitting. Hell, a just for fun free for all with all equipment and specials allowed would be hilarious, though we might need to limit it to 3-person games for latency.
Posts
Just do it.
I know! That's a very old habit of mine. I've always played Smash from the air. It's the reason I'm like the only person with this game not to like Little Mac. I think my hesitance to use ground tilts more often is because I accidentally Smash a lot, and Bowser's smashes are punishable.
Well, that and I always play fighting games so aggressively that I NEVER block or shield. That's a shitty habit of mine, too.
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
The only problem is it has a range about as long as his FTilt, and takes as long as the normal move to come out. Most of the moves I'd really want to punish would not be feasible with this thing
ggs Dave.
Mario / Doc is another one of those match-ups that's challenging for MegaMan I think. Mario's got some surprising power for how fast and safe many of his moves are. Dat dsmash. Way to punish me for getting roll happy at times -- I need to stop doing that so much.
I have to rely on that down smash for sure, I missed a lot when you were rolling, I feel like rolls have a longer invincibility time in this game because i frequently miss those. Anyway, geez, when I got you to 200% that one time i was like, JUST DIE, haha.
I loved that you switched to Sonic and I was like wtf do I do now. Heh. I just need to play against all the characters and learn what moves are typically used.
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
What about dodging? Hm? Hmmmmmmmmmm?
Yeah, haha. MM has some nice weight and can be surprisingly hard to kill.
Mario's kind of interesting for me in that he's both pretty damn gimpable but also scary to try to gimp. If you screw up you might end up getting hit by an almost unavoidable UpB that has insane invincibility frames and can easily stage spike. I find myself only going for it when he's trying to recover mostly horizontally because I get scurred.
Speaking of, killing you with Danger Wrap deep offstage only to die myself a few seconds later? TOOOOOTALLY WORTH IT.
Yeah when you were hitting me with the plant shield when i was recovering i was mashing up-B and i think managed to hit you against the stage. That alternate crash bomb move was really annoying, the angle is perfect to stop short hops, had a hard time caping that one.
I just looked at Dr. Mario's custom moves, only one looks really interesting to me (an explosive up-B punch). Oh I guess the alternate pills are interesting too.
Played a lot of For Glory before, and sometimes they were laggy, but it was always constant lag. Stuttering frames, that kind of thing.
This time, I was getting a fuckton of input lag, and my opponent wasn't having any trouble.
Obnoxious. Meant I was getting tossed about without being able to even get close to landing a hit.
Why I fear the ocean.
This has happened to me before and it's quite odd.
Oh, plenty of evasive rolls, certainly, yeah. Just not the sort of thing where you deliberately block an attack with a shield and punish it with a throw or something. Takes too much patience for me.
Yeah. I quit out and ate the ten minutes in the box. Fortunately, the next match had no lag. Better still, it was up against a Rosalina who suffered under the unfortunate and inaccurate illusion that just being Rosalina meant they'd win.
I mean, I got hammered bad the second I stopped taking my opponent seriously, but that's the way it should be.
Why I fear the ocean.
"But Rorus, isn't that unfair? You'd pit me against Wyvern!?" Maybe at first blush, but not really. By placing people of equal skill together, you end up eliminating a giant chunk of the tournament's main talent, and it means that later sets will be easier than the first sets. And that really isn't how a tournament should go! It also means that it's very likely for the finals to be very dull, anti-climatic matches because a subpar or average player managed to get ahead on weaker sets. Also, if you are the worst player, you are likely to lose anyways so all seeding really does is make you lose a bit faster. And don't forget that our tournaments are double elimination, so ideally your first matchup in the loser's bracket should be significantly easier (after all, the top half of the participants should have beaten the bottom half).
Seeds will be determined by tournament ranking. Your average placement in the tournaments will determine how your standing in the player rankings, and that will be the basis for all seedings. If you are a new player, then I will probably just stuff you in a place at random. If I am seeding and two players are tied, then I'll just pick a person at random (example: Kai_San and surf are both #10th overall, so I just flip a coin to determine which person is "better"). I'm sure there's a significantly better way of determining standings with fancy algorithms and shit, but these aren't money matches and player skill is a highly subjective thing anyways. This will suit our casual tournaments just fine.
Challonge will do the actual seeding, but I have to determine the actual skill level of the players. You can keep track of the rankings here.
Steam: MightyPotatoKing
PS Yesterday's tournament was great. It was fun and relaxing after a rough week. Great to chill with a brew and play games. I learned a lot. PA are a bunch of classy folks/wangs.
Selling Board Games for Medical Bills
Whatever! I'll go make my own tournament! For retail workers! With Blackjack! And hookers!
In fact, forget the Blackjack! 8-)
they usually only want to play ff:cc
I hate Smash Run. I finished it with every character myself and barely got a few custom moves.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I've found that you can tank most of, if not all, the attacks from the sword form, with your shield. It has definitely helped me beat the sword form much more consistently.
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
Probably because Danger Wrap is so odd a trajectory and Crash Bomber isn't, so it's easier to use for newbies.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
1) Greninja doesn't... doesn't have a scarf, does he? That's his tongue. Ick
2) As cool as it is when it works, I probably shouldn't use Greninja's down air attack in order to try and meteor opponents when they're off the edge. It usually ends pretty badly...
3DS Friend Code: 3110-5393-4113
Steam profile
http://challonge.com/tournaments/signup/5eTM8FtO1s
It sure is his tongue. Frogadier, Froakie's second form, has a more socially acceptable scarf of bubbles.
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
It's a clever design though. And he still looks pretty badass that way.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Last place in the rankings, first in your hearts.
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
Eh, Wyvern beat me pretty handily score-wise but we had some pretty close matches and I learned a lot about the ROB v MegaMan matchup (don't run into many good ROBs online). The only way to get better at this game is to play good people... even if you can trashed 10, 50, or 100 times in the process.
That said, I'd be down for some tourmie rules variations here and there to keep things interesting. A 2v2 tournament could be fun lag permitting. Hell, a just for fun free for all with all equipment and specials allowed would be hilarious, though we might need to limit it to 3-person games for latency.