Both versions available worldwide!Friend Codes Sheet!Recent NewsDecember 5th: Pic of the Day feature ends after 384 posts and over 500 screenshots posted since E3 2013.
December 5th: Super Smash Bros. for Wii U released in Japan!
December 2nd: A bug with the Wii U update is causing For Glory issues. Do NOT format your hard drive, as it risks bricking your Wii U.
It's been nearly seven years since the last Super Smash Bros. graced our televisions. While Brawl had its share of problems, nobody can deny the meticulous attention to detail and the masterful presentation that oozed throughout. Now it's new era of Smash Bros., and we got TWO games at once: Smash Bros. for the Wii U and Smash Bros. for the 3DS. It's maximum Smash Bros. saturation in here.
The Golden Smash Rule: Do not bring up competitive vs. casual bullshit. I do not understand why people think a game can only be played one way, and that the one way just
coincidentally happens to be their way. Regardless, it will not be tolerated here. Complaining about arrogant tournament players or filthy casual scrubs will net you an infraction. This was something that plagued the Brawl threads, and thus far the modern Smash threads have been refreshingly clean of all that garbage.
So read on, and...
Get Ready to Smash
A new addition to Smash 4 is the Omega (Ω) version of each stage. The Ω Stage is basically Final Destination while retaining the skin and theme of the original version of the stage, so you can play Final Destination with a Mega Man or Pokemon theme if you desire it.
Both
- Battlefield
- Boxing Ring
- Final Destination
- Gaur Plain
- Wily Castle
3DS
- 3D Land
- Arena Ferox
- Balloon Fight
- Brinstar
- Corneria
- Distant Planet
- Dreamland
- Find Mii
- Flat Zone 2
- Gerudo Valley
- Green Hill Zone
- Golden Plains
- Jungle Japes
- Living Room
- Magicant
- Mushroomy Kingdom
- Mute City
- Pac-Maze
- Paper Mario
- Pictochat 2
- Prism Tower
- Rainbow Road
- Reset Bomb Forest
- Spirit Train
- Tomodachi Collection
- Tortimer Island
- Unova Pokemon League
- WarioWare, Inc.
- Yoshi's Island
Wii U
- 75m
- Big Battlefield
- Bridge of Eldin
- Castle Siege
- Coliseum (Fire Emblem)
- Congo Jungle
- Delfino Plaza
- Duck Hunt
- Flat Zone X
- Gamer
- Garden of Hope
- Great Cave offensive
- Halberd
- Jungle Hijinx
- Kalos Pokemon League
- Luigi's Mansion
- Lylat Cruise
- Mario Circuit
- Mario Circuit
- Mario Galaxy
- Miiverse (Coming Soon)
- Mushroom Kingdom U
- Norfair
- Orbital Gate Assault
- Onett
- Pac-Land
- Palutena's Temple
- Pilotwings
- Pokémon Stadium 2
- Port Town Aero Drive
- Pyrosphere
- Skyloft
- Skyworld
- Smashville
- Temple
- Town & City
- Wii Fit Studio
- Windy Hill Zone
- Wrecking Crew
- Wuhu Island
- Yoshi's Island
- Yoshi's Woolly World
The 3DS version features
over 100 songs, and the Wii U version has an album-crushing 400+ songs. Once again, you get a handful of songs per stage and you can pick which songs play, but the Wii U has far more songs per stage and greater control over song frequency than the 3DS. Songs can be found
here, but here are some choice tracks.
3DS
Wii U
How do I find people to Smash?
Check out the
Friend Codes Sheet for competition. Don't forget to add yourself and your region (if you're comfortable with it) so people can get an idea of what lag might be like.
HOW DO I UNLOCK THE CHARACTERS AND STAGES?
I'll keep this in spoilers for those that want to be surprised. Note that the two versions have different unlock methods. Both games have the alternate "play X matches" requirement, which can be satisfied by playing off or online, with just bots, 1 stock matches. The game is not picky. Every time you satisfy a character's unlock requirement, you will be challenged by that character to a 1v1 match with one stock each. Should you lose, that character will keep challenging you whenever you finish with just about any offline match or mode.
3DS
Characters
- Ness: Beat Classic Mode once OR 10 Matches
- Falco: Complete Classic Mode without continuing OR 20 Matches
- Wario: Complete 100 Man Melee OR 30 Matches
- Lucina: Beat Classic Mode with Marth without using any continues OR 40 Matches
- Dark Pit: Beat Classic Mode with three characters OR 50 Matches
- Dr. Mario: Beat Classic Mode with Mario or Mr. Game & Watch on Intensity 4.0+ OR 60 Matches
- ROB: Collect 200 trophies OR 70 Matches
- Ganondorf: Beat Classic Mode with either Link or Zelda on Intensity 5.0+ OR 80 Matches
- Mr. Game & Watch: Beat Classic Mode with ten characters OR 90 Matches
- Bowser Jr. Beat Classic Mode with Bowser on 6.0+ Intensity OR 100 Matches
- Duck Hunt: Beat Classic Mode with eight characters OR 110 Matches
- Jigglypuff: Collect 30+ equipment items OR 120 Matches
Stages
- Balloon Fight: Use Villager 3 times in VS mode
- Dream Land: Use Ultra Sword (Kirby's Final Smash)
- Flat Zone 2: Unlock Mr. Game & Watch, then complete Challenges #1-35
- Magicant: Unlock Ness
- Mute City: Win 3 VS matches using Captain Falcon
- Pac-Maze: Use Super Pac-Man (Pac-Man's Final Smash)
- WarioWare, Inc.: Unlock Wario
Wii U
Notice: Bowser Jr., Ganondorf, Jigglypuff, and Ness are unlocked by default.
Characters
- Falco: Complete Classic Mode OR 10 Matches
- Wario: Complete 100-Man Smash OR 20 Matches
- Lucina: Beat Classic Mode on Intensity 5.5+ OR 30 Matches
- Dark Pit: Beat All Star Mode on Normal or higher (does not have to be True All Star) OR 40 Matches
- Dr. Mario: Complete a Hard or higher Master Order OR 50 Matches
- ROB: Clear Crazy Orders with a chain of 10+ OR 60 Matches
- Mr. Game & Watch: Beat Classic Mode with five characters OR 80 Matches
- Duck Hunt: Get a score of 1 or higher in Cruel Smash OR 100 Matches
Stages
- Kongo Jungle 64: Clear "The Original Heavyweights" event.
- Pac-Land: Play Smash Tour on all three maps.
- Smashville: Clear the "Playing Tricks" event.
- Flat Zone X: Destroy 100+ blocks in Trophy Rush as Mr. Game & Watch.
- Duck Hunt: Unlock the character Duck Hunt.
- Pokemon Stadium 2: Clear the "When Lightning Strikes" event.
How do I access additional rule settings/random stage filter?
(
Note: this seems to be unlocked by default on the Wii U) Amass 200 KOs. You can check the records section to track your progress. Note that online modes still count towards this.
(3DS) Are there more challenges after the first 35?
Once you finish the first 35, another panel with more challenges opens up. Hammers
don't carry over, so just use them on more time-consuming stuff for that panel. Also, any challenges you complete on on subsequent panels will not unlock their rewards until you unlock that panel (second panel unlocks with 35 challenges and the third unlocks with around 60 challenges). Once you do that, every challenge you have cleared will immediately be completed.
What is GSP?
Global Smash Power. It means your performance was better than X other people in the world. The higher it is, the better you are doing.
How do I unlock alternate moves and costumes quickly!?
First off, you are more likely to unlock alternate moves for the character you are playing. Not a guarantee, but odds are better. The best way to get customizations is to play Classic at a comfortable difficulty and watch the slots. Wait for the thing you want and hit the home button. When you resume play while spamming the A button, the roulette will land on that spot. If the roulette is transitioning between two items, it will land on the item coming up. Keep in mind that eventually the roulette will stop on its on, so you may have to settle for less, but this method should net you anywhere from 6+ customizations a run.
Another option is Trophy Rush. Pick Donkey Kong, max out the time, and spam down B while dodging obstacles. You should be able to pick up three customizations every 2.5 minutes this way. The final alternative is to grab a speedy character in Smash and just scour the map for treasure chests. They usually drop one customization per chest, so you
might have a big payout.
Is there cross-platform multiplayer?Nope, you'll be limited to fighting people who own the same version(s) as you. You can use your 3DS as a controller for the Wii U version (haha
nope) and custom characters can be transferred between games (but it does NOT unlock the gear or moves kn that version for some reason). Also, Mewtwo is a free playable character coming in Spring 2015 for players who own both versions (he will be purchasable, so don't worry if you only have one version)
How different are the versions?
Rosters are identical, and even DLC characters are going to appear in both games. Stages differ, with the 3DS having stages taken from handheld franchises and the Wii U preferring stages rooted in home console history. Oh, and if you hate or love the outlines on the 3DS character models, then you'll be happy to know that you can make them thicker or disappear entirely!
The Wii U has much deeper options for stage musical selections compared to the 3DS having just two options per stage. The Wii U requires few characters to be unlocked than the 3DS. However, the 3DS has an exclusive mode called "Smash Run" that is similar to City Trial from Kirby's Air Ride. Meanwhile, the Wii U gets a quite a few exclusive modes of its own, including Event mode, Photo Studio for taking pictures of your trophies, a Mario Party-esque side game called Smash Tour, and so much more. The Wii U version also has a stage creator whereas the 3DS does not. Last, but certainly not least, the Wii U can have up to eight players simultaneously, with special super-huge stages to accommodate the madness.
Tripping is...?...gone. The goal is to strike more of a balance between accessible party game and competitive fighter. Basically, somewhere between Melee and Brawl.
Do we have a Story Mode this time?
There is not going to be Story Mode like Subspace Emissary. It was not terribly well-received (not awful, but also nothing super exciting), so instead the series is going back to Classic and All-Star modes. Because the cutscenes were popular, every new character is getting a cool reveal video. You'll be able to watch them all on the Wii U version, and I've listed all them released so far at the bottom of this post.
What gimmicks are we getting with the Game Pad/Touch Screen?
Nothing that affects the main gameplay. On the 3DS you can tap a character to put a red box box around them to make them easier to see, and the Wii U gamepad supports off-screen play and can double as a display for character damage. The gamepad is also used for the Wii U's custom stage builder.
How is online?
Two modes: For Fun and For Glory. The former is fun time mode which opens up every stage and item except for Final Destination. The latter is Serious Business and turns off all items and stages barring Final Destination and the Omega versions of other stages (which is basically a reskinned Final Destination) along with a crude rating system. Matches with friends will offer the full suite of match options, so you can play however you want with buddies. The game is better than Brawl in terms of lag, but it can get real bad. Make sure you don't have a lot of wireless stuff on that could interfere with your 3DS, and I've heard plugging in the charger helps for some arcane reason. Also, if you are in the character select and notice lag, then that's a sign to bail.
I can only play Smash with a Gamecube controller! How can I keep my Smash experience pure!?
Nintendo has an official adapter for Gamecube controllers that plugs into one of the Wii U's USB ports. Going one step further, there's even a special Smash-themed Gamecube controller released alongside it. The adapter is $20, the controller is $30, and there is a special bundle of Smash Bros. for Wii U that has the adapter and controller for $100 (which means you save about $10 assuming Smash will retail at $60). The adapter is fully compatible with all first-party Gamecube controllers, including the Wavebird. You can use two adapters for up to eight Gamecube controllers, but you'll have to use a physical disc copy of the game since you can't hook up a hard drive with the adapters eating all the USB ports.
What other purchasing options do I have?
For 100 bucks you can buy the Amiibo bundle for the Wii U version, which includes a Mario, Pikachu, and Link Amiibos. If you don't need a Gamecube controller to play, and you love little plastic toys, then this option will save you a few bucks. On the 3DS front, there looks to be a double-pack option, but it's limited to European smashers.
Oh, and if you register
both games on Club Nintendo, you'll get the Smash Bros. soundtrack absolutely free! It doesn't have all the songs, but it's still quite a deal at 20 songs from each game.
How do I get better at Smash?
I'm working on a competitive primer for new players.
Where can I find people to play with? I missed the other two times you linked the friend codes sheet.Here it is. I bet someone will still ask for this link in the thread.
Too many trailers! Click the spoiler to see them all.
Posts
Please note that tournaments have a cap on players so things finish in a reasonable amount of time. You can still sign up even if a tournament is capped in the hopes of filling in for a no-show.
Upcoming Tournaments
(Rules are placeholders until the Tuesday before the tournament)
Current Player Rankings
(Rankings are used to determine brackets in tournaments. Your ranking is your average placement in ranked tournaments.)
Hall of Champions
Losing in this tourney = still had fun.
Losing online = I hate this game.
Granted I kept playing because I wanted to train and get better, but fuck. Guy just gave me no chance with like 2-3 characters he was using.
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
Yeah.
Of course, the really crappy thing is when you realize someone online is treating you as a joke.
Someone you know personally, that can be all in fun.
Stranger, not so much.
Why I fear the ocean.
Seriously going to have to work on my playstyle against ROB. Scary match-up for MegaMan, seems to me.
http://steamcommunity.com/groups/pasmashbros
I still kind of want to play around with Hyper Bomb and see if I can integrate it into my playstyle. I'm just so used to Metal Blade that it throws me for a loop.
Ganondorf's double-height Up+B is basically a straight upgrade and takes his recovery from absolutely horrible to merely bad
The Wizard Dropkick doesn't have the same kill power as the Wizard's Foot but the angle on it is almost impossible to predict for some players and gives Ganondorf a much, much-needed method for effectively closing gaps
Everything else feels like a different flavor, though the Flame Chain can't get multiple hits on Bowser, which feels really weird
Yea. Exactly. At least when I would play one of you guys or someone I know, we wouldn't be dicks.
Last match, the guy was Ness. I just didn't have any clue how to get around his shit. They were VERY quick matches. I immediately quit after that. No more Smash tonight for me.
I just need more practice and to find a character I am really good with. While I like Roy, I just feel like I have no offense. I can throw out the toy, shoot a cannonball. That is about it. My upB is more for edge guarding and getting explosive kills and the sideB is for knock back when they are high %. If they can counter my projectile stuff, I have nothing.
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
Jump cancel the kart.
The decent Bowser Jrs I see do a lot of fair/bair spamming, I think. It's not Jigglypuff level or anything, but it has a nice hitbox. His projectiles are pretty mediocre, honestly. Cannonball is very slow and the bomb can be grabbed and thrown back at you (it hits me quite a lot more often than I expect, though, so it definitely has its uses). I'm sure @Munkus Beaver knows the Koopalings way better than me, though.
EDIT: Oh yeah, the kart. There are definitely kart shenanigans, but I don't really know 'em.
So, kart and then jump? Can you explain the application for me? Curious.
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
This is both a nice addition to your recovery (baically 3 jumps, plus the ejector seat), and a nice way to fake out your enemy. If they're expecing a kart crash or spin out, you can surprise them by canceling he dash and throwing an air move at them.
The kart can get kinda mindgamey.
Cons:
Holy fuck, have you tried killing with him? His smash moves are pretty bad, and you can't just WoP with him to get a kill. If you hit a back air at exactly the right moment, i.e. When it immediately comes out, that is his best kill move.
Oh yeah, and sometimes if people hit you at the right moment, you completely lose your recovery. No joke.
Pros:
Hey! A ledge game! No seriously, shut the fuck up. He can chase off the ledge because he has jump, kart jump, and insane clown explosion recovery.
His up B can also kill in two ways. Engaged with an enemy? Hit up and b and it hits them twice, the explosion can kill! And of course, everyone knows that his hammer is fucking deadly out of the kart.
Plus you use your approach in conjunction when your bomb buddies. you are racing at them. They can't drop shield or they eat a bomb, they can stop you from approaching. It's win win!
But seriously, fuck his killing power to hell until we get c sticks.
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
MegaMan's ground game is kind of dependent on how many fast disjoints/invincibility frames your opponent has. Also whether they have a reflect. Against characters lacking those things, he dominates. Against characters who have one of those things, he still does pretty well. Against characters that have both... well, you have to get creative.
When you are in the kart, you can leave it IMMEDIATELY, NO LAG, and attack. You can even do it off stage! What a lack of foresight. While off stage jump, use your kart toward the stage and then jump out of it and up b.
I'll play a few before heading to bed, @TelMarine
alright let me add you
I'll be practicing this for sure. Thanks for the tips.
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I am extremely dubious that Megaman's ground game is "dominant" against anybody, but maybe I've just never seen a good one/never played the matchup as a character who can't handle it.
done, I'll create a room
None of the neutral B attacks are broken relative to each other. The default one aims farther down when you need it to, which could situationally be more useful than what I used. This time I used (I forget what it's called) this fireball-shooting attack, which does not deteriorate with continued fire, and goes farther range. I made some use out of it, but without being as rapid-fire as the regular fire breath, it's less damaging and the gaps in between each shot are more avoidable. The third variation of neutral B is total rubbish; it's the regular fire breath, but more damaging, at the cost of having much slower recovery on it, slow enough to negate its advantage.
I only have the default down B, so I don't know anything about its alts.
Side-B, where bowser grabs and belly-flops, potentially suicidally, was the biggest game-changer. The default version has such a small hitbox that it is incredibly difficult to actually land it. I used the version where Bowser dashes a short distance to grab the opponent. Supposedly it has the drawback of getting less height and damage, but the fact that I can actually land hits with it made it feel like a flat upgrade.
Yet, I don't remember ever hitting either of the "Wy"s, vern or born, with it, as they were both too good to leave that kind of opening. So I went from thinking it overpowered to no longer being sure.
EDIT: I forgot to mention that on some occasions I had difficulty controlling the throw that follow side-B. A few times I attempted suicide kills but wound up going opposite the edge. I'm not sure what this move's issue is.
Let me tell you how well Ganondorf does against that Mushroom shield shit
Not
Very
Yeah, I expected to fear that side-B a lot more than I actually did in practice. I think maybe it doesn't go as far in the air as it does on the ground? I don't think I ever saw you do a grounded one (or much ground play in general). It definitely SEEMS like it should be good. The loss of height is almost completely irrelevant unless you're KOing off platforms in Battlefield.
There were a couple of times when I tried to edgeguard while ahead in percent and only realized afterwards that "oh god, I'd have been so dead if he grabbed me". Maybe it's harder to do than I think.
The control issue is that both players' inputs affect the move. Generally the victim is pulling it the opposite way you are. The person with less percent has more control, so high-percent suicides are very hard to get unless they screw up or you were off-stage to begin with.
I don't know what date will be better for Halloween, seeing as how most people still have to work on Friday so Saturday might be the better day for parties (and I personally may be out Saturday). That will be definitely not be a serious tournament. It's going to be a competitive player's worst nightmare: items turned on and character restrictions and so much more!
I attempted a few air grabs in a pinch, but the successful ones I had were all from the ground, yeah. I haven't landed an air grab yet. I'll fiddle with it, sometime.
But yeah, without those successful grabs I had, I don't get nearly as far in the tourney as I did. Care Free Bomb (as Palutena) had me totally outplayed through our whole match, but I wound up making comebacks with just a few moves. It's always strategically sound if you have the same or more stock as your opponent, but more damage as well, since you can negate the damage advantage with a good suicide kill.
Do you want to play me and see how it works? Because holy shit it can be complicated.
If you want to play a few right now, show tactics and whatnot, sure.
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85