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Super Smash Bros. - Special Tournament with PRIZES on Dec. 13th

StericaSterica YesRegistered User, Moderator mod
edited December 2014 in Games and Technology
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Both versions available worldwide!
Friend Codes Sheet!

Recent News
December 5th: Pic of the Day feature ends after 384 posts and over 500 screenshots posted since E3 2013.
December 5th: Super Smash Bros. for Wii U released in Japan!
December 2nd: A bug with the Wii U update is causing For Glory issues. Do NOT format your hard drive, as it risks bricking your Wii U.

It's been nearly seven years since the last Super Smash Bros. graced our televisions. While Brawl had its share of problems, nobody can deny the meticulous attention to detail and the masterful presentation that oozed throughout. Now it's new era of Smash Bros., and we got TWO games at once: Smash Bros. for the Wii U and Smash Bros. for the 3DS. It's maximum Smash Bros. saturation in here.

The Golden Smash Rule: Do not bring up competitive vs. casual bullshit. I do not understand why people think a game can only be played one way, and that the one way just coincidentally happens to be their way. Regardless, it will not be tolerated here. Complaining about arrogant tournament players or filthy casual scrubs will net you an infraction. This was something that plagued the Brawl threads, and thus far the modern Smash threads have been refreshingly clean of all that garbage.

So read on, and...

Get Ready to Smash
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Cut Characters
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A new addition to Smash 4 is the Omega (Ω) version of each stage. The Ω Stage is basically Final Destination while retaining the skin and theme of the original version of the stage, so you can play Final Destination with a Mega Man or Pokemon theme if you desire it.

Both
  • Battlefield
  • Boxing Ring
  • Final Destination
  • Gaur Plain
  • Wily Castle
3DS
  • 3D Land
  • Arena Ferox
  • Balloon Fight
  • Brinstar awH5CUZ.png
  • Corneria awH5CUZ.png
  • Distant Planet evfHWh3.png
  • Dreamland
  • Find Mii
  • Flat Zone 2 evfHWh3.png
  • Gerudo Valley
  • Green Hill Zone evfHWh3.png
  • Golden Plains
  • Jungle Japes awH5CUZ.png
  • Living Room
  • Magicant
  • Mushroomy Kingdom evfHWh3.png
  • Mute City
  • Pac-Maze
  • Paper Mario
  • Pictochat 2
  • Prism Tower
  • Rainbow Road
  • Reset Bomb Forest
  • Spirit Train
  • Tomodachi Collection
  • Tortimer Island
  • Unova Pokemon League
  • WarioWare, Inc. evfHWh3.png
  • Yoshi's Island evfHWh3.png
Wii U
  • 75m evfHWh3.png
  • Big Battlefield
  • Bridge of Eldin evfHWh3.png
  • Castle Siege evfHWh3.png
  • Coliseum (Fire Emblem)
  • Congo Jungle X3VmIfI.png
  • Delfino Plaza evfHWh3.png
  • Duck Hunt
  • Flat Zone X
  • Gamer
  • Garden of Hope
  • Great Cave offensive
  • Halberd evfHWh3.png
  • Jungle Hijinx
  • Kalos Pokemon League
  • Luigi's Mansion evfHWh3.png
  • Lylat Cruise evfHWh3.png
  • Mario Circuit
  • Mario Circuit evfHWh3.png
  • Mario Galaxy
  • Miiverse (Coming Soon)
  • Mushroom Kingdom U
  • Norfair evfHWh3.png
  • Orbital Gate Assault
  • Onett awH5CUZ.png
  • Pac-Land
  • Palutena's Temple
  • Pilotwings
  • Pokémon Stadium 2 evfHWh3.png
  • Port Town Aero Drive evfHWh3.png
  • Pyrosphere
  • Skyloft
  • Skyworld evfHWh3.png
  • Smashville evfHWh3.png
  • Temple awH5CUZ.png
  • Town & City
  • Wii Fit Studio
  • Windy Hill Zone
  • Wrecking Crew
  • Wuhu Island
  • Yoshi's Island awH5CUZ.png
  • Yoshi's Woolly World

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The 3DS version features over 100 songs, and the Wii U version has an album-crushing 400+ songs. Once again, you get a handful of songs per stage and you can pick which songs play, but the Wii U has far more songs per stage and greater control over song frequency than the 3DS. Songs can be found here, but here are some choice tracks.

3DS
Wii U
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How do I find people to Smash?

Check out the Friend Codes Sheet for competition. Don't forget to add yourself and your region (if you're comfortable with it) so people can get an idea of what lag might be like.

HOW DO I UNLOCK THE CHARACTERS AND STAGES?
I'll keep this in spoilers for those that want to be surprised. Note that the two versions have different unlock methods. Both games have the alternate "play X matches" requirement, which can be satisfied by playing off or online, with just bots, 1 stock matches. The game is not picky. Every time you satisfy a character's unlock requirement, you will be challenged by that character to a 1v1 match with one stock each. Should you lose, that character will keep challenging you whenever you finish with just about any offline match or mode.

3DS
Characters
  • Ness: Beat Classic Mode once OR 10 Matches
  • Falco: Complete Classic Mode without continuing OR 20 Matches
  • Wario: Complete 100 Man Melee OR 30 Matches
  • Lucina: Beat Classic Mode with Marth without using any continues OR 40 Matches
  • Dark Pit: Beat Classic Mode with three characters OR 50 Matches
  • Dr. Mario: Beat Classic Mode with Mario or Mr. Game & Watch on Intensity 4.0+ OR 60 Matches
  • ROB: Collect 200 trophies OR 70 Matches
  • Ganondorf: Beat Classic Mode with either Link or Zelda on Intensity 5.0+ OR 80 Matches
  • Mr. Game & Watch: Beat Classic Mode with ten characters OR 90 Matches
  • Bowser Jr. Beat Classic Mode with Bowser on 6.0+ Intensity OR 100 Matches
  • Duck Hunt: Beat Classic Mode with eight characters OR 110 Matches
  • Jigglypuff: Collect 30+ equipment items OR 120 Matches

Stages
  • Balloon Fight: Use Villager 3 times in VS mode
  • Dream Land: Use Ultra Sword (Kirby's Final Smash)
  • Flat Zone 2: Unlock Mr. Game & Watch, then complete Challenges #1-35
  • Magicant: Unlock Ness
  • Mute City: Win 3 VS matches using Captain Falcon
  • Pac-Maze: Use Super Pac-Man (Pac-Man's Final Smash)
  • WarioWare, Inc.: Unlock Wario

Wii U
Notice: Bowser Jr., Ganondorf, Jigglypuff, and Ness are unlocked by default.

Characters
  • Falco: Complete Classic Mode OR 10 Matches
  • Wario: Complete 100-Man Smash OR 20 Matches
  • Lucina: Beat Classic Mode on Intensity 5.5+ OR 30 Matches
  • Dark Pit: Beat All Star Mode on Normal or higher (does not have to be True All Star) OR 40 Matches
  • Dr. Mario: Complete a Hard or higher Master Order OR 50 Matches
  • ROB: Clear Crazy Orders with a chain of 10+ OR 60 Matches
  • Mr. Game & Watch: Beat Classic Mode with five characters OR 80 Matches
  • Duck Hunt: Get a score of 1 or higher in Cruel Smash OR 100 Matches

Stages
  • Kongo Jungle 64: Clear "The Original Heavyweights" event.
  • Pac-Land: Play Smash Tour on all three maps.
  • Smashville: Clear the "Playing Tricks" event.
  • Flat Zone X: Destroy 100+ blocks in Trophy Rush as Mr. Game & Watch.
  • Duck Hunt: Unlock the character Duck Hunt.
  • Pokemon Stadium 2: Clear the "When Lightning Strikes" event.

How do I access additional rule settings/random stage filter?

(Note: this seems to be unlocked by default on the Wii U) Amass 200 KOs. You can check the records section to track your progress. Note that online modes still count towards this.

(3DS) Are there more challenges after the first 35?

Once you finish the first 35, another panel with more challenges opens up. Hammers don't carry over, so just use them on more time-consuming stuff for that panel. Also, any challenges you complete on on subsequent panels will not unlock their rewards until you unlock that panel (second panel unlocks with 35 challenges and the third unlocks with around 60 challenges). Once you do that, every challenge you have cleared will immediately be completed.

What is GSP?

Global Smash Power. It means your performance was better than X other people in the world. The higher it is, the better you are doing.

How do I unlock alternate moves and costumes quickly!?

First off, you are more likely to unlock alternate moves for the character you are playing. Not a guarantee, but odds are better. The best way to get customizations is to play Classic at a comfortable difficulty and watch the slots. Wait for the thing you want and hit the home button. When you resume play while spamming the A button, the roulette will land on that spot. If the roulette is transitioning between two items, it will land on the item coming up. Keep in mind that eventually the roulette will stop on its on, so you may have to settle for less, but this method should net you anywhere from 6+ customizations a run.

Another option is Trophy Rush. Pick Donkey Kong, max out the time, and spam down B while dodging obstacles. You should be able to pick up three customizations every 2.5 minutes this way. The final alternative is to grab a speedy character in Smash and just scour the map for treasure chests. They usually drop one customization per chest, so you might have a big payout.

Is there cross-platform multiplayer?

Nope, you'll be limited to fighting people who own the same version(s) as you. You can use your 3DS as a controller for the Wii U version (haha nope) and custom characters can be transferred between games (but it does NOT unlock the gear or moves kn that version for some reason). Also, Mewtwo is a free playable character coming in Spring 2015 for players who own both versions (he will be purchasable, so don't worry if you only have one version)

How different are the versions?

Rosters are identical, and even DLC characters are going to appear in both games. Stages differ, with the 3DS having stages taken from handheld franchises and the Wii U preferring stages rooted in home console history. Oh, and if you hate or love the outlines on the 3DS character models, then you'll be happy to know that you can make them thicker or disappear entirely!

The Wii U has much deeper options for stage musical selections compared to the 3DS having just two options per stage. The Wii U requires few characters to be unlocked than the 3DS. However, the 3DS has an exclusive mode called "Smash Run" that is similar to City Trial from Kirby's Air Ride. Meanwhile, the Wii U gets a quite a few exclusive modes of its own, including Event mode, Photo Studio for taking pictures of your trophies, a Mario Party-esque side game called Smash Tour, and so much more. The Wii U version also has a stage creator whereas the 3DS does not. Last, but certainly not least, the Wii U can have up to eight players simultaneously, with special super-huge stages to accommodate the madness.

Tripping is...?

...gone. The goal is to strike more of a balance between accessible party game and competitive fighter. Basically, somewhere between Melee and Brawl.

Do we have a Story Mode this time?

There is not going to be Story Mode like Subspace Emissary. It was not terribly well-received (not awful, but also nothing super exciting), so instead the series is going back to Classic and All-Star modes. Because the cutscenes were popular, every new character is getting a cool reveal video. You'll be able to watch them all on the Wii U version, and I've listed all them released so far at the bottom of this post.

What gimmicks are we getting with the Game Pad/Touch Screen?

Nothing that affects the main gameplay. On the 3DS you can tap a character to put a red box box around them to make them easier to see, and the Wii U gamepad supports off-screen play and can double as a display for character damage. The gamepad is also used for the Wii U's custom stage builder.

How is online?

Two modes: For Fun and For Glory. The former is fun time mode which opens up every stage and item except for Final Destination. The latter is Serious Business and turns off all items and stages barring Final Destination and the Omega versions of other stages (which is basically a reskinned Final Destination) along with a crude rating system. Matches with friends will offer the full suite of match options, so you can play however you want with buddies. The game is better than Brawl in terms of lag, but it can get real bad. Make sure you don't have a lot of wireless stuff on that could interfere with your 3DS, and I've heard plugging in the charger helps for some arcane reason. Also, if you are in the character select and notice lag, then that's a sign to bail.

I can only play Smash with a Gamecube controller! How can I keep my Smash experience pure!?

Nintendo has an official adapter for Gamecube controllers that plugs into one of the Wii U's USB ports. Going one step further, there's even a special Smash-themed Gamecube controller released alongside it. The adapter is $20, the controller is $30, and there is a special bundle of Smash Bros. for Wii U that has the adapter and controller for $100 (which means you save about $10 assuming Smash will retail at $60). The adapter is fully compatible with all first-party Gamecube controllers, including the Wavebird. You can use two adapters for up to eight Gamecube controllers, but you'll have to use a physical disc copy of the game since you can't hook up a hard drive with the adapters eating all the USB ports.

What other purchasing options do I have?

For 100 bucks you can buy the Amiibo bundle for the Wii U version, which includes a Mario, Pikachu, and Link Amiibos. If you don't need a Gamecube controller to play, and you love little plastic toys, then this option will save you a few bucks. On the 3DS front, there looks to be a double-pack option, but it's limited to European smashers.

Oh, and if you register both games on Club Nintendo, you'll get the Smash Bros. soundtrack absolutely free! It doesn't have all the songs, but it's still quite a deal at 20 songs from each game.

How do I get better at Smash?

I'm working on a competitive primer for new players.

Where can I find people to play with? I missed the other two times you linked the friend codes sheet.

Here it is. I bet someone will still ask for this link in the thread.

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Too many trailers! Click the spoiler to see them all.
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Sterica on
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Posts

  • StericaSterica Yes Registered User, Moderator mod
    edited December 2014
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    Every week we hold tournaments. The exact day and time varies from week-to-week, but they're always Friday and Saturday and start at 3pm, 6pm, or 9pm. To enter, you first need a Challonge account. From there, you can click on one of the sweet sign-up links below to enter a tournament! After you've entered, check out the friend codes sheet and add yourself if you need to. Finally, on the day of the tournament, you must check-in before the tournament starts. Simply go to the participants section and click the little check-in icon near your name. Check-in always starts an hour and fifteen minutes before the tournament begins, and it ends fifteen minutes before the tournament starts. If you do not check-in and the check-in period ends, then you will be dropped from the tournament. Please PM in advance if you think you might be late, as I can check you in myself and even give you a bye (if possible) if you might not make it in time for the first round.

    Please note that tournaments have a cap on players so things finish in a reasonable amount of time. You can still sign up even if a tournament is capped in the hopes of filling in for a no-show.

    Upcoming Tournaments
    (Rules are placeholders until the Tuesday before the tournament)

    Current Player Rankings
    (Rankings are used to determine brackets in tournaments. Your ranking is your average placement in ranked tournaments.)

    Hall of Champions
    My9zhSD.png
    Plans are in the work for special Smash events, which included week-long round robin tournaments, and holiday celebrations. Various members of the community have a lot of crazy ideas, so eventually there should be something on the horizon for you to enjoy, so keep checking here for upcoming stuff! If you have an event you want hosted, then just PM or notify me in the thread with a sign-up link of some time, and I will add it.
    • The Fight Before Christmas December 23rd

    Sterica on
    YL9WnCY.png
  • redfield85redfield85 Registered User regular
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    bYf6vNQ.png
    Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
    [3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    redfield85 wrote: »
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    Yeah.

    Of course, the really crappy thing is when you realize someone online is treating you as a joke.

    Someone you know personally, that can be all in fun.

    Stranger, not so much.

  • ChopperDaveChopperDave Registered User regular
    Going 0-3 wasn't awesome, but hey, I'll take 2nd place in the tourney.

    Seriously going to have to work on my playstyle against ROB. Scary match-up for MegaMan, seems to me.

    3DS code: 3007-8077-4055
  • StericaSterica Yes Registered User, Moderator mod
    We're provide the warmth that those cold, uncaring For Glory randoms lack.

    YL9WnCY.png
  • WyvernWyvern Registered User regular
    So, now that our first custom moves tournament has concluded, did anyone feel like they came across some moves that resulted in significant improvements to their playstyle? I went vanilla ROB because I am boring and his customs are sadly not that good.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • dav3ybdav3yb Registered User regular
    edited October 2014
    Woo... 2nd post info! bout time. also might consider dropping the steam group link somewhere up there so people can see it pretty regularly. i can tell its helping the handful in the chat get matches together.

    http://steamcommunity.com/groups/pasmashbros

    dav3yb on
    PSN: daveyb1337 || XBL: dav3yb360 || Steam: dav3yb || Switch: SW-5274-1897-8495 || 3DS FC: 2079-7419-8843
  • ChopperDaveChopperDave Registered User regular
    Oh definitely. Plant Barrier and Danger Wrap are freakin' sweet.

    I still kind of want to play around with Hyper Bomb and see if I can integrate it into my playstyle. I'm just so used to Metal Blade that it throws me for a loop.

    3DS code: 3007-8077-4055
  • TabooPhantasyTabooPhantasy Registered User regular
    I'm petrified of For Glory matches. It took me until about two days ago before I even played For Fun. I did pretty good! But still not feeling confident enough to hit that For Glory button. :/

    ~Taboo
    BH11Fnk.png
  • WyvernWyvern Registered User regular
    Oh definitely. Plant Barrier and Danger Wrap are freakin' sweet.

    I still kind of want to play around with Hyper Bomb and see if I can integrate it into my playstyle. I'm just so used to Metal Blade that it throws me for a loop.
    Danger Wrap and Hyper Bomb both ultimately hit diagonally up, right? Hyper Bomb seems like it should be not that great on that basis. Also, Megaman's ground game is worse than his air game, so an opponent's air approaches seems like they shouldn't be that big of a problem. I can't play him worth a damn, though, so I guess I don't really know.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • WybornWyborn GET EQUIPPED Registered User regular
    Wyvern wrote: »
    So, now that our first custom moves tournament has concluded, did anyone feel like they came across some moves that resulted in significant improvements to their playstyle? I went vanilla ROB because I am boring and his customs are sadly not that good.

    Ganondorf's double-height Up+B is basically a straight upgrade and takes his recovery from absolutely horrible to merely bad

    The Wizard Dropkick doesn't have the same kill power as the Wizard's Foot but the angle on it is almost impossible to predict for some players and gives Ganondorf a much, much-needed method for effectively closing gaps

    Everything else feels like a different flavor, though the Flame Chain can't get multiple hits on Bowser, which feels really weird

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  • WyvernWyvern Registered User regular
    edited October 2014
    I'm petrified of For Glory matches. It took me until about two days ago before I even played For Fun. I did pretty good! But still not feeling confident enough to hit that For Glory button. :/
    Quit worrying and play. It's really not that intense most of the time, and it tracks your last 10/50/100 matches in addition to your total matches, so you don't even have to fret about your win rate that much. It's fun and you'll improve a lot!

    Wyvern on
    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • redfield85redfield85 Registered User regular
    chiasaur11 wrote: »
    redfield85 wrote: »
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    Yeah.

    Of course, the really crappy thing is when you realize someone online is treating you as a joke.

    Someone you know personally, that can be all in fun.

    Stranger, not so much.

    Yea. Exactly. At least when I would play one of you guys or someone I know, we wouldn't be dicks.

    Last match, the guy was Ness. I just didn't have any clue how to get around his shit. They were VERY quick matches. I immediately quit after that. No more Smash tonight for me.

    I just need more practice and to find a character I am really good with. While I like Roy, I just feel like I have no offense. I can throw out the toy, shoot a cannonball. That is about it. My upB is more for edge guarding and getting explosive kills and the sideB is for knock back when they are high %. If they can counter my projectile stuff, I have nothing.

    bYf6vNQ.png
    Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
    [3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
  • EnlongEnlong Registered User regular
    I love that pic of the day. Zael is Gathering himself some lunch.

  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    I feel a little better about losing to @Wyvern now that I see they won the tournament. That ROB is fucking wicked.

    cs6f034fsffl.jpg
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    redfield85 wrote: »
    chiasaur11 wrote: »
    redfield85 wrote: »
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    Yeah.

    Of course, the really crappy thing is when you realize someone online is treating you as a joke.

    Someone you know personally, that can be all in fun.

    Stranger, not so much.

    Yea. Exactly. At least when I would play one of you guys or someone I know, we wouldn't be dicks.

    Last match, the guy was Ness. I just didn't have any clue how to get around his shit. They were VERY quick matches. I immediately quit after that. No more Smash tonight for me.

    I just need more practice and to find a character I am really good with. While I like Roy, I just feel like I have no offense. I can throw out the toy, shoot a cannonball. That is about it. My upB is more for edge guarding and getting explosive kills and the sideB is for knock back when they are high %. If they can counter my projectile stuff, I have nothing.

    Jump cancel the kart.

    Humor can be dissected as a frog can, but dies in the process.
  • WyvernWyvern Registered User regular
    edited October 2014
    redfield85 wrote: »
    chiasaur11 wrote: »
    redfield85 wrote: »
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    Yeah.

    Of course, the really crappy thing is when you realize someone online is treating you as a joke.

    Someone you know personally, that can be all in fun.

    Stranger, not so much.

    Yea. Exactly. At least when I would play one of you guys or someone I know, we wouldn't be dicks.

    Last match, the guy was Ness. I just didn't have any clue how to get around his shit. They were VERY quick matches. I immediately quit after that. No more Smash tonight for me.

    I just need more practice and to find a character I am really good with. While I like Roy, I just feel like I have no offense. I can throw out the toy, shoot a cannonball. That is about it. My upB is more for edge guarding and getting explosive kills and the sideB is for knock back when they are high %. If they can counter my projectile stuff, I have nothing.

    The decent Bowser Jrs I see do a lot of fair/bair spamming, I think. It's not Jigglypuff level or anything, but it has a nice hitbox. His projectiles are pretty mediocre, honestly. Cannonball is very slow and the bomb can be grabbed and thrown back at you (it hits me quite a lot more often than I expect, though, so it definitely has its uses). I'm sure @Munkus Beaver‌ knows the Koopalings way better than me, though.

    EDIT: Oh yeah, the kart. There are definitely kart shenanigans, but I don't really know 'em.

    Wyvern on
    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • redfield85redfield85 Registered User regular
    redfield85 wrote: »
    chiasaur11 wrote: »
    redfield85 wrote: »
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    Yeah.

    Of course, the really crappy thing is when you realize someone online is treating you as a joke.

    Someone you know personally, that can be all in fun.

    Stranger, not so much.

    Yea. Exactly. At least when I would play one of you guys or someone I know, we wouldn't be dicks.

    Last match, the guy was Ness. I just didn't have any clue how to get around his shit. They were VERY quick matches. I immediately quit after that. No more Smash tonight for me.

    I just need more practice and to find a character I am really good with. While I like Roy, I just feel like I have no offense. I can throw out the toy, shoot a cannonball. That is about it. My upB is more for edge guarding and getting explosive kills and the sideB is for knock back when they are high %. If they can counter my projectile stuff, I have nothing.

    Jump cancel the kart.

    So, kart and then jump? Can you explain the application for me? Curious.

    bYf6vNQ.png
    Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
    [3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
  • EnlongEnlong Registered User regular
    You can jump to cancel the dash.

    This is both a nice addition to your recovery (baically 3 jumps, plus the ejector seat), and a nice way to fake out your enemy. If they're expecing a kart crash or spin out, you can surprise them by canceling he dash and throwing an air move at them.

    The kart can get kinda mindgamey.

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Ina world of csticks you would be defensive. Throwing out aerials while littering the file with bombs and using the cannon the to edge guard.

    Cons:

    Holy fuck, have you tried killing with him? His smash moves are pretty bad, and you can't just WoP with him to get a kill. If you hit a back air at exactly the right moment, i.e. When it immediately comes out, that is his best kill move.
    Oh yeah, and sometimes if people hit you at the right moment, you completely lose your recovery. No joke.
    Pros:

    Hey! A ledge game! No seriously, shut the fuck up. He can chase off the ledge because he has jump, kart jump, and insane clown explosion recovery.
    His up B can also kill in two ways. Engaged with an enemy? Hit up and b and it hits them twice, the explosion can kill! And of course, everyone knows that his hammer is fucking deadly out of the kart.

    Humor can be dissected as a frog can, but dies in the process.
  • WyvernWyvern Registered User regular
    Ina world of csticks you would be defensive. Throwing out aerials while littering the file with bombs and using the cannon the to edge guard.

    Cons:

    Holy fuck, have you tried killing with him? His smash moves are pretty bad, and you can't just WoP with him to get a kill. If you hit a back air at exactly the right moment, i.e. When it immediately comes out, that is his best kill move.
    Oh yeah, and sometimes if people hit you at the right moment, you completely lose your recovery. No joke.
    Pros:

    Hey! A ledge game! No seriously, shut the fuck up. He can chase off the ledge because he has jump, kart jump, and insane clown explosion recovery.
    His up B can also kill in two ways. Engaged with an enemy? Hit up and b and it hits them twice, the explosion can kill! And of course, everyone knows that his hammer is fucking deadly out of the kart.
    I've heard that hitting A can restore the clown car from a tumble state, but I have no personal experience with this.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    The kart dash is the best move. It is a great approach. If you hit you can combo into one of your aerials depending on who it is (bowser up air, Mario back air) and so on. I have had a combo string to get the enemy to 35% by clown canceling.

    Plus you use your approach in conjunction when your bomb buddies. you are racing at them. They can't drop shield or they eat a bomb, they can stop you from approaching. It's win win!

    But seriously, fuck his killing power to hell until we get c sticks.

    Humor can be dissected as a frog can, but dies in the process.
  • redfield85redfield85 Registered User regular
    I'll have to dick around with the kart cancelling. And yea, I was doing nice with the hammer out of the kart (when I wasn't getting the shit kicked out of me). Thanks!

    bYf6vNQ.png
    Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
    [3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
  • ChopperDaveChopperDave Registered User regular
    Wyvern wrote: »
    Oh definitely. Plant Barrier and Danger Wrap are freakin' sweet.

    I still kind of want to play around with Hyper Bomb and see if I can integrate it into my playstyle. I'm just so used to Metal Blade that it throws me for a loop.
    Danger Wrap and Hyper Bomb both ultimately hit diagonally up, right? Hyper Bomb seems like it should be not that great on that basis. Also, Megaman's ground game is worse than his air game, so an opponent's air approaches seems like they shouldn't be that big of a problem. I can't play him worth a damn, though, so I guess I don't really know.

    MegaMan's ground game is kind of dependent on how many fast disjoints/invincibility frames your opponent has. Also whether they have a reflect. Against characters lacking those things, he dominates. Against characters who have one of those things, he still does pretty well. Against characters that have both... well, you have to get creative.

    3DS code: 3007-8077-4055
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    redfield85 wrote: »
    redfield85 wrote: »
    chiasaur11 wrote: »
    redfield85 wrote: »
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    Yeah.

    Of course, the really crappy thing is when you realize someone online is treating you as a joke.

    Someone you know personally, that can be all in fun.

    Stranger, not so much.

    Yea. Exactly. At least when I would play one of you guys or someone I know, we wouldn't be dicks.

    Last match, the guy was Ness. I just didn't have any clue how to get around his shit. They were VERY quick matches. I immediately quit after that. No more Smash tonight for me.

    I just need more practice and to find a character I am really good with. While I like Roy, I just feel like I have no offense. I can throw out the toy, shoot a cannonball. That is about it. My upB is more for edge guarding and getting explosive kills and the sideB is for knock back when they are high %. If they can counter my projectile stuff, I have nothing.

    Jump cancel the kart.

    So, kart and then jump? Can you explain the application for me? Curious.

    When you are in the kart, you can leave it IMMEDIATELY, NO LAG, and attack. You can even do it off stage! What a lack of foresight. While off stage jump, use your kart toward the stage and then jump out of it and up b.

    Humor can be dissected as a frog can, but dies in the process.
  • TelMarineTelMarine Registered User regular
    who's up for some games?

    3ds: 4983-4935-4575
  • ChopperDaveChopperDave Registered User regular
    edited October 2014
    TelMarine wrote: »
    who's up for some games?

    I'll play a few before heading to bed, @TelMarine

    ChopperDave on
    3DS code: 3007-8077-4055
  • TelMarineTelMarine Registered User regular
    TelMarine wrote: »
    who's up for some games?

    I'll play a few before heading to bed, @TelM

    alright let me add you

    3ds: 4983-4935-4575
  • redfield85redfield85 Registered User regular
    redfield85 wrote: »
    redfield85 wrote: »
    chiasaur11 wrote: »
    redfield85 wrote: »
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    Yeah.

    Of course, the really crappy thing is when you realize someone online is treating you as a joke.

    Someone you know personally, that can be all in fun.

    Stranger, not so much.

    Yea. Exactly. At least when I would play one of you guys or someone I know, we wouldn't be dicks.

    Last match, the guy was Ness. I just didn't have any clue how to get around his shit. They were VERY quick matches. I immediately quit after that. No more Smash tonight for me.

    I just need more practice and to find a character I am really good with. While I like Roy, I just feel like I have no offense. I can throw out the toy, shoot a cannonball. That is about it. My upB is more for edge guarding and getting explosive kills and the sideB is for knock back when they are high %. If they can counter my projectile stuff, I have nothing.

    Jump cancel the kart.

    So, kart and then jump? Can you explain the application for me? Curious.

    When you are in the kart, you can leave it IMMEDIATELY, NO LAG, and attack. You can even do it off stage! What a lack of foresight. While off stage jump, use your kart toward the stage and then jump out of it and up b.

    I'll be practicing this for sure. Thanks for the tips.

    bYf6vNQ.png
    Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
    [3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
  • WyvernWyvern Registered User regular
    Wyvern wrote: »
    Oh definitely. Plant Barrier and Danger Wrap are freakin' sweet.

    I still kind of want to play around with Hyper Bomb and see if I can integrate it into my playstyle. I'm just so used to Metal Blade that it throws me for a loop.
    Danger Wrap and Hyper Bomb both ultimately hit diagonally up, right? Hyper Bomb seems like it should be not that great on that basis. Also, Megaman's ground game is worse than his air game, so an opponent's air approaches seems like they shouldn't be that big of a problem. I can't play him worth a damn, though, so I guess I don't really know.

    MegaMan's ground game is kind of dependent on how many fast disjoints/invincibility frames your opponent has. Also whether they have a reflect. Against characters lacking those things, he dominates. Against characters who have one of those things, he still does pretty well. Against characters that have both... well, you have to get creative.

    I am extremely dubious that Megaman's ground game is "dominant" against anybody, but maybe I've just never seen a good one/never played the matchup as a character who can't handle it.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • TelMarineTelMarine Registered User regular
    TelMarine wrote: »
    TelMarine wrote: »
    who's up for some games?

    I'll play a few before heading to bed, @TelM

    alright let me add you

    done, I'll create a room

    3ds: 4983-4935-4575
  • ConnConn Registered User regular
    edited October 2014
    I don't have all the Bowser specials yet, but I think I have enough to weigh in on how custom moves affects him. @Surfpossum was evidently the more successful Bowser since he placed farther into the tournament than I did, so I'd welcome his comments.

    None of the neutral B attacks are broken relative to each other. The default one aims farther down when you need it to, which could situationally be more useful than what I used. This time I used (I forget what it's called) this fireball-shooting attack, which does not deteriorate with continued fire, and goes farther range. I made some use out of it, but without being as rapid-fire as the regular fire breath, it's less damaging and the gaps in between each shot are more avoidable. The third variation of neutral B is total rubbish; it's the regular fire breath, but more damaging, at the cost of having much slower recovery on it, slow enough to negate its advantage.

    I only have the default down B, so I don't know anything about its alts.

    Side-B, where bowser grabs and belly-flops, potentially suicidally, was the biggest game-changer. The default version has such a small hitbox that it is incredibly difficult to actually land it. I used the version where Bowser dashes a short distance to grab the opponent. Supposedly it has the drawback of getting less height and damage, but the fact that I can actually land hits with it made it feel like a flat upgrade.

    Yet, I don't remember ever hitting either of the "Wy"s, vern or born, with it, as they were both too good to leave that kind of opening. So I went from thinking it overpowered to no longer being sure.

    EDIT: I forgot to mention that on some occasions I had difficulty controlling the throw that follow side-B. A few times I attempted suicide kills but wound up going opposite the edge. I'm not sure what this move's issue is.

    Conn on
    XBL, PSN, and NNID: "ConnConnor" for all three.
  • WybornWyborn GET EQUIPPED Registered User regular
    Wyvern wrote: »
    Wyvern wrote: »
    Oh definitely. Plant Barrier and Danger Wrap are freakin' sweet.

    I still kind of want to play around with Hyper Bomb and see if I can integrate it into my playstyle. I'm just so used to Metal Blade that it throws me for a loop.
    Danger Wrap and Hyper Bomb both ultimately hit diagonally up, right? Hyper Bomb seems like it should be not that great on that basis. Also, Megaman's ground game is worse than his air game, so an opponent's air approaches seems like they shouldn't be that big of a problem. I can't play him worth a damn, though, so I guess I don't really know.

    MegaMan's ground game is kind of dependent on how many fast disjoints/invincibility frames your opponent has. Also whether they have a reflect. Against characters lacking those things, he dominates. Against characters who have one of those things, he still does pretty well. Against characters that have both... well, you have to get creative.

    I am extremely dubious that Megaman's ground game is "dominant" against anybody, but maybe I've just never seen a good one/never played the matchup as a character who can't handle it.

    Let me tell you how well Ganondorf does against that Mushroom shield shit

    Not

    Very

    dN0T6ur.png
  • WyvernWyvern Registered User regular
    edited October 2014
    Conn wrote: »
    I don't have all the Bowser specials yet, but I think I have enough to weigh in on how custom moves affects him. @Surfpossum was evidently the more successful Bowser since he placed farther into the tournament than I did, so I'd welcome his comments.

    None of the neutral B attacks are broken relative to each other. The default one aims farther down when you need it to, which could situationally be more useful than what I used. This time I used (I forget what it's called) this fireball-shooting attack, which does not deteriorate with continued fire, and goes farther range. I made some use out of it, but without being as rapid-fire as the regular fire breath, it's less damaging and the gaps in between each shot are more avoidable. The third variation of neutral B is total rubbish; it's the regular fire breath, but more damaging, at the cost of having much slower recovery on it, slow enough to negate its advantage.

    I only have the default down B, so I don't know anything about its alts.

    Side-B, where bowser grabs and belly-flops, potentially suicidally, was the biggest game-changer. The default version has such a small hitbox that it is incredibly difficult to actually land it. I used the version where Bowser dashes a short distance to grab the opponent. Supposedly it has the drawback of getting less height and damage, but the fact that I can actually land hits with it made it feel like a flat upgrade.

    Yet, I don't remember ever hitting either of the "Wy"s, vern or born, with it, as they were both too good to leave that kind of opening. So I went from thinking it overpowered to no longer being sure.

    EDIT: I forgot to mention that on some occasions I had difficulty controlling the throw that follow side-B. A few times I attempted suicide kills but wound up going opposite the edge. I'm not sure what this move's issue is.


    Yeah, I expected to fear that side-B a lot more than I actually did in practice. I think maybe it doesn't go as far in the air as it does on the ground? I don't think I ever saw you do a grounded one (or much ground play in general). It definitely SEEMS like it should be good. The loss of height is almost completely irrelevant unless you're KOing off platforms in Battlefield.

    There were a couple of times when I tried to edgeguard while ahead in percent and only realized afterwards that "oh god, I'd have been so dead if he grabbed me". Maybe it's harder to do than I think.

    The control issue is that both players' inputs affect the move. Generally the victim is pulling it the opposite way you are. The person with less percent has more control, so high-percent suicides are very hard to get unless they screw up or you were off-stage to begin with.

    Wyvern on
    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • StericaSterica Yes Registered User, Moderator mod
    Signups for the next five tournaments are up. Rules are just placeholders at the moment, so don't freak out. The goal is to take feedback and finalize the rules every Tuesday prior to a match. Also, the start times on Challonge are always 15 minutes early so I can manage the check-ins without eating into tournament time.

    I don't know what date will be better for Halloween, seeing as how most people still have to work on Friday so Saturday might be the better day for parties (and I personally may be out Saturday). That will be definitely not be a serious tournament. It's going to be a competitive player's worst nightmare: items turned on and character restrictions and so much more!

    YL9WnCY.png
  • ConnConn Registered User regular
    Wyvern wrote: »
    Conn wrote: »
    I don't have all the Bowser specials yet, but I think I have enough to weigh in on how custom moves affects him. @Surfpossum was evidently the more successful Bowser since he placed farther into the tournament than I did, so I'd welcome his comments.

    None of the neutral B attacks are broken relative to each other. The default one aims farther down when you need it to, which could situationally be more useful than what I used. This time I used (I forget what it's called) this fireball-shooting attack, which does not deteriorate with continued fire, and goes farther range. I made some use out of it, but without being as rapid-fire as the regular fire breath, it's less damaging and the gaps in between each shot are more avoidable. The third variation of neutral B is total rubbish; it's the regular fire breath, but more damaging, at the cost of having much slower recovery on it, slow enough to negate its advantage.

    I only have the default down B, so I don't know anything about its alts.

    Side-B, where bowser grabs and belly-flops, potentially suicidally, was the biggest game-changer. The default version has such a small hitbox that it is incredibly difficult to actually land it. I used the version where Bowser dashes a short distance to grab the opponent. Supposedly it has the drawback of getting less height and damage, but the fact that I can actually land hits with it made it feel like a flat upgrade.

    Yet, I don't remember ever hitting either of the "Wy"s, vern or born, with it, as they were both too good to leave that kind of opening. So I went from thinking it overpowered to no longer being sure.

    EDIT: I forgot to mention that on some occasions I had difficulty controlling the throw that follow side-B. A few times I attempted suicide kills but wound up going opposite the edge. I'm not sure what this move's issue is.


    Yeah, I expected to fear that side-B a lot more than I actually did in practice. I think maybe it doesn't go as far in the air as it does on the ground? I don't think I ever saw you do a grounded one (or much ground play in general). It definitely SEEMS like it should be good. The loss of height is almost completely irrelevant unless you're KOing off platforms in Battlefield.

    There were a couple of times when I tried to edgeguard while ahead in percent and only realized afterwards that "oh god, I'd have been so dead if he grabbed me". Maybe it's harder to do than I think.

    The control issue is that both players' inputs affect the move. Generally the victim is pulling it the opposite way you are. The person with less percent has more control, so high-percent suicides are very hard to get unless they screw up or you were off-stage to begin with.

    I attempted a few air grabs in a pinch, but the successful ones I had were all from the ground, yeah. I haven't landed an air grab yet. I'll fiddle with it, sometime.

    But yeah, without those successful grabs I had, I don't get nearly as far in the tourney as I did. Care Free Bomb (as Palutena) had me totally outplayed through our whole match, but I wound up making comebacks with just a few moves. It's always strategically sound if you have the same or more stock as your opponent, but more damage as well, since you can negate the damage advantage with a good suicide kill.

    XBL, PSN, and NNID: "ConnConnor" for all three.
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    redfield85 wrote: »
    redfield85 wrote: »
    redfield85 wrote: »
    chiasaur11 wrote: »
    redfield85 wrote: »
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    Yeah.

    Of course, the really crappy thing is when you realize someone online is treating you as a joke.

    Someone you know personally, that can be all in fun.

    Stranger, not so much.

    Yea. Exactly. At least when I would play one of you guys or someone I know, we wouldn't be dicks.

    Last match, the guy was Ness. I just didn't have any clue how to get around his shit. They were VERY quick matches. I immediately quit after that. No more Smash tonight for me.

    I just need more practice and to find a character I am really good with. While I like Roy, I just feel like I have no offense. I can throw out the toy, shoot a cannonball. That is about it. My upB is more for edge guarding and getting explosive kills and the sideB is for knock back when they are high %. If they can counter my projectile stuff, I have nothing.

    Jump cancel the kart.

    So, kart and then jump? Can you explain the application for me? Curious.

    When you are in the kart, you can leave it IMMEDIATELY, NO LAG, and attack. You can even do it off stage! What a lack of foresight. While off stage jump, use your kart toward the stage and then jump out of it and up b.

    I'll be practicing this for sure. Thanks for the tips.

    Do you want to play me and see how it works? Because holy shit it can be complicated.

    Humor can be dissected as a frog can, but dies in the process.
  • redfield85redfield85 Registered User regular
    redfield85 wrote: »
    redfield85 wrote: »
    redfield85 wrote: »
    chiasaur11 wrote: »
    redfield85 wrote: »
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    Yeah.

    Of course, the really crappy thing is when you realize someone online is treating you as a joke.

    Someone you know personally, that can be all in fun.

    Stranger, not so much.

    Yea. Exactly. At least when I would play one of you guys or someone I know, we wouldn't be dicks.

    Last match, the guy was Ness. I just didn't have any clue how to get around his shit. They were VERY quick matches. I immediately quit after that. No more Smash tonight for me.

    I just need more practice and to find a character I am really good with. While I like Roy, I just feel like I have no offense. I can throw out the toy, shoot a cannonball. That is about it. My upB is more for edge guarding and getting explosive kills and the sideB is for knock back when they are high %. If they can counter my projectile stuff, I have nothing.

    Jump cancel the kart.

    So, kart and then jump? Can you explain the application for me? Curious.

    When you are in the kart, you can leave it IMMEDIATELY, NO LAG, and attack. You can even do it off stage! What a lack of foresight. While off stage jump, use your kart toward the stage and then jump out of it and up b.

    I'll be practicing this for sure. Thanks for the tips.

    Do you want to play me and see how it works? Because holy shit it can be complicated.

    If you want to play a few right now, show tactics and whatnot, sure.

    bYf6vNQ.png
    Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
    [3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
  • WyvernWyvern Registered User regular
    Conn wrote: »
    Wyvern wrote: »
    Conn wrote: »
    I don't have all the Bowser specials yet, but I think I have enough to weigh in on how custom moves affects him. @Surfpossum was evidently the more successful Bowser since he placed farther into the tournament than I did, so I'd welcome his comments.

    None of the neutral B attacks are broken relative to each other. The default one aims farther down when you need it to, which could situationally be more useful than what I used. This time I used (I forget what it's called) this fireball-shooting attack, which does not deteriorate with continued fire, and goes farther range. I made some use out of it, but without being as rapid-fire as the regular fire breath, it's less damaging and the gaps in between each shot are more avoidable. The third variation of neutral B is total rubbish; it's the regular fire breath, but more damaging, at the cost of having much slower recovery on it, slow enough to negate its advantage.

    I only have the default down B, so I don't know anything about its alts.

    Side-B, where bowser grabs and belly-flops, potentially suicidally, was the biggest game-changer. The default version has such a small hitbox that it is incredibly difficult to actually land it. I used the version where Bowser dashes a short distance to grab the opponent. Supposedly it has the drawback of getting less height and damage, but the fact that I can actually land hits with it made it feel like a flat upgrade.

    Yet, I don't remember ever hitting either of the "Wy"s, vern or born, with it, as they were both too good to leave that kind of opening. So I went from thinking it overpowered to no longer being sure.

    EDIT: I forgot to mention that on some occasions I had difficulty controlling the throw that follow side-B. A few times I attempted suicide kills but wound up going opposite the edge. I'm not sure what this move's issue is.


    Yeah, I expected to fear that side-B a lot more than I actually did in practice. I think maybe it doesn't go as far in the air as it does on the ground? I don't think I ever saw you do a grounded one (or much ground play in general). It definitely SEEMS like it should be good. The loss of height is almost completely irrelevant unless you're KOing off platforms in Battlefield.

    There were a couple of times when I tried to edgeguard while ahead in percent and only realized afterwards that "oh god, I'd have been so dead if he grabbed me". Maybe it's harder to do than I think.

    The control issue is that both players' inputs affect the move. Generally the victim is pulling it the opposite way you are. The person with less percent has more control, so high-percent suicides are very hard to get unless they screw up or you were off-stage to begin with.

    I attempted a few air grabs in a pinch, but the successful ones I had were all from the ground, yeah. I haven't landed an air grab yet. I'll fiddle with it, sometime.

    But yeah, without those successful grabs I had, I don't get nearly as far in the tourney as I did. Care Free Bomb (as Palutena) had me totally outplayed through our whole match, but I wound up making comebacks with just a few moves. It's always strategically sound if you have the same or more stock as your opponent, but more damage as well, since you can negate the damage advantage with a good suicide kill.
    If I was going to give you one piece of advice based on our matches, it would be to stick to the ground more. Bowser's tilts are very good, and short-hopped back-airs have zero landing lag if timed correctly. I saw you doing a lot of "jump really high and then do a dair/falling nair", which makes you much more shield-grabbable than someone with Bowser's reach ought to be.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    redfield85 wrote: »
    redfield85 wrote: »
    redfield85 wrote: »
    redfield85 wrote: »
    chiasaur11 wrote: »
    redfield85 wrote: »
    Long story short from the post I didn't get to save.....

    Losing in this tourney = still had fun.

    Losing online = I hate this game.

    Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.

    Yeah.

    Of course, the really crappy thing is when you realize someone online is treating you as a joke.

    Someone you know personally, that can be all in fun.

    Stranger, not so much.

    Yea. Exactly. At least when I would play one of you guys or someone I know, we wouldn't be dicks.

    Last match, the guy was Ness. I just didn't have any clue how to get around his shit. They were VERY quick matches. I immediately quit after that. No more Smash tonight for me.

    I just need more practice and to find a character I am really good with. While I like Roy, I just feel like I have no offense. I can throw out the toy, shoot a cannonball. That is about it. My upB is more for edge guarding and getting explosive kills and the sideB is for knock back when they are high %. If they can counter my projectile stuff, I have nothing.

    Jump cancel the kart.

    So, kart and then jump? Can you explain the application for me? Curious.

    When you are in the kart, you can leave it IMMEDIATELY, NO LAG, and attack. You can even do it off stage! What a lack of foresight. While off stage jump, use your kart toward the stage and then jump out of it and up b.

    I'll be practicing this for sure. Thanks for the tips.

    Do you want to play me and see how it works? Because holy shit it can be complicated.

    If you want to play a few right now, show tactics and whatnot, sure.
    Ok, add me and I will add you and host.

    Humor can be dissected as a frog can, but dies in the process.
This discussion has been closed.